Originally Posted by
Kishin12345
Look now we have a base where i can agree with you. People are complaining about the wrong things thats true, couldnt agree more, but it is also that hyper balance is the dev\\\\'s chosen design. Maybe if they focused less on balance and more on "identity" in the next expansion jobs would become more fun. But seeing Yoshi say "If you like FF now you will like 8.0" then i dont buy the identity talk at all. In the end jobs will be hyper balanced, smn even got emergency buffs because of jnderperformance in this tier.
If you look at people screaming for pld\\\\'s divine might and dedicated ranged tools for every tank and viper\\\\'s uncoiled fury system for all melees i dont really see much identity changes coming. It is always the same. A job has something you want for your job, because it puts another job at an advantage and then you get it added onto all jobs. Best example is gap closers.
I really would like healers to get a bit more dps options and not just 1 button spam, but i think healer kits are already way too bloated and they should address this first.
With how fight design is shifting i dont see a dedicated dot dps job in the near future. As long as the game is all about burst, dots will just fall short, also more and more downtimes get added recently.
A welcome change though i must say is the interesting add phases they implemented in the recent raids! I really liked that. Especially m6s was such a mess and it turned out no one can aoe properly xD
I\\\\'m sorry to have to bring up the heavensward example again, but i think the devs are still a bit traumatized by the bad balancing in heavensward, job exclusion, toxicity etc. You cant talk about balance without mentioning heavensward\\\\'s mistakes. That is when the hyper balance design slowly crept into the game.