On controller, career WHM, no problems here with the new casting after 1 day.
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On controller, career WHM, no problems here with the new casting after 1 day.
I will be the black sheep here and say that I haven't touched mage classes on my new character here since long before the last 2 patches. I finally got on my conj the other night to get it to 15 for PLD quest, and I have to say I had zero problems with the system as it is now. I play on a game pad and it was like being a mage in XI again a little bit. Stand still and take it in the face while you are trying to cast like a good mage lol
That being said I can see what Darkstar is saying though, the communication between client and server sucks ass on this current system and I definitly could see how this system would cause problems in a party setup as a healer. My experience with it so far has only been from level 1-15, so take what I am saying with a grain of salt.
A real mage adapts to any challenge
Thank you for your on-topic reply. Obviously because I'm only lvl 14, I'm doing a lot of solo leves and running around alot chasing all the mobs who go find their friends - somewhat atypical. So I realize my experience is somewhat unique. But I like your point which I didn't see in too many of the rants. That the non-mage players need to adapt as well. They need to realize they can't be running all over the place now, but stand still if they want to be healed.
I have a keyboard right in front of my and I might try macroing in /facetarget for the few spells I know just to see how it goes, but there's no way I'll completely go keyboard :D
I still think spell interruption as its implemented seems cobbled together and from what I'm reading that might be intentional. 2.0 can't come fast enough :P
I don't have too many issues, I get the odd spell that doesn't go off, but after playing many MMO's as a caster you get used to not moving and casting at the same time.
I don't think Yoshi should have implemented this until just before 2.0 and moving to the new servers though.
One thing I will say is Interruption from monster is way too high and needs to be toned down.
I have no problems as a BLM, though I do think insta cast spells, such as blizzara and thundara should be castable while moving.
And the CC reform is just horrendous. 2 sleeps then you're screwed for the next 3 minutes? thanks SE.
I'm a full time BLM and moving is never an issue to me. If anything, I'm grateful that now I only need to move if I want to cancel a spell for whatever reason :x
For all those ppl making excuse, there are 2 blue arrows in the hp bar that tell u when you stop completely and can start casting. Don't have to make /facetarget macro or anything just look to your screen
The problem is that sometimes when you have moved, spells DON'T cancel. Honestly things were way better when you could cancel a spell by selecting it again. The new system probably isn't too bad if you use keyboard/mouse, but for gamepad users it's horrendous at times. Half the time I want to cancel a spell, moving doesn't work and then when I do want to cast it politely reminds me that I can't while moving.
While I doubt it'll ever get changed back, playing WHM is really, really dull (and sometimes irritating) with this system. The amount of times I've started healing and my target decides to run off causing my spell to fail is stupid, and now I can't run after them to keep the cast going. Not tried BLM, maybe that's more interesting.
I'll get used to it, but certainly don't like the change at all.
So... what was the actual reason for the change again?
I haven't had much of an issue with it. Just make sure you're in the right spot when you start casting and you'll be fine.
However, the skill timer reset issue NEEDS to be fixed sooner rather than later.
My favorite is when i use facetarget to stop and try to start casting and the game still tells me I can't cast wile moving.. lol
It's not as annoying when you have dealt with the multitude of mobs in XI that knock back. Also, at least you can still cast after being hit by something 3+ levels higher than you. Sometimes you wouldn't be able to cast in XI if a mob hit you for 2 damage. Good times. Good times. Sup puks, dolls, beetles, behemoth, birds, buffalo, goblins, goobbue, sheep, worm, pixie, lizard, hippogryph, ram, raptor and tons of other NMs.
Although it's quite annoying that moving to cancel a cast has a 50/50 chance in working.
I think they kept the same server structure from XI, as I can see many similarities. You had to wait about a second when you stopped moving in XI to start casting, too. If you started casting immediately, it would interrupt as the server hasn't registered your new location yet. If you got knocked back in XI, and you were quick enough you could run back to the location where you started casting before you were knocked back, and the spell would go off.
Just thinking of PvP in this game with the current systems makes me cringe. The combat is too slow and clunky to react to something on the fly. The targeting is bad for swift reaction. I can see a sort of "capture the node" objective working. Sorta.
Makes me think of ballista. Something you did when you wanted to mess around.
PvP causes "class balance issues" to come up relatively quickly, and then the forums will be full of nerf this, nerf that, that is op, etc.
So many personal attacks and such in this thread. >.>
I play with a gamepad and I am(was) a career WHM until I gave up trying to play with the server lag screwing with my casts and controller commadns. I can cast just fine and moving and stopping to cast has yet to cause me issues. I agree something like this should have been saved for later when server stability is improved.
I like it how it is now, just the lag sometimes screws you over, more so my hubby running away from my heals... D:
I see how this could be a problem in fights which require alot of moovement.
