Ooooh I know, I picked up WHM after getting my SCH to 37 and losing the will to play it. Brayflox without Esuna and with a dumb fairy is just painful, especially when your tank can't tank.
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Looking from both the perspective of a WHM and a PLD, baby brayflox is a killer when you first hit it. it is around the times that various dps chars start getting legitimate aoe spells, and we just aren't equipped to handle that yet. I haven't seen the warrior version, but whenever I get brayflox, I generally need to give a full 100% of my attention to tanking to keep agro on everything, and even then im ending up using provoke on near cooldown.
vote harder than AV for pre-50 dungeons.
A healer horror story that is entirely my fault, yay !
So I was healing Cutter's Cry for the first time. Everything is going well, I kite the adds around the princess without worries, we atomize the big bad worm... And then we get to Chimera, and that... Wasn't nice.
I never had any troubles with Chimera as a tank. Not much to do except getting out of aoes and watching out for the odd Ram's voice. But as a healer?... Damn. Try as I may, I seem completely unable to keep everybody's health up (We had an arcanist who decided that moving at all was to tiresome, and ate every Dragon's voice) while looking out for chimera's warning. How do people manage to watch their main screen and the health/status bar at the same time? D:
Anyway, I ate a dragon's voice first, esuna'd the paralysis just in time to eat a Ram's voice who killed me. No worries, we go again, I'm focused. The entire team gets hit all the time, I don't even have time to look for any of chimera's tells, I stand to close and eat a Ram's voice. I haven't felt so bad and incompetent since my first tanking days, I'm not sure I'll ever want to try and heal again >.>
Ah, you forgot the primary rule of healing..
When the dps can't dodge, let them die.
By moving the party list to a more central position on the screen.
For my own healing horror story for the day .. I had to intentionally let the tank die. It was painful to watch. Hero On The Halfshell guildhest and the tank would not take the turtle to the herbs even though the rest of us were standing next to the herbs, waving, and telling them what to do in party chat. So we let them slowly die then finished it when I had aggro.
Was just in an ifrit HM trial. OT didn't stun anything (you have one job mate) I ended up having to lb3 people because eruptions were going rampant and everyone was getting hit. I told the OT to stun the eruptions and the responce was "that's what you get for being shit" ok...as far as I'm aware the only one being shit was you, yeah I had a stupid run in with charge which resulted in my death but I admitted it was a stupid mistake, I was so flustered with the current situation I didn't notice what ifrit was doing in time to react.
MT decided to chime in and says "you can't stun with drgs in party" orly? I have, I said he should of, oh I dunno, asked them to stop stunning? Fking rocket science here apparently. He then told me to dodge them as it wasn't hard, yes dodge and heal at the same time with half the party with x4 erupts on them, all the time, yes whatever you say.
Edit: Life lesson, don't type when in foul mood.
I have a similar problem with Cutters on the last boss - I end up focusing too much on healing and esuna'ing that I become blind to a portion of the tells. Hell, I once read an OLD message (via chat box) of a tell and ran in -_-.
Also, from experience, when you have DPS or any other party member that do things like that, it just further distracts you by splitting concentration into 'full time frantic healing of tank + squishies' (rather than 'concentrate on tank and dodging + heal/buff/esuna squishies when it happens') and killing mp on the lazy DPS(es) since they can't take a hit like a tank can (My first reaction is 'Let em' die, they're a liability for the rest of the group'.... but then the need to see full bars gets in the way -.-).
Don't worry about this - it happens. No such thing as perfection - it's a flawed concept ; p
Besides, having been in that situation myself (derp players killing concentration/stretching my capabilities thin), I'd say the others not even trying to dodge didn't help
Thats gotta be bull o.O With the exception that they've had multiple experiences with DPSes stunning needlessly every rotation and raising Ifrit's resistance... and then just finally decided, '---- it, not going to bother any more' (or had been occurring for your party, right then).
But I've almost always had at least one dragoon in the party for trials (always. and the new Yolo pulls. *Twitch*) and have had the relieving experience of seeing terrible things cancel beneath my feet (moreso lately than a month and a half ago).
