I enjoy the Market Wards too!
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I enjoy the Market Wards too!
@Dyne
Ah cool, thanks man :)
The Market Wards are ok, there really isnt a need of AH as of now and in the future., But we sure do need a central MW thou.
BTW this is a great idea but I wanna tweak it a little: you search for an item you want in the wards, you find its sold out, you can then click it and seek item at a given price of your choice and it'll show up in your retainer - a crafter runs by and sees it just found himself some work, he makes the item for you, sells it to your retainer and you come back later and you have that item. This is honestly the best idea anyone has come up with so far with regards to the wards.
Or we can just buy stuff from the item search counter and save us all a lot of time.
http://forum.square-enix.com/ffxiv/t...earch-counter?
And then take the advice from this article
http://www.gamasutra.com/view/featur...os_.php?page=5
huh? No no! You really spoke for me. At least it's the same thing I've said about this over and over again.
and Arguing =/= Hating. Who argues have ideas on how to make things better and share them. Haters just hate for the sake of hating =D
...
Ok ok! I'll say my 2 cents about that...
so uh... Heya!
As my impression, I find the Market Wards a good implementation. It actually feels like going to someone and buy stuff. The only problems I see about the MW are the fact that you can't search on every MW in Eorzea (maybe Ishgard will solve it?) and... well, that's pretty much everything. They solved the problems about the MW crashing and resetting the retainers.
I can see things only getting better. Regarding performance, I see times of loading when exchanging objects with retainers pretty slow, and the time it takes for exchanging can be tweaked.
So, in a brief list of tweaks:
1. Exchange menu loading slow
2. Exchanging slow
3. When the screen is loading, there's focus on the Retainer's list. After it's loaded, the focus passes to the Player's list and after some time it passes again to the Retainer's. I'd fix the focus on the Retainer's list.
See ya!
Ahh alright, just wanted to make sure I had not offended anybody ;) I have had my fair share of forums, and I try to avoid conflict wherever I post. Otherwise you have a 245243 page post full of flaming and trolling where good ideas should have been.
Anyhow, glad you think we share the sameish viewpoints :) hopefully SE will take them into account in the future!
Nah, don't worry, it's not confusing at all. You just said that I posted trollish crap for... well, that seems like infinite! So it usually means that I'm a troll. At least, that's what EVERYONE would think.
No problems with you too. I just don't like when people talk wrong about me =)
Wanna hang out for some guildleves?
And this is where things begin heading downhill. I dont think you are a troll, but to keep the post constructive I wont be replying to you after this unless we can move past this little upset.
Sorry again for any confusion or trouble.
So! What other suggestions for the AH / Market Wards are there? Aside from the points we have listed before, anyone else have any ways the system could be improved? Never know what SE might be reading, so this is a good chance to get your ideas out there ;)
im suprised at the lack of trolls in this topic, everything for tweaking the MWs seem like good ideas, lets hope SE looks at it lol
Yea, I am hoping they browse the forums and check all the topics. I keep seeing those [dev 113213] tags though, so maybe the OP could add one of those to the title to improve our chances ;)
There have honestly been some really good ideas tossed around in this one, so hopefully *somebody* up there reads it!
*EDIT*
Actually, just added 'dev1019' to the tag section to help the Devs see what we have to say. Keep them ideas a comin'!
The first thing i thought when I started playing this game: WOW!!! I don't have to zone so much! No zones for different sections of the cities.. or leaving the city... or entering a new part of the region!! :D!!!
The first thing I thought when I used the market wards: Zone.... zone... zone.... ~_~ zZz zZz... why the hell did they cluster a ton of zones in this area of the game??
Yea, its honestly a hassle to have to zone in and out and back and forth to search for items. While 15 seconds might not be a hindrance to some players, it is huge for the people who have a ton of crafting to do. Or those who don't have a ton of time to play, so they end up avoiding the wards at all cost so they don't have to shop around for a half hour or more.
I just don't see why some people are against the simplification of the ward system to make things easier on all players. A central source you purchase from and a delivery system (be it mail system or a mog house) would fix everything. If you are a fan of the retainers, keep them. Have one lead Auctioneer NPC that the retainers are tied to. Players can purchase items directly through him without having to zone, and players can post up their sales by using retainers like normal.
It's just easier for everyone that way in my opinion.
Because just because it's easier doesn't make it better? Where do people get this idea that just because something is easier, it's automatically the better way to do things?
