I know this is unrealistic but imagine if each job had a story episode with high production values. An army of dragoons defending Ishgard during the dragonsong war. Monks get a bigass temple perched atop a long flight of steps on a mountain.
I know this is unrealistic but imagine if each job had a story episode with high production values. An army of dragoons defending Ishgard during the dragonsong war. Monks get a bigass temple perched atop a long flight of steps on a mountain.
Yeah that... its like, having an pretty awesome paining and then just draining half the color from it.. its like half an empty canvas with no flavor left ..
And i wanna know what becomes of my blm lala and whm totally not a couple team Q_Q
...as someone who plays for the story and the lore, id love to have both, an role quest you can fill with any fitting job and some quests for the jobs to continue their stories...
(also... imma salty and say the do role quests so they never have to adjust a quest for jobchanges ever again lol)
Job quests where it says here is crystal here you go doesn't do it for me. Reaper doesn't tell you anything about Reapers just Garleans and you have no lore regarding your pact at all. You just fool around with Garlean Gangsters.
Your Sage Trainer isn't even a Sage. And I think the Sage capstone quest is the only good one and I'm pretty sure it doesn't go indepth about how Sage's work.
You got some jobs that are amazing like DRK while you get others like PLD which is more Gladiator then PLD.
They probably ran out of ideas with all the jobs.
I think DRK and BLU are my favorite job questlines.
You get Lore on where BLU's originated and you learn that pretty much anyone can be a BLU and that the Job Crystals are all fakes and that Derplander the legendary Gilseller is your class trainer.
I also have fond memories of the MCH questline being a bit of Pirate but also your gadgets and guns being used for Ishgard.
Plus with Role quests to unlock a specific quest they force you to level jobs you don't want to level so it's kinda garbage IMO.
Edit: I should also say that Estinien got to where he is today because of the DRG job questline so...
Ah but it was forced in Shadowbringers to progress MSQ. Also maybe you don't want to pick up other jobs because they just don't interest you or are boring to play. Enticing you to play other jobs to unlock a quest you can do on any job sounds forced to me.
And getting more lore regarding the Final Days should have been in the MSQ not relegated to a sidequest chain. Seems odd to me.
And if you only wanted to play crafter you have to progress the MSQ for that so that's forced in itself.
And there are a lot of whiners crying about Hildibrand being mandatory for relics now too so eh.
No it really wasnt, its not even remotely possible to proceed through the msq without already having a single job reach the level requirements for it. This isnt archaic 1.0 design where you could actually start off as a crafter or gather class and theoretically proceed through the game not even touching combat.
If a job doesnt interest you despite the myriad optional incentives then thats absolutely fine. Nobody is making you to play jobs you dont want to do, if it means to just stick to one class in the game. However I dislike this "forced" argument that you and a lot of people seem to enjoy throwing out these days when it comes to criticizing content because if the game starts going down this path, then there wont be any tangible rewards for going out of your comfort zone or trying out new things. Why play other classes? Why do this kind of content? Why give out these rewards? Why even play this game?
Role quests on one class are required to progress in ShB. It's a fact. Crystal Tower is no longer optional. It's forced. This is a fact. If you want to do EW relic you have to do Hildibrand questline. This is a fact.
You can do your mental gymnastics however you want but the content is forced.
If you only want to craft you still have to progress MSQ. Very much forced.
Big story points in certain sidequests like Omega and Alpha and recently lore on the 4 fiends is mandatory if you want the full picture. It's pretty much forced.
Past sidequest chains alluded to the 13th. Guess where we are now. The 13th.
It all comes back to MSQ so yes in a way it's all forced one way or another.
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That said. Role quests are worse then Job quests because the recent role quests have nothing to do with the jobs and have everything to do with select NPCs.
It's good for NPCs but bad for lore surrounding the jobs and feels lazy.
Well i hear that story is over becaused surpassed u master. But that doesnt mean u journey is over. How about looking to refine u skill in other place other shares or past. Stundent becomes a mentor define and make the job better. What the points getting all this skill if u dont share them. Would make sense that WoL would teach people his skills. Or just go out in the world and try i dont to find u a place where the darkness flows more and medatete there and becomm a better drk Or do it like Dragon ball bring new stronger mentors. Like Dragoon could try to lean more skills from dragons etc make a dragon pet and train it and learn from it >O and later u fusion with it like Nidhogg and estinien.
Oiii SE if u need someone to comm up with story i can lmao
Yeah as much as I enjoyed the ShB role quests, I didn't enjoy the one (1) I've done so far for EW at all and have zero interest in doing the rest, based on the first and what I've heard about the others. The individual job quests were pretty hit or miss for me but I still liked them a whole lot more than this.
I get why they made the change. Still kinda sucks though.
