You just answered your own question. It takes a would-be overcap that would have occurred outside of raid buffs and allows you to move the potency it affords into raid buffs.
But again, the question isn't whether or not it should be free. So long as any offensive proc is tied to it, it literally can't be; any potency it'd then make "free" would have already been siphoned from other parts of your kit, nerfed in turn. The question is whether you want it to (A) have a shorter cooldown and (B) offensive procs.
If no, then homogenize it, like all else. If yes, then retain its MP cost; that system is actually far less complicated than just about any other suggestion seen across this megathread attempting to "fix" it.
Again, that's not a thing unless you purposely ignore the surrounding kit. Imagine if Samurai's Third Eye was similarly buffed by 360% (DA's value relative to its own), to instead grant 40 or 50 Kenki per pop. Do you honestly expect that SAM wouldn't be tuned down as a result of that extra ~800 potency per minute?Quote:
this TBN would remain DPS neutral at worst (cause you're not eating the reources necessry to do what you would anyways.) and a DPs gain at best
If you waste the potential for dealing extra damage, that is not damage-neutral in practice. It's a damage loss. We can't exactly excuse blowing all our oGCDs late, outside of raid buffs, on the mere basis that they were free damage anyways.
