They want the game playable on different levels of hardware.
You shouldn't need a recent mid range pc or higher to play a 10 year old game.
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Counter, a good graphics remake shouldn't take into account last gen hardware but next gen as well. Minimum specs should be able to run on mid-low hardware but max graphics should be making a high end PC sweat. This is a product that may be around for another 10 years. Better yet it should support FSR + DLSS to push the boundaries.
This x100. I still remember an awesome afternoon I had playing WoW back in the day on a PvP server in one of those lower-level contested zones, where a few of us on each side held a good hour-long spontaneous battle for a town. Part of why I still remember it so fondly is that in the 15 years or so I played WoW...that happened exactly once. My take is it's definitely rose-colored glasses acting like the sequence of events Shinkuno posted happens on anything resembling a regular basis, or that it can't likewise happen in FFXIV. (Heck, just this morning I was part of two very chatty A-hunt trains, the second of which spontaneously morphed into an S-hunt when one popped right near the end - tons of fun.)
Strange. I played for a couple hours this morning doing a variety of activities and didn't even encounter a single cutscene. It was all active gameplay. Almost like your description of the game is intentionally dishonest and shaded by an unhealthy bitterness...Quote:
Its clear that most people that defend this game at this point just want to watch a TV Show without looking like a "lazy person that just sits on their couch watching tv all day" so they pretend there is any gameplay left in this "game".
When you reach the point of personally attacking someone with pathetic insults because they're having fun, it's time to move on. For your own health.Quote:
Feel free to continue to whiteknight and excuse for a company that couldnt care less about you. May as well go buy the next store item too. You are not jaded, you are just prime target for FF14. People that want to put in 0 thought, 0 effort, just sit there and watch badly animated cutscenes.
I am no developer or anything but I would imagine there is only so much they can do to have the game perform on varying levels of hardware. I don't think it's possible to do have incredibly advanced lighting or physics engines be downgraded to run on lower performance machines, and older models and software can only be polished up so much. In the end getting this game to look like XVI on top of the line machines while still being able to run lower performance machines just isn't a reality.
You are right, you are no developer. A lot of things can be turned on or off altogether to run on lesser hardware.
This is how Modern Warfare II can run on a toaster on minimum specs and tax a 4090 in 4K simultaneously with full on Ray tracing and max textures.
Here are the minimum specifications needed to play Call of Duty: Modern Warfare II:
OS: Windows 10 64 Bit (latest update)
CPU: Intel Core i3-6100 / Core i5-2500K or AMD Ryzen 3 1200
RAM: 8 GB
Hi-Rez Assets Cache: Up to 32 GB
Video Card: NVIDIA GeForce GTX 960 or AMD Radeon RX 470
Video Memory: 2 GB
In fact, Sandy Bridge released in 2011 seen above which is 12 year old hardware and yet this is their recommended 4K setup:
Ultra 4K Specifications
The Ultra specs to run the game at a high FPS in 4K resolution:
OS: Windows 10 64 Bit (latest update) or Windows 11 64 Bit (latest update)
CPU: Intel Core i9-9900K or AMD Ryzen 9 3900X
RAM: 16 GB
Hi-Rez Assets Cache: Up to 64 GB
Video Card: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
Video Memory: 10 GB
Of which the video cards are from last gen ~2 years old, so they effectively run a full decade of hardware specs.
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1. As they should
2. As FFXIV should
It will only make everyone happy, so I don't get what people get off on from naysaying or arguing against it.
They can. Not saying they will. We’ll find out in 20 days anyways. If they did, we would all benefit from it. If they added ray tracing and more recently Nvidia reflex to WoW which is an older game I don’t see why they couldn’t.
We really as whole need to stop settling for mediocrity. I just showed evidence of a game actively doing something like this and instead of agreeing it would be cool you continue questioning it.
The answer is it always depends on how much effort they put into things. Let’s hope for the best.
I think that this starts from the erroneous premise that all games are created equal, and therefore, all games can do the exact same things with their engines and systems.
But "Arbitrary Game A did this, therefore Game B can do this" seems like an oversimplified leap of logic.
