Japanese level design has been trash for awhile now. This isn't exclusive to FF14. From Software is an exception.
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Like i said according to you and who are you to judge good level design? lets see your CV about all the games you've work on .. no don't have one? then i guess you are not in a position to judge what is and what is not good design like most of us
Well that depends on what the design philosophy is, doesn't it. If the design is supposed to give experienced players an immersive, dynamic and challenging environment then yes, it's bad design. On the other hand if the design is for easy going content everyone can complete, even the easiest to challenge players in the game, on a daily basis in 15 minutes or less with very little stress and arguing, then the design makes much more sense.
People really do struggle to argue objectively on topics like this, just because you find them easy and boring, that makes them easy and boring full stop. No, you might not like them but others are having fun with them, Square have all the data, they know how much this content is being played and seem very happy to pitch it at this level of difficulty and devote large resources towards it every patch.