Yea Thx for the macro's. I don't like those combinations for my playing style but I do like the .5 waiting time; I didn't know worked!!!! So use to FFXI /wait 1 /wait 2
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So you see the parry percent is base on caps and each cap is ~40 points from each other. So the Previous cap from you is 364 (24% reduction) and the next cap is 404(25% reduction). So right now you are sittingi n the 25% reduction range per parry. So if the numbers hold true your next teir would be a 445 str and would be 26% reduction per parry. BTW I am not sure if that parry is on damage recieved after armor mitigation or not I assume it is because we never get number prior to the armor check.
I didn't mean to flame bud. Don't take offence to what was supposed to be advice.
Sorry if that's the case but the only time you should be optimizing for damage from the start is soloing. And then you should probably be as a MRD instead of WAR for greater cross class skills (Raging Strikes).
DPS is not WAR's job in a party.
Leave the DPS to the those jobs though. you are not there for that . you're there to gain initial hate and keep it. AS WAR Fracture is a buff to allow you to get off a maim combo while still increasing emnity from ticks.
Leave DD to the DD's
It's worth noting that while upkeeping Maim every second roation IF your hate is suffictient then use storms path instead of eye. Eye will help you increase enmity but if you're already steps ahead in the enmity ranks the healing although minimal is the better option. Only if the mob also has self heals should Eye be used everytime.
I disagree with leaving DD for the dedicated DPS. Warrior is not designed like Paladin. We do Hit hard and a great Warrior can keep within 80%+ of a great DPS. Again think of a Speed run through Wanderer's Palace. IF you spend the whole time JUST tanking stuff (reallly only King Tonberry demands full tanking attention) you'll slow the run down. I've manage to do a 26 min run through the dungeon and that AFTER patch. And since there is a little more room for boasting I've also killed King Tonberry start to finish with a bard a white and me Warrior. Bard didn't kite anything he just straight zerk the HOT TWINKIE out of everything.
Paladin Party even with SWord's Oath won't finish a speed run as fast as a Warrior (if all stat's & skill are comparable ofcourse :P)
Tassos ticks do generate enmity. All dmg generates enmity. Ask a SMN that throws all his dots at a boss if he generates enmity or not.
(PLD's Circle of scorn is severely underused because of the common misconception. In reality enmity is based on ALL damage/healing delivered).
@Javid if speed running is your answer then yes certainly increased DPS is more beneficial but in a party your MAIN job regardless of speed run or not is keeping hate on you. That's it. Bottom line.
Dealing as much damage as possible is secondary to keeping the mob(s) attention on you rather than the healer or dd.
Did you read what I just wrote?
I never said that over-time abilities didn't generate enmity. I pointed out that they generate all the enmity that would be generated over the duration all at the beginning. Each tick does no change the enmity at the time of the tick.
On a related note, is there a proper term for tick? It sounds weird to me.
That's the thing. You're focused on content that is so easy that you could give a fresh lvl 50 WAR to a monkey and he could still clear it. No problem in that, but then for the love of god, stop advertising this everywhere as the "Holy WAR Bible". Because this is basically full of horrible advice.
YES WAR need some DPS. NO WAR shouldn't go full DPS, this is retarded. We need a balance of both, and, again, puting those 30 point into VIT instead of STR gives you overall MUCH more stats and MUCH more OFFENSIVE stats especially.
It's freaking math, you can't say no to that as long as you're able to read for christ's sake.
EDIT : Oh God.
You actually have 4358 HP. Nuff said. You have absolutely no idea of what end game is, uh ?
MAIN JOB; is not ONLY JOB.
You can do both and do both well...
you said defiance 2x everything you do. Butcher's block has x5
fancy this (though I don't yet understand how monster lose enmity...do they have to do the same amount of damage bk to you for it to go away???! Idk)
if you hit for a worthless 200 butcher's while under defiance; it's as if you hit the mob for 200*2*5= 2000 dmg (even a black mage with bard singing at the top of her lungs will take at least 2 cast to cap that)
Now figure you beef up your DPS stat's and you come off Defiance and hit a Butcher's block for 400 (which isn't that hard off defiance if you stack str gear) 400*5= magic 2000 dmg still
BUT THE mob is on a faster track to death.
please ignore this guy... He's just flaming ppl and ignoring all the stat's and number we've been placing on the forum to demonstrate functionality. We've heard your gripe the first time....Please add something else to the forum.
