Originally Posted by
Kinthe
Admittedly, I dropped summoner at 74 due to a couple of these issues. Energy Drain doesn't feel great as is- it felt to me like it's too short a cooldown, and would be better giving more resources on a longer cooldown (say, 60s for 4 charges. Something along that line). Uncoupling Dreadwyrm and Aetherflow also felt surprisingly bad, like we had a bunch of totally independent systems now that didn't work together in any way, rather than something cohesive. I could've lived with those if not for the next thing though.
The Egi Assaults (and the resultant APM/button bloat).
They do a pittance of damage, as do our non-demi egis. They don't feel rewarding or good to press. Ruin 4 is nice, but "press oGCD so you can press ruin 4" is basically dark arts, but for ruins. It just feels bad, and the additional buttons coupled with the frequency we hit them left me ending a dungeon going "Huh, my hands actually hurt." An extra 4 button presses a minute- in addition to the extra 2 presses from energy drain (2 energy drains, 4 festers a minute, compared to old summoner's 1 aetherflow, 3 festers) turned out to be the limit before the class became physically painful to play. The numbers are bad, the APM increase is bad, and sadly it made me drop the class. They could've been summoners' variant of Machinist's Drill/Air Anchor, flashy moves that're on-global and hit for exciting amounts, and instead they do a pittance of damage and stress players hands for minimal reward.
I don't want to be purely negative though. Firebird Trance feels like it's working, and feels good to press (I wouldn't mind seeing Brand of Purgatory replace ruin 2 instead of ourburst admittedly... just for ease of keybinding). I'd be thrilled to go back to summoner if changes happen, but until then, I'll be playing a different class.