Get off your high horse buddy. Is this really necessary
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As an XI and XIV White Mage.
No. Please god no.
Also a subject on Anima: http://forum.square-enix.com/ffxiv/t...-ARR-and-anima
if you dont want attitude then come up with an original idea that would actually work in this game instead of ff11 copy and paste. The way you switch jobs in this game makes a spell for teleporting pointless. Not to mention it has nothing to do with the lore of ather. If any job was gonna get teleporting it would be monk since they can harness the ather in their body.
I'm aware. I'm well aware. That's why I said in my original post, "I'm not trying to say make the game more like XI!" I'm aware you could just switch to whm and teleport and switch back. Who's to say down the road they won't change the way you can switch jobs? I knew it could easily be argued and may be a bad idea. But I wanted to bring it up. I didn't see the other threads about it. Sorry to offend you sir.
everyone should just walk.
Your points are valid and I understand completely. They're all things I thought of. I just feel that by being able to freely teleport..some may kind of take the world for granted, or something. If you know what I mean. I'm going to school for animation...I've been in classes with environmental modeling and texturing and I know the work that's put into things like this...and then to put in a teleportation system like what we have now, as convenient as it is, I feel a lot of things go unnoticed. and the scale of the world feels immediately smaller. I think I'm rambling and not explaining exactly how I feel about it lol. Maybe in ARR it won't be terrible. I just feel, the way XIV is right now, that sense of exploration is almost completely absent.
So I guess what this thread SHOULD have been about, was whether or not the feeling of exploration is absent in the current game. I just quickly turned to the teleportation system as the reason why.
I thought that was your point for bringing it up in the first place :P
Which I whole heartdly agree with. Size, and having a place (belonging) enhance nostalgia (also happens to enhance/encourage exploration).
The anima system works it just works too well. You dont have to scrap the anima system but in order to draw out other qualities something should happen to it. Whether it becomes contested chess pieces, cooldowned, limited in quantity, more limited in availability it just matters for something to limit its potency to draw out the nature of the world.
I think that and reducing the number of aethers/aether gates would work. Right now in 1.0 (only data we can work with right now, but its outdated data >.> lol) you are almost always .10-3 mins away from an aether. They are very conveniently placed through the map.
I think perhaps the starter zones could use nice camps and have some gates nearby but the ratio of land to aether gets worse the farther out you go - and perhaps even the camps with aethers are underattack and can be claimed by monsters (similar to what you said a few posts ago).
Maybe Aethergates are checkpoints (if you die) but they cant warp you - could maintain the benifit of not having to do retarded walk backs on death but also keep the size of the world large.
Just making it so you have to go to an aether to teleport isnt enough I think. But it is better then what we have now.
This is actually starting to just sound like Outpost Warps from XI :p Having aether camps claimed by beastmen? Or having each city-state claim them like conquest in XI? Though. I don't see why city-states would do this. In XI they were "nations." And since we've all teamed up against Garleans, I feel that something like conquest wouldn't really fit with the story here. Unless in 2.0 we go back to not trusting each other and competing.
Make it cost gil to teleport to the Crystal so I don't have to wait for Anima's or deal with Hamlet garbage
I'm sure they wont give WHM telelports and... BLM D1/2 (because everyone has return)
Another thing they could do since everything is new for just the first time would be to make it so people can't port you to crystals you haven't been to yourself. Walk to the crystal the first time so you explore, and you have the option of porting or walking any time after that.
I think having teleport/warp spells for people will bring some sense of nostalgia for folks who played FFXI; however like some have stated, the Aether gates are part of FFXIV's lore and therefore anima and the gates won't (shouldn't) go away. The tele/warp spells are really not needed. :)
In other Final fantasies teleport was a spell used on enemies. Would be cool to see it come back that way, and maybe the spell death? Or Frog?
Giving this kind of crucial thing to a job that is already crucial seems silly.
Make it a teleport item that any level 50 craft can make and hold one of at a time. Just turns an x shard into reatuned aetheryte for anywhere youve been. Afterall everyone has all 50s so what does matter- you would have to level the craft and you could just switch and fast craft one. That seems fair. Oh and 50 gatherers can get return with a scavenge aethryte ability. What dont feel like investing significant time and an inventory slot just to be barely useful getting around?
MOAR FFXI-2 stuff!