I just don't get my knickers in a twist over a video game
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Not sure if you saw it, but from that link:
SE is obviously aware of the issue where people are forced to wait for instance servers to become available and has been taking steps to alleviate the problem. This patch increased the number of instance servers that are available.Quote:
Originally Posted by Lodestone
The duty finder groups have been split into smaller sections, certainly, but the number of instance servers has increased, not decreased.
I'm going to assume that this is still just part of SE's overall server upgrade, and not the final form of it.
Well one thing for sure is that this will repeat itself on every release of new content, and especially on new content because by then, almost everyone will be ready to do them, and it will be far worse than it is now. Now we still have a lot of the population leveling, doing crafting, just generally roaming the world. When new content is released, those instance servers is going to experience much more people than there are now.
Back in WOW I think this same thing happened in WotLK. We would gather in front of instance portals and just bounce in and out of the portal in the hopes that one of our raid members would get to grab a spot on the instance server. So this is not really entirely SE's fault. It will become, though, if they don't don't something about it :3
Asking a newb question here as I'm only level 30 atm but... isn't possible to form your own party and enter the dungeon with the npcs at the entrance?
That's how it worked in 1.0 but I'm not sure if in 2.0 you can only do this with duty finder.
The issue people are running into is that they are forced to wait outside the dungeon due to a lack of available instance servers. This problem occurs even if you have a fully pre-made party, as you still need to reserve and enter an instance server for your dungeon run.
I assume this problem is most notable at high levels, due to the number of people trying to run the same dungeons (Amdapor Keep, apparently), as lower level dungeons don't experience this issue at all.
They stated they increased the number of instance servers but reduced the number of server per group thus reducing the number of potential people queing in any give group.
They didn't need to shrink the server group size to increase the instance servers... they simple needed to add more servers.
It is interesting that it isn't just hardware bound, i.e. how much hardware do we have available for running instances, but also software bound i.e. AK gets only a maximum of 1K concurrent instances even if there is hardware available to support more. This means that it may be an easier fix than bringing in more hardware.
For those of you who are suggesting larger party sizes, this is far from an easy fix. The game was built and tested around a specific group size. I'm not just talking content, but also resources such as memory. To increase a party size would take a rather massive rewrite of the core of the application. In addition, it would make a raid into a 12 man group, meaning that the current ui would have to be altered to allow for this.
Well maybe you shouldn't have rushed to level 50 in the first 2 weeks of release.
You're like these idiots that rush through a game and then complains how short the game is.
Queue time is always going to be 30-40 minutes for dps. If you don't like it then don't play dps. Or queue with a tank or healer.
DPS ques are always bad in mmo's. There will always be more DPS than tanks and healers. By your logic, if ques are going are going up on your server, then they are going down on others. For example, lets say you have a ratio of 90 dps per every 3 healers and 3 tanks. You split that into 3 duty finders you have 30 dps per every tank and healer. It's the same ratio. Perhaps the ques have gone up, but this is in no way a reflection of them splitting the duty finder servers. And if it is, like I said, somewhere the ques have to of gotten better.
umm...so, you didn't say this?
This is mostly a community issue, not SE's. There's a reason you get almost no waiting as a tank or healer, and it's not the code. Even before the changes using the DF as a DPS meant having a long wait to get in.
I mean, what do you propose to fix this? That SE forces players to use healers and tanks?
@ OP: I totally agree that there is a problem if you're having to wait 25+ minutes as a pre-made group to get into the instance.
Forgive me, however, but it seemed like your post suggested that you have to wait about 1 minute as a tank to get into the instance. Granted, I'm only level 42 at the moment on CNJ, so I don't know first hand what the experience is for AK, however it seems like what you're complaining about is that as a tank/premade you have to wait 1 minute to get into the instance.
That seems a little extreme to me.
Now, if premades and tanks/healers start having to wait 25-35 (or longer) due specifically to the instance servers being full that long, then we have a problem.
Edit: for context, I was a consistent player of WoW when ICC was released, and I actually experienced the instance server problems on that game at that time. I agree that if pre-made groups are facing Queues or being prevented from entering an instance, that it's a pretty big problem for a game in general.
AGAIN... im a Warrior... not a DPS and this is NOT about the que for forming parties but the que for the actual instance once the group is already full....... How many stupid people are there on these forum that cannot even read what the post is about before they type.
Yes, that's true. The reason they shrank the server group size was because the duty finder servers were being overloaded by the number of queued players they had to handle. Smaller group sizes and an increased number of duty finder servers alleviates that issue.
The smaller group sizes doesn't have any effect on the wait time to enter a dungeon with a full party, in any case. That wait is purely determined by whether you are able to reserve an instance or not, which is completely dependent on the number of available instance servers.
I was thinking along similar lines. Would it not be possible to have all the instances be able to share a pool of available servers? It seems like it's allocating a set number of servers to each instance at the moment, otherwise we would expect to be experiencing these problems for all instances, not just the few that most people are trying to run.
Of course, that's just speculation, but I do hope SE either adds more instance servers or finds some other way to alleviate the wait players seem to be having for these dungeons.
Ah, then sorry about that I'm so used to read about the long waiting times I didn't read the part you said about "once the group is formed"
But 15-20 waiting time? For every dungeon? That's a long time I haven't encountered that kind of wait using the DF. Perhaps it's a bug where the DF "searches" even with the group full. Has anyone else encountered this issue?
PS: I would suggest you edit the OP so you can be a little more clear on the issue. I understand that some of us aren't reading the whole post and that it isn't your fualt but just a suggestion.
yes, even with pre made party DF takes ages. it worked far better in beta and first week. now its totaly broken 30 min + IF it works.