It was still the worst version of MNK because of Riddle of Fire slowing down the GCD. NOTHING will make that good, NOTHING.
Printable View
I'm just going by what I heard from streamers and videos. Mr. Happy quitting monk in SB2 says it all to me. He main monk in SB. Me saying it was the best it was is not saying it was perfect. SB monk still had more highs then lows compared to monk in all the other expacs. But that's my opinion and a few streamers opinion. It wasn't PERFECT. But it was better. I LOVED TP being gone.
Referring back to the original title of this thread: It seems that not a day goes by without another Youtube streamer sensationally announcing they are moving to ffxiv.
I've played various mmo's during the years, but have never experienced this type of influx mid-expansion. We all know the mix of reasons for this, nevertheless it is still amazing to witness the growth.
The question now is how long will this last? When WoW gets it's act together once more (and I've no doubt it will, there's too much money at stake for Activision Blizzard), will we just see a mass reversal exodus?
Hoping of course that many new players will be hooked by the story and stay with the game in the longer term. We'll see.
If Blizzard changes its attitude towards the players and its idea of what a p2p MMO should be? There are so many "WoW refugees" who are looking for almost ANY excuse to go back to the game they loved. Zepla and Asmongold both admitted that it's not that they're turning away from WoW forever, they just cannot stand playing (in asmongolds case, as much) anymore. Once the game is "fun" again people will return to what was comfortable and what they have invested years and years into. They may split time between both games.. but as someone who kept trying to go back to the older games I used to play that ended up losing vision.. I'm sure if they manage to salvage their name and product, people will return.
If you follow the news at all, this company is already in damage control. When the president of the company J. Allen Brack 'steps down', that's usually a sign that something's amiss, PR move or not. https://www.bloomberg.com/news/artic...=technology-vp
Human Resource Senior also gone: https://www.vg247.com/2021/08/04/bli...schuk-departs/
Those are the only two notables that I've read over the last week that have lost their jobs, I have no doubt there's more and potentially more to come. Back before the advent of the internet, some of these topics could be swept under the rug, but word of mouth now, it'll rock any company.
This company should survive, but unless they start to release quality content(I don't play the game, going off of what I've read over the years) and now you mix in the allegations... The perfect storm would be about as appropriate as it comes regarding this company at this point.
I don't think they will get their act together.
There has been money at stake for years and they've been trying to cover it up and ignore it the whole time. WoD was when the game really started to crumble and lost half its playerbase. Since then they simply hid their sub numbers, ignored their playerbase, pushed their WoW token and monetization tactics harder and abuse in the workplace continued. Their initial response to the court case was to blame both the state and their players, only changing their tune when it backfired, which isn't sincere at all. They have another court case on their hands now from their investors, since they hid the 2 year investigation from them to prevent losing money.
They just don't have a Yoshida in Acti-Blizzard. There's no one capable of doing a huge turn around like that. Even worse, WoW's reputation has fallen lower than even FF14 1.0.
There are many who are just migrating from WoW to other games now, but also a significant number of old WoW players who left years ago and would never touch the product ever again, revamp or not. Legion was actually their last serious chance to salvage the game and they failed to take it. The company definitely won't die, but the damage is beyond repair.
I left played wow pretty solid from Vanilla - Legion, then played on and off came back to BFA for like a month, then shadowlands when it first dropped and I think that was the final straw for me, even without all the added drama, it does nothing for me anymore, and I agree I do not think the have the people there to make the spark come back. I am making ffxiv my main game now with absolutely no regrets.
Almost same as you except I started during Burning Crusade.
In Shadowlands, I wasted my money by paying 3 months to test it. I even went as far as rerolling a new class (went from Rogue to DH since Legion, then Warrior). Just to have a fresh way to play, first month focused mostly on leveling and unlocking cosmetics/improving my character.
As soon as I hit Shadowlands I knew I wouldn't last for long. It was the same old recycled trash they have given us since ages, World Quests are Daily quests reskin, focus only on dungeons/raids and now Mythic + (copied from the failed Diablo 3). Like... who thought adding ARPG designs to an aging MMORPG would be a good idea ? Especially from a failed ARPG no less.
I don't believe Blizzard has the capacity, manpower or even will to change their game for the better. Now it's only going to be pressed hard for the last few bucks it can give with the ultra hardcore Blizzard fans. Not even mentioning the awful storytelling, ruined characters, and fake virtue signals from Blizzard while they do nasty stuff in the office. I genuinely have no more respect for the company, except for the poor Art Department who has been carrying this game since forever.
Time investment is a factor, but when I switched from Guild Wars 1 to other games, it didn't matter much because at the end of the day if a game is no more fun, there's really no point to play it.
