WHY WHY i had to born on southern hemisphere ??? :(
I'll travel back in time to tell my grandfather to stay on Italy :(.
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A mi me encanta sudamerica >.> Hay que regresar algun dia ;;
Totally.
I've never had Argentinian food, but I bet Italian food is better. Fettuccine Alfredo FTW!
Oh, and pizza. But that isn't really an Italian invention. It was something that Marco Polo dude brought back with him from India, and Italy just added a bunch of tomatoes and cheese to it.
Now I'm hungry, dammit.
Hey now. You live in a beautiful part of the world with tons of rare species, great food, and a fascinating history. I know you want support for the game, but take a minute to appreciate the world around you.
I mean look at this: http://forum.urduworld.com/photo/dat...uacu_falls.jpg
It practically is ancient Mor dhona.
Ma'am, you have to believe me but the northern hemisphere is not worth as much as you think. Have you seen the TEMPERATURES there?
People go out in shirts and shorts at 10C! That is... Ridiculous, that is cold enough to kill, how are those those people alive?!
Believe me, we live in the better part of the world for that alone.
I agree. I visited Peru last year and it was one of the most amazing places I'd ever seen. So much more simplistic, do like.
Peru reminds me a lot of Coerthas for its mountainous regions and whatnot; Macchu Pichu, an ancient Incan settlement that sat untouched even throughout the Spanish invasion.
It doesn't matter if you are actually testing or treating it as a demo. What is the burning need to play an unfinished game time and time over with no progress saved after a month?
I'd figure the release version would be more fun to play having not experienced it through alpha and beta.
Right, but is that truly where the passion is? I get wanting to test. I do it and have done it for many games. I'm directing this more toward those who don't have testing in mind and look to this as an early preview of things to come. Which, let's face it, tester focused or not everyone has in mind anyway and is undeniably a driving force.
The only difference is, as you pointed out, is to help the company and do what is outlined in the phases and submit feedback. Aside from that, I guess the main question is, as someone who wants to be let into an early preview and doesn't have the drive to test, what then drives them to want it? Cause I've gotta say, an unfinished game, with blacked out lore, and no progression saved doesn't sound incredibly fun to me nor does it sound like something to be upset over not being apart of.
That's all I'm saying.
Well, I can't speak for everyone, but I've spent 2 years playing and observing this games development and we're at a crucial stage. Being that I'm not on the front line helping square as directly as I could, tears me up. The fact that the game's unfinished or not very fun means I get to have input on helping to guide it to be finished and fun.
I don't know why someone would want to play it for a preview beyond getting a quick feel for the direction of the completed game. Maybe a peek at the new world design, the new lore, you know, the deeply developed things that probably won't be changed. But I can't say I see anyone who's clamoring for that kind of introduction to ARR around here at least.
Back in ffxiv 1.0, alpha and beta test, SE said that only people from NA, EU and JP were considered for the alpha test. They said alpha test was just for testing servers and that they wanted to see if other countries had issues with the connection but they were going to check that during the beta test. I got my invitation for the beta test in the first wave of invitations. I live in Chile and I think they will do the same this time.
Actually, don't know if you're aware of this, but this is a forum where people share their collective opinions and ideas. Also, people create the discussion by representing their destain for not being invited which then, in return, a response is born!
I proposed a question which is a lot different than an accusation or an assumption as it was regarding others generally. If anything, the assumption is assuming my insinuation. :P
I can't speak in terms of other games, but I guess in FFXIV's case, it is hype of the revamp really. Even though people know they are getting only a game in a testing phase, they want to see for themselves how FFXIV 2.0 is a improvement over 1.0.
In terms of other MMO's, I haven't seen such demand to partake in a alpha as this one. Even in WoW, a lot more don't care about testing it's alpha/beta phase of expansions. Mostly because you still have a game to play while waiting. Which is what I think it comes down to, some only play FFXIV and feel deprived of it. Even though you can still technically get on (till the end of this month), just wanting to get back on makes you click in your head "I really want alpha!".
