I don't think the world is big enough for that. Things would get cluttered for sure. ^^;
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Well you have to ask yourself what the point of instanced housing is?
The point of persistent housing is to let players actually build things, make an impact on the game world, and share their growth with other people.
Instanced housing allows for none of those things. If instanced housing is added, they should just limit it to a mog house and not even bother going all-out. I mean, it's a waste of time if it is not done with a larger purpose in mind.
I don't want player owned houses in normal areas. I remember from SWG how ghost town's were popping out of the ground. They eventually had to make a house wrecking event to get rid of the inactive player houses, which was a big problem. It ruins the immersiveness the landscape has.
I'm also not fond of player owned houses in specially made areas for them. When I saw them in previous games, I always thought it looked really out of place. You have a retainer shell, that's good enough for me. But maybe that's just me liking the nomadic existence in this game.
And what's the use for a player owned house for the rest of the community? What does it really add to this game? And gamestory wise it isn't really logical to be building villages when the Garlean empire is just about to attack.
I rather protect something big and dynamic like a city such as Limsa Lominsa. in which the whole community is involved, than just your own personal house and/or village.
I pretty much trust them with the upcoming changes, but to successfully add this to the game is really diffcult. And from my previous experience in other mmorpg's I rather not see it at all.
And if they implement this for normal areas where mobs roam and quests take place than it will pretty much ruin my own fun in this game.
Having one is better than having none.
Could all of our houses fit in Eorzea? Don't think so. It would have to be an instanced area..even Ultima Online had instanced portal areas for their housing didn't they? Maybe just on my shard. Never payed to play.
But I would like to be able to build and customize my house. Decorate it with the heads of the dragons and wyrms which have fallen under my blade. I am all for instanced housing. Maybe be able to have a seperate instance for every Linkshell so you can see and walk around a town full of your Linskhells houses. It would require a lot of work though.
I think Instanced housing is a pointless feature. Nobody cares what's happening in your own personal instance. So you end up just playing alone. If I wanted to play alone I would play a single player game. Even if it extends to guildmates, then you have - what? - five people who will participate in the instanced zone regularly.
It ends up being nothing more than singleplayer fare (for all intents and purposes). And I don't think I have to elaborate much more than to say it's pointless to add in-depth single-player game mechanics in an [SIZE="6"]MMO[/SIZE].
And if SE wanted to implement housing, they could do so without it compromising on the artistic integrity of the zones. Copy-paste is a very powerful tool, and with further expansions comes more space. It's not an impossible feature to implement anyway. Ultima Online, ArcheAge, Mortal Online, Darkfall are all examples of games with persistent housing. And yes, Ultima Online had persistent housing. (Instanced housing was probably implemented to combat urban sprawl on your shard, which admittedly was a problem in Ultima Online).
Having public housing just sounds messy. My vote goes towards instanced zones.
Non-instanced housing is highly unlikely and improbable in terms of FFXIV's graphics and needed power to run the game. It would take up way too many resources to have a custom house for EVERY player, especially if it was within city walls... It would create an immense amount of lag and clutter. It's just impractical.
Instanced housing would be a lot like Mog Houses in XI... You can invite your friends on to your instance to see your garden, your house, etc. without slowing down the entire server. It just seems like the route to take.
I have no problem with instanced housing as long as I can invite others to my instance.
Eventually I'd like cities like Ul'dah to open up more and be more like actual cities. In fact, I don't want my house in the middle of nowhere, I want it in the middle of town like this!
http://i.min.us/ikNz4w.png
Every city has one green triangle that leeds nowhere. Gridania's is Lily Hills or Halls (not sure haven't looked in a bit), I think player housing will be there.
I don't know what LS you belong to, but I'm in a newly formed LS with at least 35 active players. By implementing an instanced guild or LS headquarters you can share the environment with the people you are closest with you guild mates, to meet talk and hang out. There are plenty of ways of making this work and just because you cant "go big" because it is not in the scope of the game does not mean more realistic/creative content shouldn't be added.
This idea made me think about the White Knight Chronicles game player villages, it would be cool something similar, if someone knows how it works in WKC, you can add NPC's to your village that add materials to your sellers that you can buy after, they also give you some materials after speaking with them sometimes, it would be cool to incentive crafting, and it would be another option to obtain mats.
Houses inside city walls is a ridiculous concept, I agree.
But there is alot of space in Eorzea and more can be added if SE wanted to pursue this concept and avoid clutter.