Yes maybe it was added a bit early, but reversing it would all like "yes!...NO!...uuh.. MAYBE!" so well lets get used to it. :3
This is correct. People can say they have no issues with it, but in reality it effects everyone and NOT in a positive way. The feature was implemented, but there are still problems with it even if you can complete content despite that. I can't believe some players are trying to justify /facetarget! That is literally a "we messed up and can't get the server to respond at the correct time button." (Not to mention it just looks ridiculous!) It is a hindrance to every mage (or class that uses spellcasting) and every party whether people care to admit it or not. Just because you get used to the issues surrounding this combat doesn't mean they aren't issues. This feature was meant for PVP above all else, and yet we have no pvp AND players are suffering the cost of this feature. It's just another hindrance for mages and everyone else to deal with. Like I said, you can claim otherwise, but you cannot tell me this isn't a feature that is restricting us further and for currently no reason. Just because it's doable because we try to cope doesn't mean it's enjoyable when played out.
How is this hard. All you have to do is stand their and nuke.
Literally its so simple a caveman could do it.
I have like a new found obsession with CNJ in addition for my eternal love for BRD
To stop and cast is very simple
Simply take your finger off the movement button.
When your character stops moving, cast.
Soloing is retarded simple. Use exploitative elemental magics for the most damage your not trying to combo as much here or you will burn your MP fast. If you have to borrow an elemental spell from another DoM, you most likely will only need one, as your primary targets are probably of all the same elements.
All you have to do is stand there, stoneskin, protect, second wind, nuke, nuke. You proabably wont even have to cast a cure! (Solo of course)
No running anywhere is involved. An archer may back up from his foes though because his combos require distance.
That's my only issue with WHM and controller. Randomly I am unable to do anything for about five seconds. No lag as everything on the screen flows smoothly. Don't know what causes this yet, but it is incredibly annoying. I don't have this issue with the keyboard. Also don't have this issue when I'm on any other job with controller....
It's not about just standing around. Do you really think that is why people are upset? Moreover, people do more partying that soloing, so that is more in the forefront of people's minds. I feel like you haven't read any posts in this thread to post this rather ignorant opinion.
I use a controller and personally I don't see what people are complaining about (especially with the convenient arrows next to your resource bar that shows if you are moving or not). My main was going to be Bard with this patch but after playing around with the different jobs, I have settled with Black Mage. I absolutely love the new interrupt mechanics, I love that I can actually move out of an AOE attack without being stuck mid cast and being animation locked inside of it.
It's just weird to me seeing people complaining about something so basic. I think FFXIV must have been the first MMO many people have played, because this mechanic is present in most other MMOs. If anything, it was even more annoying in XI than it was in XIV, I remember stopping to cast in XI, getting mid way through the spell and then it being interrupted because I didn't wait long enough to start casting. At least in XIV they won't even let you start casting a spell until you are completely stopped.
This is just something that people have to get used to. Change happens, it has and will continue to.
It's amusing you speak about change when they are reverting to an old mechanic. It doesn't matter what other games did this, and I don't think people are upset about being able to move to cancel spells. The problem IS latency and the ridiculous /facetarget command. The thing is most of us ARE used to it, but that doesn't mean it's okay. Broken mechanics are still broken even if we try to cope with them. There are issues here and it's ignorant to believe everything is just perfect the way it is.
Hm no its more like the arrow says i dont moove, my screen says i dont moove, my cooldown says its all good but my spell says:
Cant cast that right now.
So thats a problem sometimes, didnt die jet because of this but came awefully close. Its not the mooving mechanics, its the fact that somehow does not work as intended/seemes laggy. ^^
Pressing H also sometimes does funny stuff but not what it was supposed to do.
So far i had:
-Nothing happens at all
-I turned arround as i was supposed to
-Target lock aktivated (no i didnt press any other key, this confuses me the most)
It's amusing you even bother with the first sentence (Changing to an older method of casting is still changing.... Right...?). The most I ever have had to wait to cast a spell was a second, that is completely reasonable. I understand it isn't perfect and it needs improving upon, but this is still version 1.x and they can only do so much while laying out the groundwork for 2.0.
My point was that some people are saying this is the worst change ever when myself and many other people are managing just fine. Yeah, there are flaws with it, but you ARE playing a MMO that flopped faster than nearly any other MMO that came out in the past decade and is being almost completely redesigned. I think things like this sort of come with the territory.
Actually I GAVE you my response.
you dont HAVE to move as a mage, theirs no reason unless you have to catch up with your party.
People are upset that it takes an extra second to stop moving.
MAYBE its a problem thats only happening for some players, I don't know
BUT as a mage, theres no reason you should be running all over the battle field
You can cast from a distance for a reason, so you dont HAVE to move.
The only reason in a PARTY you should be moving is if your fighting mobs that don't have a closed camp
or
If you need to get that much closer/farther to/from your target.
IN ADDITION
I play on a ridiculously laggy laptop. This client is killing me with lag, even though its brand new. I use a controller ALWAYS. You would think this problem would be horrid for me.
I do not get the same problem as these people and I don't know why.
when my character stops moving, I know when hes at rest
Occasionally I get a message, but I've checked and thats only when I start trying to cast a spell while moving.
Full time mage here. I use a controller with macros (start with /facetarget) and I've had next to no issues with the new system. It's much more forgiving than XI (when you're being wailed on you can still get casts off a lot more frequently than you could in XI), and not nearly as bad as I feared it would be when it was first announced. AND it will get even better in 2.0 :D