In short, there is a lot of hype of the revamp, and being deprived of FFXIV makes some people want to just play it just for the sake of getting to play something, assuming they are not there to give feedback.
Hey man, fair enough. I can see that. Also, not to tick anyone off, but I'd like people to call a thing a thing and admit that everyone has a little of this in them even if they go into it to contribute.
People like to talk about how they will be a valuable tester, but they all share a common feeling with those who might not be. As if its a job and as if they had not gone through the in house testing professionals.
Whether you go in and do what is outlined or not, when you are shut out, at least admit it was because you missed and early preview of the experience. Not an accusation, but the truth.
Very true. If I got picked for alpha, it would of been strictly to test the fundamentals of the game and give feedback where needed. I would be lying though if I said I wasn't there to enjoy myself. A lot won't admit it, but I doubt people get angry over not being able to give feedback over just getting to play it in general. In the case of some people in the forums, the frustration seems to come from not getting early look at it, not being able to give their feedback.
What you say is true, I am only giving my theories on why people act the way they do when they are not chosen. I myself have expressed my disappointment, but then I go play something else, haha. Alpha isn't a big deal at all and a lot believe it is. Sure it lets you give feedback on core elements and stress on servers, but my interest lies heavily on balance of classes and content, which only beta can provide.
I have a lot of problems with SE lately that are not all FFXIV related, I could seriously write a short story with all my gripes against them lately (mostly localization and not following up on their announcements), but that is for another place at another time. FFXIV is one of my least concerns with them.
You have a very personal idea of "the truth". Again I have to encourage you not to push your own feelings and ideas of a testing phase on everyone else.
Just because something makes sense *for you* it doesn't mean that everyone else, or even the majority, feels the same way.
I'm quite sure you're not blessed with level 5 mind reading yet.
I know that you're combating my posts just for the sake of it. That's okay. It would have to be the truth because if not for the fact that people are simply really into the Final Fantasy series, and Final Fantasy XIV specifically, you would not have testers OR people passionate enough to feel discouraged when they are not selected.
We're pointing out what is already evident. I just wish people would stop pretending to go into A Realm Reborn citing it to be a super serious task to contribute and NO WAY ARE THEY GOING TO ENJOY THE GAME NOR ARE THEY EXCITED TO TRY OUT AN EARLY VERSION!
Although, it's highly annoying to have people selected who you know aren't going to contribute a lick, let's just look at why they wanted to participate in the first place. They are interested and anxious to try the game out and preview it. Just like everyone else; including testers. It's slightly hypocritical to bash this type of player.
But also at the same time it's sad from all sides, in my opinion, to be upset in any way from being shut out. They have plenty of testers for their stress testing. Which this alpha is for. Of course, you can contribute your opinions on what little content they have to offer and thoughts on the games controls, but as far as "testing" goes you are basically only outlined to play a really boring early version, content wise, of a realm reborn. It's not worth it. Wait til beta. That's where the money is.
No. I'm "combating" your posts because you're making tall assumptions about people you don't know based on your own set of values.
Disappointment is an absolutely natural and instinctive reaction when someone hopes something and that something doesn't happen. The extent of that disappointment depends on the individual.Quote:
But also at the same time it's sad from all sides, in my opinion, to be upset in any way from being shut out.
You have no elements to judge if any individual wanted a free trial of the game or simply wanted to provide his feedback, or a mix of the two, so making generalizations or assumptions is a misrepresentation of people's character.
As some already told you, they supported (financially, morally and with their own creativity and ideas) the creation of A Realm Reborn since it was just an idea, and they feel the need to provide direct feedback so that the game is further shaped how they would like it to be.
Considering the undeniable fact that the later feedback is given, the less it'll have a chance to be effective and influential (as the more a MMORPG nears its release, the more its systems are fossilized upon each other giving less wiggle room for change), getting into the beta and being able to give feedback there may not be sufficient for many that supported the game since the beginning and until now, especially considering that they saw themselves excluded in favor of people that refused to provide that support (IE: they quit).