How "scalable" XIV's graphics can truly become ultimately depends, at least in part, on decisions made when they first began creating it, which can linger long/deep into the future development processes; as well as other factors, like what their specific team can actually handle implementing.
As well, remember that — for example — things like texture and model changes only tend to remain "legacy" for so long. After a while, the workflow of building everything twice, or continuing to support outdated alternatives, tends to be deemed too costly, and chopped-out.
Usually, when the system ceiling increases in a game — especially an "indefinite-service" game like XIV — the floor inevitably gets pulled up as well, even if there's a time-lag to it.
All of this will factor into how much / how far any graphical revamp gets taken, and what portions of it can and can't be fine-tuned at the individual client level.
I think that it's just become cynical and self-defensive realism at this point for a lot of people. Expecting too much from SE/CBU3 results in severe disappointment; expecting the bare-minimum possible can sometimes result in pleasant surprises.
You know there is something to be said about settling for scraps. And I don’t mean that ironically. Players who do this will forever be surprised and delighted.
Since I play other games I can’t quite ignore how crap the graphics have become but it ultimately depends on the person.
This FF is pure Terminal end of RPG cancer at Square Enix. Don't know what they were thinking with the combat system including absolutely no mechanics or strategies from the huge lore of monsters, their abilities, magics, effects, status effects, no-thing, even the "rpg" elements are second class citizen afterthought, the plot is extremely boring and linear after the demo scene, u try not to snooze at the fake political drama that leads absolutely nowhere, the game tries to mix in elements of the cringe acting from Kingdom hearts with serious subject like slavery and then go into "with the power of friends" and some Twelve corpo plot with Joshua wearing the kingdom hearts style hoodie, "u won't touch my brothuuuur" and shouting the cringe "mega fire, giga fire" topping off the cringe , Cid's "disappearance" in the most undramatic sequence and music of a generic town, having the main character crying and moaning like a young teenager when he's well over his thirties.
This felt really embarassing because the producer didn't want to go "ALL IN" Adult themes, no he wanted to mix in prepubescent precoom adolescent cringe into the mix and have overrexagerated acted scenes that were facepalm worthy, not even wanting to talk about the half baked combat system because DMC V has it way way thousandfold way better then this.
What Yoshi P made is a conglomeration of every pop culture phenomenon he more or less liked into one game while committing to NONE of the themes more then 55 % for each of their mixed in parts, making a game that lacks not only identity, but character, yeah, it lacks "character" / personnality, it really does try to blend in Final fantasy XIV, Devil may cry, Azura's wrath, Attack on Titan, and game of thrones, without PUSHING in any direction, it's like you can make a star pattern of every single of these influences and the diamond formed by the schematics is just in the center, 50% of every influence but nothing stands out, nothing has been fleshed out more then the other, resulting in a blended soup that is barely "okay" and passable, that's what the game is, "mid" and unmemorable after u finish it. Nothing "STICKS" out, it's too smooth, too safe, it tried to be the EDGIEST it could be in the demo story ONLY , the rest of the game is FULL of platitudes and boring linearity and don't get me started on side quests.
SE really did sold this game on appearance and almost mostly falsehood with the demo, when the whole rest is insipid and bore you to death in useless zones and useless towns, even the chocobo is totally useless as you can just fast travel and has no special abilities other then stomping on monsters it cannot even kill.
Exit the mirror / reflect, triple, quadruple magic from monster, stealing monster abilities, paying attention to not use fire on fire ennemies, paying attention to not use ice on ice, or electricity on water with puddles under your feet, nothing "RPG" that made the fantastic and mythological library of monster and tactics from these monsters and mythological creatures that MADE and are part of the essence of Final Fantasy, into this game. Itemization is a joke and also an after thought, real customization of stats is non existant, Clive "ifrit trigger" and his medieval cosplay of Dante is even more cringeworthy when none of his character and personnality show outside of some combat, and even in combat he isn't that very vaindicative or pushing boundaries neither, it's funny to see such an erased, nodding and pacifist, barely "present" character being borderline so passive and acquiescing to everything he is asked to do, wearing a pale imitation of Dante's attire, it's a joke right ? Talk about a neutered / nullified character that is a clear reflection of the boredom of the entire game.