Personally, I'm a huge fan of the role quests vs. class quests. Put simply, there's just too many classes, and people like myself with full time jobs only have so much time to play. Using the role approach is much more reasonable for me to have the opportunity to experience it all, especially with how they've really upped the relevance of the quests and world-building contained within them. I loved the companions we journeyed with in the ShB role quests, and I'm loving the stories tied to each region in the EW ones. The quests just have a lot more significance now from a lore and RPG perspective, while at the same time the reduced number makes it more reasonable to experience all of them.
I did them for the sake of the Endwalker-relevant plot that they shoved right after you beat all of them. My thoughts were:
- On the role quests themselves, I get that what they gave us with stuff like Fordola was meant to either provide closure or understand the status quo of things. But for the majority of them (especially Ishgard), it just felt like they were ruminating on old, closed topics. I don't know, most of it felt like a retread of the 60-70 Dark Knight questline where we feel bad about those who allied with the baddies, make us remember really hard that they were human. Yes, they were human, that alone is worthy of a modicum of compassion. But that doesn't mean I need to feel bad for people who didn't think twice before drinking the cool-aid. They're not free from consequence.
- The Nerva quests were really disappointing. I wanted to learn more about Nerva but not through hearsay. When we finally reach the guy, he's long gone. And throughout it all, it just felt like we were right there, beating Anima's arse and ending the Garlemald brainwashing, while Nerva was having a mental breakdown next door and we just skip him. We spend so many hours in there, and all this lasts for a good few days. I get Garlemald's large and a rubble, but come on. It can't be this bad, can it? Good resolution for the people of Garlemald in the end, I guess. That of accepting the contigent and going to them for aid and help rebuild. But it was a resolution they'd have sooner or later. It's not like their leaders were providing many options, and that was easily the most logical conclusion given Alphinaud and Alisaie's work there, alongside Maxima and Lucia.
- The Four Fiends explanations should be explained in the MSQ directly. This is way too interesting information about our current main antagonists to pass up like that. It expands on the creatures we're killing, explains who they were and grants further insight into Golbez's character.
We have job quests who now deal with implications based on what we've experienced in the MSQ. We went to the moon (AST), Bozja's liberated (GNB), Garlemald's... Garlemald (RPR, GNB kinda), Sharlayan's stick has finally been removed from its rectum (AST, SGE), we are now working with two of the First Brood and are in search of a third member (DRG) and we're currently exploring the Void and understanding the relationship of pacts and deals with Voidsent (WHM, BLM, RDM, RPR). And hell, DRK could stand to gain from exploring the nature of one's soul and psyche, especially knowing about Azem and Ardbert's influence within us. The origins and effects of the Final Days really parallels DNC's Totentanz, how did Dancers react to that revelation and the existence of Dynamis? There's just so much to explore, even if it's just a continuation quest like in Shadowbringers. But eh. We got what we got.
I don't personally want long quests that gate skills behind them. That was tedious before, it won't be any less tedious now. But those stories exist, and the characters have gone through personal trials with us alongside them. And now that there's new information and previous stuff is being expanded upon, why not revisit them for their input? See in what way this information affects people that we know other than the ones we take with us in our adventures.
I'd say it's a double-edged sword.
If job specific story content stays, it may give each job their meaining. However, some jobs like PLD, WAR, and/or WHM story may become the laughing stock of job quests yet again unless they completely overhaul the story. And of course it doesn't help with the reputation the DRK job quests built.
In my opinion developers used the excuse that it would be hard to write a story that involved the job "mentors" in the Source for content in the First (assuming I have the names of Eorzea and Norvandt right). So they went with the role quest thing instead. The way role quests tied into the Shadowbringers story was great. However, it set a precedent going forward. They didn't have that excuse with EW since nearly the entire expansion takes place in the Source where our job mentors exist. But they went with role quests anyway.
We are at something like DoW/M jobs now. That's a lot of quests, even if it was limited to 5 quests (levels 80, 83, 85, 87, 90). However, I'm with the OP. I think we should have job quests and the job system is inextricably tied to the FF series. If anything, not having job quests should be a disappointed to most players of the series.
Also, no crafter quests since 70 either. They went with those facet or whatever type quests, similar to role quests, for DoH/L. Another disappointment.
If you people bothered to talk to those NPCs after finishing 6.0, you'll see that your actions didnt go unnoticed. Special mention to BSM and ALC, they have specific references about Garlemald and Old Sharlayan.
Maybe if you visited the npcs you'd see its not all dull *facepalm*
I am with you on this. I was really into the SCH job quests with the Tonberries and Alka Zolka and the post-ShB one was fantastic. I miss checking in with those old friends, not so much to learn because as others have said, we've kinda outclassed everyone at this point; but just to see how everything is progressing. I'm fine with not having a quest after every couple of levels, but at least let us circle back at the end of an EP to share news and such. Those quests and characters are a huge part of why I am attached to my job.
I just enjoyed how both him and Dorgono were tsundere for each other. It amuses me and I'm interested to see more of them. This is mostly just me heavily biased towards roe characters and I just like to see more representation of them really.
anyway Curious Gorge is just one among many interesting job npcs that I like.
I miss the job quests too.
