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Oh, it's that thread again.
That would require a general rework of the code, or a exhausting amount of resources and time to untangle the older one.
Yoshi even said that he likes to bump up the quality of the game to keep it up current standards. But all that likely would be done is a single, huge push rather than just tacking the feature on the existing things over and over again.
And right now, there isn't much room for that. The endgame is dry as it is, and allocating extra work on this will make it only worse.
They reworked the battle systems twice in 1.0. Took the game down for about a year to implement 2.0. I'm not saying it would be easy. I am saying that it needs to happen at some point. Waiting only makes it worse considering they add systems to the game for content that only a handful of people do anymore. Looking at Diadem and now Eureka, also who could forget the sensation that took over the playerbase: Lords of Verminion.
Multiple layers on a crumbling foundation that really needs to be repaired.
Taking down the game for a year to rebuild it was a desparate last measure to save a game that was flopping in every sense of the word. It was also a big gamble to invest more into rather than just cut losses and let it die.
Current XIV is in no such position. Its doing amazingly well right now. Taking it down for another year would be insane from a business perspective. There's no justification.
Also it only took a year between 1.0 and 2.0 because they already had code to work with. They reworked 1.0's code in 2.0, leading to the "spaghetti code". To fix THAT would basically require starting from the ground up, and that would certainly take more than a year to do.
I wouldn't mind another FF mmo in the future that has better coding, but it's not gonna happen any time soon. 14 is doing the best it ever has financially, so squeenix has zero incentive to rock the boat right now.
This is where <bdo> Excels for me. The housing system is PERFECT, every single person can invest in a house in any node area/city/town, and I believe you can have up to 5 houses, obviously the ranking system is p2w...and their furniture is a bit lack luster...the foundation of their system is just superb. I also ADORED wildstar housing..these 2 games for me,personally, have the best/had the best housing systems available(WS being top tier for me).
Sadly, I'll most likely never see a house in ffxiv, I can't even get an apartment, lol, but that's ok. I don't play constantly, and I rather a player that does play constanly, gets to enjoy that feature.
I just think it's wrong that there's content in the game still receiving updates (Gardening, airships...) that is LITERALLY impossible to do if you didn't grab a house when they first came out. I know not all content is designed for everyone to do, but there's a difference between gating things based on skill like Ultimates, and gating things based on who had the luckiest bot spamming buy requests at a placard.
Even if they added exactly 1 plot for every FC and player that could want one they still would have issues with location, size, and theme location.
I believe instanced house(s) is going to be the superior option either way (ideally like Wildstar in features lol), even if they could make their current set up large enough to fit all the possible demand. As the larger they go the more ghost towns- people spreading out attempting to go for certain locations, themes, sizes, or don't share the spirit being friendly with thy neighbor. Majority of people I talk to, myself included, have never (or exceptionally rarely) seen their neighbor- there is one person who runs around in the area I go daily and I see them like twice a month lol. I believe some people use the neighborhood feeling to great effect, being next to their friends, and for them that's a strength, but I think we have plenty of wards now and we need now are an unlimited (to the extent it can directly meet what it's demanded to do lol) instanced house system that allows both ward and non-ward (instanced) house users a complete and improving experience. As an aside you can technically have neighborhood vibes via instances too like Wildstar's communities which was 5 /massive/ plots (larger than our large plots) put together with 5 houses and still have full customization (more creativity as it's your instanced area so it doesn't matter if you're allowed to make things float/scale, and more objects as you don't need to share data space with the stranger 5 blocks down).
I also say that without desire to destroy the wards for those who liked that, just a few pages back described how we might be able to have wards and instanced housing joined together so no one is left out (and the neighorhood system is enhanced as only those who want to experience it will stay), while we can then also have better features (even larger houses, larger plots, large structures like towers or worksheds, skybox and ground control, etc), and much better accessibility. "I want the new ishgard house" goes from "there are only smalls left 30 seconds into server opening" to "yeah sure of course, just spend the gil, quest time, or whatever resource to obtain that theme" - like Wild Star might be with "I want an aurora for my skybox".