And check your facts....If I'm wearing all STR gear....don't you think my BASE (HP not defiance) will be expected to be low...?
Hey Kaalan. if you remember I had a post about parry rates etc. and DEX stacking a while back. We had a good discussion about HQ craft acc and such. Since then i got parry rate and dex stacking and tested out the 40/41/40 sequence for myself.
But the mitigation from parry rate and % blocked although is nices when you get up to 25%-25%~ for rate and ammoutn it is NOT to be relied upon as your main source of mitigation. The 30VIT works much much more to my advantage I've seen mainly because of Thrill of battle and the hp regen natural tick from a higher than normal HP pool.
Titan doesnt even worry me as a WAR with table flip etc when i pop thrill of battle for a boost up to 8.5k follwed by second wind Internal release, inner beast and infuriate to immediately get 5 stacks of wrath again.
Can't wait to break the 9000 so i can macro in "OVER 9000!"
I don't think tick dmg enmity is accounted for all at the execution of the attack. Then again maybe you're using a parser and can see the calculation are done all before actual dmg happens over time. If what you suggest is true (stacking two Fracture's back to back before the timer runs out for the FIRST one would generate 60 seconds worth of Fracture enmity UNDER 60 sec?!)
The thing is, you're the only one here thinking this way. I'm pretty sure that even HiirNoivl wouldn't agree with you.
Dude, come on, ffs, you have 4358 HP. You can't even tank titan with that (and your weapon attest it)
Just read and try to understand, I'm trying to make you a favor.
Well yeah, HP is freaking vital to a WAR, completely ignoring the stat is a suicide and wont work past AK/CM/Garuda.
But up to a point, right now I don't think that going further than 7k7/7k8 under defiance and in a party is realy usefull. And if you're gearing and allocating your stat properly, this is actually allowing you to have a shit load of DPS stats such as STR, CRT, DET..
I am not using a parser. I've hunted for the link but failed to find it. It was stated by the dev team that any over time skills generate all enmity at the time of cast and not over the duration. I feel bad that I can't find the statement anywhere. Maybe I misread it in part as they were having a conversation on healing specifically. So maybe it only applies to heals over time. I'll keep hunting.
I like to get to 9000!! Still though don't you think at SOME POINT the extra HP is excessive... just pretty to look at; doesn't really add to the fight. Though stoneskin and Regen facts are good things to note
lets compare the two outputs on a defiance 6.2k HP & a 9K HP
Regen ( a great great regen) gives 350 every tick for 21 seconds (3 sec/1 tick) . 7 ticks * 350 HP = 2450 HP
Now First that's a rarity to get that much out of regen. But if you did it would make since that having a greater pool of HP that's TAKING A HELL OF DMG SUPER FAST would better faciliate 2450 HP rather than have it wasted.
Now for stoneskin. 6.2k * 18%= 1116 Absorb of stoneskin
Now for stoneskin. 9.0k * 18%= 1620 Absorb of Stoneskin
The benefit of having 2.8k more HP according to SS is!!!!!!! 504 more absorb. That's a decent one extra BOSS attack.
So those two spells Regen and Stoneskin are not a make reason to strive for ultimate VIT; but neither is ALMOST one tier of Parry & 39 effective Attack Power.
Hi Tera Byte:
I've posted a video on my blog. Please watch and comment.
http://na.finalfantasyxiv.com/lodest...6/blog/252659/
I've basically smushed a lot of my things into Macros so my UI looks small.
Basically "Berserk" and "Internal Release" Are macro'ed onto my main DD skills Skull Sunder and Butchers Block.
Also, I've macro'ed Mercy Stroke and Second Wind into all my my skills so it just goes off when it's up.
