Originally Posted by
Gaethan_Tessula
That is literally completely homogenizing. If every job in a given role has the exact same capabilities, and the only difference is what colored lights they generate and order buttons are pressed in for the DPS rotation, why even have multiple jobs? You could just have one with a few purely cosmetic customization options.
So yeah, heavily disagree with this. Non-DPS utility shouldn't be a huge factor in determining DPS, because enrages and farm exist to keep the jobs that give a few extra % DPS played. But we shouldn't eliminate non-DPS support abilities or make them cookie cutter across a role. All that does is further homogenize and further constrict design space. No DPS should have irreplaceable support, but it should be possible for one job to carry one type of utility that it takes two others to meet, in exchange for being deficient in another type of non-DPS utility.