Yeah, and while i played it, enjoyed the combat for 5 minutes, u just end up spamming abilities in the end, u don't even need any normal hits anymore after u retrieve cid's one, combat system is a farce that doesn't make you think about anything, when everything is so '50%' baked and none of the systems try to be in your face and stands out, this game, this game has one of the worst stories in an FF, it is boring as hell, the demo sold a lie of a story that falls extremely flat after it. There is no "maintaining" any stakes of the premisces of the demo story and interest in any way, you very early suspect that one character is still alive, you do nothing to get a real revenge, nobody gives two shits about what really happenned, not even Joshua seem to care about the ultimate betrayal his brother's gone through. way too many plotholes, way too many things that could have had a human / deep and dark treatment, have been left on the table to rot under complacency and political correctness to make sure kids could play the game also, when it's clear they wanted, sometimes, to go the route of the witcher 3 for some of it. No, cVcked ambition, never going FULL into it, allways having that "but what if the kiiiids play the game, let's call back to kingdrom hearts power of friends" .
This was lame as fuck.
Playing FF1 to FF12 was like playing Chess vs the final fantasy mythological status ailment and magic tricks, but playing FF16 is like playing checkers without any opponent.
At the same time with trends with large businesses nowadays if people settle on expecting the bare minimum then the business will only provide the bare minimum because it's cheaper and less work or effort.
Friend of mine's comment made me chuckle a bit.
"Square did this same experiment back in the SNES days when they made Final Fantasy Mystic Quest as a FF game geared towards western audiences. Short game/story that was extremely stripped down mechanically to be easier. Western audiences weren't really pleased with it with many feeling insulted. The only thing they really changed this time around with FF16 was using a prettier wrapper and providing opportunities to button mash but now it seems Western audiences want to label it game of the year."
You say this, but I definitely died from Doom to the very first C rank Ahriman hunt in FFXVI until I realized Doom was something I needed to dodge.
There is strategy involved in most of the harder fights if you don't want to take 4 hours of repeated dying to kill them, as someone said they did on one of the S ranks in one of my forums. I was shocked. That same fight took me roughly 10 minutes, but that's because I figured out pretty quickly how to play the game the way it was presented.
The bosses have ability cast bars just like XIV and once you realize that, it's pretty easy to figure out how to navigate them. You even get to do the chimeric do-si-do with red eyes / blue eyes. That is part of strategy.
I'm currently on my second play through in Final Fantasy mode, meaning I couldn't cheese the mobs like I did by overleveling on my first play through. Some of these fights are now rough.
For the record the first 3 FF games lacked any feasible strategy except for basic attack/haste buff and just hit them really, really hard. Strategies didn't start to get complex till FFIV and it was at its peak with FFV. Most of the other games afterwards had the difficulty be very exploitable, and or easy.
FFVI had press x to win button with Ultima, FFVIII had Limit Break spam, FFIX had auto-regen which made healers even more useless than in FFXIV.
FFXVI is nicely placed under this category of entries and that just leaves us with FFVII, FFX, FFXII, FFXIII that have actual semblance of strategy in the mainline entries.
So I call bullcorn on you saying playing FF1 to FF12 was like playing chess. You have no clue at all what you're talking about if you actually go take a step back and see what you're actually doing in the combat of those games.
Compared to 14 and 16 they are like playing chess. You had enemies that were super resistant to various types of physical damage or physical or magical damage as a whole. Enemies that were immune to or actually absorbed certain attack elements. Drain type spells and abilities actually worked backwards if you tried using them on undead. Status ailments actually having a meaningful effect in battle. 15 even accounted terrain where the battle is being fought to a small degree if you'd ever used thundaga or blizzaga while fighting in water.
As for FF6. Ultima was a spell many people never obtained unless they were following a game guide. The spell was basically the equivalent of character specific ultimate weapons in later titles. Though there was at least originally the bugged interaction of vanish + doom. FF8 simply had a combat system that turned out to be a poor design when put into practice. Spamming limit breaks wasn't the issue with it. It was easily broken by junctioning spells to boost stats while keeping your character level as low as possible. FF9 auto-regen eliminated the need for active healing against most fodder random enemy encounters. However on challenging side content or bosses that you didn't over gear and/or over level it didn't eliminate the need for active healing. You certainly weren't killing fire elementals with fire spells... though some games you could technically kill bombs with their element provided you could survive them self-destructing.
