It's not something I typically look at when it comes to other players.
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It's not something I typically look at when it comes to other players.
Goodness no!! I don't even meld. I sell it all.
I saw a gatherer back in SB who had melded vit to their gear so yes
I don’t particularly care what melds people use—I know some people get really upset about healers melding D.Hit but meh. They can do whatever they want as long as they heal when they need to. If I see happen to see egregious melds, I kind of just sit there in shock for a few seconds, but I rarely say anything. I don’t normally check other people’s gear though unless there’s an issue in a run (e.g., the tank has several thousand less HP than the DPS/healer, things dying too slow, tank taking a lot of damage despite using CDs, etc.).
I only examine a player if there’s a particularly obvious problem. Like when I zone into an instance and see that I have more HP on my healer or DPS than the tank does. Then I’ll probably look at their gear and see if it’s not up-to-date or what’s going on. I generally don’t check melds though.
Of course. I have an entire Twitter account dedicated towards exposing and shaming people with bad melds. This is my part in making this game a better place. You can thank me later /s
I have never in the hundreds of hours that I have played this game looked at the melds of other players. Not even during savage runs. Checking gear if something is fishy? Sure. Melds? Not really
i am not 100%, but... i suppose if you wasn't leveled enough you might not have enough VIT to trigger certain bonuses/conditions on certain nodes.
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personally... the only time i have ever said anything to anyone about their melds is like when they simply have a stat that doesn't benefit them for the class/job. either they made a simple mistake and don't mind someone casually mentioning it, or they just trying to troll trying to get a rise out of someone. i find the latter extremely difficult to believe, because i don't play end-game. then there have been a couple of times i have seen people with +0 materia slotted. this seems difficult to do, because the game gives you an explicit warning. but sometimes people aren't paying attention. in the end, i have never received any grief from pointing these things out to other players.
with that being said... i quite enjoy the fact that the meld window no longer shows irrelevant stats. easier to see what you can/should be melding. and less likely for people to meld completely useless stats.
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on another note, and as my opinion... i do believe people should avoid slotting BOTH Direct Hit Rate and Critical Hit. i would say the only exception being the gear doesn't have room for any other stat(s) you may like/want. otherwise, i believe it would be better to capitalize on one or the other.
well, just my 2cents.
I only look at gear - their melds don't matter because they add so little that any issues are going to be down to actual gameplay problems or garbage gear rather than what trash they have melded.
If, after melding any spd that you need to hit a breakpoint, a piece is capped on crit, you meld dhit. If it's capped on dhit, you meld crit. If you can get both capped then you meld for that, and if there's room left, you meld det. It really doesn't matter so long as you're maximising your melds if you're trying to be optimal (for what little it gets you).Quote:
i do believe people should avoid slotting BOTH Direct Hit Rate and Critical Hit. i would say the only exception being the gear doesn't have room for any other stat(s) you may like/want. otherwise, i believe it would be better to capitalize on one or the other.
I don't personally. And this topic is something that has always bothered me about this game. The fact that they give you the means to create a build but the stats aren't "viable," recommended by players or just worthless compared to other stats that could benefit your job more. This mainly comes from how the game and the fights are designed. Like Tenacity for example which has the potential to be a pretty cool substat, especially for tanks. A new player reading the description would think it'd be cool to have increased healing, damage and mitigation in one. Determination is like this as well. Skill Speed and Spell Speed sound like cool substats too.
Sadly, you'll benefit more from just dumping melds into DH or CRIT because the rule of "if you kill it faster, you won't need to be healed as much." Or, "Using mitigation skills offset the need for a high tenacity stat." Not to say that it isn't true...but it's a shame because literally everyone is using the same setup for a character. Tanks are a DPS, DPS are a DPS, Healers are a DPS!! (well used to be. I don't know what changes were made this expansion since I don't play healer)
It almost makes me wish SE did a stat remodel and made everything useful as well as added the percentage accuired to the number so you actually know what they do. FOr example, having 2000 tenacity will give you a 6% bonus to defense, attack and healing.
