Originally Posted by
Amiaze
I've said this before in another thread, but I think that that's the beauty of Aurum Vale. It's the first dungeon that really, really rides on the team cooperating as...well, as a full team. Tanks have to watch how they pull and consider position and their friends, healers have to watch when they heal and where they're standing, and DPS have to do their best to kill things quickly while avoiding AoEs and staying near the healers. And of course, if people snatch each other's fruit, that simple lack of consideration can get the entire party killed.
I've had my fair share of horrid AV runs, but I love it just because it makes or breaks a team in a heartbeat.