I'm really enjoying my time in FFXIV, there's a lot to do and you don't feel left behind because you pursue activities you enjoy. It's a very chill game with overall a very friendly community. It does remind me a lot of the days when I played Guild Wars 1. Really great times.
HW DRK was still the top the mountain. Managing MP, cooldowns, your DoT (I miss you Scourge...), your enmity combo and DPS combo (I miss having a 2nd combo...), and the absolute joy felt when you pulled it all off. SB DRK was a travesty that spat on all that was DRK, and I'm glad that evil monstrosity is dead. I much prefer ShB, which while not near the glory of HW, is still infinitely better than SB DRK (which made me quit playing DRK). In general I despise SB because it destroyed DRK and MNK, and SCH barely survived launch for me (lack of Energy Drain and the MP costs made it a real struggle).
By the way, I only say SB destroyed MNK because it was basically going from GL3 to no GL stacks in terms of how slow your GCDs became while under Riddle of Fire, and that was supposed to be your BURST window. It'd be like RDM having a burst window where they lose double cast and have to just slowly charge up the spells. That isn't fun, that's pure annoyance.
Contrary to popular belief, TK Monk was incredibly divisive. A lot of people absolutely hated it due to the sheer rigidness of the rotation. If you messed up even the slightest part, your damage instantly tanked with no recovery. What made it worse is there was no real reward. It still stood in the looming shadow of Dragoon and Ninja. So all the work meant nothing in the grand scheme of things. You also keep bringing up Ninja but its Shadowbringers rework is largely considered a success. There are some hold out opinions but overall Ninja is seen positive. Astro less so, especially by the non-raid community.
You shouldn't rely on streamers to determine opinions. MrHappy quitting Monk had nothing to do with the Shadowbringers version but rather he was fed up with the constantly changing the job only for it to suffer again. He didn't even like the TK version.
It isn't. Dark Arts spam Dark Knight was despised. Practically every consensus done vaults DRK higher throughout this expansion despite its rework being divisive. Most of Shadowbringers DRK dislike comes from Delirium being a lazy copy of IR and Blood Weapon no longer having a speed boost. But it's still preferred over Stormblood.
Heavensward Dark Knight though has been the runaway favourite for years. It baffles me why the devs simply won't go back to that foundation.
Eh, I think some people were just happy that they *actually got to use TK for once*.
I think that had way more to do with it, which is moreso like a bandaid to shitty game design with MNK which it has been suffering from since forever.
I've played MNK since ARR, and I think that on a whole MNK is the best now than it has ever been when it comes to it's core.
And yes I've seen and been through every iteration.
The issue is that it feels too repetitive imo which doesn't fit the theme and fantasy and I also wish we could get Howling Fist back and there's some pointless bloat like the fist stances.
They should just merge them together into one and/ or make it a passive.
I actually did like the concept of fist stance dancing ( including with Shoulder Tackle ) I just didn't like how it worked in effect it was just a turn on and forget still I wanted it to be an actual part of the rotation actively.
I think that in Endwalker we're going to get some kind of a mechanic to FINALLY '' complete '' MNK.
My worry is just that it's going to be too generic and just another timed mechanic where you just have this 30-60 sec cycle or something, I want MNK to be more dynamic and less rigid.
Way back they used to think of MNK as a '' combo master '' and I want them to use that as a framework, our burst phase is a good example of that I just want it to be less monotonous.
Make the actual rotation more dynamic and indicative of MNK's speed.
I think people had a right to be worried about Asmon at the start. I mean the dude is toxic at times with his wow streams. That is a fact. The ninja looting and how he acts even if it is just a persona. It is very much a wow thing. After all that is his community. That is what they like and edge him on to do it. After all he is putting on a show and part of that show is when he acts toxic.
What I don't like is not giving him a chance. Just because you act like that in one community does not mean you will in another. And Asmon did one good thing. He pulled out the worse parts of the community, and air it out so we can all stop ignoring them, and act like they don't exist. These basket cases we need to make sure players coming into the game know. They are an outcast of the community.
So my point is this. Should people be worried about him coming? Sure, how he acted before I can understand it. However, that does not mean we can't change based off the rules and how the community acts. People are very good at adapting. Overall more power to the guy. One thing FF14 community good at, is living through the sprouts joy of going through the story first time...drives this community.
I enjoyed dark arts spam, that is all.
It was just the main example because the forums is where we are at, I'm not getting any of sort of majorly different vibe on reddit, or in-game or on discord. ShB DRK is widely considered dumbed down from the StB version, which was considered dumbed down from the HW version.