Unless you are doing top tier content I doubt hardly anyone would care. I honestly I cant recall the last time I have bothered to examine another player. and if you look at mine. Mesh meld of determination, direct hit, skill speed, and tenacity...... Simply because all I had at the moment and didn't really want to spend any gil. Until I find a FC that matches my play schedule I am just tossing in what I randomly get.
true. that is pretty much what i was trying to get at. however, i would imagine the only gear you can actually max out both stats on is the pieces with 5slots. i would imagine, if you can't capitalize on both, you should just go for one or the other and try to capitalize on something else. i understand they have different proc rates, but crit also proc's at a lower rate than dhit and may not always be worth capitalizing on.
i stacked damn near close to BiS for on dhit on my RDM for every slot and capitalizing on that stat. damn near every spell casted on either RDM or BLM is a direct hit. trying to do this with crit didn't yield a crit nearly as often. the damage severity was higher, but i am a sucker consistency.
hell... it wasn't even but like 5~6 months before shadowbringers that i learned about the blue element gear that had 5 slots. i knew there was blue gear with slots, but... when seeing someone in a dungeon with it completely loaded with T6 Materia... LOL i shat a brick. that blew my mind. damn i missed out that. lmao.
I always just use Crit and Det. I am sure that is a bad thing on some classes, I have not had anyone complain to me directly about it though.
No. Materia is just extra; the stats you gain from it aren't going too much of a difference . Trying to shame somebody for the Materia they choose to use is ridiculous; it goes against the whole point of materia: allowing players to slightly tailor their characters toward their own personal playstyles. It's all about choice and freedom.
For example:
You wanna be an offensive Tank with a character that has an emphasis on attack power? Meld Crit/Direct/etc.
You wanna be a defensive Tank with a character that is slightly more resilient and has better survivability? Meld Tenacity/Det.
As long as the materia that you meld is actually doing something (so, there's not a +0 on your meld), you're good as far as I'm concerned. If we all melded the exact same way, what would be the point of giving us so many materia to choose from?
What a lot of people overlook in regards to materia is that they're there to round out, balance out and maximise desired stats. And materia priorities tend to change based on gear that's available to you. Most of the time, having all crafted or all tomestone or all raid pieces is sub-optimal, but at the same time, those sets are designed to be all-around balanced so that someone who is wearing a matching set will never lack in any one area. Trouble starts when trying to put together a BiS setup, which might take weeks and occasionally result in gaps while one is working towards their next piece.
For example, Gunbreaker. Currently Gunbreaker has a love-hate relationship with Skill Speed (and from what I've heard so does Warrior, but I don't play it so I can't say for sure) where you need to have somewhere in the ballpark of 1300-1400 for your rotation to align correctly while still allowing for double-weaving during the No Mercy window. But you don't ever want to MELD skill speed, because your melds are reserved for Direct Hit (which doesn't come natively on any tank gear so melding is your only option). So... that puts GNB is this weird place where they have to cherry-pick gear so that their SKS stays in the sweet spot (while also minimising Tenacity in favour of Crit/Det). In my experience so far, it is not easy at this point in the expansion ._. In the event that someone has just upgraded their gear and lost their comfy GCD threshold, I think it might be acceptable to meld some SKS as a temporary bandaid until the balance is regained.
So not all off-meta melds are a sign of utter madness. The bigger picture always needs to be taken into consideration. What might seem like a strange spread of melds on someone's gear might actually have a lot of thought put into it.
However... most people probably don't deserve the benefit of doubt. Recently, a full-Tenacity melded tank in Innocence EX attacked one of my friends for melding DH instead of Tenacity... And of course got booed off the stage. There are people who just have no idea what they're doing with their melds and also some who have the wrong idea and are very committed to it.
But... here's the thing. Most of the time, it doesn't matter. Most content short of maybe Ultimate is clearable without absolute BiS setup. It of course helps, and in Savage I'd rather everyone was as optimal as possible, but as long as the boss dies before enrage, anything is better than nothing.
So unless someone has no materia at all, or something ridiculous like Perception to see mechanics better (inside joke >.<), it's not worth bringing it up. If the "Tenacity Master Race" tank is still doing their job correctly and putting out enough damage to meet DPS checks, good on them. I wouldn't want to run stuff with them regularly, but meeting them in PF wouldn't bother me.