Also, I've macro'ed my cool downs to Foresight and it works really well. Foresight, Vengeance, Bloodbath, Thrill of Battle, Convalenscence.
I also Macro'ed Unchained to Bloodbath and Infuriate,
Inner Beast is Macroed to Berserk and Infuriate
And Steel Cyclone is Macro'ed to Internal Release and Infuriate.
Your arrogrants is befitting your level of ignorance........ looooooook at my stats.........I AM WEARING DPS ACCESSORIES...........IF I PUT ON VIT ACCESORIES I WILL ONLY BE 30 (651 HP SHY) POINTS SHORT OF SOMEONE WITH LIKE GEAR.
HAVE SOME COMMON SENSE TO UNDERSTAND I HAVE ON DPPPPPSSSSSSS ACCESSORIES ON THAT SCREEEN SHOT
I HAVE ON DDDDPPPPPSSSSSS.....
Since I bet he still miss the point....
"dude" with Vit accessories i have 391. In party that makes 401 VIT; that 6.2k HP with Defiance.... Titan has been tanked with 6.2k HP guy... I dont need personal experience to state facts.
(some how I bet he'll still miss the point.....)
Since I think he STILL MISS THE POINT AGAIN.... LET ME SPELL IT OUT COMPLETELY
if you were to put the exact same gear that I currently have on display (again this is a DPS gear step up for speed runs through dungeons not an end game need HP vs a primal setup. please get that fact under your belt)
you would have 4901 HP. I have 4358
YOU: 4901 hp
ME: 4358 hp
......
These are before Defiance numbers IF YOU ARE WEARRRRRRRRINNNNNGGGGGGG DDDDDDDDPPPPPPPPSSSSSSSS GEAAAAAAAAARRRR LIIIIIIIKKKKKEE I'MMMMMMMMMMM...MMMMMMMMMMM
WEARING FOR THE PURPOSE OF SPPPPPPPPPEEEEEEEEEEED RUNS THROUGH DUNGEONS.
I bet after all this guy will find some stupid shit to say again.....lol.....I don't put it pass him.
iT'S DDDDDPPPPPPPPSSSSS GEAR.....
The biggest benefit of the excessive HP pool is not even from SS or Regen. But in fact from WARs biggest mitigation ability.... Thrill of Battle
This is your version of PLD's Bulwark (I think thats the increased block rate?!) By increasing your HP pool and curing you for that much instantly. With all 30 points in VIT and defiance up you can pop this for almost an instant 1.5k reduction in damage fromthe next big hit like I explained earlier. Combine this with a IR>IB>Infuriate combo to heal yourself another 1k>3k (dependent on Crit) and you can of balance those big hits really well.
The problem is that ToB is 120s CD and some big hits come faster than that. CD management and having that large HP pool and careful maintenance of your IB uses is where the skill in warrior comes. Those macros I laid out earlier cycle through nicely to give your healers and easier time.
Provoke is pretty pointless as it doesnt generate enmity like an attack instead it puts you at the top of the enmity chart +1. That's it. Only use is for a quick pop off if you accidently lose hate on an add. That said there are better abilities to use.
Internal Release (for critting those IB's)
Convalescence (Adding to your already boosted cure)
Featherfoot (dodging is better than parry)
Second Wind (Scales off of Attack power which ours is naturally high and heals for around 1k)
And the GLA 34 one I forget the name (It's the last ability i'm working towards and i'll fit it in my macros somewhere to prevent crits 25% more often)
WAR seems to be all about big HP and cd management
i will when i get home bud. the reason I laid my abilities in macros as such was because it meant i had 2 active that shared the exact same cooldown time.
So for example the first one:
/micon "Foresight"
/ac "Foresight" <me>
/wait 0.5
/ac "Featherfoot" <me>
means that when I pop it i get two defence effects active that last around the same duration and have identical cooldowns so when one is ready i know they both will be.
