They CAN make the cutscenes skippable, but then you lose your exp from MSQ roulette rendering it worthless to end game players. That will cause long queue times for new players and ultimately work against them.
They CAN make the cutscenes skippable, but then you lose your exp from MSQ roulette rendering it worthless to end game players. That will cause long queue times for new players and ultimately work against them.
The recommendation to chain run the highest dungeons near your level is pretty much only valid for healers. Maybe tanks can get a fast pop here and there but both CM and Prae are far more time efficient for levelling DPS when you add in queue times. And that advice doesn't help when one's outlevelled the expansion they're stuck in meaning that roulettes really are the most (or even only) bang for the buck.
I hope that if they're considering turning CM and Praetorium into solo instances that they address the niche that their roulette currently fills which is (arguably) a stress-free means to level alt classes and/or farm tomestones.
Enix: Hey our new players need help with this dungeon, we'll reward you if you help?
Players: I'm listening.
Enix: How about a massive chunk of exp and tons of tomes and you can watch Nextflix and half-afk easy bosses?
Players: No deal. I still get the reward, right?
Enix: ....
Personally I would prefer it if we were given the option to skip or not, if one person chooses not to skip then we all are made to watch the cutscenes. idc if it opens it up for trolling, we're being made to watch them all anyways so what's the difference.
They won't because that ruins the experience for new players. It's kinda selfish to ask new players to watch the climax of the base story in a very momentum killing and awkward way because you are too impatient to run a roulette that you don't even have to run.
Seriously, that's the solution. If you don't like MSQ roulette, don't run it. I almost never run it because I don't wanna bother with the waiting, but I'm not gonna say that it should be changed for my sake. Also as noted, if they added cutscene skipping back in, the rewards wouldn't likely be more than a leveling or a 50/60/70 roulette. The rewards are so big because of the amount of time it takes.
The difference is that vets will groan when they see the newbie bonus and leave the roulette immediately to try and queue again. Because depending on the time of day trying your luck to get a run without a newbie bonus would be infinitely faster than sitting through the roulette with cutscenes enabled. Likewise anyone who hit 'watch cutscenes' will be harassed. There's no two ways about it. How do I know? Because I was when I ran them back in ARR. Thankfully I had my FC backing me up /because/ of how bad they knew the attitude towards watching those cutscenes was at the time. But that didn't stop the two randos from screaming at me THE ENTIRE WAY THROUGH THE DUNGEON to stop watching cutscenes and how dare I waste their time. The /only/ way this would be viable would be if you only got the huge experience boost if a newbie was present, but then literally nobody would run the roulette because it'd be a toss up as to whether or not you'd get a newbie.
I think people fundamentally are misunderstanding something here. The MSQ roulette is there as incentive to help new players. That it benefits veterans is a happily intended side benefit to get our butts into the queue to begin with because before all these changes were made literally nobody ran those dungeons. Hell, even when the changes were made SE had to go back in and add MORE incentives to the roulette to make it worth our while before veterans started doing it at a consistent rate. Take away the reason the roulette is there, to help newbies, and open it up for trolling and you lose the reason for SE to even give us those rewards in the first place.
You get to pick one. Having a long boring roulette that offers insane experience for your time. Or a short, sweet roulette that likely wouldn't offer more than trial and normal raid roulettes combined. But you can't have both.
No, it really was boring for her. The cutscenes sucked too. I was there with her in the same room. I listened to the complaints and agreed. The whole time from level 1-50. I agree with her based on that we can tell poor quality from good quality. The DEVS don’t hear from new players who quit.
The most upsetting part is she wanted to fight not watch loads of cutscenes one after another. I told her the DEVS locked it because some people cried about not being able to see the cutscenes. She said that was stupid because not everyone cares for story. I agreed.
The Devs messed up on these two dungeons. The sad part is that it has to be a roulette. Which only verified that everything they make servers no purpose. Maybe instead of building new dungeons over and over. Build on top of the old ones by revamping them. How about changing those cutscenes into in game moments as we progress through the dungeon. Have the towers and explosions happen as we fight. Have a voice actor talk as we progress to the next adds. By the time we move to the next adds Cid could’ve been done talking.then you won’t miss a story.