I don't do savage, so I don't even bother looking at people's materia.
I'm usually just looking for glams or an explanation as to why a Tank seems squishy AF. (and if they are, I usually don't say anything unless it's REALLY bad. At which point, I will politely ask at the end of the run that they do something about it for the sake of the next healer's sanity)
There was a a thread here a week ago about Tank DPS and Tank Mitigation, about Raiders shaming Casual Tanks who do not even participate on Endgame content for putting Tenacity on their tank gear. Yes, they shame you for having Tenacity Melds on your gear on an Expert Roullete. One even said "I have more respect if you did not have melds at all".
Tried explaining to them how Tenacity is a good stat for tanks for almost every situation except Current Endgame Raids with DPS checks, only got flamed some more xD.
So yes, ppl will flame you for what you meld on your gear. Especially if you get to party with a 3 man Premade Party who all have current raid gear, get ready to get flamed lol.
Honestly...hearing this is just so hilarious to me personally because both I and one of my FC mates (one of the best Tanks I've ever seen, and I've been playing since beta) meld Tenacity and tank end-game content together flawlessly. We've even had many of our groupmates commend us on our performance...so hearing that people are trying to shame Tanks who meld Tenacity in particular is honestly embarrassing. Honestly, if the reason a group is failing DPS checks is due to Tanks not having the pitiful amount of extra Dmg melding crit/dh give, then there is a huge problem in that group that needs to be identified. Tanks shouldn't be relied upon to that extent to save DPS checks. The extra mitigation that Tenacity gives isn't mind-blowing, but it's so valuable imo because even if it's just by a fraction, it still helps Tanks in their primary role: protecting their group. And this will always come first to me.
These shamers pose as the Elite, but their blindness will ensure they stay mediocre.
Shame? No. Advise, maybe. I really don't have room to judge as I just found out my BLM robe had skillspeed. Didn't realize I put the wrong one in till I got my Eden one.
I had a similar experience in Titania ex when I joined a pf group farm as a smn.
I had tried to meld a few days prior but noticed I only really had spell speed materia since I have all my casters maxed I could just play blm that usually benefit from it a little and I go by whatever the gear is missing that I have in that case the Ronkan set. So I melded only two pieces of gear since I didn't have any of the new 80 materia yet so I left the rest not melded for later and forgot about it.
I cleared Titania ex a bunch of times with that, without a problem but the one time I joined that particular pf, there was another blm already in group so I decided to go smn as not to have duplicates, a few secs of going in there while people are setting up groups, tethers etc, the blm starts going that my melds are wrong and smn doesn't benefit from spell speed (I know I could figure that out), that I should look at his gear and that he was BiS and that's how I needed to be melded and geared.
Pretty much made me think I shouldn't bother even melding my gear if it's not what others think is the way to go, I don't do any thing any savage or above content to really be perfectly geared out just EX fights really and those I feel I still pull my weight enough by knowing how to play as the class I'm in there and not dying at least, since that blm ended up dying about three times in the fight.
I do know he might had been trying to advice, but at the same time seeing as I had no other melds in other gear pieces but maybe two pieces of armor, I was not yet done with melding everything and of course bringing it up in the middle of the fight when now possibly everyone is going to look at what my melds are did felt a little like i was being shamed for it.
Yeah, thats certainly EXACTLY how that happened...Quote:
Tried explaining to them how Tenacity is a good stat for tanks for almost every situation except Current Endgame Raids with DPS checks, only got flamed some more xD.
Ive seen ppl bash full Tenacity tanks because they dont run full Direct Hit in dungeons and raids who the hell gives a fuck it's a minor increase in dps but loss in defense play how you want.
Parry used to be the shit stat for tanks but then they added Tenacity wich isnt even that bad of stat, it's just that everyone that focuses on FFlogs who can do the highest numbers and brag about it, are on about using Direct Hit for tanks and Healers.
The irony here is that the person you're quoting tried to use outdated data/videos to show how Tenacity is superior, and still when that was pointed out and newer data was shown, they continued their point. They also were the first flaming and calling other people toxic. There was no "Raiders shaming casuals".
