Yep, always how it's done.
Ruby Weapon is there for your i485 needs but no tome i490 weapon for you for those weeks. The only way to get stronger than a crafted weapon is Ruby Weapon EX or Eden's Verse Savage.
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Yep, always how it's done.
Ruby Weapon is there for your i485 needs but no tome i490 weapon for you for those weeks. The only way to get stronger than a crafted weapon is Ruby Weapon EX or Eden's Verse Savage.
Augmented Deepshadow weapons are more than enough for casual content. Kill E4 Titan four times and run the Copied Factory, then save some uncapped tomes. If you want more than that, either buy crafted, do harder content, or wait.
Nah, seems like pretty standard fare for me and is pretty lenient compared to some other games. I just plan my tome and token gear ahead so I can fill the most slots while still ending up with my 1000 tomes by week 7, so it’s not like my character progression comes to a complete halt for all of those weeks.
And since we have raid tiers for six or so months at a time, I don’t see what the rush is anyway. What do you need the weapon for right now that Deepshadow or Hades can’t get you through? Like others have said, do EVS or Ruby if you want to expedite getting a new weapon... or just wait a few more weeks like the rest of us plebeian non-raiders.
The only real complaint I can see and understand is wanting a tome weapon for multiple classes, but again... stick with Deepshadow for the ones you play least or get into raiding/EX.
Welcome to endgame MMO raiding, its been like that since the 90's.Quote:
Things are like this because it means they make more money.
Its not going to change significantly, because 14 is, by leaps and bounds, the easiest MMO to do it in. Ive gone 2-3 calendar years without upgrading a specific equipment slot in other MMO's, because they actually required getting the right drops, mathing out upgrade paths, and paying attention to something other than Ilvl. You also didnt have "better than the gear you just got from raids for the last 6 months" crafted gear with EVERY SINGLE RAID TIER.
Hell, on Friday, I upgraded my range slot in EQ for the first time in 2 years, because theres finally a non-ranger-only bow with more AC and avoidance mods than the one I've been using since 3 expansions ago.
You can get 480 crafted weapons on the MB. Just buy one. That's what I did. Then again, I don't run savage or extreme, so crafted weapons are fine for me.
Not a seven weeks time investment. In many of these such games it can take seven minutes to get one if you know what you're doing. Obviously it shouldn't be that simple in a game like this, but seven weeks is excessive. There is absolutely no reason for stuff in a game that gets discarded after 3/6 months like yesterday's trash to take that long to obtain.Quote:
Usually those ultimate weapons/ equipment came from either a large time investment or beating a superboss, so I'm not sure what kind of point you're making here.
The point is that people want to see their characters improve regardless of whether they're doing the game's hardest content, so trying to deride people by saying "well you're not a raider, so you don't need this" is a stupid, flimsy argument. Whether they "need" something is completely irrelevant. Likewise, getting an ultimate weapon after beating a game's hardest content would seem silly to some. What's the point of having that when there's nothing left in the game to challenge you anymore? But that doesn't stop people from wanting it anyway, now does it?
It's funny that you don't even seem to realize that the bold makes the whole 7 week thing even more egregious.Quote:
it takes 3 weeks to get enough tomes to buy the weapon to start with. Most people buy tome pieces early on, meaning it will take them even longer anyway. You can get them from raiding week one, and it still takes 3 weeks to buy because of tomes.
Like, is it not already enough that you have to spend 3 weeks worth of weekly tomes for the weapon (which is a far more reasonable time frame for obtaining anything of value in this game), but you need to further gate it behind 7 weeks of normal-raid tokens? The weapons still aren't even as powerful as what raiders can get from the highest tier raid, so what is the need for this excessive gating? It's clear this is only done to allow (a few) raiders to get things sooner than everyone else can, which is fine... to an extent. Again, when the incredibly short shelf life of equipment in this game is taken into account, I don't think tacking on a whole extra month onto tome weapon acquisition for (all) the non-raiders is the right solution.