While someone stunning eruptions certainly makes the fight laughable, it's still a joke without it. I "heal and dodge at the same time", all the time. If you can't heal Ifrit HM when there's no one stunning eruptions, maybe it's you who should throw away your soul stone. I'm sorry, but it sounds like you were just plain nasty to that tank. If the dps were all getting hit by eruptions is that the tanks fault? HELL no! That's avoidable damage that is easily avoided! It should be obvious to a dps early on in that fight if someone is stunning eruptions. Then they need to adapt if not.
Probably didn't help that most of the eruptions appeared at my feet and people kept crossing paths with eruptions so we were getting hit with others eruptions.
But at the same time he could of just asked in chat for them to stop stunning, I've done it a few times and after that everything is smooth sailing. Probably wasn't in a good mood after having to ress people multiple times, sch camping clerics for half of it and dying twice myself (once was my fault, tunnel vision, second time lb froze me in plumes).
I can heal through eruptions but not as much and with people getting hit left right and centre I couldn't keep up with incoming damage.
Edit: Word limit and no edit option on the phone (had to use comp). Also making a whole party suffer on the grounds of "because your shit" isn't great team play. Perhaps I was a bit nasty, heat of the moment, I have never had to lb3 Ifrit HM before but I got nasty in return, fair trade I guess?
Yeah, if nobody is stunning eruptions you pretty much have to worry about yourself and the tank. Heal the other people if you have time, but let them die if they're crossing eruptions over each other and you can't cover all the damage. After nails, there's no DPS race so it's just survival at that point. Don't stress it too much. Also, the tank sounded like a jerk. It's okay to not stun eruptions, but he shouldn't blame less experienced players for dying if he makes that decision.
Basically, just do what you can and get used to dodging eruptions because some are probably going to get through, even if someone is stunning. As previously mentioned too, a DPS stunning on cooldown can lead to the same situation without it even being the tank's fault, so it's just something we have to prepare for.
If I get eruptions I usually hug the walls as much as possible and snake around people if we're about to meet in the middle with eruptions on us and hope I'm not about to run headlong into an eruption or they're not about to run headlong into mine, its a risk that happens when people spread out. When I am OT on ifrit if I notice at the start that he's being stunned by DPS I always as them to stop before shit hits the fan after the nails. I remember I used to have "get the dragon out the poison" on macro perhaps I should make one for DPS stunning in Ifrit ^^.
A short, personal horror story of my own doing.
Arrrrghhhh..... Titan HM again.... got shoved off the side by complete bullshit, roughly-ish halfway through Titan's HP.... the bow of craigs pops up at the end. I meant to PASS seeing as I didn't get to do shit, and everyone was nice. Button press on Greed out of mindless habit. Auto-thought, "OH SHIT..... maybe.... if I just hold the button a few moments.... and then release.... it'll just... not... go through...?" (I do this on misclicks on other programs, sometimes.... usually works). "Thankfully it's uncommon that I roll wins."
DO NOT WANT, DID NOT DESERVE.
*Button release*
Instantly won it. ._.
Now I feel like, and look like, an asshole. ._. *Lays in a corner* Sorry, people that were in that group! >____<
I usually try to fly-by cast regen on myself and/or anyone missing hp (sometimes not) who is forced into my direction when running from eruptions, and hope that it helps give hp before and/or after they possibly take a hit. x.x
Worst moment doing that, though, was someone I thought was ahead/near me with about half HP. Turns out the person's name I clicked was behind me. I immediately whirled and ate the eruption and a few others after that >_<
Kind of a trial by fire approach (no pun intended). Perhaps it was a group that decided to ignore mechanics because we're over the level significantly. Had a few groups like this specifically in Garuda HM that ignore plumes saying its fine while I'm having a mental breakdown because the whole party just hit 20% hp ._. Hate having people die if I'm healing, makes me feel awful (unless they're trolling).
Weeeee, hopefully this time the forum won't eat my reply.... *attempt #4*
Yeah, I don't remember if I pulled the cursor off or not, but I most likely did (or thought I did?)... maybe it just wasn't far enough... I probably just panicked and derped on top of that. :( *Flops around in the corner some more*
I've recently found that if you have enough space at first eruption, you can literally run around in contained circles and not be hit (given you give the circle around the first eruption is given a wide enough girth.... basically running around the width of the outer-most portion of the graphic) - and hope that no one comes running into your circle. It's really difficult to explain x.x; I'm sure I'm not the only one to employ this, though
A short one, but one that makes the stereotype of "DPS are dumb" more true. Did a run in Tam Tara Hard, tank was telling the group to not attack adds on the first boss. Bard proceeds to keep hitting adds with her AOE every time, giving us EIGHT stacks of Vulnerability Up! There was no way I'd be able to heal people fast enough with so many stacks and we tell the Bard to stop, but she proceeds to AOE adds a THIRD TIME. Everyone wipes but the tank and the tank finished the fight. Bard proceeded to blame the rest of us for not being able to stay alive and that it wasn't her fault. Bard rage quits and we get a much more competent Black mage.