Also reiterating the main point: the extra mitigation you get from Tenacity doesn't save you from mistakes and it doesn't save the healers any GCDs, they still will have to use the same number of casts to heal the tank.
Funny, i did the exact same pull i did in The Twinning today, while using a Pentamelded Ilvl450 Crafted gear with Direct Hit melds, and died 3 times. The pull was before the 2nd boss and after the 2nd boss. The White mage couldnt keep me alive against 2 packs of mobs. After i died the 3rd time i swapped to my Tenacity set and i didnt even drop down below 100k HP.
The problem with the Raider's thinking is, they don't realize, Direct Hit melds only work if your queuing up with geared ppl who know what they're doing. Also, most ppl don't parse, so they don't care about Tank's DPS. What they do care thou, is the tank being tanky, so the healer can DPS instead of spamming Adloquim/Cure II on the tank.
Yes, we get it, you guys raid and are stuck with Direct Hit for your melds, but stop saying Tenacity is a useless stat and blaming the healers when you die from a 2 pack pull on the Twinning.
The Dev's should change Direct Hit so its doesn't affect Tank jobs to make it easier for them to figure that out.
Eh, I'm not one to shame, if they doing fine I leave them be. If it's ridiculous I might politely tell them, but I don't make a habit of being rude to party members unless they being an a-hole l.
Though I fully accept the shaming my friend does to me from Heavensward. Full str accessories, as much str and DPS boosting melds on my new 60 undergeared DRK and leave her to heal me. She still has PTSD until this day. I had less HP than the DPS. I am a terrible person.
If things were as you're trying to make them out to be, tanks wouldn't be able to do wall-to-wall pulls in these dungeons in unmelded AF gear while healers in similar gear are DPSing their heart out. If you're having trouble with surviving these pulls, the issue is most definitely somewhere else than your melds (or lack thereof). :)
I've never looked at anyone's materia. and even if I knew how, I wouldn't have any idea what's right for jobs different from mine. Actually, I'm still not sure what's right for my job either.
Did you just assume ilvl430 unmelded tanks don't wipe on The Twinning? Maybe if you actually solo queued you would know lol. As for the OP's thread "Do ppl shame others for their materia melds", we found one Shamer right here lol.
It clearly proves Tenacity melds is the best for solo queue casual content for Tanks. Casual content being 95% of the entire content in the game lol. It gives you room to adjust and support your team instead of just being a 3rd DPS, because that's basically what a Direct Hit Melded Tank is, a 3rd DPS.
Like in Overwatch. Direct Hit melded Tanks are like a Reinhardt that doesn't use his Shield, just uses his hammer to kill the enemy team leaving his teammates up for grabs to the enemy team. Tenacity Tanks are more like a Rein that holds his shield up when needed and swings his hammer when necessary.
Tenacity is perfectly fine in anything below Savage and even there it has seen use on progression. Full Tenacity is something like a 5% damage reduction but 1-2% less damage than full DH. That damage reduction can have some use in less predictable content like dungeons or messy pugs. But ultimately there's very little difference between either.
The reason DH is used is because every % counts on tight enrage timers at the high end and once you have the mechanics down, your healers ogcd's are more than enough and your own cd's are planned for each tankbuster, 5% reduction makes no difference. But tight enrage timers don't apply to Normal or even EX which are quite lenient or give you all the time in the world.
People spouting off against Tenacity in Normal content are parroting info they've read on guides without any understanding of the reasoning behind it.
Yes. I'm not asking you to use all 7's or 8's but I would like to see more correct stats used. None of this piety on BLM or tanks melding +0 red stats.
Totally agree with what this guy said <3. This is exactly what i'm trying to say for the past week on 2 threads lol. Sadly, i still see lots of tanks who don't even raid, meld direct hit on their gear, under the assumption that Direct Hit is the go to Tank Meld based on popular opinion.
I wonder how my BF ever did those wall-to-wall pulls back on release in the Twinning & Akademia in his 430 AF & misc <430 accessories with our healer friend getting extremely high uptime with his dps spells...oh wait.
