It's official. SE now knows they don't have enough of a playerbase yet for Heavensward/3.0 content.
Blat.
Printable View
Up till we know what the patch is atleast. Could very well just be an echo buff.
Honestly I don't consider it that hard of a fight, but since it is needed to continue to Heavensward I do see them doing something to make it easier...what exactly I'm not sure since its a mechanic heavy fight and I doubt they will change it to be more in line with the other trials in traditional tanking/dpsing.
That's so terribly obvious it shouldn't need to be said. Think of how many people would ditch CM/prae when there's a 3rd option which takes about 1 minute to do.
The same reasoning should apply here; the time involved in Cape Westwind matches that of a trial, so it was moved there.
The time involved in training a party to get thru Steps of Faith is more in line with MSQ roulette, so it should be moved there.
No, you didn't. Seriously, my first win, we had 2 dps on cannons the whole damn fight, me (Monk) and a dragoon, one of us with Zeta and the better geared of the lot. The cannons and dragon killers landing every single hit on vishaps feet will do well over 70% of the damage needed, the rest coming in from short bursts between each gate and the LB 3 you should have nearer the end.
That turtle is incredibly annoying, yes, won't argue with that, but if it's being lured upto the bosses feet it will die soon enough under the cannonfire without any focus. It is of course handy if people stun it, but eh.
As for "one shot mechanics" none exist. Stand under his feet and you will die if under so much HP, but what the hell do you expect. You don't need to get to the side to land flank hits anyway, so this is a non-issue, though with skill you can dance around and never get hit. Landwaster is to be interrupted with the binds, or at worst, gotten out of with it's immense channel time. Then people need to get back on the cannons until the recast, which people often don't.
The mechanics win the fight. Your gear is not really at all important, it simply makes mistakes easier to suffer.
Edit:
If they gotta nerf it... I think I could live with the dragon killers doing a decent bit more damage. People would still have to do the fight correctly but have a little more freedom with mistakes. They do around 6% according to my recording. Bump it to 10 and I'd accept that.
Yeah is a huge issue in FFXIV , that if u miss the initial wave u are out , or have a static that help u ( i helped some of my static to do Steps since i did it on 1 day on DF)and i dont mind helping it takes 5 mins to do that trial.
Outside the first 2 days...no one bothers with main story dungeons and its a shame that its that way because this dungeons has no replay value , same goes for Fight on the Bridge fights , otuside a lucky trial roulette.....
And even then u have PF farming partys with no 100 soldiery , 1 fail = kick , no idea how to fix that :(
Even perfectly executed, that's still a huge chunk of damage you have to do without mechanics, so I fail to see how you're refuting my point.Quote:
No, you didn't. Seriously, my first win, we had 2 dps on cannons the whole damn fight, me (Monk) and a dragoon, one of us with Zeta and the better geared of the lot. The cannons and dragon killers landing every single hit on vishaps feet will do well over 70% of the damage needed, the rest coming in from short bursts between each gate and the LB 3 you should have nearer the end.
Body Slam = 1 shot to non-tanksQuote:
As for "one shot mechanics" none exist. Stand under his feet and you will die if under so much HP, but what the hell do you expect.
Sidewise Swipe = even if you dodge this, you can still get 1 shot by an exploding cannon
someone shoots 2nd/3rd dragonkiller at wrong time = whoops, you just killed your party
Uhh, yeah, there are 1 shot mechanics here.
There is nothing wrong with it, people are just giving up after one wipe, not giving others chance to learn it, some are even leaving as soon as it starts because it cuts into their "grind time".
There are still players learning this and those that have done it for story are not going to waste their time helping others, because that is what 90% of players dont like to do...
Don't make it any easier, just add something that will give players a reason to run it.