Originally Posted by
Valence
Who's even talking about a FPS?
Judging by your inability to picture anything else than the encounters, and your mention of training dummies, you've not played before ShB I assume? There has always been a manner of DDR with telegraphs in XIV, and even moreso scripted enemies and fights. It just happened not to be 99% of the game, and it was a lot less obnoxious as well as giving us more options, solutions and agency than today. Just look at a middle ground dungeon design from the late HW or SB era: do you seriously think they're harder than EW dungeons? They're mechanically a lot less involved. Running them today is boring af, yet people like citing EW as the major culprit of boredom in dungeons.
All in all I've done this countless times on these forums and it's gotten painfully clear over time that trying to explain what pve was like to people that haven't played through the game before ShB is incredibly hard because they have no point of reference nor personal experience like we do. But yeah, very, very short and sloppy tldr: tank and mob positioning, actual healing considerations, personal and party resource scarcity (which has always been a hallmark of all FF titles btw, and most RPGs in general), better job identity and more engaging class mechanics, less guitar hero, boss and fight mechanics more focused on organic threat levels than standing in the right spot or running all around like frogs in a blender. And if we go back enough in time, dungeons that are more than simple hallways, but where side rooms would actually matter.
Note: "I couldn't give a crap about their encounter design" as in "it doesn't interest me, but it sure as hell can get in the way of my enjoyment of the content".