Originally Posted by
Eelanos
I already put a comment on her video, but might as well drop one around here, I guess.
This whole "casual/midcore/hardcore" division is kinda messy, because while she sees Baldesion Arsenal as her midcore bridge, anything that makes me go through a Discord server to play immediately is out of my comfort zone. If something goes wrong (and on my first run, that's gonna be inevitable), I'm gonna have the risk of having some quad ultimate legend Limsa glam NPC screaming in my ear and I'm not about to risk it.
I'm not averse to dying. The two things I hate is feeling like I'm making no progress and feeling like I'm a burden to others while I'm learning, so what I'd consider my ideal "midcore bridge" has to be something that I can repeat until doing it is second nature, but that having me still learning wouldn't be a detriment to others.
What I suggested in the video is some content where you get tokens according to your individual performance. Something that doesn't stop or reset when you wipe, but rather gets delayed, while still rewarding trying to finish fast.
Some kind of "Survival" trial that has EX and/or Savage difficulty mechanics that you can learn by ramming your head against it until you figure it out. You died 17 times? You get 5 tokens. You didn't die? you get a 25 token bonus. The boss was killed too slow? No bonus tokens. You get your individual score tokens exclusively. Boss killed fast? +10 token party bonus.
Something that has rewards priced like the Gold Saucer: Some cheaper mounts, minions and emotes for newbies (like the 3k rewards from the Saucer), scaling in pricing to things like the 4 million mount from the Saucer for more dedicated players. Rewards that reward handsomely playing well while also providing a sense of progress and scaling for people that are still trying to get better.
A game mode that you can hop in at any time, completely disregarding Discord servers and Youtube tutorials, and say "I'm gonna go in and get some progress done" regardless of whether or not you ate every mechanic or if [The Ultimate Legend]������Lily Rainbowo������|Balmung decided that using a healing spell was a 0.073 DPS loss.