People buy tome armors early on because they have to. Unless you raid (successfully), and most don't, you literally can't hold enough tomes to be able to buy a weapon before you cap out, so you might as well spend them on something. Even then, if the weapon is what someone is primarily aiming after, it shouldn't be difficult for them to know when they will obtain their 7th token and have 1k tomes ready for it in advance.
People in this game are so used to artificial time gating that I swear to them it looks "generous" whenever they're actually able to obtain something before it's already worthless, no matter how long it actually takes.
That's exactly it. I'm used to trials not being so demanding. The fact that farm party after farm party only barely managed to kill it before enrage, makes me think the fight was poorly-tuned. Allow me to explain:
First there's phase 1, which is alright. If you have good damage, you're allowed to skip the last tank buster. This is the only easy phase.
Then phase 2 comes. You mess up tethers, you wipe the party. Fail to do enough damage? Wipe.
Then comes the Ascian phase. Tethers, tank swaps, DPS checks, a bunch of healing. Either tank dies? It's over.
THEN there's Mr. Big Ascian. Fairly easy compared to what came before, but you can still fuck this up if you aren't careful.
THEEEN there's fight against final form Ascian. A bunch of simple mechanics, but still there's a possibility of fucking up and going back to the start.
AND FINALLY, AFTER YOU WENT THROUGH ALL THAT, you get the final phase of the fight. And you still can't kill him fast enough before the last enrage spell starts casting? Like really, I had to do it all 4 times to get my axe, with different parties, and not a single one was able to kill him before that. That's not exactly what I call lenient. Not to mention if you fuck up, you go back to the start.
This isn't an ordinary trial. But the game treats Ruby Weapon (Extreme) as if it's on a similar level. It's not. Ruby Weapon is a joke compared to Hades, even if you DID have to redo phase 1 upon death.
Working as intended.
A proper encounter should enforce the mechanics.
We killed Hades... with problems, yes. Enrage timer was not one of them. As soon as the mechanics fell into place -> down he went.
Imho the various Ascian phases are the hardest part of the encounter. What comes after is pretty straight forward and the last phase is basically a freeloot Duke Nuke'em phase.
Yes, he has a lot of phases, I agree. Also, he places a lot of responsibility onto individual players and gives very little room for recovery in these cases (tanks failing meteors, people failing tethers = wipe). Mechanically, he might be a bit annoying for random groups.
We weren't talking about mechanics though. We were talking about the enrage timer. That is as lenient as ever.
Tomestone weapons have some of the longest staying power of all end game gear. While initially it take 7 weeks if you do not raid and as low as 2 or 3 weeks (Paladins can get theirs in 2 weeks) even if you do raid, Tomestone weapons stay an important part of the upgrade path for nearly a year from their release. Deepshadow/Augement Deepshadow weapons are going to be the primary way casual and midcore players will gear up alt jobs until 5.4 when Crystarium/Augmented Crystarium gear becomes the primary alt gear. When 6.0 drops, 5.4's new Tomestone/Augmented Tomestone gear becomes the standard leveling gear for 80 to 90 until FFXIV. Each teir of tomestome weapons is a key part of the upgrade path for at least a year or more.
I guess you were not paying attention during 2.0, 2.3 and 3.0. During 2.0, easily gained i90 Relic weapons and gear deincentivized raiding as equivalent gear was readily available to everyone. During 2.3, once the weapon token and upgrade token were made to always drop in Srycus Tower, Ramuh participation decreased rapidly as it was a far easier way to get an equal or superior weapon. During 3.0, easy access to i200 weapons made doing Ravana (Bismark suffered from Ravana invalidating its drops as upgrades at release) mostly meaningless once they were added and participation in A1-4N dropped hard after the first 5 weeks.Quote:
It's funny that you don't even seem to realize that the bold makes the whole 7 week thing even more egregious.
