all of those are achievement rewards still
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Just my personal theories, but unlike the dog-mounts, the Eureka-emote or the various minions that dropped from dungeons and old 24-man-raids, the PvP mounts dont belong to outdated content. They've added more and more PvP-content but specially after changing the queue-system to only having one frontline-mode active for the day, the newer PvP content hasnt really replaced the old one (though one could argue that Secure has indeed been replaced, since thats the least active mode, from my experience...).
Bottomline: The PvP-mounts require about the same amount of effort to achieve today than they did a couple of years ago. Ex-Primal-mounts on the other hand are so easy to obtain today that they can be given out as rewards for such an event without really hurting anyone. The Eureka-emote has the opposite problem: Because the content isnt active enough anymore for people to obtain the emote there (and was already laughable rare back in the day - to rare for an emote, if you ask me...), it can be made easier (or even possible) to obtain now. Minion drops from dungeons and raids are a bit in the same category: Back when the content was relevant, people would run it multiple times a week, having a chance to grab the minion while they were doing the content anyways. Now, with the content less relevant, they might aswell give out the minions a few years later.
Neither scenario is true for PvP: Its still as relevant as it used to be (which is to say: not very on most servers).
In addition to that those mounts are also tied to achievements, so you know you'll get them - while most other stuff has an RNG-element to it (with the exception that you can exchange tokens for the primal-mounts). The difficulty of those achievements stays about the same, aswell - while Ex-primals get easier and something like Eureka gets more difficult. There might also be a technical element to it.
They also seem to be more concerned in regards to PvP-prestige compare to PvE - which seems understandable to me, because as I mentioned difficulty in PvP doesnt change as much as PvE (where you know that if you just wait for the next expansion you can unsych everything).
The team also seems eager to get people to participate in PvP, the mounts are one incentive to do so - making them obtainable through other means is only counterproductive. On the other hand there is no need anymore to get people to farm Lakshmi EX, though.
Lastely, I dont really understand why you would exclude the PvP-ranked season rewards (as you did in your first post) - so rewards you get for PvP-wins -, but not the ones that are tied to achievemnets that require PvP-wins. The Feast and Frontlines might be bit different when it comes to much the contribution of one person counts, but it is indeed amazing how much difference even one person with decent callouts can make in any Frontline-match...
In short: There are multiple reasons why they could think that PvP-achievment mounts should be achieved through PvP.
This one seems to be packed with some nice items. But if they do give out some of the more rarer items it would really be nice to get some of the PVP mounts too. After all if its fine that one part of the playerbase loses something unique than PVP should not be the only one still remaining with exclusive items. (And to be clear I dont mean the achievement ones, I mean the ranking ones.)
Honestly I would love to see them put pvp rewards just so I can see the backlash.
It isn't really a case of misinformation. Though it is difficult to provide explicit proof given that providing evidence is against the naming and shaming rules and the PvP Discord's have since scrubbed themselves clean of the outright bragging that used to take place within.
Furthermore, if we consider that some people pay ridiculous amounts of real world money to get clears of content that isn't going anywhere anytime soon, such as Ultimate clears, Savage clears and even Extreme trial clears...it stands to reason that there would also be a portion of the community eager to spend cash on the even more exclusive items that are only temporarily available.
Such circumstances would allow a portion of skilled PvP enthusiasts to make a ridiculous amount of cash - which, again, some of them are silly enough to brag about outside of the game to friends and even strangers. Confident that nothing will ever happen to them and quick to piece together a defence force whenever anybody gets close to poking around.
Perhaps all this is hypothetical. Perhaps it isn't. I think I'll leave it to other players to judge for themselves.
When there is an accusation being made, I'd rather there is more firm evidence rather than leaving it to the court of public opinion. The internet being what it is, the ease of spreading information also means the ease of spreading misinformation.
People may be right, but it's still not something that should just be uttered freely and spoken as if it's a given.
Yeah you are, you make it sound like the majority of top100 players in PvP either wintrade, boost, cheat or hack, and that way got the reward, which you couldn't get. Which is not the truth, even for NA.