I had a minor one early this morning, at a time that I probably should have been sleeping.
I queue up for High Level Roulette to grab some myth, a BLM friend sees me queued and wants to come along. So I invite him and we go in together. We get a paladin tank who is new to Wanderer's Palace (WP) and a decked out dragoon. WP can be kind of rough for a tank that has never done it before because there are a number of "tricks" that people use to counter the mechanics of the duty and speed it up, many of them leftover from the days when WP was spammed constantly. I warn the tank about the stalkers and explain that fast pulling mitigates this, and he kind of learns as he sees the group rushing forward and picks things up. We aoe a few times, and get to the first boss before the stalker even knew what the heck was going on. So far so good.
But there's a little problem: even after this, the drg keeps pulling things for the tank. Let me preface this by saying that I am no stranger to speed runs. When Brayflox was the big deal before hunts, I quickly learned how to optimize my use of holy, cooldowns, and cure spells to survive all but the stupidest of advances. So none of this was really killing us. But I found it kind of annoying because I'm a firm believer in the tank controlling the pace of the dungeon, even if it takes a little extra time. The guy was new, besides. Anyway, we run around like headless chickens a bit when the stalkers come out, except for my BLM friend who is standing ahead of us and furrowing his brow because we're a bunch of idiots. We bring in the enemies we picked up, aoe them down, and proceed to the flan boss. Goes down easily.
On the last corridor, the drg really overdid it. After the tank pulled (NOT before), he tells him to take it to the end and charges forward. We were trying to aoe some mobs because the tank wasn't expecting this, but the tank is a good sport and follows. I follow too, along with my BLM friend, and half the mobs are hitting me because I did some healing and holy before we started moving. At the locked doors, things go crazy. Stuff is hitting my BLM friend as we aoe, and I save him when he's like a sliver from dying. He had maybe a couple hundred HP at most. Then it's my turn: almost no HP. Cure myself right before I bite the dust, survive, and we take everything down. Proceed to the boss room. Paladin gets in cutscene, drg pulls. I follow, not really knowing why he's in so much of a dang rush. Paladin gets in, but my BLM friend (perhaps rightfully) stands outside because he's tired of the drg's behavior. We clear it pretty quick because I'm used to taking down adds a certain way and burning the boss in cleric stance at the right time, but I'm left with a bad taste in my mouth. The paladin was a good sport and an excellent tank for being there for the first time, and I tell him that while WP is usually pretty quick that the drg had a few screws loose. We go our separate ways, and that's the end of it.
I don't usually have stories to report here because I rarely consider it a "horror story" unless someone personally blames me. I see a lot of mistakes and deaths in the content that I run regularly, but they rarely result in a wipe and I consider it par for course when people are trying to learn. But I have to imagine that this run wasn't very pleasant for the tank. Honestly, I thought I was going to have a heart attack near the end when I had to keep pulling people back from the brink of death, but that's just the way it goes sometimes. I think other than misplaced blame, the biggest problem I have as a healer is with people who feel the need to go way too fast, especially with new players in the party. An example of this was the warrior from my other Pharos horror story at the end of page 50 in January. While I've adjusted and found ways to usually mitigate the damage that unreasonably reckless people cause, it would be better if people would be a little more cautious around new players. What would have happened if the healer in this run had been new? There probably would have been wipes and the drg would have thrown a fit, I imagine. All because he wasn't considering the circumstances of the tank in his group.
I decided to give Garuda EX a shot after a long time of avoidance. Last attempt was a few months ago.
We get to the first instance where Chirada and Superna decide to show up. I had just medica'd (it had been a bad timing moment) after a few of us had been slapped around several time from the close quarters with Garuda during the windstorm when there's very little space. No one came to pick Chirada up off me and she had her way with me -_-; Garuda decided I looked like awesome fun, on top of that. That didn't end well, very quickly.
