Originally Posted by
Taranok
I see this as an unfortunate realignment of how limbal rings are supposed to look. An actual dev art design choice.
Specifically, in HW, the limbal rings were implemented as a ring with an octagonal border on at least 1 side. Yes, it's not even a circle. There is a very hard edge between the limbal ring and the outer bounds of the iris, and the 2 share 0 colors with each other unless the player chooses to make them the same. DT's new design doesn't have a distinct region, instead opting to blend the 2 together. The limbal ring on the outside, the iris on the inside, a mix between the two.
To me, this is likely closer to what the devs initially envisioned but lacked the ability to make. This is also why limbal rings get a lot darker overall and why the 2 get muddy. Especially if you did a hyper-contrast like black iris with white limbal.
While I am personally not sad to see this changed, as I believe it looks more authentic to how this type of eye glow would exist in the game, I am also firmly on the side of adding the option for the player to have old-style and new-style rings. If you want a hyper-glow, you should be allowed to have it. If you want mixed glow, same. The problem is mostly that people are losing an option that already existed. Not that the devs wanted to retcon how limbal rings looked.