I am not denying that they don't exist, but they are not many and especially old PvP was even less vulnerable to cheating/hacking/scripting partially because it was new and tools like ACT or other 3rd party tools weren't so advanced yet and partially because the skillceilling was much higher and actually good people from PvE competed in it.
So the simple fact that a cheater or wintrader exists, makes you say, it should be made available to everyone? Is that really your reasoning?
Can I get my free perfect alexander clear from a moogle event too, because some people use very advanced helping tools for it?
PvP community is small, if you would play it more you would maybe know, this leads to that people know each other since several seasons, which leads to that you notice new players that suddenly do extremely good. Which makes it very easy to point out who is getting boosted, and makes it often easy as well to identify the booster. Is the ranking system trash ? Yes most likely. Are there more than 2,3,4,5 or even 6 booster on a leaderboard ? Maybe in one season 2 or 3, cant be sure. But more than 5 ? very unlikely, especially for EU. Are you putting all of the 95 remaining players in a bad light with your post ? most definitely
And never let people judge for themselves, they are the fastest to get their torches and pitchforks, because they are simply jealous for the rewards they couldn't get, partially because this game promotes a "I am always a winner" environment, makes those requests of making exclusive items available again sound very entitlted. My compromise would be to simply give PvE more exclusive items too.
EVERYTHNG on there is an insult to long term players, all the mounts we farmed for, many of us synched when it was actually hard and not rofl stomp on lv 80/520.
Imo the primal mounts have no place there, at least bother to make some recolors of existing stuff, A normal Horse/lanner/wolf/gwiber would be perfect but noooo...
And those hairstyles... great just destroy some of the few items that retained some value...
I still dont see why just ex primals.... IF they gonna add this stuff there should be old savage and pvp mounts as well...
For the record FFXIV PvP may be dog shit. Though let us not down play the effort that went into for those that got top q0
100. That said I would be fine with them adding the rewards cause I like to see the world burn and I shamefully want one pvp mount due to school I was not going to commit to the grind required to even try to be competitive.
I'm a long term player, I have grinded things that are on this list and I have paid 4 million gil for the shiver emote.
I don't give two s***s and there's no insult to me. Almost everything in this game, as long as it's not gated behind time (like the xv event) becomes easier to get. Even Savage (Alexander is a complete curbstomp and as long as you do a few mechanics right, Omega is easy). Who cares if it becomes easier for newer players to get? There's plenty of other rewards in this game (Ultimate, Bozja duels, Ozma and Cerebrus mount, current Savage tier mount) that mean a lot now.
On pvp I would like to see them maybe make different colored models of certain mounts and put them in different content to make the orginal still mean something, but have the model for others. Kinda like how Construct VI-S is a red (and imo better) version then the one for winning 100 times on the Nadaam map in FL or the ape from Firmiment is pretty much the robot ape base.
The most coveted and highly sought after items in this game have never been easy or cheap to obtain. The benefits of in-game events like these far outweigh any cost associated with loss of exclusivity. There are plenty of ways for players to show that they have more gil, more time to grind, or more skill when it comes to tackling difficult content. Stuff like this is healthy for the game, even if it means hurting a few people's feelings.
I googled that supposedly exclusive "scarf", and I have gotta say... I'm not impressed.. at all. Isn't it actually a bandana for that matter? If people are wearing that out of some sort of prestige.. uh.. :confused: Frankly, the thing looks awful.
Other than that, maybe we will one day see the DR rewards as part of a moogle event. It would be lovely to destroy their value on the marketboard, and come EW will probably be unobtainable otherwise.
honestly i'd be down for ANYTHING from pvp to be on the mogtome events, just on precident at this point, since it's pretty much the only content that hasn't be touched so far.
Re: item exclusivity
It’s sportscar/noisy motorcycle mentality at work is all.
99% of people do not care what other people have. Despite that, some small % of owners have a need to show off/gloat/lord over others. Often loudly.