In the chaos, all the rocks go down, and boom. Wiped.
The other WHM and I seemed to silently agree with each other to hold off on medicas. The only things I had casted on either tank were regen. Finally, Chirada on one tank, Garuda and Suparna on the other, on opposite ends.
I didn't see the other tank getting hit for anything, which was odd, but was focusing on the tank with Chirada who was.
SUDDENLY.
A wild Garuda appears.
Garuda uses 'KILLSASEAL'.
It's super effective!
-_-
We wipe. Tank and a DPS rage quit after what what I think was a finger pointing at us healers for putting out too much aggro.
First off - it was only regen. I hadn't even Divine'd it. I wasn't even healing the other tank holding Suparna/Garuda (as his health bar didn't warrant it as much as Chirada's tank and don't have the foggiest reason as to why). I was a fair distance from said tank with Garuda and Suparna, so I wasn't watching what the other tank was doing, only the HP bars. Garuda came up from behind me out of nowhere. It wasn't from the pre-casted regen, as there had been some time that had passed before she decided to dance.
But they wanted to blame the healers? Blame your hate cycle if you lose out to regen >.<
Even if Suparna/Chirada/Garuda are linked in hate building, I've done far harder healing in the other attempts without getting targeted out the wazoo and grabbing hate so damn easily.
I guess it was balance for the super awesome tank I had earlier in the afternoon, in SV HM.
I've had this same thing happen with a Dragoon... no matter how much we told them not to kill the adds... all they did was throw out smileys and continue their AoEs. After the 4th wipe, the tank refused to budge after that.
FC member and I ended up just having to leave as they were both being stubborn and derpy after we stood around for 10-15 mins (tank was trying to wait out the DRG in hopes he'd leave).
So I decided to try healing instead of tanking after finally coming back to the game today. I spent my entire day leveling up conj through dungeons (always picking the highest level I can do) and most runs went rather smooth. But in one dungeon run at Thousand Maws, I came across a gladiator tank that not only didn't use flash at all, but completely ignored any mobs she wasn't attacking. So any mobs she wasn't attacking, they were on me all of the time and it was incredibly hard to heal when my cures were getting interrupted left and right. Not to mention she was tanking in lvl 15 and lower gear.
I constantly typed in chat for her to use flash or at least try to get the other mobs, but it was completely ignored. I even started spamming in caps hoping she'd notice. Eventually we kicked her and replaced her with a good tank who was fun to talk to though. c: The DPS were also very nice to me and we had a silly conversation while waiting for the new tank.
Loaded into an in progress for Ifrit HM, instance was bugged out and we could only see 4 members in the party even if there was more, ofc the tanks weren't in mine, every healers horror story...
http://i.imgur.com/rTgGJGB.jpg
Also had a tank in WP, under geared with 5k hp that thought speed run meant get every single monster to the first boss door, had to heal him at the beetles because he had 2k hp left by then so I gain agro, kept following him, he bit the dust and I got zerg rushed to death. Ofc after the wipe and following wipe were the DPS (rightfully so didn't follow the tank this time, I did, dunno why) the usual 'pleasantries' followed such as "omfg noob" etc.
Yeah, the dragoon, I believe, was trolling. The tank was just downright stubborn. "I'm not moving from this spot (the respawn) until that dragoon leaves!", was the tank's jist.
My initial thought was maybe the Dragoon didn't speak English very well - but it's very difficult to tell if they just " :) " a million times, with a few scattered "we go?", etc. Hey, it's possible it could have been both >_> (Or a native speaker posing as ESL)
I've been loaded into a few trials where you load into a battle thats halfway done. Titan Ex with 60% health and i get shafted into loading into a stack of Weight of the Lands.
I think this is just a general and all to common horror story now that nexus farming has become the thing to do.........its the bard (always a bard with me) that decided to pull the primal as soon as the barrier goes down. Cant wait for swiftcast>protect can we? Well i cant be bothered healing you throughtout this trial then :). Had one do this in Titan the other day in DF, they managed to kill 2 people from the outset O.o. Wait 5 secs at start for the healer to at least get protect out, and you will have a nice happy healer and a nice smooth run.