Yet ironically this version of DRK is better. Because we went from Dark Arts being something you had to balance the risk/reward of with the MP degen and being used alongside actual tank cooldowns (it modified a few of them), to being something you almost spammed EVERY SINGLE ATTACK. It didn't help that our identity as a DRK was destroyed when they ripped the kit from us because a bunch of PLDs complained they didn't have the stuff. We lost our parry -> Reprisal (originally a DRK exclusive move that was single target), our Crit -> Low Blow refresh (originally DRK exclusive stun), our Dark Arts + Dark Dance (became Anticipation) combo, our Delirium combo (our 2nd DPS combo), Abyssal Drain spam (it cost MP before), we lost so much of our kit and it was replaced with nothing but Dark Arts spam for EVERYTHING. DRK had no identity in Stormblood, and it was not fun. It's the end of Shadowbringers now, we have what feels like an identity, we have a cohesive kit (excluding Living Dead which is forever bleh), and most importantly, THE CLASS FEELS FUN.
Here's a hot take. Channeling Tank Roles for a second sorry
DRK has never been actually well designed in FFXIV. In every single iteration of the job, it has had some jank mechanic, some poorly designed mistake, something that handicaps it. HW DRK was a fantastic base of a job, that really shouldn't have changed too much. But don't say that it's because PLDs were complaining, it was because they deliberately designed a raid series with DRK in mind, primarily through heavy hitting magic attacks. You wanted NIN and DRG, so there was no spot for MNK for magic down via Dragon Kick, so of course, PLD with Phys down versus DRK with Magic down was rejected. Who cares about phys down when everything in the game had Mega Holy or something. It didn't help that you couldn't BLOCK MAGIC for some asinine reason. While at the same time making WAR mandatory, an actual powerhouse. Someone had to be last. No one ever used DA for anything but offensives honestly, because there was rarely a reason to use things like DADM, or DADD, especially in Creator. Same mentality that removed pre-ShB tanks stances, they were effectively dead buttons, and the only exception was DADP. And even DADP is a perfect example of why HW DRK is so odd, since things had to hit you with Blood Price for MP regen, you needed parries for Low Blow and Reprisal, but DADP made them miss with blind debuffs? Why?
Instead of fixing these things, they gutted HW DRK to make SB DRK. Deleting great and interesting actions to homogenize them into the role action system, or deleting them outright. Removing the Darkside drain was a mistake so grave, it's on par with the SCH's Energy Drain removals. Except we never got it back. Of course SB DRK was going to devolve into DA spam, SE didn't replace the MP drain with anything, so players are going to start using the ONLY recourse left, using as much DA as possible, like we did back in HW. Except now, there's no Scourge management, there's no Delirium management, there's again, very little reason to use aggro combos, AND DP is a DPS loss in single target in comps without a SMN. Then they add in a new delirium that skyrockets MP gain even faster, on top of reducing it's cooldown in 4.3. Of course it's going to devolve into "SHINY BUTTON MUST PRESS RIGHT NOW". The only positive thing about SB DRK, is that Blood Weapon remained really good as an offensive action, and there was significantly more interplay between Blood, MP, and your damage output. Abyssal was STILL a GCD, and it STILL required MP, but since they added Bloodspiller/Quietus/TBN, the kit interactivity was on an unprecedented level. MP could give blood, blood could give MP, it was all a cycle on DRK. There was still an MP economy, just in the opposite direction, draining vs overcapping, to make the job less punishing. I have always said that much like the HW environment denied PLD players the opportunities they wanted, SB denied DRK players a legitimate reason to play the job in a practical fashion outside of TBN, particularly if you were a player who was more fond of HW DRK. There was simply no need for DRK to exist with no raid-mitigation, a high skill floor, and being rejected by a large portion of the playerbase. DRK had an identity in SB. Speed, TBN, stockpiling, and I guess, being the underdog, you really had to prove you and DRK weren't trash. It was contentious, it was not popular with people who didn't dedicate themselves to DRK at any cost, but it was there. Stupid decisions all around though.
Then what does Shadowbringers do? Delete everything again. Now because people can't resist pressing shiny button, and just waiting for raid buffs, we're going to gut anything positive about SB DRK to make ShB DRK. Look at Salted Earth. Look at jank, broken Blood Weapon. Those skills are completely gutted like how they gutted Reprisal in SB. Like how Dark Arts now is a poor man's replacement for Low Blow procs and "kit synergy". When your level 80 level rotation looks like THIS.