As a player who actually did try to PvP and go up the ladder, PvP achievements are no joke - The top 100 deserve the rewards they get - climbing is rough and it requires a lot of skill, tactics, positioning, and knowledge to get through the battle and win as a team. There's also a lot of time dedicated to just PvPing - not one or two battles, but over hundreds of battles, possibly thousands to get to the standing they were at. I remember reaching high silver rank on one my characters way back and I played over a hundred games, and people usually end top 100 with the lowest rank being platinum.
The amount of games played can't be translated over to PvE where fights are scripted and you can memorize the fight mechanics or unsync a fight to get the rewards easier (Kamuy Fifes) - you are fighting against actual players who can think and strategize as well, so they can change plans on the fly and adapt based on your tactics too. As you go up the ladder, people just get better at adapting because they would remember exactly how long their opponent's skills were last used + when they are about to be up, and play accordingly to interrupt or break your rhythm.
The difficulty of PvP pretty much stays relevant all year around, so it makes no sense to suddenly put them on the moogle tomestones in comparison to the other items listed.
PvP rewards are literally a representation of the sheer dedication and effort you put into learning and improving your job and role in battle. You can still get rewards from previous seasons even if you don't place top 100 by collecting wolf collars, but you just have do multiple seasons to get enough wolf collars depending on the rank which you end at. The top-100 specific rewards are pretty much in the same boat as those who spent days trying to get the title Saint /Beatus of the Firmament and solely focusing on nothing else but the title. It wouldn't make sense to give the person who achieved #1 the first place trophy furnishing for getting first place for the effort they put in, then let everyone else be able to buy the trophy too. The same applies with the mounts, though I'd argue there should be a separate mount that looks similar enough that you should be able to buy them with wolf collars even if you don't place top-100. That way, it doesn't feel like you're permanently locked out from having this type of mount entirely if you weren't able to play that season, but people who did play that season will still have a mount unique to them that signifies they made the effort to place top-100.
There should definitely be rewards that are only obtainable by doing ranked PvP only, but I hope they give an actual reward that isn't wolf collars for people who end up reaching at a certain rank (gold and above). It does feel pretty terrible to spend a lot of time to climb up to gold to get wolf collars, but then realize you don't actually have enough collars to redeem for anything you want. If the rank guaranteed at least a piece of gear or a mount based on the color of your rank in addition to the collars, it would be much better imo. That way, more people have a chance at the rewards / will strive for a certain ranking and PvP would be more active now that people that aren't the top-100 can get something as well.
100% agree with you. After all a lot of the stuff on there can still be farmed. If its fine to take away that from people that farmed it the normal way then I dont see a reason why that would not be fine with PVP. I dont even mean the recent mount reward but at least start with the oldest one so with that people that got it the normal way have their time to shine while others still get the chance. (And since the mog event is only for a certain amount of time and rewards often switch out of it, it should still be rare enough)
Heck I would be fine if we got recolors of these mounts too.
But if its fine that people that got the scarf through real life competitions now have to share it with others then I see no reason for certain content to be excluded from it.
Yes I would be fine with recolors but at the same time, you yourself wrote that you dont care that stuff you had to grind for is there so why again make PVP the expection?
I dont deny that it takes dedication to reach the ranks but honestly a lot of stuff in the game does that. Extreme fights might mostly be against a scripted boss but it also takes time and skill to beat them up and even more time to get the mounts. Yet we are not only able to unsynch them a expansion later but now people will just need to wait until they are in the mog event and just get them without much effort too.
Its also not that great that the pvp season has no rank decay so anyone that wants to try it out too but is not there at the start stands no chance because a lot of the people will stop playing it as soon as they reach a certain position which makes it nearly impossible for all of those that come a bit later.
If they for example give us the hellhound which was released around season 3 then PVP players still got over 4 years where they got the mount exclusively to them. Thats more than a lot if not all the other content in the game can say about their rewards.
Edit: I mean they also gave us a 1.0 item that was a reward for clearing the hardest fight in 1.0. We got it through a simple event. If that is fine, then the PVP one should be too.
