Originally Posted by
VoidsentStatus
"I didn't interpret it as them being agaisnt it but I didn't read it for long."
This first section's bolded bit: "Having many housing zones conflicts with the second pillar of designing a feature that is “Deeply Social.” In a world where players can live in many different zones, they become increasingly spread out and even with aggressive sharding, the chance of seeing other players, much less interacting with them, drops quickly."
Combined with: "We’d much rather do a great job with a small number of zones than do a passable job on a large number (or come up with solutions that take the player out of the world into their own personal instance of a zone)"
^
This sentence format is "We'd rather do x, than y or z." z being personal instances.
They want people seeing and interacting with each other naturally, so it's open world housing and not instanced.
Because of that, it necessitates limited housing. FFXIV and WoW both decided to go for that neighborhood, naturally meet and talk to other people goal, that come with the exact same problems. People wanted infinite, instanced housing for FFXIV but Yoshi P said no because he valued neighborhoods. Those were directly at odds with one another. WoW is taking the halfway approach of allowing groups of ppl to create instanced wards, but it doesn't mention that for individual players by themselves, which means, they deal with a housing system similar to FFXIV. For them not to have the same problems, they're going to have to renig on some of these promises or goals.
"If you've seen people quitting in this game, you will see that sometimes it's because they lost their decorated house."
They lost their decorate house because they never went inside or quit the game temporarily already. If you only played the game for a house, that you didn't step inside of 45 days, there's something else majorly missing in that argument. You didn't want to play the game at all at that point in time, but tried to keep the house in case that ever changed in the future.
But WoW is essentially running a gamble that there's enough instanced wards of FC's/Linkshells ppl (imagine Island Sanctuary but a housing ward) to where the normal, public wards for individuals aren't swarmed out like FFXIV. If they do get swarmed out, it's over. It's gonna be a bigger mess than FFXIV housing is and they're gonna have to add the same features.