indeed I am.
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it's a logic neither you nor i nor anyone will ever understand.
maybe they love the final fantasy series so hard that they can't find the right words to describe what they have on their mind?
i think complaining isn't a bad thing, aslong there is a valid reason behind it.
everyone has his own reason and opinions they want to voice out, but sometimes it's really hard to sort that out, especially in a forum filled with so many players wishing for the game to go so many different paths, yet SE can only decide on one.
and if that path isn't what some have hoped for......well complaining even gets worse.
You might not suck but your tank does. If he uses his abilities in the correct order at the right time, hate shouldn't ever be an issue. Assuming he has MRD and PUG leveled. Killed the ogre over 20 times and had a hate issue maybe twice that was quickly remedied. Even died one time and got hate back.
There you have it. I can confirm Dubont is not a Jackass. But regardless I think we should wait till 1.19 or 1.2 to pass any judgement on content difficulty since we won't have the balancing done till then.
I'm Syn by the way. Used to nuke puddings next to you for hours on end.
Judging by what Dubont posted earlier in this thread (CoP being broken and nigh impossible) I would disagree here. Though that's just my opinion.
CoP's difficulty was perfect. The only "broken" parts were things like having to farm Salts and CCB pumps all over again after each attempt. Other than that, CoP was a perfect example of difficult content.
When you learn of these mechanics and figure them all out. Then they'll present items and gear you will need to bring out the most in the system, hopefully it won't be like XI where you spend 6 months or possibly years sometimes for a piece of needed gear so your class can be stronger as you play with these mechanics... Lazy because I am a shut in, or lazy because I don't like putting that much effort into something that is supposed to be for leisure and fun. You already put effort to play, when you work and bring home a check to pay to play the game in the first place (when they start charging.) And being lazy for being a shut in, there are reasons I can't leave my home easily. But when my man and I want to go to a movie and he makes it able for me to go do something outside the house, I'd like to do so without coming back to the game only to hear a bunch of elitists talk about how it was a "Once in a lifetime opportunity missed" cause I wasn't there for a boss fight or something. Once in a life time opportunities in a game? Really!? if you think you need those to be happy maybe you should see a shrink. I can't understand why hardcore players want casual ones to just be left in the dust. Answer how you all benefit from this? It'd be an easy solution that wouldn't interfere with your play at all, make leves, and quests give more sp, gear rewards (on par with the party ones) and gil... so they can keep up with the hardcore players, then in the EG we can all play together and be on even ground. Is it that important that you get so much more for having more time to play than another? If you're playing to have fun and nothing else, what is the significance of wanting things to hurt the casual players progression?