https://media.discordapp.net/attachm...52/unknown.png
Look at all of those double weaves in the opener! That's a lot of ( not dark arts) spam. Then nothing. 123ing yourself into grave. You are TBN bot with overlong 60 sec cooldowns in ShB, at the best of times. If you don't have a team that allows you to utilize the admittedly very fun, and very interesting 5/3 or 6/2 edge rotations in burst, you have a less engaging and diverse GCD, and oGCD experience than a level 26 Rogue 3/4ths of the time (this is almost hyperbole, don't take it too seriously). The best thing ShB DRK did was remove the insanity of SB Dark Arts by simply INCREASING the MP costs and potency of MP spenders, which on it's own could've fixed that trainwreck. That came at the cost of Darkside becoming a non-mechanic you can't drop, the speed, the cost of actions being affected by each other, and the entire MP > Blood resource economy. I can't even augment my skills anymore? DRK has an identity now, and it's called, "TBN good and Living Dead bad". No one ever talks about how it's actually one of the highest raid buff abusers in the entire game, something that it shares with SB DRK, because that's not interesting enough for people. It's just easy to get into now because the skill floor is in the basement.
There has never been a good, balanced, well-designed version of DRK. Just revisionist history about how bad or good or braindead or gigabrain it is/used to be, here's how I would change it (your post has exceeded the character limit, please shorten the post) The true identity of a DRK is constantly in flux because of SE's development, some side of it's playerbase is always going to be disappointed with it, no matter what. It's been changed too many times. But TBN is good so I guess that keeps it relevant. What an absolute mess it has been over the years.
Either the raid environment around it was warped due to or in spite of it's presence, or the job itself was self-sabotaging. ShB DRK is so milquetoast though, that EW DRK might be pretty cool, I think. Being a DRK main is whack man. I like watching Asmongold play it though, I like seeing people have fun.
https://www.youtube.com/watch?v=yzhG-nd4b4s
Just caught that. The fact is, Asmon knows he is toxic but is able to adapt to the community and systems to not be. This makes me really upset, because he is right. In wow, the community brings out the worse in me for sure. The systems as well. When I come to this game, I am so much chilled and have way more fun.
After all this I had to do some soul searching, and remove wow from my juggle list of MMORPGS. Sad days, but whatever. A company that attacks the biggest streamer, not only that...but what he is saying is true. I have no hope at all that Blizzard will turn it around, if they can't even accept that the systems they made, and the community they built is very toxic.
The only good thing that is coming from this is..the developers in ff14 are smart enough to see what systems, and tools help breed toxic games. and the mistakes WOW made this game does not.
I rarely had any issues in WoW back when I played it. Maybe it's less to do with the fact that the community is toxic and more to do with specific servers/regional clusters? That can probably be applied to FFXIV as well.
Either way, I vastly prefer dealing with outright aggression over passive aggression. The latter is actually more damaging, since it's usually accompanied by gaslighting, narcissism and manipulative behaviour.
If we're talking 'toxic' systems, though, FFXIV is full of them. The housing system is arguably the most prominent example.
I believe this is now the 2nd Blizzard dev that made a shot at Asmon in a month. The previous guy ended up locking their twitter, and removed their blizzard bio from their verified account because they got doxxed.
Can you imagine the outcry if any of the SE devs went on twitter made shots or under locked posts saying they hate a FFXIV streamer? It just goes to show how deep the toxic culture exists at Blizzard, you don't do this to paying customers, regardless of your personal opinion. The court of public opinion is already largely against the company at the moment, these little dev ants just are making it worse.
Pretty sure X person replying is typing for themselves unless they state otherwise.
I do not think person talking own opinions from own account is any sign of what is company opinion on X or Y neither meaning of it.
How is " toxic culture exists at Blizzard" when people personal opinions and stuff are being attacked and doxxed for them are they the toxic ones ?
Someone has twisted morals it seems.
And then Bald one minions are in full force attacking everyone they see because their mighty Bald One read/had different opinion on other people.
I haven't gone through all of Asmongold's stuff, because quite frankly I don't care enough about WoW to do so.
And I didn't start watching from the very start of him playing FF 14, but what I have seen of him I haven't seen any toxicity...
He's just edgy. What most people call toxic are his performative rants at people or things, since he'll call them stupid, fucking idiots, etc. But anyone who watches him often knows he's just screwing around and overreacting on purpose.
Hating him became a way to signal that you aren't toxic in certain circles, although the anti-toxicity people are themselves one the most corrosive aspects of the community.
Hasn't he gone on record to say he can be/is toxic?
Well. Yes, he has said he can get toxic.
But is he constantly toxic? No.
A person occasionally getting toxic is just normal human behavior.
The only people he is toxic towards with any regularity is WoW's devs, who from the looks of things spend more time crawling around cubicles while drunk than listening to player feedback.
Wow, he has really moved up fast in the FFXIV community. Can you believe they already invited him to the media tour! Guy's got some talent.
~~Good Luck.
WHY DID YOU NECRO THIS GAIUS
Pretty sure he left moreso due to both the ff14 community AND WoW community, not as much the game itself.