Originally Posted by
Mawlzy
So this was Shatter? I think premades are still an issue on that map, but as Archeron notes, that is more a result of an effective shot-caller than the power of a DRK+ premade. (It seems DNC is the critical component of the burst now.) One of the reasons Shatter is so ghastly is that it is so predictable with a very limited number of spawn patterns. Simply putting your team in the right place is 80% of the battle. Sure the diving tricks and the more coordinated burst a premade can produce have an impact too, but if one team has a commander who knows the solution to this p.o.s. map and half the team follows them, it's a massive advantage.
The net result on Aether is that, outside of Shatter, premades are not a major issue. I imagine that will change assuming the usual suspects keep playing the mode and perfecting their strats. Look towards the rising sun for how that might develop.