I dont even care what others have, im annoyed i cant get certain pvp mounts and stuff, but welp... I just dont see why its asked too much to add recolored stuff and not EXACTLY the rewards you get for certain things like the beast tribes etc...
And lets face it, even i just recently stomped kefka savage for the mount... nothing is special anymore on that. Lets be real there, sure, savage is a lot harder then ex trials but after 8 kills your static got mounts, while i can do that f------- primal a 100+ and still wait months.
Theres so much stuff they could give away... remember the Elbst (i hope its the same name lol) from the moonfire faire some years ago? THAT would be a blast. Or Idk as we talked on some other thread, a different colored Twintania, wyvern, anything.... theres so much stuff they literally only gotta tack some new color onto it and call it a day - and we would be happy.
Im not salty about other ppl gettin it easier, though it is kinda an insult to say "meh do 10 pvp matches or smt and youre good" im sad about trashing our efforts...
You are still severely underestimating the dedication related to PvP by comparing it to PvE. It takes less persistent effort to get the mounts in Ex fights than it does in PvP. Top 100 PvP rewards take an entire season to get assuming you are consistently winning battles that your rank is high enough (and a season lasts for half a patch cycle, so all that time is spent on running ranked PvP over and over again). PvP is more similar to spending all the time dedicating to get the Firmament titles for crafters, except this is spending all that time on combat and for a much longer period of time. It's not similar to PvE where you have unlimited time to tackle the trial whenever you want to attempt for the mount by putting a PF up. Ranked Matches only occur during the Feast Season (limited period). Saying everyone should get the hellhound just because 4 years passed is like saying everyone should get "Saint of the Firmament" Title / "Beatus of the Firmament" Title after a couple of years when the actual Ishgard Restoration period is over, they didn't actually contribute to restoring it and only the top 10 players of the skybuilder's ranking / top 100 players have those titles. They didn't experience the allnighters, the focused time dedication, and burnouts these players put to reach the top rankings. I agree that there should be a reskinned or recolored hellhound that should be more obtainable for everyone for those who would like a hellhound mount, but it shouldn't be the same hellhound that the top 100 has achieved. To do that is to stomp on all the effort they put into the season.
Farming for a mount in PvE is honestly a lot simpler. Figure out the pattern of the fight, be able to respond accordingly, then farm on repeat, which can take from a day to a couple of months with the help of a guide, but even if you don't get it in one successful run, at least you get a totem which will guarantee you the mount in 99 runs. There is a limit to how much effort you have to expend, but you can take as much breaks in between. In reality, we don't need to wait for an entire expansion to unsync content. Even as ilvl increases, a competent PvE player that has good DPS can already skip a lot of repeating mechanics than when it was first released (Ex: Hades Elegy), so we naturally have an easier time the longer it takes to farm. PvP doesn't have that - everyone is always synced to remove gear/stat advantage, and it only gets more difficult because you're fighting more competent players as time passes the higher rank you go. Every player plays differently, so there's no 'farm on repeat' mode either. Some people may never even advance past a certain rank - and that's the reality of anything related to combat rankings. It's a system that indicates whether you can stand toe-to-toe with others, far exceed their tactical ability, or need to improve because your ability is too below theirs. Having rank decay doesn't do anything to change the top 100 rankings very much in the end because people at Platinum and Diamond will not match with people at Bronze since the matchmaking queue only allows people at or 1 rank above/below your current placement.
Again, the current problem with PvP Queue is that there isn't enough of an incentive to continue playing since most of the rewards are either very difficult to obtain (having to be top 100 or top 10 for 10 wolf collars so most people are excluded). Doing PvP for a long time to get only 3 - 7 wolf collars doesn't give much incentive if there's nothing you want to exchange because then you have to wait for ANOTHER season to repeat the same hurdle to get enough wolf collars, and most people don't have that kind of patience. This can be circumvented with giving more rewards by achieving certain milestones by the end of the season in addition to the collars - ex: reaching gold rank gives gold colored mount, reaching platinum gives platinum colored mount. Reaching silver gives silver colored mount, etc. People are always more incentivized to try to climb if there is a tangible reward that is more readily achievable and this pretty much gives another chance at the reskinned colored mounts and having extra collars let them try to get a previous season reward as well.