Btw, you don't have to zone out of the MW to change your search item. I do all crafts, btw, and I really don't see how a few seconds has any significant impact.
I agree, easy does not equal better with all things. Far from it actually, I prefer a challenge when im playing a game!
In this case though, the wait is purely a hindrance. There is no need at all to zone to the different wards and search through several different retainers to find the lowest price for an item.
What are some advantages you see to keeping the wards as they are, Kaedan? How would keeping the zoning in / out and searching different retainers individually be better than searching for x item by visiting a main source like an NPC tied to all retainers?
I honestly just cant see how making the system faster and easier to use would make it worse in this case >.>
Sure it's relevant, because the people in this thread are actively debating how the two systems (wards and auction houses) compare, and how they can be tweaked or changed to benefit everyone.
Instead of posting like you did, why not discuss how you'd like to see things changed? In the end, that is how change will be made to the game.
Seriously... some of us don't like to "play the market wards" when we log on.
I want to be able to run up to a market or auction or buy/sell/trade or shop or whatever you want to call it counter and buy what I need, get it on the spot, and go do my thing without playing "check all the star retainers~" and "oops! you're in the wrong ward" or my favorite "lawlz look how cute this gear is on my retainer for 9999999999gil '-'r like for surrrrre~"
Well guess I was too fast about the no trolls, if you want a change suggest how it can be changed so the community reps can talk to the devs, then they can see what is possible and what people want.
This type of comment that make improving the game harder, please keep to suggestions rather than saying you hate everything which is useless to make changes depending on what people want
Below is walk-through of a Buy/Sell/Trade system I'd like to see in FFXIV.
As a Buyer I'd like to...
1: Be able to run up to a Buy/Sell/Trade counter that is universal within my server (Gridania, Ul'dah, Limsa Lominsa, Ishguard, City X, City Y, City Z, combined on the server I reside on)
2: That is Conveniently placed (scattered through-out the cities. Maybe 20 counters or so per city that are about 50 yalms or so apart to prevent people from clustering in one area of the cities.)
3: Be able to navigate an organized Buy/Sell/Trade menu (Armor fitters, Lower Tailors Row, Middle Tailors Row, Upper Tailors Row, and Jewelers Row's "Crown" and "Eye wear" Should be combined into a "Gear/Armor" category with the sub categories head,body,hands,wrist,waist,legs,feet) The rest of the current menu organization is fine (tanners section, woodcutters section, etc.)
4: See the exact price of "item X" and be able to buy multiples of "item X" for "visible price" without bidding on each item or cycling through the Buy/Sell/Trade menu repeatedly for each item.
5: Obtain the item i just purchased in my inventory immediately.
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As a Seller I'd like to...
6: 1,2, and 3.
7: Be able to look up the price history of items i wish to sell via in-game Buy/Sell/trade menu (rather than look it up on YellowGremlin web site etc.)and see the exact price of other peoples posted items.
8: Be able to place a decent amount of items to sell, both single and stacked.
9: Have the items I wish to sell posted for a decent amount of time (48 real life hours or whatever SE sees fit)
10: receive the gil from my sold items upon visiting a Buy/Sell/Trade counter.
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Things in red...
The things I wrote in red could cause problems.
With everyones asking price visible, undercutting other people becomes very easy.
Without price-visibility, people are forced to spend time guessing the price causing time consuming repeated bidding.
Also without price-visibility, I don't see how I could buy multiple amounts of ore or logs etc. without having to bid on each item. I think that would leave me with no choice but to buy a full stack for a set amount.
Feel Free to post your ideas about anything in this post. ^^
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As a Trader I'd like to...
11: 1,2, and 3.
12: See Listings of what people want and what they are willing to trade to get it.
For Example:
Jane Doe wants a "Joker Hat".
Jane Doe Goes to the Buy/Sell/Trade counter.
Jane doe navigates the menu as such; "gear/armor" --> "head" --> "people looking to trade head gear" --> (listing of people that want to trade their head gear)
Jane Doe finds the section of people trying to trade their "Joker Hats".
"Joker Hat" for "Black Boots" and 30,000gil
"Joker Hat" for "Gold helm"
"Joker hat" for "Glitter Coatee"
Jane Doe has a "glitter Coattee" she is willing to trade for a "Joker hat".
Jane Doe makes trade.
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Retainer Bazzars...