The fact that *other* people are providing their feedback (pushing the game towards what *they* would like it to be) has really no bearing to that, as quality in a MMORPG is largely subjective.
The fact that some people exist that just wanted a free demo doesn't mean that ALL are like that, making your assumptions quite void and honestly not exactly polite.
But hey, keep assuming if it makes your boat float.
Its very disappointing that we were in fact shut out from testing & info. Due to region, timezone or a simply mistake in there behalf. A company that is continuing to update its players on what is new & coming in ARR on a forum apart from its official forums is like a punch in gut, gasping for a breath of air. The majority of the testers aren't its long term player base from 1.0 Its a simple fact & they do not even give a lick or two cents about the game in feedback. If they were evident about our current situation I'm sure a response would've happened by now. No time to worry or get upset about it. Beta is around the corner or some cataclysmic event will happen sending us back to meet Fred Flintstone & Barney Rebel.
This has been said multiple times through dev responses and Yoshida himself. This is an alpha test for an alpha build. Testers are not there to find bugs nor test things out. They are there to help find technical issues.
You'll have the multiple Betas to test stuff and look for bugs. In the meantime keep your constructive "Wowclone", "grass" discussions going.
So, because they didn't stick around and play a game they didn't like means they can't provide helpful feedback for a game they're clearly interested in again? I don't see how that could make any sense ever.
If anything, they're the best option for providing feedback to Square-Enix. What Final Fantasy XIV originally did wrong was what drove them away from the game in the first place. If A Realm Reborn is doing something right to where they're anticipating it's re-release, that means Square-Enix is doing something right. As a "long term player," you're already going to play the game. You stuck by the game when it was awful, so it's pretty clear that you're in this for the long haul. They might as well try and get some feedback from the opposite side of the spectrum.
they,'ll have plenty time to get that feedback in beta, when there will be enough content to keep those with a lacking attention span interested. If they didn't have the dedication to stick with the game tben, it's very unlikely they'll have any to test 1/100th of a game, let alone to provide feedback. Alphas simply shouldn't be for casual audiences.
These aren't generalizations. This is just calling it what it is. In one way or another everyone is after the same thing or else it wouldn't be an issue.
To claim anything otherwise would be inauthentic.
How do you wan't to know you not in and i doubt SE gonna tell you about the testers...Quote:
Its a simple fact
Ppl are not allowed to say so, and most just don't want to risk breaking the NDA so besides your friends you will never know how many old players are in and how many others...
EDIT: Entire section removed for fear of NDA getting me suspended...oh well :( Left the part below since it doesn't mention ARR Alpha.
Why redo the graphics engine? WHY??? That's not what needed improvement, the original FF14 storyline and graphics were not things that needed to be redone when they decided to fix FF14. The original story writers were MUCH better than the new team, you can clearly see that because the cutscenes from the Main Storyline were drastically better than the Grand Company storyline, better use of the camera, better NPC reactions, much more dialog and we didn't need a full hardcore party to see the story (which was the BIGGEST failure of the Grand Company storyline,) we should be able to SOLO the ENTIRE storyline and full party for Raids and getting weapons/gear only. It's a FF game, I shouldn't need 7 more people (and dozens of attempts which can easily bring the number of people from 7 to over a hundred total if you count all the retries which involve finding new party members) just to see the storyline. Especially since the storyline acts like you did it all by yourself, so shouldn't you have done it all by yourself? That makes more sense than pretending the other 7 don't exist. I can only imagine the problems ARR is gonna have with alliances, it is gonna have the same problems FF11 does. Finding big parties to do old content will take a ton of time and since it's those that AREN'T hardcore players that usually don't have old content done, because they have less time to play than others, then they don't have the time to find an alliance to do the old content, which will leave it undone. I know a ton of people that didn't get United We Stand done by the time dalmund exploded. This isn't FFXI, alliances are a BAD idea, unless you guys plan on making the content soloable 3 months after the content comes out so all can enjoy it, but that won't happen. Remember Square, you want to keep the non-hardcore players, otherwise ARR will fail like FF14 did.
