Wall-to-wall dungeon design is the most horrible thing to ever happen to this game.
Dungeon pulls used to be nuanced. Focus the tank's target, be mindful of your AOE so you don't take aggro, have the NIN help manage enmity, and pulling everything wasn't about pulling everything just for the sake of it, rather
pulling everything so you could lock them out the boss arena.
We had the option to play methodically, fast, kill everything for XP, ignore enemies for a faster clear... but then Wall-to-wall took over and
every dungeon now is just sprinting like headless chickens and spamming AOE mindlessly like an enraged ape.
It's so boring, it's so horrible, and if there was
ONE thing I could change from this game, I'd remove wall-to-wall dungeon design outright. You ran too far ahead of your healer? Enemies get buffed and you get one shot. The DPS thinks they're cute and pulled ahead of everyone? One-shot. I'd gut AOE abilities and bring back enmity management.
Fuck wall-to-wall gameplay.
https://gifdb.com/images/high/tinker...3arh0qvffi.gif