Like, is it not already enough that you have to spend 3 weeks worth of weekly tomes for the weapon (which is a far more reasonable time frame for obtaining anything of value in this game), but you need to further gate it behind 7 weeks of normal-raid tokens? The weapons still aren't even as powerful as what raiders can get from the highest tier raid, so what is the need for this excessive gating? It's clear this is only done to allow (a few) raiders to get things sooner than everyone else can, which is fine... to an extent. Again, when the incredibly short shelf life of equipment in this game is taken into account, I don't think tacking on a whole extra month onto tome weapon acquisition for (all) the non-raiders is the right solution.
The token lockout is to prevent them from deincentivizing raiding, the multi-week delay for non-raiders is to make EX trial weapons a viable upgrade for them for a longer period and requiring 7 normal mode raid tokens (and later 4) to get the tomestone weapon token is to keep normal mode raid participation up throughout the patch cycle.
You must be new.
It's been like this for a while now.
If you were seeing any of hades phases enrage after maybe week one your group's dps was just hilariously bad. None of his checks were particularly tight, and once you got his mechanics down, they were also a joke. None of his mechanics were even particularly new either. Attacking the right aspected adds, getting hit with the appropriate elemental attacks, doom, reverse-doom, knockbacks, stacks, and exaflares? All seen in previous fights, whether they were extremes, savages, or even normal modes.
Haha it was even worse! I started playing again 3 weeks before the last patch came out. And it was still a huge struggle to get my weapon. I think I had an easier time farming Titan than I did Hades, even though I had to do it 8 times because the game hates me. If you say the DPS check wasn't so bad, then I'm honestly confused with how none of the farm parties I joined couldn't kill it until just before the enrage cast ended.
Also, it doesn't matter if the mechanics become easy once you practice. When you're up joining parties in PF, you never know the type of players you're gonna get. Mistakes happen, and they're extra frustrating considering you have to redo the whole fight.
They could always just not release the weapon in shops at all until the next part of the patch, 6-7 weeks later, and do away with the whole 7 tokens thing.
But then make the weapon a random drop just from the last savage fight.
Would that make you happier?
Personally I have more of a problem with the 1000 tomes needed when trying to gear as well as get a weapon. The 7 tokens take time but I would at least like to see a nerf to the cost of the weapon. Hard to gear multiple roles having to give up more that two weeks of tomes for it in addition to the tokens.
My guess here would be that part of your struggle is because you came back so "late": Most of the skilled and well geared people were already done with Hades when you returned and started farming him - this is why its important that they keep content relevant through artificial means like time-gates and the like. Because if they dont everyone who doesnt get their clears done within the first 3-4 weeks after release struggles with finding parties that are able to clear/farm the content or finding parties at all (til waaaay later when everyone outgears the fight by miles).
When I first started farming Hades after release the dps-checks were something you didnt really notice - wipes only happend when tanks missed their meteors. During the last weeks before the new patch I was very glad that I had farmed my 99 tokens already, because the party-quality went down quite a bit - and thats no surprise: E4 was farmable at this point and everyone able to beat that went there for extra weapons. Which left the less... skilled and geared people in Hades parties - I had the pleasure of seeing dps with Titania weapons who must have missed the whole crafted and deepshadow options or thought that Hades would offer them an easy upgrade.
And thats not the first time I've experienced something like this - I've basically made a rule for myself to either farm a primal straight away OR wait 1-2 years til its so easy that it doesnt even matter anymore that your party memembers dont know how to press more than two buttons.
Right now - or right before the patch - we were in an unfortunate spot for Hades.
People keep saying it's seven weeks work when all you have to do is beat E8 normal each week. Which is really not asking for much. The tomes are capped by doing expert roulette with bonus a couple of times per week. Your choice wether to log in several days a week or farm it in one go by spamming experts, though the latter is less time efficient.
Crafted 480 exists and even has BiS stats for some classes.
Ruby Ex weapon exists and has BiS stats for almost every class, which makes it almost on-par with non-augmented Crystarium. The enrage timer is lenient as heck and it's really easy to recover from deaths. I think on my first clears we had 6 or 7 deaths in P1 alone and still didn't see the enrage cast. You can wipe your way through and can comfortably continue at P2.
Relic weapon will also come.
