Not like the idea is any good but "Request meld" is a thing, in case you weren't aware.
Printable View
It isn't that people don't find Savage fun. Most simply have a goal in mind while doing it. The vast majority simply want BiS and are largely done with the tier thereafter. Some want to chase parses but even that's usually on the same few jobs they'll already have BiS for relatively fast as is. Not many people are going into Savage week 13 just to clear the fights again for the fun of it. At least not enough to sustain an eight month tier.
A personal loot system means you're guaranteed something from every single boss. That's eight weapons per week. In what universe does this not expediate gear progression at a massive pace? Even with only a 50% chance, you'd still gear faster than we do now despite the RNG.
While it may not take eight months to gear jobs, the tier is still meant to last. Players who want to gear alts have more reason to continue playing well into 6.1 whereas drastically increasing loot progression kills that incentive. Not too many people care to kill the same four fights 50+ times unless there's a mount.
They may as well delete Crafting entirely if they ever did this.
While you know I haven't been shy with my criticisms towards how incredibly easy they've made crafting, it does still have some mild profit in the early weeks. Not nearly what it used to be but something. Regardless, there's literally nothing else to craft except consumables. If they made the next set of gear i600, it's DoA. Nobody would touch it as they have a free alternative with uncapped tomes.
The Savage Gear is still mostly better at the same iLvl as Augmented tomestone stuff, so I don't think SE intended you to think the point was having a gear advantage. Also, why would you care to have an advantage over people who don't even raid Savage? Are you parsing Syrcus Tower or something? Yeesh.
I don't see any issue with this as it doesn't effect savage raiders. 50% or more of the tome gear is terrible anyway. A 580 pentamelded piece is better then 590 with bad substats anyway. It will cause issues with pfing though since raising the ilvl would stop good players from joining. It would prob cause a lot of disbands from dps checks since people wearing a full tome set are not the people you'd want to pf savage with. It shows they a poor understanding of substat value to optimize damage.
That isn't true. The best gear is a mix of savage and tomestone gear.
Of course SE intended a gear advantage, or they would not drop tomestone augment items in savage and they would allow them to be obtained from casual content instead.
No, but it's nice to see how much faster you destroy enemies when you do your expert roulette. It's nice to see the yellow enmity bar in the party list which usually means you are doing the most damage. It's nice to be the one to hold aggro in the latest alliance raids because of your gear. It's nice for hunts to hit you instead of all the other tanks. It's nice to kill the normal raids faster because they take ages when they release. It's nice to kill savage raids and extreme trials long before the enrage cast. When you help people with their first enrage clear, you know that your gear is helping them because their gear isn't good.
should be able to buy augments with tomes
but like in the late .8 patch when new tier is around the corner
I agree. The system we have in place now works and has worked well since ARR. If you want that high iLvl early on, you have to raid. If raiding isn't your thing or you can't complete those raids, you wait a while and you can earn both tomestone equivalent gear (24-man) or augmented gear through hunts or 24-man weekly tokens.
I think it is well-balanced. It rewards those who can clear raids with both raid gear or the option to upgrade tomestone gear early on. And those that cannot, have other options but they have to wait a bit.
You're severely misunderstanding what I am saying if you think it'd be 8 weapons a month tho xD.
I am not saying it should be unlimited either and that you should get gear from every boss I've said it multiple times what I mean.
What I am suggesting is that chests would drop like they do now, and you get to pick from them what you want.
However there would only be a limited amount of things you could pick, I dunno how many maybe 2?
Maybe more? I am not completely sure.
If you want the weapon or chest from P4S for example then you'd need to not take something from the previous floors, if you took something from every floor up until P4S then you'd be out of loot for the week and you'd only get the book per usual.
And the piece you need might not even drop either so there'd still be some level of RNG but not the extremely shitty feeling one there is now.
Like wow so much fun to roll bellow 20 every single clear of P4S when the weapon + twining is the last thing I need /s...
That's not fun to me it makes it feeling miserable especially if you're not just going in and one-shoting which PF isn't a guarantee for either.
This weeks P4S took two days for me I tried on reset day and had bad luck with groups and today I had bad luck too until the last one, then PLD weapons drop and I roll 16 on weapon chest...
It's just not enjoyable, and there are people with the current system who will get lucky and get geared out insanely fast too.
What I am suggesting wouldn't even necessarily be faster at all, it'd just be less RNG and more consistent.
Oh don't get me started on this tier of savage. A fraction of the community did clear it in a month, but running a static here for the "new to FFXIV end game" crowd and seeing how PF has gone, this was a blood bath. It was trivial getting people through 1 and 2 but P3S was seven layers of hell and I still got to get folks through this one. Haven't even gotten to do p4s because of it.
As a side note, my suggestion of personal loot and how I suggest it should work would also mean that people could reclear more easily either for fun or to help.
Because having people in your group who has already cleared wouldn't mean that you're missing out on loot.
Unless they'd make it so it's like it is now with that and if people had cleared then less chests drop.
It'd make getting a clear much less of a headache because you'd be more inclined on accepting help and it'd be easier to find groups for weekly reclear that isn't on day 1-2 ( end of the week can be a pain especially ).
I'd personally love to just run Savage for fun it's hard to do that tho when you've already cleared and everyone wants two chests.
With a personal loot system as I described it it'd also actually make it easier to do them more than once a week it'd essentially in effect be more content in a sense.
And if you've learned the whole fight and want a clear but also don't want to lose out on the loot you don't need to nolife it for a week or even more to wade through nonsense and finally get a clear.
You'd be able to just seek aid.
Yeah the way the loot gets done per week for savage is pretty archaic to say the least. It definitely was built with the idea of having set groups of people clear the content, but at the same time there's only so many people to do the content and folks definitely do not need incentives to discourage helping others. The groups that get help from those further along lose chests and the guys coming back to help are already sacrificing their own time to help others get through. Even if it is meant to slow down their gearing because people who are further may have better gear, that is taking into account only one facet of the whole picture.
Albeit, the savage fight designs feel like they always dance on this thin line of being either "just fine" or "catastrophe". The worst of them always include a loose mechanic that does not involve an implied floor position. Things like the shadow orbs in e10s, Light prog in e8s, Fundamental Synergy back in the days of o12s, etc. Once people have done savage a lot, you get used to the invisible "implied" positions because of reused mechanics, but for new people it can be incredibly rough. So talking about changing how gearing works in savage itself also hinges a bit on how hard or easy it is to clear with a completely new group.