I do like the idea of having a bazzar mule but i don't think our main Buy/Sell/Trade system should be set up the way it is at the moment.
I'd say combine all market wards and increase capacity (to get rid of zoning).
Increase Bazzar size (maybe to full inventory).
Allow only one retainer to bazzar at a time (to prevent retainer cluttering).
Keep the item search feature.
I know theres flaws in this section of my post, feel free to comment.
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RMT...
Unfortunately, the more convenient and functional a Buy/Sell/Trade system is, the more RMT thrive. I suggest that when it comes time for a "grand accomplishment" or something the equivalent of FFXI's Relic weapons, SE should makes accomplishing the qest require battles, guild marks, missions, and other things that do not require gil rather than a shopping frenzy that requires gil to obtain the items needed for a relic or whatever SE can think of for a "grand accomplishment".
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That's about all i can think of at the moment. Again, feel free to comment, agree, disagree, or point out flaws.
Thank You for reading~ ^ w ^)v
Honestly, the more I think about the the more I like the idea of keeping the current retainer system and adding a central purchasing location. Something like what im about to list below would keep people on both sides of the fence happy, I would think ;)
Keep the current retainer system as it is, nothing will be changed for those who want to continue to manually browse it.
Add a central purchasing 'location', be it a NPC or anything else. Basically give everyone a main menu they can access and use to see all the available items being posted by all retainers on the realm. This would tie the three current main cities together.
Let people use that central location to buyout items as they normally would through individual retainers. From that point you could have the item sent to your inventory, or (and this is what I would prefer) they could add a mail system or mog house for the items to be delivered through.
This system would give everyone a fast and easy way to effectively browse through all the items posted up by the retainer system. Players would be able to sort through to look for the best prices and make their purchases from there.
The sales portion of the system would work the same as it does now. Players post up items through their retainers, and pick up gold from sales in the same place. The 'central location' would simply be tied to all retainers.
The people who like to browse could still browse, and the people who want an easier way to do it would have it.
How does that sound? Are there any negative sides that I am not seeing? Is there *anything* bad about that idea that would harm the game or peoples gameplay at all?
You dont have to search for the price, it tells you before you even enter the wards, who is selling what, and at what price. the npcs that have the item have a star, and thier dot is pink on the screen.
You also dont have to leave the ward your in to do another search, chances are, if your looking for a similar item, its also somewhere in the same ward you are in, since similar items are generally grouped together.
An instant buying system is convienent, but it has no potential for growth. Market wards do. Anyhow as i ve said multiple times, MW is better than ffxi AH, if they had market wards like this in ffxi, most people wouldnt use the AH, because its more expensive and there is a risk if your item isnt sold of losing the tax money. The only problem with bazaars was lack of search, they basically solved that. In fact last i saw, bazaar was overtaking AH for many items.
you dont see the value of Market wards because you are primarily a warrior/adventurer people with merchantile dreams and desires to play the market game have more possibilities and options with a market ward.
possibilities include
More retainer customization
advertising added
possible addition of Player shops
new and different market zones, (imagine a beach zone marketward)
new systems for setting up meetings (perhaps a bulletin board in your shop/retainer/counter saying a player will be around from this time to this time to do crafting requests, or repairs.
The market system right now, isnt that crazy, but it has the potential to be a powerful and immerssive system for economy, community, and a different type of advancement. Meanwhile AH is just AH, its basically the limit of what it can do.
Delete market wards, copy + paste the FFXI AH system.
So, id like to explain in detail what I meant in my earlier post.Quote:
You dont have to search for the price, it tells you before you even enter the wards, who is selling what, and at what price. the npcs that have the item have a star, and thier dot is pink on the screen.
You also dont have to leave the ward your in to do another search, chances are, if your looking for a similar item, its also somewhere in the same ward you are in, since similar items are generally grouped together.
Say you are searching for fire crystals to get some crafting done. You search the market wards and see that 'x ward' has several of those crystals for sale, at several different prices. To get the best deal you then have to zone into the ward and search each retainer individually to find out which ones are selling at the lowest price.
You then make your purchase from there and head back to the search page to see if any other wards have crystals in the range you are shopping for and repeat the process.
Why on Earth would you want to do this when you could just use a 'central source' tied to all retainers to make your purchases with?
Also, I am not supporting a 'blind bid' system that hear is similar to what FF11 used. I support having a page showing how many of x item are up, and what their buyout prices are set to. You make your purchases from there.