Yes and just how necessarily useful was a lot of those elements in battle? Has anyone ever actually used poison to their advantage? Lets also not forget the myriad of bugged status effects in the older FF games were many of them flat out didnt work or gave you the opposite of its effect. FF1's Focara spell and FFVI's blind status come to mind.
Oh and cant forget how abusive the instant death spells of Toad and Mini were in FF2 (spells that you easily acquire) were pretty much destroys any of the intended challenge the game had, even affecting the bosses. Also more into FFVI, even if not everyone gets Ultima, there still so many ways to cheat the game, that Ive seen people abuse (like the aforementioned vanish + doom combo)
Besides the issue here is the argument of hyping up the so called "chess" of the older games. I dont care that FFVIII had a Junction system, yeah actually THANK YOU for highlighting the problem with that game making spells that you never EVER use in battle instead being used to play stat numbers on a freaking menu. And yes, the whole combat system in FFVIII is still Aura/Squall's LBs. And also the issue with the auto-regen in FFIX, is actually more of an unintended technical limitation because the game's battle pacing is so slow that the auto healing still ticks in during long attack/spell animations. Its downright obscene how abusive auto-regen is in FFIX, which like I said makes actual healing useless. Now this isnt entirely game breaking mind you but lets also not pretend that anyone every actually plays "chess" with old FF combat.
You're being fooled into the illusion of complexity with previous FF's combat. This is not playing chess.
Also btw Im saying all of this as someone who actually prefers traditional turn-based combat, and older FF game's combat in general. Its because of my love for them that I can also call out bullcorn on people trying to say that older FF games were "SUPER COMPLEX OMG!!!! FFXVI IS TEH SUXXORZ"
Actually it had to be considered one because there are several paths to dealing with an attack. 1. dodge 2. Block 3. Parry 4. Overpower
For example if you cast an ability as Clive he gets super armor where he doesn't get interrupted. You get damaged as well but damage your enemy and potentially break their stance.
TBH that example isn't really strategy. It's more akin to simply committing the correct reaction to muscle memory. Strategy would be more akin to the action games that actually give you meaningful options to customize your gear loadout or abilities to prepare for a boss fight or area which a number of them do better than FF16.
IMO the issue with FF16 isn't the action based combat. FF15 gave us that as well but also provided us with an open world (though it suffered from a common issue with open world games where it feels considerably empty) while still also keeping a majority of staple RPG mechanics and features. FF16 feels like a step backwards where a majority of what was expected of a FF series title was thrown away to copy another game series from a different genre and simply keeping enough to validate them slapping the Final Fantasy label on it.
Honestly I'd have no problem with the mainline Final Fantasy series being an actual action RPG going forward. I would just hope that by doing so they decide to keep the mainline Dragon Quest series in it's traditional turn based format. However for the mainline FF series to continue as an action RPG they need to step up on the actual game content rather than making a short lived flashy spectacle that drops substantially in sales in just it's second week.
Edit: I even ordered FF16 merch for the game's best character. Torgal plushie is mine... >.>
This business style is taking the fun out of gaming. If XIV has another decade of FORMULA FANTASY, I don't know how long I will last. There's nothing left to milk out of this content pattern. Ok you wait several months for the next piece of a 3-part raid series and tomestones of a different name, you do your muscle memory rotation against the new instanced bosses, you get your new gear which doesn't alter the finely-tuned job gameplay at all and just increases your numbers slightly. Content isn't meaningful and items aren't important. I'm not confident in there ever being a great FF game again. I could flip back to being a fan so easily if they just announce anything surprising at fan fest. Not a narrative swerve, an actual gameplay system that feels new.
The most strategy was in XI & XIII by far imo.
A organized 6 man pt can take down things 18-man alliances do if you are coordinated with your skill chains, magic bursting, buffs & heals. A good BST can take own things 18-man alliances takedown.....I did during the Abyssea era.
(Man BST was so awesome.....)
XIII was stress inducing at times.......Alot going on it seemed at the time. It was also a slight switch up from the last entry. Took some getting used to.