Yup, I call it yolo pulling. Ive just decided that if you pull before I get protect out you aint getting protect or stoneskin. Ive taken to protecting and stone skinning myself when I register for the duty so I don't have to worry about myself. If I see a dps pull I just let them die.
I think it's sad that we have to race the players just to get buffs out, as of late. :| It's so stupid. I've never used it for that (I'm in a similar mindset as Ignnis), but even worse that you would be forced to resort to swiftcasting protect, just to get it out before the mass of yolo-ers run away >__< We need nail guns. -_- *Nails entire parties to the floor*
I think the only people I chase down to get protect on are the tanks (and other healer if they end up chasing down the yolo pullers) - but if the fight doesn't let me get in range of them enough without being stupid, then they just don't get it. Dumb, considering they probably need it the most
Players who don't respond to any sort of communication and tanks who assume everyone is ready for them to pull bosses. Other day the DPS vote out a tank so we continue w/o one and beat a few bosses just me and the 2 dps. then right before the last boss a tank joins in. he literally rushed straight into the boss as soon as he popped in. who does that ? LOL
I just did Ullbreaker Isle and I aggroed the big Monkey out of the boss room, he killed me. XD
I have no idea what appened, maybe a bug, or a game design ? Never appened before.
....I didn't even know that was a thing o.o Bosses can cross the sealed barrier line? o____o *Hopes the trolls don't find out...*
Edit: THere is a short time where the ape is outside the boss room, come to think of it, when he sees the party coming from OUTSIDE the boss room - then runs away into the boss room... so maybe he's an unforeseen (by the programmers) exception because of that minor background scene?
That particular boss waits outside of the sealed barrier until you kill all the right mobs first. I think it's the monkeys. I know I saw this happen when I had a party skip the first set of 3 mobs. I told them we had to kill them, they said no we don't. Then when we killed the two monkey's on the bridge, the gorilla stayed outside, he didn't run in like he normally does. He was invulnerable to our attacks, but would attack us if we approached him. Went to the start and killed the first pack, then when we got back to the boss he was where he should be, waiting to fight us.
Pretty much, the healer wanted him booted because it was one of those auto attack only tanks that seem to be in brayflox a lot these days so we just stood there doing a vote kick while he charged on in, agroed the ziz thing then came charging back out with it attached to his leg.
Had a tank who thought he was invincible and reminded me of the warrior I got in Pharos months ago.
We enter Halatali HM, and the first thing the tank does is charge and get every single mob in the first part. Really dangerous, but I've survived it before especially with smart use of the spike ball. Naturally, he does not use the spike ball. He starts to drag all of the mobs back up the hill for reasons I can't fathom. He eventually has to stop midway up, and I start healing because he's close to death. I get at least 3 mobs on me and we both start taking damage. I get some holys out and the dps both aoe. We have a dragoon and a bard. One or both of them wasn't prepared for this tactic (or had to dodge too many basilisk body slam aoes), and I have to try and switch back to healing when my holy stun stops working. I can't keep up with the damage, either because the tank isn't geared / using cooldowns right or is getting clipped by aoes. I honestly have no idea. When the mobs are stalled at about 20% life, he dies. I die after, and the two dps follow.
Just like the warrior from months ago, this guy takes off immediately after ressing and leaves the group behind. I'm thinking to myself the exact same thing I thought at that time: If my cooldowns, mana supply, and healing weren't enough the first time, what was going to happen this time with at least half of my mana gone and my cooldowns shot? For some stupid reason, I try to help him through it even though I should reallly be calling him an idiot. Wipe #2, he instantly drops. The guy never said a single word, not even hello. I breathe a sigh of relief and the dps and I talk about how stupid he was as a new tank comes in and we do the run properly. The new tank tells us he has broken gear, which results in some random threat pulls from the rest of the party, but he does surprisingly well despite that. We finish the run before long, and all is well.
What is with this kind of tank? They're a lot rarer since hunts came out, but apparently they still exist. I'm not saying you can't mass pull and aoe, I do that with groups all the time. But if that fails for whatever reason (low dps, poor mitigation/dodging, a mistake on my part), don't try to do it AGAIN when I haven't even recuperated from dying yet. In his rush to go go go, this tank just ended up making himself look stupid and ticked everyone else off. I hope this doesn't happen again for a while.