I am sorry, but I'm not sure what you mean here. Any type of economic system will grow and shrink depending on what supplies are available at the time. The easier and more accessible you make a system, the more people will make use of it.Quote:
An instant buying system is convienent, but it has no potential for growth. Market wards do.
This is also something I disagree with. I see the value of market wards and an auction system as much as the next guy, making money is generally something I love to do in other games. In this case though, its a hassle to actually use the system that has been set in place.Quote:
you dont see the value of Market wards because you are primarily a warrior/adventurer people with merchantile dreams and desires to play the market game have more possibilities and options with a market ward.
possibilities include
More retainer customization
advertising added
possible addition of Player shops
new and different market zones, (imagine a beach zone marketward)
new systems for setting up meetings (perhaps a bulletin board in your shop/retainer/counter saying a player will be around from this time to this time to do crafting requests, or repairs.
The market system right now, isnt that crazy, but it has the potential to be a powerful and immerssive system for economy, community, and a different type of advancement. Meanwhile AH is just AH, its basically the limit of what it can do.
Just so I am making myself clear, see post #66 on this thread to see what I think would be a good fix for this situation and let me know what you think ;)
FFXI's AH was tedious, if you wanted a good deal you could be there for 30 mins bidding on one item, and lets not forget when you look at price history, it says the last price of somthing is 10k, you bid 10k, rejected, you bid 11k, rejected, you bid 15k rejected, etc etc, until you decide at say 50k that its way too expencive and decide against buying it.
Then you go back the next day to go through the same steps
You're idea isn't bad RinL. Maybe a slightly higher tax could be put in for the "instant" service as opposed to using the wards.
However, it doesn't solve the crashing issue. :(
I can see a tax system being put in place for the convenience, good idea Chezen.
As for the crashing, yea that would be something that will need to be addressed no matter what changes take place. As soon as they can fix that though, I think we will be in the clear for a change like the ones we have talked about here to be put in the game!
We need an AH because I want to instantly get everything. I don't have time to do anything in this game so instead of playing it I just want everything instantly handed to me :)
Btw I'm also in favor of nerfing all mobs including already nerfed NM's so I can solo at r25
Actually just have me log on with instant r50 on every job!
Oh wait now I dont have anything to do...
Come on SE... wheres all my end game content... wth?
So, instead of replying with sarcastic remarks why don't you try and put together a list of what you think market wards have over an auction system?
Better yet, take a look at my suggestion on post #66 and tell me why that would make things so 'ez mode'? I'm honestly curious to see why anyone would be against an idea like that considering it would save a lot of time for everyone involved.
I pretty much agree with Physic, in the fact that theres a lot of room for cool growth with markets, being a high lvl crafter myself with higher craft job than fight jobs, I love looking at the economy, I check the wards everyday, its the first thing I do. I spend a lot of time in the wards and because I do I make money, lots. I can see how not everyone would be that into the ward system and just want to get there items and get out and not care about getting the best deal or making money, etc. Thats what is good about RinL's idea.
I like the idea of a centralized buy station or desk or something, where you could browse same menu as MW but have an option for delivery and just add tax/delivery fee for conveinience. For items bought from other cities the tax/delivery fee will be more and take longer to arrive.
You could also setup delivery quests. Say someone purchased a robe from gridania to be delivered to their mailbox or whatever in Uldah, well next to the buy window there is a delivery window. When I purchase my robe say normal item delivery time from one town to the next is 60min (about one game day, also all these times are arbitrary and could be adjusted to whatever times work best). Well someone in gridania goes to delivery window and sees a robe needs transported to uldah, you are given one hour to complete quest in getting item to uldah or the quest ends and the item is automatically transported there, but if you succeed you claim tax/delivery fee + some sp, or whatever reward is worth it.
Thats what I was looking for, ObeiKinstar :) that was an excellent post. I had not thought of combining a type of quest/delivery system with this change, and im not sure how it would work out exactly, but that could be a great way to add a bit of side content at the same time.
Thanks for the post, and keep them coming! More and more topics on the front page are being replied to by the forum mods, so maybe we will get an update for this topic ;)
Hello,
Just wanted to stop in and say that I started a suggestion thread with some of the information we have talked about in this topic. You can find it at http://forum.square-enix.com/ffxiv/t...-Market-Wards!
Just wanted to let everyone here know since its related to this topic ;)