Instanced housing is okay, I guess, as an apartment. But anything beyond that (instanced villages for example) is just a ridiculous waste of time since nobody ever uses the feature except as an unnecessary rally point (see Age of Conan).Quote:
Instanced housing would be a lot like Mog Houses in XI... You can invite your friends on to your instance to see your garden, your house, etc. without slowing down the entire server. It just seems like the route to take.
I have no problem with instanced housing as long as I can invite others to my instance.
If they are going to add instanced housing, they should limit it to apartments since the amount of resource expenditure needed to breathe life into a feature no-one will hardly use is pointless.
yes, so I can finally have my main place to craft.
best housing/market ever DAoC !
I already stated that the point is "the ability to build, customize and grow" without cluttering up land. Without so many limits.
And I was speaking of instanced villages, not housing alone. The ability to wander though instanced villages and see other's homes - if invited, go inside. If asked, help build.
I believe with the "private" companies they are adding something like LS housing. It would be great to have a LS house and then have you own private room inside. In the main house you could add trophys from various NM's to hang up on the walls and various other things. Maybe have a comunal storage where you could dump stuff and then people can pickup or take what they need like craft mats and so on. Then in your private you you would have your own storage to store your gear and other things.
They also better have a dock out back so we have somewhere to park our battleship and Chocobo stables for our trusty steeds. ^^
This could work on the areas like the Hamlets etc that LS/companies buy the stronghold and the people in that LS/company can buy/decorate the building inside make some stores make some towers for defense.
I think it would work better like LS owned that after a week they would need to pay the thing again to remain in power or do some slaying or protection stuff. That would make people to join LS to own their areas.
And other LS to aim to be better so they can own land
How about we settle this with gil on the table?
Instanced housing is free. You can access it by password or having it open to anyone with you having editing/modeling rights etc.
Regular housing inside city walls, or in specific smaller villages, etc, is rented space, say, 400k per week or something like that?
1. You lost me as soon as you used that stupid word...Copy-pasta jesus it's not hard to say Copy Pasted is it it's a whole single letter extra.
2. Where would you propose we put these houses? We certainly can't just have them floating on random edges of the field maps.
3. If your going to allow housing on the general field map there also arises the problem of what happens to players who can't find a spot? Ultima Online has a massive issue with this, even with a massive map full of open plains the game became riddled with log cabins and castles beside themsevles with players tirelessly searching for housing plots to "Die" when a character was banned or quit. Hell House hunting became a full blown activity in the game...not a fun one. Think of NM camping...but over a period of weeks once a house was "Condemned" it could fall anytime within a week.
4. If they denote a LARGE massive field to player housing it just become a bland field with rows and rows of houses.
Thats what I see wrong with the idea, here is the only way I can imagine custom player housing to work.
1. Instanced area like mog-houses were. - Wether or not you get a "outside" of your house depends on the developers personally I wouldn't mind entering someone Moghouse through the housing wards areas that exist in the game allready "same place as market wards usually" and coming into your friends house "Zone" ala XI.
2. Possibly to cut down on the overall number of houses the game has to "save" make player housing connected to the company system so you can build a guild hall of sorts, personally I'm for the first one where everyone gets a house.
They can't do open field housing it's just not feasable to render every players house as dynamic and unique in the field, Ultima Online could do it because it was a 2D game and had only a handfull of housing templates anyways. The game worked on a tile based 2D graphic engine so it wasn't very "Demanding". The idea is nice but technically it would never be able to work.
Nice idea but just not possible without rebuilding the game engine, plus lets not forget that PS3 only has 256Mb's of usable fast write memory (and before you say it has 512 the other 256 is video memory)
How would you store this data on the server and how would you transfer the data to players PC's/consoles.
Gifthorse the only way for them to do it is instanced there is too much data to be streamed on the fly unless you want houses popping up in front of your eyes.
There is a pretty good reason why they used copy-paste environments to conserve memory, Yoshi-p already said that if they do decide to redesign The Black Shroud they will have to either make the zone smaller or add zoning because otherwise it won't fit in the PS3 memory.
What's the problem with talking about 1000 houses outside of Ul'Dah? Does that offend your sensibilities? So you support the idea of houses, just as long as someone doesn't put one where you don't like? Max server capacity is about 4000, not 10,000. Also you seem quite content with playing a game with a crappy engine. Most of us think they need to redo the game engine.
Good job reading the original frickin post. The first thing I said was locations will be up to the dev team. But go ahead and let me know what your favorite NM is, I'll try to build a house right on top of it the second I can.
