Players were coordinating (stuns to securing kills), ninjas were assassinating and running away without pushing too hard, and lots of precision-based skirmishes happened with MCH/BRD/RPR/DRG/BLM/WHM. There were a lot of plays on sabotaging the enemy teams and pinching the enemy directly towards their base. There were good amounts of contesting and wrestling over the S ranks in Onsal Hakair. There were a good deal of summoners trying to use their LB, but they couldn't really get a good foothold with how rapidly changing the battlefield was. No one from any alliance allowed a coordinated group of SMN to get their LB off. Plus, everyone just directly slapped them to death the moment they tried to step out, or just directly sniped/targeted them from afar. LMAO. If I didn't know any better, a bunch of high ranked players joined the game. It really felt like I was playing at Platinum/Diamond again too, because I couldn't get away with most of the plays I usually do unless I played more seriously and left less openings because both grand companies immediately saw what I was planning on doing and would burst me down if I tried to attack them up front.
There was a couple of instances where the two opposing grand companies were competing for the ovoo. Our Grand company just swooped in, started harassing both of them with our attacks and took out their Battle High party members / biggest threats equally while they were still fighting each other, right before we directly went and dismantled one of the grand companies. Now that one grand company has their deaths staggered and lost their Battle High --- One party (Alliance A) went and stalled off the return point for that grand company, the 2nd alliance (Alliance B) went and fought the other grand company for the ovoo. The third alliance (C) went and provided support to the Alliance (B) for the most part by focusing specifically on killing the bigger threats and the tanks went to help stall the respawn point with Alliance A.
We managed to steal an A rank ovoo under the two opposing alliances without dying much by taking advantage of the other two alliances to fight each other initially while whittling both of them down equally. It was amazing. There wasn't much communication to go around and do that other than a couple of callouts for nodes. Even then, there weren't that many because people were paying attention. Everyone just KNEW what to do to a certain extent.
I felt like I was back in Crystal tier again. I was immortal flames on White Mage. We were bullying adders ( Adders dropped to 0 points at last place while the other two grand companies were at 100 to 200 points), then maelstorm players. Our 24 man was just better at skirmishing overall. Eventually adders and maelstorm players started to wisen up and coordinated to attacking us one after the other on 2 different angles. And the best part of their coordination? They attacked us in succession and didn't directly try to go kill us. They were trying to stall us out while grabbing the nearby ovoos. Maelstorm got greedy though - they tried to swoop in and take the ovoo like my previous game, but our alliance and the adders were more more skillful and didn't let such a big advantage happen as easily. Maelstorm got punished as a result from both grand companies. Overall, all 3 alliances were pretty balanced in terms of player skill and technique, but adders were slowly pulling ahead due to coordination with maelstorm and had the better strategy.
I was able to prevent a good number of Ninja Seitons and disable the enemy SMN at ideal points, but I wasn't able to do anything conclusive because there was really no super good opening available outside of using my LB to give everyone more time to escape with the stunned enemies and regroup. The most I was able to do was both delay an ovoo from being captured or secure a kill between 1 to 3 players who moved too far away from the rest of their party. Funnily enough though... one time I used LB to delay an ovoo capture, I died to adders immediately focusing me because everyone else in my party pulled back and was focused on the adder's ninja that appeared in our backline at the middle ovoo. It was a great attempt at misdirecting the party because they would've captured the ovoo otherwise. Though they probably didn't expect me to interrupt their capture with my LB even if I died for it. My LB gave maelstorm enough time for mael to reach the ovoo platform and blindside adders, forcing another fight. Eventually, maelstorm stole the ovoo while my grand company decisively abandoned the ovoo for another A rank near maelstorm after seeing the entire maelstorm rush towards mid while they were near the bottom of the bridge. Honestly, it was a better trade in my opinion since adders were gaining a lot more points than the maelstorm at that point.
A lot of S ranks and A ranks spawned at some point. Everyone coordinated to grabbing them. Eventually, adders started beating up maelstorm after the other two tag teamed on our 24 man alliance. At some point, we split our 24 man to have a smaller group contest for the ovoos while the main group were forced to fight the two opposing grand companies in succession, but they even prevent us from joining the fight at some point using stall tactics. Eventually, adders was able to secure a lot more points while maelstorm was throwing themselves at us. We eventually got overwhelmed from sheer numbers and delayed consistently before having to regroup at base. We were able to at least secure the two A ranks at our base even with the crazy onslaught though, in addition to the other A ranks from maelstorm's territory.
At some point, I immediately saw the two S ranks that spawned in adders / maelstorm's territory. Did you know what the adders and maelstorm did when the S ranks spawned? They sent all their tanks at us.
Literally, all their tanks rushed at us while the rest of their team was focused on capturing the points.
Most players immediately stopped to fight them, and I instantly realized this was just a distraction the moment I realized there were only tanks on the enemy team. It's a classic strategy employed in Crystalline Conflict, except done on a much larger scale. It was a really good distraction too, because it worked. All their tanks were set to delay us as long as possible while running towards the opposite direction from the objective in case people in our alliance tried to kill them. We managed to secure 1 S rank against maelstorm using callouts to ignore the tanks from the two opposing grand companies, but it was too late at that point. Adders accumulated too much points against maelstorm and the other ovoos while we were stun-locked in our base earlier on, so they managed to win the game.
The number 1 tactic - to grab aggro with the tanks in the classical PvE scenario - actually managed to work in the PvP setting.