Originally Posted by
Manamaru
Also, discussing how the 4 healers, outside of their job gauge, should have more of a unique identity brought back to them. One such thing of note that when TP was removed, so too were a number of additional support options (I.E. Mana Shift for dps casters being able to refill a healer's MP or another job, and that one AST card that restored TP). Most of the meta is surrounding around crit and damage, but what else would be an option for any of the healers? Haste? Something that refills a portion of another job's job gauge?
As for WAR, outside of being the Meteor poster boy job, I think the squenix dev team have a limited scope on what they think of WAR is as being the "barbarian" or "Me hit good me shrug off ouch" and you can see the consequence of it. At least one thought with WAR that could still fit that "Me hit good me shrug big ow" idea that squenix apparently has with it, is changing one of it's sustains into a stacked buff that blocks or intercepts incoming enemy damage up to a number of times. But something or some things that would still give WAR squenix's perceived identity of being that job that's reckless and keeps going