The same goes for the rest of my macro's I posted earlier. All the abilities share the same cooldowns. 60second > 90second > 120 second > 60 second > 120 second
Thrill of Battle is an Epic Boss fight skill. But like you mention the cooldown is the "derp" part of it. But look at the number. Defiance HP of 6.2k vs Defiance HP of 9k
Thrill of Battle 20%
9K @ 20% = 1.8k
6.2k @ 20%= 1.24k
Difference is .56k HP (560 HP isn't all that important pass an additonal 2 HITS).
560 HP wont really make or break. And the 30 point of Bonus VIT taken (IFF one could ever achieve 9k HP before Thrill of Battle) would put me with gear setup at 8.3k HP while you rest at 9K HP.
Thrill of Battle 20%
9K @ 20%= 1.8k
8.3K@20%=1.66K
Difference is 0.14K HP (140 HP)
Ok, that makes sense I guess.
I'm relatively skinny on HP compared to other WARs (6400ish with Defiance on) But I don't seem to have much trouble Surviving even bigger hits. Right after Titan uses his main move, I start using my cooldowns so I survive both rock Buster and Mountain Buster with little trouble.
I'd have a video of that but I have a freezing issue when I try to make videos and considering how rare it is to even get a party that will a) accept you as MT and b) actually get past heart phase I just don't want to risk a wipe trying to make a video. So Garuda will have to do. But I use almost the exact same skill set for her as for Titan. I'll add Blinding Potions and food for Titan but that's it.
You can't look at it 1 dimensional though. It not only boosts your thrill of battle but also stone skin and natural regen. A larger hp pool affects 3 aspects straight off the bat.
As for those macros I popped up earlier.....
Use the convalescence one first.
After 40 secs
Pop the bloodbath one
After 40 secs
Pop the foresight one
After 40 secs
Convalescence cd is active again
Since the abilities last roughly 15-20 seconds you have active mitigation on for almost 50% of the fight AND vengeance on from the start to help extra enmity building (every little helps when you're hitting adds that hit you for free)
The only things that really would split seperate might be Foresight and featherfoot but since both are relatively sucky seperate sticking them together really helps.
Berserk and bloodbath sharing the same cooldown is a glaringly obvious shout as to how to get the most from a lacklustre bloodbath ideally while it's active you can pop the inner beast macro i put up for most effectiveness (is that a word?) from it.
AAAAh the 3 together!!! Point well made
18% + 20%+ room for Regen to Fill up
38% of 9000 HP vs 38% of 6200 HP
now that's something to talk about!!!! 1064 HP is definitely Worth the trouble.
BBBBUUUUUTTTT.
I'm not saying saying 8K HP is the excessive point; but is 9K HP really useful?
And I'm all for the War that want to mitigate fights by having a butt load of HP to start with which gives the Healers a break (if the healer is smart) b/c even if they take back to back to back BIG SMASHING HITS they have the HP pool to stand it.
Side comment: The biggest misconception in Most MMO's is that healers always think you need to be top' off. NOOOO HEALERSS!!!! WE NEED TO BE PREPARED TO TAKE THE HIT THAT COMING...that's it ( currently we have no stat; or passive; or latent abilities; that demand us have a certain % of HP for it to proc) So WE can go through rotation and execute all our skill if we sit at 1 HP the entireeeeeeee fight JUST the same as if we had 200k HP.
We only need Enough HP to handle the damage coming; nothing more is useful; it's just pretty to look at.
image we could have alll the HP need during a boss fight upfront. Let's say a Titan fight cost 250K HP (let's just say)
If someone has a hp pool of 250,001HP;
another has 500, 000HP;
& still another guy has 300, 000HP
Each guy fair the exact same no better no worst.
For the TLDR people WAR comes down to 2 seperate things. hate holding and cooldown management.
HATE GENERATION!
Tomahawk
Overpower if a group and there's no Sleep
HS>SS>BB combo
Overpower if a group and there's no Sleep
Fracture
HS>Maim>Storm's Eye
Overpower if a group and there's no Sleep
HS>SS>BB combo
HS>SS>BB combo
Overpower if a group and there's no Sleep
Fracture
HS>Maim> Choose between Eye if you need more hate OR if you're clear in hate use path.
Repeat hate combo x2, fracture, maim combo like so.
CD Management!