So I guess even if they could make their current system work I'd rather they go instanced house format still, I don't think their current system even if capable of being expanded is more valuable to expand. Keep our current wards and not punish those who invested (by giving them that public location, like my Howel's Moving Castle example), but also get towards the more powerful, scale-able, flexible instanced system. Easier said than done of course lol. And upgrading apartments could be the start of that, but there is a lot more to the desire than adding a floor to an apartment (since you'd be able to upgrade to the point it was a house, it had land, etc).
Unless some update flew me by you need a FC Workshop to do submarines and airship and you get a workshop by having a house. Meaning FC without houses are literally without a part of the FC content pipeline. You also need the workshop for some other unique FC features beyond airships and submarines (like aetherial wheels). Less importantly but something I like is the shared stable too- as I like to feed everyone's chocobo everyday.
Also for gardening you can't cross breed which is pretty important for gardening. The value of gardening is much higher when you can cross breed (much higher). There can be some nice things to grow in a pot that you don't need interaction, but without cross breeding you're going to miss a lot of good stuff and good cycles particularly (getting seed you used back or rare seeds you don't want to go farm).
Those examples are both fine.
There are a ton of FCs out there that aren't able to get housing due to the limited supply, therefore they are missing out on airships/subs.
For gardening, apartments can only do flower pots. You don't have access to a full garden, so therefore no cross-breeding which is how you get a lot of various materials.
There's a few reasons, one of the main ones being that the current system establishes estates as highly valuable items. The fact that we even have the sense of luxury in the game at all is a plus imo. In MMOs, t's always good to have that distant goal to work towards, and acquiring an estate is one of them in this game. And what's cool is that, owning your own estate isn't the only option you have to gain access to a house. Like I stated in my previous reply, there's the apartment system, FC housing, and your buddy can even move you in to theirs.
Also, the current housing system allows more privacy and recreates an authentic neighborhood feeling. I personally think that's really awesome and unique. I can't speak for everybody, but I've befriended many of my neighbors and my FC's neighbors because of how the system is currently set up. By just walking around the ward and striking up some casual conversatiom with familiar faces, I've formed awesome relationships.
And one more reason would be that it's simply just different. Just about every MMO I've played in the past has had the Instanced Housing system you're all fighting for, and it's just getting a little old. I respect FF14 for having the courage to change things up a bit. It's not "wrong" or a "horrible" housing system, simply just a different take on it, and I appreciate that.
Now, are these reasons subjective? Of course. Are there also some cons with this system? Of course.
But the same can be said for any housing system. Some people will like certain things, some will dislike certain things. But that's just the way it is. That's why at the end of the day (at least when it comes to these kinds of issues) no housing system is going to be objectively "better" or "worse" than another, simply just different and some people will like it more than others.
I didn't know about the breeding thing for appartment I guess its more limited than I knew (but the price is much lower). But if anyone as access to everything then down goes their value.
As for the airship/submarine you indeed need a FC house and yes even with FC only housing a lot wouldn't have access to it however most of the time things you get from airship/submarine are tradable (for a good price of course and not everyone will be able to put enough gils at first). For exemple I wanted the otter beach minion well I spent 6M on MB back then.
I say expand apartments, add Ishgard apartments and leave the current wards alone. Some of us don't want our communities destroyed by instanced housing.
And believe me, cross-breeding isn't that exciting. There's only one crop worth growing and that's Thav Onions, but since everyone is practically growing one crop the market is absolutely saturated with it and it's base components. Just look at the price of Curiel roots, their cheaper then many gathering items now.
Scared instanced housing is going to ruin your " active neighborhood " ? Please... personal housing already started ruining that. The original ward that my Free Company was in was already ruined when most FC' upgraded as more wards opened and personal owners took over their vacant spots. My FC upgraded to another ward eventually and our neighbors are yet again personal owners that we never see. Lucky you to have a nice lively community neighborhood. If its so nice I'm sure it will stay that way even if they did introduce instanced housing which I doubt.