You could be ilvl 450 or ilvl 430, wall-to-wall pulls come down to the combined experience of both the healer and the tank. My bf & I do expert roulette daily, he's fully DH melded; and he wall-to-wall pulls every time, and across several weeks we've never gotten a DF healer that couldn't handle it when they got a tank that actually knew how to use CDs properly.
If you're dying on wall-to-wall pulls in the Twinning, either your tank or your healer is lacking, and some Tenacity wouldn't be helping you (considering the difference between full Ten and not full Ten is like 5-8%).
Player skill >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> melds every single day. If you're not attempting savage Tenacity is fine, but it's not gonna substitute for actual mitigation skill.
Your statement negates your comment because your running it with someone you know. If you actually read the statement you just replied to you would be able to see the word "If you actually Solo queued".
Lets be honest here, there's only 1 spot on Expert Roullete where you could possibly die from a pull and its the 2nd pull before the 2nd boss on the Twinning. Those 2 mobs that casts Berserk on themselves plus the 9 other mobs whaling at you, it doesnt matter if you ilvl470, if your healer is new, or your DPS is new or lagging, There is a ALWAYS a chance you could die. Your chances of dying is higher if you use Direct Hit for very obvious reasons.
Hence, that is why Tenacity is better for casual content for players who usually solo queue. If you do roulletes with FC members on a daily basis, it doesn't matter if your using Piety on your tank melds. Nobody cares and nobody will say anything lol.
Again, Please read before responding. If your Boyfriend raids, then that's his excuse for having Direct Hit on his gear. But please don't try to push Direct Hit on everyone else.
You don't even need Direct Hit even if your raiding. There's a guy on the last 2 pages that said he has full tenacity melds and is clearing savage Eden just fine. All your doing is making those 2 Healers heal harder while expecting them to DPS as well.
I don't touch tenacity melds and have generally been fine in wall to wall pulls. I do the first big pull knowing the healer has all their cds and mine, and if it's sloppy/hit and miss, I'll small pull the rest of the dungeon. If the first big pull goes fine I'll continue to big pull. Reminder that Interject exists for the troublesome mobs like the Beserker things in Twinning and the Samurai things in Akademia.
Y'all getting so worked up over tank melds when there are people running around with no melds at all, which is a lot worse.
No, you don't need it - but it's good to have. Like how BRDs melds are crit > dh > det. If you're maxed on crit, you go to dh - that's how you make the most out of your melds. if I see a MCH/BRD with sks - I'm going to laugh but I'm not going to say anything, just going to OOOF because that doesn't seem comfy with that clipping. If you're not raiding, crafting/gathering end game then you don't need to meld and no one expects your gear to be melded. If you are raiding people expect you to have the most beneficial melds in your gear. What's so difficult to comprehend. Also, lol, tenacity is a good to have for tanks who are progressing in raid, most like to have sks, dh, det and then tenacity, however, and people who meld this also clear without a problem - first week.
People have cleared without overmelds, and the basic of melds in place. Skill beats melds.
People who melded Direct Hit on their tank gear getting defensive and blaming it on others as usual.
I bet my Tank with 3000+ tenacity can beat your DH tank on a DPS race xD How about E4N? Surely someone who brags about skill should find E4N easy enough. Just whisper me ingame so we can party up with 6 randoms. If E4N is too hard for you you we can do E1-E3N instead.
Hun, I don't tank - I'm a BRD. I'm also smart enough to check the good resources that folk give out in order to do their best for 'SAVAGE' content. I'm not defensive, I don't tank - harhar. I'm perfectly happy with my melds. You sound defensive, however. Go chill, drink some tea or something. I couldn't give a moogles butt what you got in your melds - because I'm not raiding with you, and never will be in a group with you.
Never plan on doing Savage or Ex trials, seems like a waste of time when the drops are purely glamour lol. It's also sad that you think your skilled because you do Savage/Ex Trials when your fighting against an AI with lots of Mr Happy guides out there to hold your hand every step of the way. Not to mention all the 3rd Party Apps pretty much playing the game for you.
Also, did you mean this Resource?
https://www.reddit.com/r/ffxiv/comme...tat_intervals/
Because i did my homework. Bye :D.