Originally Posted by
Gennosuke
This is not actually a whm/blm comparison to war/pld. The only reason i used Blm in my example is because the person i replied to has a thm class as main in his profile so i attempted to relate to that. Nevertheless, my point in that reply was more along the lines of what Delsus mentioned above. It was specifically against the idea of just buffing up other jobs instead of nerfing jobs where needed.
Ok, so Both War and Pld are intentionally designed as tanks primarily with a secondary role of DPS for War and Healer for Pld.
There are a few problems with this design when compared to the rest of the jobs and this is where the issue lies.
What exactly are the secondary roles of Mnk and Drg? How defined and how efficient are they? No one invites mnk or Drg with a secondary role in mind. They are simply seen as DD. If anything, you could say Evasion for mnk and TP for DRG eventually may translate into a better DPS outcome (whether thru bit more survivability or more WS).
For a melee, the 2 main areas (as of now atleast) that they fit into are tanking and DPS. Fortunately for war (and unfortunately for others), War excels in both. All the other melee really suck at any clear-cut defined secondary role, especially in the harder battles.
In this case, one of 2 solutions is required. Either War gets a nerf on the secondary role, i.e Dps nerf and becomes as crappy at that secondary role as the rest of the melee jobs are at their secondary role or.. all the other jobs get a big boost and well defined secondary roles that actually makes a real significant impact in any battle.
Trust me, i am more than happy going as a Monk evasion tank in an Ifrit battle but i don't see that happening anytime soon.
That is the whole idea of balance here. You can't equate Tank + DPS to any of the other puny combinations we have at the moment. Tanking and DPS'ing in the same time is overkill. This is what makes War problematic balance-wise and is the reason they're favoured in almost all situations.