I think that you can have some rare resource if you really want to have that, though that fits better in sandbox and hardcore mmos unless its something like glamour- but I think it's a huge mistake to do that with the housing feature itself. I strongly believe that housing, especially in a theme-park mmo, should be one of the most welcoming and immediate features to reach the player beyond their own character.
So while I understand market concerns I strongly feel doing it like this, through housing, a system that is more and more becoming a standard and unlimited, ... I think that's a mistake and counter to the themepark experience and not in a good way. Rather they come up with some other unique rare resource for crafting objects that go within the housing system than the houses themselves.
Like under the airship suggestion I had there could be Garlean Warships.. and being mostly a trophy item it could be expensive like no other (of course more reasonably attainable airships would exist, that can provide all the same features). Glamour of the house/home can have some elements of end game (like our glamour is now), but the ability to have features of the house I think shouldn't be done like that- especially in a non-hardcore themepark mmo.
I suggested we leave the ward alone, and even make sure ward users get included into the instanced zone feature... if even after that it destroys the wards then I think that just means that a majority of users were punished by the minority who liked the actual system.... And that an instanced system was preferred so much so, and the wards provided so little, that people just didn't want it at all... Which is I think a nail in the coffin sort of statement.
That said I'm not sure that'd happen and I again don't want to kill the wards, and tried to make an idea that would allow ward users all the new features of instanced houses while also keeping their public facing front. Beyond that I also encouraged events and fates to happen in the housing ward. I'm not wanting the wards destroyed, hence why I suggested that the wards stay and the ward users also get a secondary more customize-able instanced plot like instanced house users will get (ward houses cost a bit more as a result, and they can lose the ward slot if they're not active but their instanced side wont go away even if inactive).
One time and again, your "luxury" item is a bad joke. You want a luxury feeling, then take the AUCTION system from Aion, not the random connection, random timer factors as it is in FFXIV.
Gils? There are a lot of players and FC who have the gils but can't have a mansion because of some fake restrictions.
And the neighborood feeling? Bad joke again. This feeling has been killed as soon as the plots have been opened to individuals.
I did the experience to randomly visite housing areas. It is really, really, really rare to meet players, even in their own FC houses people don't see anyone because players are somewhere else. Most of time they are in Eulmore, Crystarium, Kugane or Idyllshire. The main place to meet other players are markets in city, especially Limsa or Ul'dah. Housing areas? Most of time dead empty, a ghost land.
And we dont ask to kill the wards, just to get ride of the false excuse of "instance" matters when both Inn, FC room, apartements, all current houses interiors ARE instances. The worst among all? Eureka : you can be all alone in Eureka. One big instance as Eureka for a single player with all ennemies and their parameters.
I wish they would expand the apartments. If they make them bigger and nicer and add a community garden and an balcony they can serve as personal, instanced housing.
But there is more:
I also wish that they remove the apartment houses from the housing wards and place them directly in the main citys instead. So instead of 4 housing districts with an apartment house in every district and sub-district, there will only be 4 houses in total. 5 when they include one in Ishgard.
Then they have to remove the loading screen between the outside and the entrance hall in order to make the entrance hall of the apartment building part of the city-map. And of course the hall should be a bit bigger when we put hundreds of apartments into the same building...
Then we have better personal housing, a neighborhood feeling because the people are not spread so thin and it should be more lively in general because the apartments are tied to the citys, instead of some empty housing wards.
I don't see the benefit of consolidating all the apartments into the main cities.
The entrance hall of the apartment buildings can also be bypassed. You never have to go into the lobby except once to buy the actual apartment after that you can go directly into your apartment from outside the building, do not pass GO, do not collect $200.00.
I will probably get flamed - but I'm okay with the current system.
It does take a bit of doing to get house - but it's definitely do-able.
I've done it more than once - I've unsubbed twice, lost my my house, resubbed each time and gone through it again.
