Originally Posted by
Karen_Cerfrumos
I think the worldbuilding is a huge problem too. Original part of Eorzea we now know to be located somewhere around what is Africa on Earth, but that did not influence its design, it's a fairly uniquely laid out fantasy land with its own visual flairs and an assortment of cultures. Garlemald was a non-descript evil Empire so it had to be Rome, Russia with maybe a tinge of WW2 Germany. Well alright. Far East was oddly pan-Asian but still within expectations of a fantasy world. For some reason, Americas had to be semi-realistically represented - here's Machu Pichu, here's Texas (with cowboys) which from Yoshida's own words required "sensitivity consultants" to make sure it's being properly represented. But, huh? Why are you bringing real world representation into an ostensibly made up world all of a sudden? Why is the game in which people of various shapes and creeds have come together several times is now lecturing me on how banding together and accepting one another is good, actually? I heard some suggest that the role of WoL and scions was consciously toned down to avoid "white savior" syndrome, that's why the story is 90% Wuk and 10% Erenville. But... are you sure WoL is white? They don't hail from fantasy Europe and you can customize them to be a person of color, meanwhile a lot of people in Tural who aren't a birdman, a Hrothgar or a Mamool Ja is white with some exceptions. How did this happen?
You can't tell me Western diversity cultists aren't influencing the game in a big way, it is plain to see.