I do not care what anyone else has.
My point was that there seems to be a subset of players who care strongly about what other people have or think and want to be able to show off when really most people just don't care.
In fact if you were on Tonberry, you might recognize that I give away the Xmas stuff (and occasional trees) every xmas season for about a week. Like 1,000s of sets. If it makes more people feel happy, isn't that a good thing? (I'm very noisy on there with shouts during that time...)
If people are able to enjoy "the things" then that shouldn't affect me. When I got "the thing", it was worth whatever grind to me to get it... or it wasn't and I didn't get it. Me seeing "the thing" on some one else does not affect my opinion of them in any way.
It's like the newest glamour-of-the-month. if I really really really want it, I'll grind the mats out of treasure maps or pony up the gil. Or if I don't I'll just wait like 3 months and get it when it's no longer in season.
Case and point: I do not typically grind the primal mounts until I can practically solo them or do them unsync'd with friends like like... 1-2 minutes. I don't own a single SB wolf mount. It's not worth it to me to deal with the RNG despite not being that hard. Buuuuut if I'm running roulettes for tomestones anyway, and I can get one of those on the side, hey- win win.
Or, alternatively, seeing the new expensive gil mikoshi mount. When I see one, I don't think "oh wow, such a sexy player! He has so much money! I envy him!", I think "lol, that mounts fun looking. It's too much for my tastes, but if it makes them happy, good on em"
Thanks for showing common sense.
It is especially ironic that the PvP community itself suggested those things already years ago, but sadly nothing happened and so it still looks bad by design and the only thing people will see is "OMG I cant get this mount anymore, I want it, it is so unfair" instead of "just get one of the reskins or lookalikes". This could have been solved by such a system in place.
A very recent interview from FrostyTV at least showed some promise (even though it is a bit foolish to be hyped about PvP things still before seeing them) , it may be addressed in some way, even if the mode will be more casual (its already pretty casual but whatever I guess)
Frosty: You also mentioned this PvP content might be a bit more “casual,” but will there still be room for those who want challenging PvP content with rankings? Will this content feature any sort of leaderboard or competitive aspect that current Feast players can look forward to?
Naoki Yoshida: I do feel that an element of competition is very important, so I would like to continue supporting that aspect moving forward. Furthermore, I plan on implementing a new reward system in order to increase the number of competitors joining.
Yeah I made that thread. https://forum.square-enix.com/ffxiv/...7-Tioman-Mount
It is a hellhound lookalike with wings. It would make people happy that want such kinda mounts I guess.
Yeah I wouldn't have minded old seasonal event items being available again in the next year, but they sold them in the mogstation instead then, okay I guess.
But I still think you are missing the point with the previous post?! I mean, it is fine if you don't care personally about anything who gets which items. But some people do, like in PvP, and they have pretty good reasons imo why they care. I don't farm sb mounts either, I play more casual too, but I still think it's wrong to release old seasonal PvP mounts or 1.0 items. I don't think it is hurting the game to have rare items which you can't get anymore.
Yet the game stomps on everyone else effort. Even the ones that beat the hardest 1.0 fight got their rewards torn from their hands. Yet PVP which has their numbers of cheaters, bots and win traders are somehow completely out of that? (Funny enough just yesterday another thread on reddit popped up with someone that will probably stop playing ranked pvp because of that)For me its either: Be fair and release stuff from every type of content or let everything stay unique.
Also Ishgard restoration only had titles. There is no special mount there which is kinda interesting seeing how its the crafting and gathering pvp. And titles at least so far have stayed at least somewhat exlusive to their content.
The mounts for 100 wins are never going to be put for a simple reason, in PVP you have to compete with other players and the value of these mounts is never lost because there are no "easy paths" like the ones they have put in PVE.