On second thought, I wouldn't be disappointed with instanced housing (though I'd prefer instanced "villages") if there was an option to build or upgrade to make the house larger somehow. With space for many furnishings, much creativity. I like being able to personalize things and really make them unique. (I did hate how in XI we had very little space, and couldn't have anything in the center of the room. )
In XIV I would like an actual house, rather than a little box to live in.
It would really be nice to see crafters making lots of furniture.
I would like to see SE be creative with housing this time around. :3
good luck with that, implementation is looking real grim for you.
What you want developed has been the downfall for games that have attempted this very idea.
Why don't you come join us in a game called Final Fantasy rather than Sim City... you know since your posting on the Final Fantasy XIV forums and all.
If it is to be thrown into Final Fantasy XIV it better not just "work well enough", i think you can even agree to that... this is one of those things were if not done right makes people look at the game and go "wow that stupid no thanks".
I really do like the idea of building in your environment its a cool idea i get it. But realistically come on in Final Fantasy XIV it not only doesn't really fit in IMO, but it also is just too overly complex for a game all ready released to the market and free-to-play to boot.
Wish I had pictures of how well "Player housing" on the world map went for Ultima Online. The entire wilderness as long as there was a 8x8 plot of land without a tree or rock in the way had a house. it looked abysmall and even making the entire multi-faceted world able to contain player housing they litteraly revolved expansion packs around new land for player housing.
Nothing said "great housing implementation" when I logged in my house and had 12 ogres waiting to club my outside because my house blocks there spawn location so they spawn "Outside" my house making it a deathtrap.
You're not a realist. You're Bled, post count 103, FFXIV official forums. You would only be a realist if your end of the discussion were coming from a leadership position on the dev team. If you don't have all the facts and you can't assess the resources at hand.. all you have is an opinion about rumors. Maybe you're an Opinrealist?
Besides that why not raise your expectations.. Crystal Tools is one giant screw up for SE. The devs have already talked about how it screwed up FF13. If you support SE's games and artists support asking for more than Crystal Tools.
I've never played any game like that with player housing. But just because it sucked there doesn't mean it has to suck. Minecraft doesn't suck, it's awesome. The reason I'm saying this is because I don't believe in problems stopping ideas. You start with an idea, and then you solve problems.
Well if they incorporated defensive buildings as well as residential ones into the architectural repertoire of the players, then players could build defenses against impending Garlean troops etc. It becomes a combat mechanic as much as a just a cosmetic one.
But meh.
Whatever.
It's not like SE would ever implement something like this even if it was feasible for their crappy so-called game engine. They're way too narrow minded.
We will find out Monday, 4/25 what Companies are, but this is what I hope they are (in part) and how Player Housing could fit in.
Companies are instanced areas (1 per City) where single players and LS's can build individual housing, LS Halls and Airships.
Each player would have to "craft" their own house thru Levequests. An LS can "craft" their Hall thru LeveLinking.
Everyone in the Company (singles, LS's) would have to "craft" the Company Airships to get ready for battle. The more people participate, the more airships made. The more high lvl crafters participate, the more fire power made.
All done thru Levequests and to make sure no one gets a free ride on the airship, you have to complete a minimum of Leves to earn enough "Marks" to pay for passage. AFter the Mission the Ships would need to be repaired or replaced before the next battle or you're all stuck riding chocobos (which would still be fun but takes alot longer).
Perhaps the Companies are outside the City Walls and are succeptible to NM attacks that cause damage and even steal your possesions, so the Company organizes a counter-attack to get our items back. I dunno...it's late and I'm just riffing ideas...maybe I'll think on it longer...or not at all...
So lets do some problem solving like a real development team would do.
Yoshi- Hey guys what should we do about player housing, lets toss some ideas out and see what we come up with.
A- Housing on the world map
B- Instanced housing
C- A mix of those two
D- None at all!
Yoshi- Ok thats it then? Ok lets list out some Positives and negatives of these ideas
[SIZE=5]A- Housing on the world map.[/SIZE]
Positive
- Unique idea in next gen MMO's
- Alot of room to interperet the idea
- Sense of accomplishment when a house is received "could be a rare item of sorts such a relic weapons, only the most hardcore would be able to own a house through long hard work"
Negative
.....20 minutes later
- PS3 limitations
- General computer limitations
- Lag
- Server stress
- Could impact how unique models for houses could be maybe restrict to one type or save on memory
- Possible impact on world map travel and traffic flow
- How can we get everyone a house? world map is not large enough period.
- Open to abuse with RMT selling plots of obtained land "Special task force will need to look into this and get back to us."