If you monitor your cooldowns all the time (as well in between the hate generation bit above) you help your healer out for around 50% of the fight.
At the start pop Convalescence > vengeance (helps healing without generating as much threat and attacks to help build initial hate)
40 secs later
Bloodbath > Berserk (Bloodbath with increased attack power?! YES please!)
40 secs later
Foresight > Featherfoot (2 lacklustre abilities that when combined become a useful macro!)
40 secs later
Back to the start! You cooldown should be ready!
THE OH S**T! Buttons!
Spike damage is WAR's greatest problem so a high HP pool and VIT stacking those 30 bonus points helps your biggest ability. Thrill of Battle. use these abilities whenever you take spike damage one for big damage the other for MASSIVE damage.
Big Damage:
Internal Release>Inner Beast>Infuriate
MASSIVE Damage (Either just before or just after):
Thrill of Battle > Awareness > Second Wind
Doesn't matter if you can find the post or not, it's categorically false. The game does not behave that way, no matter what a Dev may or may not have said. Ticks generate aggro when they happen, for both damage and heals. Anything that claims otherwise is incorrect.
I thought the upfront was a bug...Because Regen would do both up front and tick (every tick was the upfront agro again it seemed) because all ticks have a random chance to critical and if you total aggro up front alone that means it ignores the numbers it puts out which doesnt make for a logical design as it would ignore the enmity mechanics of the entire game. For instance a hate reset would ignore ticks there for making the mob check new enmity scores added after the fact which would still be the tank as it has highest passive hate generation. And I am sure regen doesnt dump huge enmity as it once did before.
Defiance
25% reduction on actual dmg dealt. So this takes affect after you attack Power gets convert to actual dmg vs mob. What I'm hoping someone will show is how does Attack Power Scale to Damage. I assume mob's have defense. But I've also notice whether I hit a lvl 20 or lvl 50 mob I hit for around the same amount??
In the same way Maim affects Damage dealt by 20% not Attack Power.
Effectively by having Defiance and maim up you have already regain most of your Damage dealt back!! (20%-25%= -5%)
Another Question is when is Slash Resistance calculated in Damage dealt? Is it as people assume on the Attack Power side (11% more attack Power?) or on the damge dealt side ( 1/2* of Maim). If it's input on the later side that would mean with maim & storm's eye after defiance your Damage dealt will be at +6%.
Finally Potency appears to directly affect Damage Dealt.
hey javid, thx for your tips
if you can gather the tips/tricks in this thread then edit the OP that would be great :D
Titan Warrior Tip...."let a paladin tank" .NO J/K... LOL
Seriously though; if you have a two Warrior setup or you severly out armor the paladin; One serious tip for your tanking success. SAVE YOUR DEFENSIVE COOLDOWNS STARTING AT THE HEART PHASE. From heart phase until its done only use things that will recast in 90 sec... (that's max how long tha phase is... really more like 70 sec...[screenshot timed it]).
Now when to use cool downs? Right at the start of the Final phase of titan he'll welcome you with a 1k + 800+ 4k Hit; then he'll focus on party with aoe's. This is the moment your cooldowns have been waiting for (BUT DONT USE THEM ALL ><... 2 AT MOST). Adding those numbers up you need 5K+ to live (no heals for each time does this).
And the last tip to know when again he'll do this assault. When he looks at you dead in the face and bitch slap you with that LEFT HAND....it's time to get serious and throw up some DEfense. ITS ALWAYS THAT LEFT HAND BITCH SLAP....
LEFT HAND.....
P.s. it is my belief that Titan is indeed LEFT HANDED.... (yes, yes he rock slides with the RIGHT and it does 2kish dmg) While all his other moves require full exertion.... that left pimp/bitch slap (the name is growing) is effortless for 1k+ ..... I mean...I'm just saying
OOOH..... Titan Mountain Crusher-whatever-it's-called.... can be dodged and resisted!! YES RESISTED (IT'S A EARTH DMG! DING DING DING DING!!!) I DODGE IT ONCE AND RESISTED IT TWICE* (MY EARTH RESISTANCE IS OF COURSE 293)