That it exists, it exists is a problem but some seem to try to say that 99% of the top 100 use some kind of cheat when the reality is different and it depends on how you try to deal with the frustration because I have a "friendo"who is 5 * in Primal who has fought some of these things and he's in that position
That you continue to use the example of the fight against Nael makes me laugh. If Nael's combat was available until today, if FFXIV had not been launching in 2.0 the combat would have the same value as Alexander Savage, none. The value of what you speak comes from a problem external to the combat itself.
The top 100 of The Feast has never been devalued even if the game had not been released in 2.0 they would have the same value because you cannot "nerf" the players as it happens with all the PVE of this game, the PVP is always synchronized.
In any case, Yoshida knows this and that is why he has never put the PVP rewards for which they can continue crying, it will not change anything. Do you want Frontline or The Feast rewards? Play them
Which is why I say there should be reskinned mounts for everyone to obtain, but the certain design of the same kind of mount should be limited because it's treated as a special reward. Crafting is difficult, but it doesn't pose much of a challenge in the same sense as PvP does, it's just a grind once you get to expert recipes. There's no skill matching competition between who can make better recipes since everyone can maximize a collectability of an item after getting scrip gear at lv 80, it's just the amount of time & materials you are willing to sink into it. The real barrier to entry is just having a lv 80 crafter or gatherer. However, just because you downplay titles' importance, doesn't mean other people don't view titles in the same light as a mount in terms of rarity. After all, they're all cosmetic effects and any mount has the same exact purpose. The only difference is showing them off - which is the purpose of the title and the mount exclusivity for those who chose to free their time and dedicate it towards that particular event.
And botting is everywhere. Especially in crafting. SE is working on preventing rampant botting in general. And all of you who do complain about cheating in PvP, have you actually tried PvP AND went up the tiers? Anyone who reached the high end ranked PvP knows rampant botting doesn't exist past a certain point because it's very easy for high end players to suppress bots and drop their rank down again. If you do encounter cheaters, you just report them and move on - it's easy to deal with cheaters in PvP and GMs there take reports seriously when it comes to ranked competition. In the grand scheme of things, it doesn't affect your placements because you would still have the requisite skill to beat others in PvP to continue climbing past that rank. If you didn't, then you still wouldn't be able to hit top 100 regardless so the rewards wouldn't have been affected in the slightest.
If anything, bots help you reach Silver rank faster since you can suppress them easier, giving everyone a better chance to reach gold and above (because it's still going to take over hundreds of games to get there if you aren't a top tier player to accumulate experience and figure out why you aren't progressing). If you can't suppress a bot in PvP, you're definitely not going to be able to get to the top 100 and get the mount or any decent reward anyway.
I'll need about 600 tomes to get everything I want ! :o
I'll take that opportunity to level some jobs then
if they only added Cloud Hair also that one is a pain to get, and by far the best hairstyle for male characters...
Those were the community art contests sets
though the rewards are good, what pleases me is the duty distribution with the exceptions of CT and gordias (the former is suffered enough as is, the latter personally needs the incentive on the creator)
My opinion there is basically, I trust the devs to cherry pick what they feel would be fine. If they never release certain things again, I accept that.
I don’t think it’s as bad as like..entitled Karen level... but we do have players on both sides who rage that certain things must be prestige items/never return or alternatively that they should come back for free.
A good example is the FF15 car; it came and there’s no reason for it to come back for free, but if it does, great! (and I believe they are planning to). On the other hand, the FF13s Lightning weapons did come back once, then went to the mog station.
I understand both sides, but in the end, I trust the devs to make a call.
I'm excited that more kamuy are on the list as it'll be a long while till I get to Stormblood sadly. Very interested in all the cheap earrings and moogle minion too! The furnishings I love but aaaaah can't use the hedges in an apartment I presume. Either way, I'm excited!
(maybe if I get the hair, viera will get to wear it in the future...)
A bit sad they didn't include the Bonewicca Caster set in there.