I actually liked XIII's battle system. This is the way to go imo if turnbase makes a comeback (As it should since XVI's sales fallen off Mount Everest after doing solid the 1st week).
It is strategy because there is no correct answer. Whether you attempt to dodge or parry or block every attack is down to what you plan on doing and nothing else.
Since you are planning on it it is strategy. Strategy normally involves what approach you are going to take to a given battle. Just because it’s simple doesn’t mean it isn’t a strategy.
strat·e·gy
/ˈstradəjē/
noun
a plan of action or policy designed to achieve a major or overall aim.
Given the definition of strategy if your plan of action is to parry every attack possible and heal when you fail then that is your strategy to achieve the overall aim of winning. In your strategy, blocking would be secondary or not used.
Likewise your strategy to beat a boss could be run around like a coward spamming ranged attacks and nothing else. It’s a bad strategy but one nonetheless lol.
FFXIV's lack of combat depth doesn't make the choice of dodge, parry, block, super armor a strategy. Most action games do have a correct choice in those options as enemies will have unblockable attacks, area attacks that cannot be dodged, guard breaks, their own super armor moves, etc. Choosing between fighting in melee combat or ranged combat however would be a strategy however FFXVI doesn't provide effective build options for the latter and attempts to force your hand into doing the former.
It does. The game is just so easy you can button mash through it. Now, I can see you refusing to recognize it because the game lacks so much depth but it's there. For example in plenty of battles when I botched a dodge or was unsure I tended to use an ability to trigger the super armor and I wouldn't get thrown around at very least. That was my strat. I tried parrying for a while but I wasn't consistent enough and it wasn't worth the hassle.
The game does attempt to force not using ranged most of the time since it does so little, but you can main it nonetheless.
I would also say only like 10% of all attacks in game were unblockable and or area attacks. Each boss only had one or two abilities that were like that. The rest were standard movesets. Especially when it came to trash mobs, which were a higher volume of enemies vs the boss battles.
Wow such great strategies. Get stronger.
Seriously not much different than "don't get hit". Like I said, the strategy elements in most previous FF games we're minimal at best. Emphasize on "most".
I'll still sing praises to FFV's boss designs that requires more thought and creativity from the player but FF1-3 are just as simple as FFXVI with FFIV barely having more depth thanks to the ATB and counters.
Button mashing only gets you so far. I hope to assume we're talking about not using the accessibility accessories, because you still get damaged when you do your Eikon abilities and later bosses have actual counters to spam heavy moves.
Honestly the game becomes more of learning when to dodge and counter, which is still satisfying. It baffles me what people are looking into fights if they believe that FFXVI is much boring than previous games combat systems.
They're all the same level of quality imo. And no, this doesn't mean I think the games combat is amazing. It's ok, just like all the other combat systems were just OK.
Want an actual fun action rpg combat, play any of the Tales games or heck even Kingdom Hearts 2 FM on Critical Mode.
Trash mobs are still somewhat of a joke.
No of course no handicaps were used. But I absolutely felt the game was easier than it should’ve been. Button mashing was used as hyperbole for not having to know how to combo actions correctly and being able to spam Dodges and random abilities without thinking too much about it. This is why people think the game has no strategy it has a rather low bar of difficulty.
I’ll give you a small example. Even though casual, the burn in storm blood left a lasting impression on most people because that dragon would wreck you. It wasn’t super hard or anything but it did score kills. Party members had to collaborate a bit. Unfortunately, I already beat XVI and I can’t recall a fight ever making me feel like that or that I will remember because it took me a few tries. I will remember some for their cool effects.
But yeah. I just developed a very basic approach to the game early on and basically walked in and owned everything that stood in my way with little difficulty. I also haven’t heard anyone say the game is hard either.
I do know what you mean in the later bosses. Some of them did manage to cancel my abilities occasionally and i had to wait for the cooldown, but seldom enough that I could just keep doing the same stuff without having to rethink my strat.
Being a Fantastically stubborn person you have no idea how many bodies I threw at the first boss in elden ring though, and malenia. I would consider those on the higher end of the casual difficulty spectrum. There were ways to cheese but I legit ran in there with no magic and just straight up tanked and spanked them, after like 50 deaths.