I agree with others who say this is not something that everyone is supposed to be entitled to without any work. Actually, anyone can get one, it just takes persistence.
When DC's were changing, I chose to get one on my current datacenter, then move to another server (for my current guild) and go through getting a house there. Which I did (it did take many hours) and then I relocated to a lot I liked and tada I am done.
It's not something you can do without effort - but it's so totally do-able. Both servers I was on are usually congested, so that tells you something. It's just that houses do pop up - you have to be very focused for a time on getting a house. Once you do, then it's done! I don't know, I like the current open housing - I have played many games with instanced housing, and it doesn't feel the same. I hope they don't change it.
Just chill out a bit - you WILL get one, it will just take a little bit of time. Get any small you can, and then you can relocate to the lot of your choice.
You are fine with the fact we can lose event items and to see them end in mogstation?
SE did a lot of promises they didn't keep especially about the housing.
Again, we don't ask they delete wards but they get ride of the usual poor excuses.
I have a grudge against SE about housing because :
1. They said people will not lose house
2. We can lose event items and there's no way to get them apart of mogstation if we are going for a hiatus that lasts more that...45 days?
3. They added restrictions as timer
4. The hypocritical excuse of instance.
5. Housing was first intended to be FC only
A single player can open an instance as Eureka or soloing dungeons and one player can be in one instance at time. Instances are not the problem.
Rather than make people don't lose the house, they added a storage system? How can they pretend there is a problem of database storage in that case?
If they really want that bad a restricted system, they have to go to the end of the logic : auctions!
And you talk for a individual buyer. For FCs it is kinda different, they have to level the FC and to convince all members to move in a new server. And if you add a little house and wish to move in a bigger one, you will have to level the explorations again.
Many players are so-so about the housing system, more than players who actually like it.
It is a personal feeling but I can't get ride on this idea the game looks more and more solo and micro-transactions oriented. The influence of chinese market is noticable, even more if you consider the bot factor. RMT are "acceptable" on the chinese market.
This is factually incorrect, there are fewer houses than concurrent players, that's the point. You cannot get a house with just patience. Someone has to relinquish their house, voluntarily or otherwise, you have to win a click lottery against a bunch of bots, you need a decent chunk of change, and if you don't sub for a few months, you have to do it again. It's not about any sort of skill, 85% of the player base simply cannot have a house under the current system.
Why do so many of you not understand that the housing isn't the way it is due to limitations? It's that way due to DESIGN CHOICE. Yoshida WANTS the housing to be non-instanced. Along with many, many players (especially Japanese players) that like having a "real neighborhood" system.
They added Apartments and the ability to rent out a room in a friends house to satisfy those who want instanced housing.
That being said, the "Ishgard Restoration" in 5.1 has been heavily, heavily implied that there will be some form of housing attached to it. Whether it will be instanced or current system, no idea though.
if a game in 2004(everquest 2) can do instance housing ... its downright bullshit that this game cannot. the only people who would be upset with instance housing would be those who think they are special because they have a house and others do not.
and honestly screw those types.
I’m going to echo the sentiment that the current lack of housing is BS.
If you have the gil, then you should be able to get a house of your own. Anything less than that is, and always will be, unacceptable.
Please read before making posts like these. SE most certainly CAN and DOES do instanced housing. It's not about not being able to do it. They have chosen the design to be this way.
If you want instanced housing, get an apartment or rent a room in a friend's house or FC.
The benefit is that more people will be around the apartment building, making it more lively. And I know that you can skip the entrance hall, wich is the entire reason why I want that they make the entrance hall part of the map - you are skipping it all the time, wich means nobody will be inside there. By making it part of the map and consolidating the apartment buildings that entrance hall can become a place where you can meet your neighbors and can build a sense of community.
Japanese players are happy about the housing? Weird. I made a little search on the forum and guess what? There are some complaints about the housing on the japanese forum too.
As others have said, just give apartments access to a rooftop garden, and maybe a balcony that can hold a few outdoor furniture pieces.