That's not how it has to be, though. Could always argue against qol with "that's just how things are"
It doesn't have to be, but it is now and for the foreseeable future. Hence, if you follow the discussion, you'll notice I began a sentence with: "In the meantime, ..."
EDIT: And I have given my reason for not wanting it to change (with exceptions, as I've noted). This is not a simple QoL that benefits everyone without any negative effect.
Except you're not truly RPing when you expect one character to automatically get what another character has earned. They're separate entities, especially when you're actively roleplaying.
The character did not earn it, therefore the character should not have it.
Alts are a time filler. They increase content longevity through the need to repeat the content on any character that you wish to have the associated reward. Make those rewards account wide and there's no reason to repeat that content. More players start complaining about a lack of things to do.
Look at what happened to WoW. There have been plenty of things going wrong with that game but player dissatisfaction surged right after Blizzard started making things account wide. People ran out of things to do because they already had what their wanted through the effort of just one character, leaving little for their alts to do. If they had to repeat that content on their alts, they would have had more to do and wouldn't have been as dissatisfied.
I don't have a problem with SE making Mogstation items account wide when those items were direct to Mogstation in the first place. Nothing earned through game play, even if it's a one time event, should ever be account wide. If the character is going to have the item, the character needs to earn it.
I didn't realize there were such strict requirements as to what qualifies as proper RP and what doesn't.
I'll continue to brush them off in the same manner that my having only one character is just as insignificant to them. I honestly don't get why players feel the need to do this, especially with their added gripes that comes along with its restrictions (you know what you signed up for, and if you don't it's on you). However, it is also not my place to tell them how they should be spending their time in the game. Besides, the way I play the game is probably enjoyed the same way by probably <2% of the playerbase.
If you feel one character cannot encompass what you desire to do in the game, that is fine. I would just advise to choose your frustrations carefully when it comes to the restrictions. It's not a good idea to go into a donut shop that has a sign that says, "We are out of powdered donuts.", and then start griping about not being able to get a powdered donut.
If you want to RP by yourself, there really isn't any requirement. But if you want to RP with a community, as the case with any group activity, there can be some (strict) requirements that you may have to follow if you want to fit in with a group.
In some communities, just having the "wrong" name could be considered a legitimate offense.
When i was playing Wow, one of the thing that did disturb me was having way too much things who were account-wide. I start a new character, he is level 1, nobody knows him, he is still a wimp, a rookie, a total beginner without any experience who has yet to prove that he is worth something as an adventurer... and he does get all these things like he was some sort of world renowned hero. At the time i whished that i could turn all that off, as it was getting on my way of feeling like starting from scratch again. And it has been among the reasons i didn't stay on this game.
That being said, if rare things were to be made account wide on FF14 too, wouldn't that horribly mess with stats like LuckyBancho ? Oh look, this Super Hyper Mega Perfect Legend title did suddenly become way more common... Did the playerbase become way more skilled at the game ? Oh wait, it is only because the title has been given to every alts on the accounts XD
...Affects *your* gameplay how again? Anyway I don't get why some of you are so worried. This brings me back to when people were so against the story/level skips because apparently it'll bring a list of problems into the game, and yet all it brought was some minor annoyances from others you can brush off and forget, but otherwise nothing very problematic.
It affects how I want to develop my character.
Story/level boosts are not the same thing at all because it's a paid option, not something you get automatically. It is also the same known set of change for everyone, not something that would depend on a player's previous progress.
If you want to use that as an example, then I'm also fine with having a paid option to copy some stuff to a new character (as long as it doesn't break things).
It being paid isn't the point. It's how it jumps a character's progress instantly, which also does unlock content, mounts, minions, emotes and achievements for you.
If anything story/level skips are more "problematic" than someone's main character's progression carrying onto the alt because the player themselves done/achieved whatever it was already, meanwhile the story/level skips are available for new players and not exactly "earning" that progression. Still, does that affect or hurt me though? Not really.
Also it's better if something like this is optional anyway. Having options is good.
I've leveled numerous alts in this game. Mostly for helping out with weekly restricted raid gear drops, so that me helping doesn't penalize their drop table. Also an RP alt or two. I've lost track of the amount of times I wished for things to be account wide. The big kicker is the achievements that have dramatically large spans of accumulated work, like do 5000 dungeons for this achievement etc.
I've done well over 5000 dungeon runs, but because it's spread across characters I don't have the achievement. I can understand that hardcore RPers want to be immersed with their characters new and old, but the characters aren't the ones earning the achievement, it is the player. There's no explaining away how your character knows exactly how to fight and beat something you've beaten before. Unless you purposely play poorly, then your new character is just as good as the old, or some cases better if the jobs you're doing for them come more easily to you. I think it's silly to want to deny account wide achievements, among other things, for personal fiction.
Of course, it would be impossible or impractical to have all achievements shared, due to the leveling achievements. But again, the player did earn them once already. Those kinds of achievements lose their value when I've gained the same achievement for maxing a job's level 5 times lol.
I think account wide achievements would be a great thing, because it would also make, "sprouts" who are just alts be more readily recognizable. I've also received undue praise for being good at the game, because people thought I was a newbie that was just a quick learner before. Most notably when I level my Balmung alt to 60 and jumped into tanking Nidhogg Extreme with i210 WAR with i220 accessories or whatever. Some people take advantage of that to sort of game groups, and if achievements were account wide, then you could at least know that someone wasn't a newb because they'd get no achievement and have no first time bonus etc.
That all said, I can't really fathom a way for them to change it from how it currently is to how it should be without some sort of weird grandfathering of achievements or possibly breaking current achievements and having to tear them down and rebuild the stuff from scratch.
The way I see it, in any group activity, you can be "carried," so as far as I'm concerned, a boost is just to save time even though I wouldn't personally suggest it, especially on your first playthrough. If people want to learn how to play the game, they will regardless if they used a boost.
(That said, as far as I'm concerned, the game starts with the first cutscene, and if you're going to pay to skip most of it, then you get what you get. If you enjoy it, great, if not, oh well.)
Yes, the optional part is the key thing for me.Quote:
Also it's better if something like this is optional anyway. Having options is good.
Like I said, RP. That is a form of RP. Either way, since you have created and leveled alts a name change is worthless - you aren't making your main into a separate entity.
You avoided this issue, by paying the price in time.
What I'm saying is, I don't think your post is relevant.