Not everyone does care about the story, but the people who do were getting screwed over because without cutscenes the entire run takes like 10 minutes. It should be made into a solo instance, but until that day comes, the cutscenes need to stay. Then people will complain about the loss of such a generous source of experience.
Don’t get me wrong I enjoy a good story, HW, SB and ShB kept my attention. Even though the quality of the cutscenes are bad I like the story. I don’t agree forcing people to watch it over and over again should be the solution. We also can’t just go in the defense and say others might want to see it when we don’t know that. The solo instance thing isn’t solving the problem. Might as well just make the scenes skippable again or take it out of roulette all together if you’re making it solo. What’s the point?
What are we really missing in these important cutscenes that need to be seen over and over again? Take Castrum Meridianum, is it necessary to have a cutscene for the first boss to enter? Why not have a in game animation of him entering the combat zone? Perhaps have the boss jump in with style. Same with the second boss why not make the boss fly in game after we plant the explosives and the players enter the boss arena. Why do we need a cutscene?
Cid talking, why can’t a voice actor talk while we move to the next adds or next objective? Keep the game flowing no need to stop it with each cutscenes. It worked great in SB The Ghimlyt Dark dungeon. You got action going on and NPCs talking. I wish they were all voices acted but it’s still good.
They just need to revamp a few parts in the dungeon and get the voice actor to talk. The boss intros need to be in game and not cutscenes.
The towers turning off could’ve been explosive or something. Maybe make the camera focus on the towers switching off while we run forward. that way we see the visuals in game as the action goes on.
I think they simply don't think it's worth it to spend rescources on revamping those 2 shitty dungeons. They're terrible. The pace, dialogue (writing), faceroll gameplay, immensily long cutscenes in a DF duty (seriously, who ever thought this was a good idea?), .. the events don't even make sense. The shitty shounen anime encounter really peaked in those dungeons.
Getting a VA to talk (in several languages, mind) isn't as easy as phoning them in. They need to be paid, and they would need to get that same VA for ARR. I dont know if there were any changes for German or French in the transition to Heavensward, but if there were- then that's even more money. The voice actor isn't going to travel to the studio that hired them and read off some lines for free. Nor is the director going to direct for free, or audio engineers ect ect.
To be entirely fair, even though both dungeons give the same amount of tomes, only Praetorium gives a massive chunk of XP while CM gives barely more than what a normal leveling dungeon would. But yeah, no one is forcing anyone to do the dungeon more than once - you queue to it perfectly knowing there will be cutscenes and if/when the roulette is removed or revamped, say bye bye to the XP/tomes that come with it. You can't have your cake and eat it.
Or. You could just skip doing those two in the roulette cause its inly those two that have unskippable cutscenes. I rather like the amount of exp it gives and it helps newbies because a lot of stuff is happening in those two dungeons. My first time for both of those was watching a cutscene and then immediately another because the team beat those boss without me while bitching at me the whole time to "watch it on my own time" and so forth
You realize that queuing for the dungeon fills with other direct queues as well as roulette right?
Roulette doesn’t only fill with other roulletters
It’s there to help fill dungeons people need semi randomly.
Personally wouldn't the more logical approach to the MSQ roulette is simply do a check to see if the players actually completed the scenario already?
Just do a quick vote where everyone must do a check to skip the scenes, but everyone has to be in agreement.
If the person never completed the MSQ dungeon then the voting option does not appear.
I actually prefer Praetorium to Castrum and it's not simply because of the XP. The longer cutscenes let me do lots of non game things. Castrum you need to be active a lot more of the time. If they let you skip you'd not get the xp you are getting now for Praetorium and most wouldn't be happy about that.
It should be interesting to see if they adjust how xp is awarded and if the duties are changed in anyway with the new ARR revamp.
If you do that people will start avoiding new players, perhaps even kicking them to let someone who did already see the cutscenes in, or harassing them because it will take more time to complete the instance, destroying what the main point of this roulette is : helping new players to see all of the dungeon without them feeling guilty for it.