Seriously Square, this should be a FF game first and a social game second, not the other way around, the original team understood that, the new team does not. It doesn't help that they listened to the social game fans that complained nonstop in the forums.
It's a MMO and that means Multiplayer, don't expect to be able to solo stuff like that. It's good that there was abit of challenge in the game and I really hope there will be challenge in the story in ARR too.
Maybe you should go play FFXI you can solo Storys there now
Using an offline game based engine on an online game was one of the biggest reasons that the original FFXIV wouldn't function as intended. Also, you can't really criticize the old team or new team's story line. For one, the original FFXIV story line didn't develop to the point that it got anywhere and the new team worked with what they had and were able to deliver it very well.
How can you criticize how the FFXIV 2.0 Main Storyline will be when we haven't even seen it yet nor have any details? It is still based around the fight against the Garlemald Empire.
Also, the GC quest story line I thought were really well done. If the developers can give me that emotional feeling I had with the End of Era trailer in their new story, then I only see great things happening in the future.
The cutscenes for the main scenario were created seperately. They hired voice actors, did motion capture, and made a huge production out of it.
When the Seventh Umbral Era was being designed, they knew that the 1.0 engine was being scrapped, and they weren't going to spend all that money putting together a production studio for those cutscenes knowing they were only going to be in the game temporarily. So that was all done using resources that were already available in game. That's why there's no voice acting, fancy facial animations, or anything like what you see in the main scenario.
Did you even watch the End of an Era cutscene? Your claims and concerns are completely unfounded.
And, once again, it seems someone needs to be reminded that a MULTIPLAYER game means you need MULTIple PLAYERs to complete its content. There are over a dozen other Final Fantasy games that you can play by yourself if you don't feel like playing with other people.
Half true. The engine XIV used wasn't designed for MMOs but it works with offline titles perfectly fine so the engine didn't need to be redone, they just needed to build one designed specifically for it or switch to UE. The new engine SE is developing (Luminous) is being designed to be future proof but this time they built an engine based around for ARR.
However as for Cegiana's post, we haven't really seen the capabilities of the current team but I'm pretty sure they're all the same except for the managerial team, however given they want this to be a quest based level progression, yeah not too high hopes for quality story since not even the story driven SWTOR did that well.
Actually, the best thing about SWTOR was it's story driven approach to level grinding. It was it's end game and exploits in PvP that it had trouble with. I would go as far to say that SWTOR is my favorite approach to quest grinding.
I am sure the beta of FFXIV: ARR will give us better incite on how the main storyline quests will be approached.
Yeah I gotta agree with that too. TOR really only gets crapped on when people talk about it these days, but it had the best quest level grinding of any MMO I've tried. It was one of the few games I've played where I wasn't concerned with endgame (even before I discovered how bad it was..) and just enjoyed the stories (more like interactive movies). In every other quest grinding MMO, I haven't paid ANY attention to the lore behind the quests.. It's tremendously boring, especially when doing it solo, which is the majority of the grind for most people..
If SE wants to ride the quest grinding bandwagon like most mainstream MMO, at least take from the best quest grinder out there. It's still early, so I hope they really consider some updates to the system.
A new graphics engine was needed for XIV as a MMO to succeed. Due to the old engine should've been left to offline FF games. Tanaka made a huge mistake in the graphic engine he had chosen which cost him his job at SE ,but also fault fell on CEO Wada too. Therefore, shortly afterwards they made Yoshi Director of XIV because they knew he would communicate with it Final fantasy fans on a ground level & keep them playing a MMO that was broken. A ton of us stay & listened, gave hope that XIV will became something better than it was at launch. We dedicated ourselves on staying then we became Long-term players on Yoshi's (active players) on XIV even in paying for a broken.
The problem lies in tester acceptance of region & response from the teams being paid to be responders on the forums on concerns players are having about this testing process. Yoshi, everyday in the past read & wrote in responding or a development team member to concerns or questions of the player. Now that there are TWO not ONE but TWO forum systems running it seems all the responding is on a testing forum than an official forums response.