Know what hurts my immersionz? Looking like a patchwork hobo clown.
Not really. The only options you have is AF, darklight and a fixed set of armor that your class can wear. Three choices is not "a lot", not to mention only darklight/melded armor is what is considered "not gimp" anyway. So everyone ends up wearing highest level armor melded with some materia or darklight if they are lucky - there is no visual variety and all the "pretty, creative designs" they have for other equipment stays unused because you just PL through low levels.
As long as it applies the same class/job restrictions, I don't see the harm. The system applies graphics to your character, it wouldn't be a separate appearance mode where if nothing is equipped you'll just look naked even if you're wearing gear on your normal slots.
People are already standing around in their reindeer outfits... If that's seriously a real problem, they could just restrict that stuff to normal slots only (likely, if they've stated they want us to be able to be easily distinguishable as classes).
and if someone else's preference for the way their job's AF looks really offends you, throw in the on/off switch for everyone for all I care. I don't personally care how other people choose to dress.
I guess we're ignoring militia gear, GC gear, class gear, and the variety of high level gear for every class. Don't like cobalt stuff? Roll with a Templar set, and just meld the difference. Sure, you won't be min/max'd, but there's nothing in this game that requires you to be, so dress however you want
without even addressing your definition of 'good', guild wars 2 doesn't exactly have this feature. you have town gear, but you can't equip weapons. you can enable or disable head and shoulder slot visuals. or you can use transmutation stones, which are finite consumables.
point is- saying they have something similar or comparable is fine, but be careful when you say a game "has this feature" and be prepared to explain how the features work.
I'm for it! But I think there should be an on/off switch for people that don't want to see it. Similarly, to how you can toggle headgear.
Since you and several others seem to be apt to ignore this point:
How about we just go all the way and ask for a reskinning system like transmutations, transmogrification, or appearance enchants, which have strict guidelines and limitations in place?
IMO vanity is a great idea with all the designs in the game that go unused. Some of the lower level shields have great designs for example but you'll never see or use em.
The idea of wanting to see what someone is wearing at a glance isn't realistic anyway for the most part. If people's gear is important to you and you see a black mage roll up sporting a lightning brand, felt hat and whatever else then you're still going to end up checking his gear to see what he's got melded there which ultimately defeats that arguement.
Aesthetics is a fairly immersing part of games. Some people spend hours creating characters to look just how they want so why shouldn't that be extended to gear? Given the option I'd like to make the felt hat my black mage wears match my militia robe in color. or I'd like to make my sentinals sabatons match my militia cuirass.
I don't see how there'd be any harm at all in a vanity system to do that. Seems common sense to have vanity follow the same equipping restrictions as regular gear so you're warrior wouldn't be wearing bard af for example as thats just total extreme but if for example you wanted your paladin in full darklight to look like its in full af then that shouldn't be a problem. I know a lot of people who think a lot of the dark light is ugly
vanity slot would also be nice to use class only gear on your jobs.
i would love to use a sarnga on my brd, i would love to use the vanya gear on my whm or blm.
To add to this, heavy darklight armor looks stupid as @$#! to me, so when I obtain it to wear, I dont want to have to look stupid as @#$! in order to have good stats. I would like to continue "Looking the Part", as the quest is titled, because it looks better to me. I hate being forced to have a helm shown, in and out of combat.
My thoughts exactly.
You can wear whatever you want when you aren't fighting, so no need for vanity gear in towns.
You can complete much of the game's current content naked, so no need for vanity gear for anything but the most difficult stuff.
Why would we need the devs to make a vanity gear system just so you can look like you're wearing scale mail during Garuda and White Raven battles??
Just wear what you want, people!
I think "Town Gear" is a nice comprimise. When you're out of town, and in field, or dungeons, then your real gear should be on show.
It would be very harmful to immersion if everyone is running around in subligar, or level 1 gear while they're supposed to be raiding high level dungeons. Just like bunny hopping...
Yoshi said something to the extent that he wants players to be able to identify a player's power/level/class/etc visually. That is something that is lost if you have a costume system. (don't have link atm, but I think it was in an interview somewhere)
Though, I doubt that you'll find that reason "Good" enough to compete with:
"Because SE likes giving us options"
Lots of other games out there with vanity system if that's a deal-breaker though.
Lol, quit if you dont like it comments fail bad....
Anyways, the only thing that counters to my first post is telling someones power, which to me doesnt matter at all. Should just add vanity slots that adhere to class/job requirements. Add level requirements to it and it makes it better.
I must say I find it funny that FFXIV fans actually stick their noses in the air and go "LotrO is not good, GW2 is not good, EQ2 is not good" etc.
It just seems needlessly complex. I read through this thread and the old one and I cannot find a valid reason for SE to spend resources on this claptrap.
A simple fix could be like what they do in GW2, whenever you take damage you revert back to your combat gear. There could be a simple setting that allows you to toggle between equipment but when you're out fighting it autoequips your combat gear. I mean, is it really that big of a concern if you're not dressed like a BLM in town? Also that's what the examine feature is for, view somebody and it tells you right there what class/level they are. I can get them not wanting said gear to be used in fighting perhaps, but even then it's still easy not to fit the same role. Want to look like a mage but you're really a tank? Wear clothing.
Someone walks in wearing a jerkin, culottes, smithy gloves, and thighboots. On their back in an axe. Well obviously that's a Botanist! ZOMG that Botanist just attacked something with an axe! HOW IS THIS POSSIBLE?! Oh wait, he's a Warrior. Point being, it's generally pretty easy to bypass the whole "look" issue SE is trying to push on us. Simply wear equipment that is usable by a multitude of jobs or classes and you can confuse somebody. Now, I can definitely understand the issue about AF gear, a Warrior shouldn't be toting around an axe wearing White Mage garb. But in other circumstances, if you disallow AF gear from being part of the "vanity" equipment then it negates the whole issue. The only surefire way to determine what class somebody is playing is by examining them, or looking at their equipped weapon providing it's not hidden of course.
Wanting to control your appearance so that your character is not an eyesore to you and others around you is not a valid reason? Individualized looks on the field instead of being part of an army of characters that looks exactly the same is not a valid reason? Roundabouts to imminent fugly gear is not a valid reason? There's plenty in terms of justification for gving players control over their characters' appearance. It gives people something else to strive for, helps keep content relevant and adds a dimension of enjoyment to playing.
-The assertation that everyone looks the same is false. Sure there are similarities but isn't that more of a playerbase problem? There are a lot of options that you can choose for your gear and the materia system allows you to customize gear to your needs. Sure materia has its own problems but fixing/streamlining materia would be a far better, less loony fix. I would much prefer to see quests that would allow us to open new materia slots in gear we like the look of so that it would be beneficial in battle.
-If the gear is an eyesore do not use it maybe? Maybe strive to get the crafts you need to turn a hat you like the look of into an epic epeen machine?
-"Roundabouts to imminent fugly gear is not a valid reason?" I do not understand what you mean here.
-Enjoyment? maybe. I don't really see that i guess. Wacky? definitely.
lol "So everyone knows what class you are and won't get confused " or "I want to see what people are wearing" such pathetic cop outs. Hat and body are the most distinguishable pieces on your character model. Someone could be wearing anything or nothing(wink) aside from that. If that's the excuse we are going with, then I wish they would implement a way we could "check" someone to see what they are wearing.