Originally Posted by
Valence
Numbers going up is one thing, but if gear had more to it than just numbers, perhaps it could elevate the design at least a little. Gear is a powerful tool to keep people involved into content. Then the rest of the work is to actually make said content fun and engaging again instead of the current slop that we've been eating since SB/ShB.
I'm gonna say it again but at least at the casual level (not to upset the balance at raiding level) at least, we need dungeon loot to be relevant, we need semi rng stats and more spicy things than just yet another DET/DH/CRT+50 that feels like nothing, so that we actually want to go back into the content to get possible improvements. We need to enter raids when they release with dungeon loot, and slowly make our way up with NM raid gear and savage clear loot + tome.
Finally, we also need to find a system where tome gear is paid and unlocked differently: for example you pay 600 to access chest pieces, and then 250 for all the remaining chest pieces that you'd like, essentially keeping the initial price the exact same than it is, but making access to other jobs significantly easier after that first hurdle.