1. Primero: 150 potency attack
2. Secundo: 100 potency attack, Combo: Primero, 200 potency
3. Flourish: 100 potency attack, Combo: Secundo, 220 potency
Freecasting: Attack deals fire damage and further fire damage over time for 18 seconds, potency 20 (Burn)
Magic Sword: Attack deals fire damage and further fire damage over time for 18 seconds, potency 20 (Burn)
4. Weaving Strike: 100 potency attack, Combo: Secundo, increase parry chance by 20% for 12 seconds
Freecasting: You and all allies within 5m gain an absorb shield, potency 100
Magic Sword: You gain an absorb shield for 10 seconds equal to 300% of damage dealt
5. Lightning Thrust: 100 potency attack, Combo: Secundo, 260 potency
Freecasting: Attack deals lightning damage and 15% chance to paralyze target for 5 seconds (Shock)
Magic Sword: Attack deals lightning damage and 15% chance to paralyze target for 5 seconds
6. Hamstring: 100 potency attack, Combo: Secundo, 150 potency and 30% heavy for 18 seconds
Freecasting: Attack deals ice damage, heavy is increased to 40% and ice damage over time, potency 10 (Freeze)
Magic Weapon: Attack deals ice damage, target's attack speed and cast speed are reduced by 20% for 18 seconds
7. Terzo: 100 potency attack, Combo: Primero, 160 potency and increases critical hit chance by 30% for 18 seconds
Freecasting: Deals 20 additional potency for each of Burn, Shock, and Freeze on the target
Magic Weapon: increased enmity (x3)
8. Moullinet: 100 potency attack, Combo: Terzo, target takes damage over time for 18 seconds, potency 35
9. Glorioso: 100 potency attack, Combo: Terzo, 280 potency
Freecasting: Recovers MP, no MP cost
Magic Weapon: Recovers MP, increased enmity (x6)
10. Feint: Increase critical hit chance by 25%, removed when you score a critical hit or 10 sec, off-GCD, 30 second CD
11. Riposte: Can only be used after a parry, off-GCD, 200 potency attack
12. Strip Armor: 120 potency attack; reduces target's piercing resistance by 10% for 18 seconds
13. Pommel Strike: 130 potency attack, stun target for 3 seconds, 30 sec CD, off GCD
14. Skewer: potency 135 attack to all enemies in 5y line
Magic Weapon: increased enmity
15. Luck Over Skill: Increase critical hit chance by 30% for 10 seconds, off-GCD, 45 second CD
Magic Weapon: When you score a critical hit while this ability is active, parry chance is increased by 30% for 10 seconds
16. Offhand Toss: 120 potency 15y ranged attack
Magic Weapon: increased enmity
17. Renew Spirit: Restore hp, TP, and MP, Cure Potency 150, 200 TP, 20% MP based off of attack power
1. Freecasting: Stance. While active, some of your attacks allow you to cast a linked spell. Such abilities are given an MP cost in addition to their TP cost. If you do not have the necessary MP, attack resolves without the additional benefit
2. Healer's Aura: All allies within 30y have the potency of their healing effects increased by 10% for 20 seconds, 120 sec CD, off-GCD; While this is active, your Limit Break is treated as if you were a healer, cannot be used while Warrior's Aura or Caster's Aura is active
3. Warrior's Aura: All allies within 30y have the potency of their attacks increased by 10% for 20 seconds, 120 sec CD, off-GCD; while this is active, your Limit Break is treated as if you were a tank, cannot be used while Healer's Aura or Caster's Aura is active
4. Caster's Aura: All allies within 30y have the potency of their spells increased by 10% for 20 seconds, 120 sec CD, off-GCD; while this is active, your Limit Break is treated as if you were a caster, cannot be used while Healer's Aura or Warrior's Aura is active
5. Double Time: Increase skill speed by 100% for 10 seconds, 2 minute CD
1. Magic Sword: Stance. While active, you are able to parry magic as well as melee attacks and your Defense is increased by 45% and your Magic Defense by 150%. Some abilities gain additional effects. Consumes MP over time and reduces damage by 25%. 20 sec CD
2. Shield I: Usable only after a parry. Provides an absorb shield for 10 seconds, potency 300, off-GCD, 5 sec CD
3. Shield II: Provides an absorb barrier and reduces incoming damage by 20% while active, lasts 10 seconds, potency 500, off-GCD, 90 sec CD
4. Unleash Magic: Attack with potency 600, Ends Magic Sword.
5. Masterstroke: Attack with potency 300, increase parry chance by 100% and parry strength by 20% for 10 seconds; 120 sec CD