Augmented Crystarium weapons aside, there are enough ways to progress outside savage. Augmented Crystarium takes a bit of patience but crafted and Ruby weapon can be acquired within a day.
Right now is still a pretty good time for hitting PF since many more skilled players continue to farm Ruby Ex for 2nd classes. Either because they want flexibility for their static/ PF or because they want to get it out of the way asap. I've been regularily joining farm parties the past week and they were generally fine. A few wipes, yes, but nothing too bad and definitely not parties where it's clear that they probably won't even get ONE kill.
But wait too long and it will be the same when Savage unlocked last tier and you had the most ridiculous "farm parties" full of people who got carried during one clear and thought they're up for quick farm, escpecially for E4.
I'm good with dragging progression out for a bit. It's not like you're getting nothing for seven weeks. You have plenty of other slots you can upgrade.
I don't see any problem with it taking 7 weeks (which eventually gets reduced to 4). It's something to work towards if you aren't doing savage and I like having long term goals that don't require me to log in every day for hours on end to grind away at one thing or another that never ends. That's what WoW is for. :P
Me personally though, I decided to craft myself a 480 HQ weapon for WHM (I might do so for other jobs as well if I feel the need), and will sit on my weekly blades until the weapon cost gets reduced to 4, that way I will have enough for more than one weapon. And at that point the option to upgrade them with coins should be available as well. A 480 HQ Weapon can hold me over until then, and I'll jump to a 500 when the cost drops to 4 and I can do the upgrade. I'll also likely be able to upgrade that 480 crafted cane to a 490 at that time and hand it off to my WHM combat retainer.
It's not a seven-week time investment. It's 7 weekly normal raid clear plus however long it takes you to earn 1000 of the capped tomestone. You don't spend the whole time working on the weapon. There are other slots you can upgrade in the meantime if you're not running savage or extreme, so you still have character progression in terms of gear during that seven weeks.
Also, you can still make good use of the previous tier's weapon. So in 5.4, you can make good use of the seven weeks before you upgrade using this tier's weapon. That's around 7 months of use out of the weapon.
I'm fine with my i485 Ruby EX weapons. Better than waiting 3, 4, or 7 weeks just for the i490 weapons atm.
Because 90% of the community is simply put: incompetent.
A harsh thing to say, I know but even in expert dungeons, it is so rare to get a group that plays at a reasonable level compared to what the classes are capable of.
SE knows this and it is the reason why Normal mode encounters have no enrage timers.
i got well over 80 kills of ruby weapon in an attempt to get all of the tank weapons + the mount.
The fight does give weapons away, its one of the easiest mid-expansion ex trials....ever, if i'm being honest. I cant think of another fight that has as few mechanics as P2, or has a checkpoint half way through, at this difficulty level.
If you're having problems ALL THE TIME, its not the pugs fault.
I don't know about the current Eden normal tier, not done it enough times. I do know that E1 has an enrage mechanic with the adds. Many normal mode bosses throughout the game have enrage timers. It's just rare that they cause an issue after week 3 because by then most people know what to do so they die less, which means less dps loss.
The intent is to prolong the lifespan of other weapons. Let's also being real here. Tome weapons are pretty much effortless. Outside of capping each week, you have to beat Shiva Normal—not a difficult task by any means. If you could buy a tome weapon in 3-4 weeks. That all but kills any reason to farm EX Primals or buy crafted weapons. Seven weapons is roughly 1/3 of the tier cycle. So that tome weapon is going to last you quite a while.
This is because the crop of players attempting Titan Savage are likely far better than those going into EX Primals. Not to mention, people will look up logs when it comes to Savage. And they may even remove players obviously struggling outside fresh learning parties. Comparatively speaking, Hades' DPS check is hilariously easier than Titan's. You could afford deaths in Hades and carry bad players through. It took several weeks for Titan to allow that. Even then, it still often resulted in a wipe.
Ruby Weapon is, frankly, extremely disappointing in my opinion. It's DPS check is so laughably lenient, you barely require a pulse. My first clear came with tons of deaths and I, the tank doing more damage—in full i470 gear—doing more damage than most of the DPS.