And then you have people abandoning because they want to run into a roulette without newbies.
I feel like some people are misunderstanding the current situation. Entire groups of 80s being throw in there and forced to watch the cutscenes even though nobody needs them is not an unfortunate side effect. It is the intended design.
They've decided the playerbase as a whole cannot be trusted with the option to skip them, so we're going to have to into the roulette knowing we're going to have to watch 10-30 minutes of cutscenes or we're not going to be doing it at all.
Also, if it did trigger skippable cutscenes, then they would have to halve the rewards again.
You'd then get two camps of demanding players; those who want skippable cutscenes for a quick run, and those who want unskippable cutscenes for greater reward while they watch Netflix.
Two entirely opposed uses for one roulette.
If the instance loads with 6 or 7 players of one camp, then they'd likely harass the minority to comply with their method or leave.
Aside of the issues already raised, the system has to be technically capable of offering the choice and playing one version or the other.
Given that the unskippable auto-scrolling version now plays in the cutscene viewer as well, I don't think it's possible to change it. It seems they've had to change the way it plays at a deeper level than just in the dungeon itself.
Just had a group of three, maybe a forth, who decided to skip all the scenes anyways. Man, that dungeon’s even more boring when its nothing but cutscenes with zero fighting once Nero shows up.
I know. If there's a anything they could or should change is the difficulty at least. Make the sync harder and more difficult so it's no longer soloable by a healer at sync (and give greater reward for the effort).
The thing is, if people go trough the "effort" of these long cutscene filled dungeons, it should at least be for a good cause, being a worthwhile experience for new players. As it stands now it's not a good experience for new player in many aspects yet still so much general gametime is wasted on these 2 duties. What I mean with that is that too much time is wasted in those dungeons instead of other ones, dividing the playerbase doing one of these dungeons instead of other instances that are much more enjoyable for both new and old players.
I just wish they let those groups with the achievement for doing it skip the scenes, and make kicking those who do not have it in a group impossible. That way at least not EVERY run takes an hour. Simple solution is simple.
Once again, if they do this, then the rewards will be halved.
The rewards are supposed to reflect the time investment.
If you halve the rewards when certain conditions (all players having already cleared it) are met, then you face backlash when you have players who want the higher rewards versus those who don't.
The ideal solution is to just kill the roulette entirely and turn the two dungeons into solo duties with trusts or GC squadrons. But that would take development time and resources away from new content.
Main is optional you don't have to queue for it. They fixed it because people skipped cuts and new player didn't get to watch them. There is not going to be any voting mechanic. This is one of the more popular roulettes and the experience is more than worth the time.
Like, no...fix it so these two always give full credit. Sorta like the pvp roulette. Whether or not you win you get full credit (just not as many marks.) they could still make it worthwhile even for those groups that would be able to skip cutscenes. There's no need to suck an hour of our lives away for something most have seen dozens of times.
So you'd get the same, max reward for getting a 15 minute Castrum with no cutscenes, as you would for an hour Praetorium with cutscenes?
Not gonna happen. People will eat the 30m penalty to get that 15m Castrum and still be in credit.
Don't want to sink an hour into the roulette? Then don't run the roulette. Once again, there are various ways of getting a similar amount of EXP in a similar time.
I'd like to think players wouldn't leave a dungeons because it would be max length and take a 30 min penalty just on the off chance the next time they que for it (after another 10 min or so que) might only take 15 min. It would still take roughly an hour. I'd like to think most players aren't that braindead...also, if they allowed this it would likely make the que times shorter since busy players who otherwise avoid these two otherwise guarenteed hour-long dungeons might be more willing to take a shot with it.
The point is that i do like the content, but would it really be so bad to be able to punch through these two dungeons without having to watch netflix or youtube to stay entertained? There are surely ways to make something that most players could recite verbatim along with the npc less tedious and lengthy. Every single day. After all, the autoskip feature is available for absolutely everything else. "Just don't do it" is not an argument designed to improve the quality of what we're discussing. It's the same as saying "just play another game" or even "get gud."