I can accept that SE can't keep up with writing a full questline for an ever increasing list of jobs each expansion, but it'd be nice if we got one quest to check in with those characters.
Half a minute of dialogue from NPCs that you have to actively look for isn't remotely close to an actual story quest
And I actually do go around talking to NPCs to see how their dialogue changes as the MSQ progresses. There's an actually insane amount of lore and personality shoved in places you'd literally never see if you didn't choose to search it out. It's just scattered in tiny bread crumbs over literal months.
I said current content, not main quest, when i say that it's more how Unukalhai ties back to the Role quest in shadowbringers, none of this is MAIN QUEST but current content at the time, heck even Unukalhai was a side story NPC of the Warring Triad. And his longevity can still be use for the future since we are dealing (now on the main quest) with the Void. all i'm saying is using old characters in new content for flavor like Role quests, Relics, Raids and Etc. and the devs are currently doing this with Hildebrand (relic) and Tataru endeavor bringing back the Skies Pirates, none of those are main quest but still ties old side story npc into current content.
Ok great, how about the Lemures, Radovan, Lofi, Leveva, Sidurgu, Nashmeira, X'rhun Tia...?
It's not all dull, but it is very much quite dull regardless, especially when the combat classes are what the majorty of the playerbase engages with. With many of them having lore directly tied to recent events.
You know what I also got to thinking?
Yes, I would still like more Job-specific quests (even if they're JUST a bit of added story for them). But what if...
...And just here me out on this, because it's a pretty crazy idea...
What if...
...you introduced a quest-chain that actually required the player to have experience *EVERY* job's story (up to that point)?
Or if that's too ambitious, then perhaps just "crossover" quests?
For example, the Lemures have obviously setup shop in Ul'dah. What if they were discovered by the Brass Blade, and sentenced to possible death. As a Paladin and renowned gladiator, you are willing to fight on their half in trial by combat? After defending them, maybe the Lemures explain they got caught because they were investigating a voidsent they believed was summoned by the Order of Nald'Thal, and believing they had intentionally summoned it, attacked one of their members. As a trusted Black Mage yourself, you are able to diffuse the situation, and learn more about this growing threat.
Honestly, it seems like something that could be a super fun adventure to embark on, as well at a neat little way to give all of the Jobs (thus far) a little bit of love and added story. Not to mention, actually USE the fact that your can play all these different jobs, as PART of the story! Where your time building all these relationships actually pays off.
Like I said, I suppose it needn't be one CONTINUOUS story, either. You could have a number of smaller, interwoven stories. Like my above example, that could be for PLD-BLM-RPR. Maybe another little story could have Gunbreakers and Machinists facing off in a competition to see whose technology is the most impressive. Perhaps , as a Bard, Dancer, and Azure Dragoon, you could help compose a "song" to commemorate the losses suffered by both sides in the Dragonsong War, composing a "song" that includes music, interpretive dance, as well as combat.
I think there are some really cool possibilities there, and like I said, just kind of a fun way to celebrate players investing all this time into multiple jobs, getting to see some familiar faces and what they've been up to, while also giving a little motivation to someone thinking "maybe I should level up another job, but I already have a DPS, what's the point?".
If we cant have job quests I would at least like those yellow quests we got when we hit 80 on the jobs in SHB, those at least added some more small story even if it's just 1 or 2 quests at least its something.
Looks like I am in a minority because whenever I finish a new jobs story quests, I tend to always breathe a sigh of relief lol and I even liked the stories...well, most of them.
I feel this toward some job stories xD Others I've stayed more invested either because I'm biased (meaning the story might not have been good, I just paid attention because something I liked was featured), or because it sparked an interest.
I don't know if you're a minority, though. Several people skip cutscenes and the plot. And it's not like all job quests expand on the lore equally. Some do tend to grow rather dull, others make people want to learn more.
I don't think cutting them out entirely is a good thing. But having a single final quest at the end to explore what comes next and what new revelations we've had certainly has some merit. That way it won't be so boring that you'd want to skip it.
I hate job quests. Maybe I'd care more if I followed the story. But as someone who doesn't play for the story, I found the job quests to be even more tedious running around. The only reason I did them was because there are skills locked behind them. Especially when I was just levelling a job with no intention to play it. I honestly had no idea that people play jobs based on the lore behind them. I just pick whatever job I find fun.
I'm personally glad to be done with job quests. I even find the role quests to be annoying, but at least they're less annoying than job quests, imho.
Can't really argue against this one. I do miss job quests. I felt they added something very important to the world of Final Fantasy XIV, not to mention to the WoL themselves. Many of the job quests even doubled as a sort of history lesson about those who'd wielded that power before, in some cases even others who currently wield it. Understanding how some of the NPCs - Ishgard's dragoons, for example - live and fight is pretty valuable insofar as world building goes.
I really miss my friends from my job-quests (at least some of them). To me they were just as compelling as the main cast.
Particularly the NPCs in the Monk and Dancer lines. Really wish I got to do more with them.