Yoshi- Well I think we have everything we can get about that. NEXT!
[SIZE=5]B -Instanced Housing[/SIZE]
Positive
Negative
- Less memory limitations
- Being instanced allows for low server stress
- Lots of area to work with, wether instanced housing means players have a real house and a small "yard" to play with or just have a apartment style housing complex.
- Everyone gets a chance to have a house as much as everyone else.
- No need to worry about changing current world map to accomidate
- Could possibly be used for linkshell housing.
- Possibly used for player shops, or a hub to purcahse sell items from.
[SIZE=5]C - A~B Mix.
- Not as flashy as open world housing
- Possible networking issues when using house to show off
- Obsoletion of the market wards?
- Too easy to obtain?
- No large sense of accomplishment obtaining one.
- Still may need to worry about how "unique" housing can be per player. "look into this"
[/SIZE] Positive
Negative
- Everyone still has a chance to have some sort of housing
- Still gives some sense of accomplishment when upgrading to world housing
- Some positives of both system A-B
[SIZE=5]C - A~B Mix.
- May be seen as unfair to players with less time or resources to aqquire world housing
- Still will have strict limitations of world housing
- Both systems may detrimentally effect themselves "mainly world housing making instanced housing be look down on"
- More severe limitations on both systems due to the need to split resources.
- Giving open world housing any sort of advantage over normal housing would seem unfair.
- All above negatives of Both A-B as well.
[/SIZE] Positive
Negative
- Everyone still has a chance to have some sort of housing
- Still gives some sense of accomplishment when upgrading to world housing
- Some positives of both system A-B
[SIZE=5]D - Screw it
- May be seen as unfair to players with less time or resources to aqquire world housing
- Still will have strict limitations of world housing
- Both systems may detrimentally effect themselves "mainly world housing making instanced housing be look down on"
- More severe limitations on both systems due to the need to split resources.
- Giving open world housing any sort of advantage over normal housing would seem unfair.
- All above negatives of Both A-B as well.
[/SIZE] Positive
Negative
- We all get to have lives
- 0 Dev time spent developing
- Can afford that staff pizza party we always wanted to have.
- Perhaps evolve pizza party into a office sleepover Pajama party
Yoshi- Well I think we have everything we can get down on the board about these topics, what sounds best for us and the community. How can we develope player housing into a system that is fair for all users, doesn't cost us a millenia of development time, and seems overall realistic.
- Nerd rage
- More nerd rage
- ....
- I think we get the point
- Well lets forget about this idea and look at the above results.
A- Instanced housing....
B- INSTANCED HOUSING! In your face A!
C- Gotta go with instanced housing
D- But man....Pizza party think about it! We could even invite those ladies from accounting!
Yoshi- D we all wish that was the reality but we have a game to make here, now next meeting we will flesh out more ideas on Instanced housing and how best to implement it. Put your thinking caps on and your caffine patches on your eyelids because we wont be sleeping anytime this week!
BREAK!
lets see you obviously know nothing of realism seeing as you pick one theory of realism and run with it (that being scientific realism) in philosophical realism (which is based on plain old common sense) it deems that not all truths are available so realist views are based upon known truths. These known truths are based on what we do know and common sense; you do not need to know everything there is to know about something in order to be a realist.
What do we know:
1. Players building houses in the game environment has been so-so at best in other games.
2. SE has eluded nothing to there exact plans on housing.
3. Final Fantasy XIV equipment would at least have to be upgraded.
4. all of this leads to shelling out more money on a "gimmick" rather than important game features.
I do not know why you are so butt hurt Neptune that i do not agree with you, i am a realist and nothing you can "make up" to define realist changes the true definition of it. Common sense dictates instanced housing is probable were as you being the idealist want a over the top feature that is less likely to be used; can your idea happen sure, will it happen not probable.
Also stating my post count, name, and the forums we are on has no gravity to the conversation... or to what a realist is in general...
"Post your thoughts or objections and let's see what we can make of this idea." what is the point of making this statement in your OP, if you are going to rage at everyone else's views on your topic that don't match yours. The few responses i see from you are "thank you for agreeing with me" posts, and then you insert the praise right into your sig... is self gratification that important to you?
Right there is all i have been trying to get through to Neptune. "It's not like SE would ever implement something like this even if it was feasible for their crappy so-called game engine. They're way too narrow minded." (Gifthorse)
There was no need to go on a tyrant Neptune, all I'm stating is that its a creative idea but it is not likely to "frickin" happen, jeez.