I've been playing since ARR early access, and I can assure you, hardly anything has changed.
People act as if FFXIV, at any point, was this haven of inclusiveness, sunshine and rainbows. It was not. It's just another MMO.
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I've been playing since ARR early access, and I can assure you, hardly anything has changed.
People act as if FFXIV, at any point, was this haven of inclusiveness, sunshine and rainbows. It was not. It's just another MMO.
The first dungeon I remember doing back in 2.#, I was being made fun of and ridiculed for being a newb in, yes, a low level dungeon. The first FC I was in was run by an abusive player who shat on his raiders all the time, to the point where most members didn't feel comfortable speaking in chat. Eventually the FC broke apart, and you can imagine why.
In other words: there were always asshats and there always will be asshats. New expansions just seem to exacerbate the problem because a huge influx of different types of people flood back in to try it out. Unfortunately, the negative experiences tend to weigh heavier on us than positive experiences, but try not to let it get you down. Just wait it out.
Don't forget that you can blacklist people you were partied with, too, from raids (in your own team) or dungeons or trials. Just go to your contacts list and blacklist the ones that were unpleasant. I was once told by a GM that blacklisting will prevent those "bad apples" from being thrown into your party but I don't know if that applies to alliance raids.
You can also add some new friends this way, too!
Thanks for insinuating that just because I do not agree things have changed, or are "blind," to it, that I must be part of the problem. The fact you even felt the need to amuse such a ridiculous viewpoint shows an incredible lack of self-awareness. "People don't see what I see? They must be why it's happening in the first place," is even more negative than the "change" people keep talking about.
In 2.0 I got mocked for casting melee LB during Ifrit HM when it was brand new and not knowing that you had wait for caster to LB the nails. My guild leader, who I thought was a stand up guy, laughed at me and said he specifically didn't tell me to "see what would happen." A week or two later a group I had flamed me for wiping at demon wall in Amdapor Keep because I was a dragoon and it was impossible to do positionals there, so it was "all <my> fault," and I should, "just leave since melee is bad." This was before vote kicking, so they simply trash talked me until I left. I could give you dozens of examples of rudeness, abuse, and downright bullying I've seen through every single iteration this game has had since ARR. Though yes, people saying that nothing has changed are definitely part of the problem.
Your claim is that things have not changed. I, and many others, do not see this reality. Saying you had a bad experience many years ago does not invalidate that things have changed. No one said "things like this never happened in the old days". What we're saying is "things like this happened far less and were not tolerated like they are today".
People who assume we're saying "it never happened" tend to be the people who engaging in the bad behavior. Hence my statement of "I have to wonder".
People realising other player are real human behind a screen and not some magical world were everybody is nice and happy.
Hundreds of thousands of player, of course there is bad one. But for every bad community exemple you'll find a good one so maybe you should consider managing your entourage like you should do it in the real world. Its an online game your not alone, rude people are allowed to play too.
Change is relative and you will never be able to reach a consensus on something that large of a scale. All of it is anecdotal and everyone has different experiences. To many people, nothing has changed at all. To you and others, things have changed. You cannot prove there is a direct correlation between "people who were/are toxic," and "people who don't believe things have changed," which is why I even stated what I said. You are creating a rift to separate those who disagree with you, which is pretty toxic in itself. It's not as if I stated, "It has always been this way, anyone who disagrees with me needs to get thicker skin and is a crybaby." I simply stated my opinion that FFXIV wasn't any nicer than any other MMO. I think it's quite frankly rude to suddenly insinuate that I might be part of "the problem," simply because my viewpoint and experiences are different than yours. Saying you had good experiences, or did not have as many bad experiences in the past, does not invalidate my opinion that things have not changed either. It is a two way street.
Edit: Also, I never assumed you or anyone said it "never happened." I just said that it "hardly changed," that it happened more than people believed. You're putting words in my mouth.
I don't think it's popularity as much as it is age.
Most people who play an MMO play semi-regularly with peak times around major additions like patches and expansions. A sizable amount of people never even finish the game's main content (leveling, story, etc.) during the times they resubscribe or try it out. But there is also a pretty big group that has been playing the same game for years and years, and they get deeper and deeper into how the game "should" be played for the most efficiency.
Not all of them are going to be rude, of course, but I believe it is from this group of players you get the most people who just do not accept anything less than perfection. It comes easily to them because they have played a lot, and so they think everyone else can do the same.
Back in the 1.0 days we had to band together to fight the game's design. We didn't have time to bicker with each other.
Real talk though, as far as MMOs go FFXIV has always had a better reputation community wise when compared to others (WoW, GWs, ect) As someone who has been playing WoW and FFXIV since their respective launches I can attest that I noticed WoW's toxicity much faster than FFXIV's. This can be blamed on a number of reasons, the biggest being popularity and WoW running for years before FFXIV 1.0 launched. The memes of WoW refugees however tiresome they are still have a moniker of truth in them. Since the launch of Battle For Azeroth (Some will argue since WotLK) Wow has been going through some rough changes that have not set well with their audience. You take those people who were already dealing with WoW's LFR/LFG ontop of frustrating game design choices that then come to FFXIV for something new and the Duty Finder becomes just another home for that toxic behavior.
Any kind of random matchmaking dungeon / raid system in any MMO is always bound to be toxic eventually. FFXIV imo took longer to get to noticably consistent toxicity but even then I usually have more good and neutral experiences than bad ones. This being said just because I don't personally experience it does not mean it's not present. FFXIV has been having it's own brand of toxic behavior as early as discussions about Legacy Players back in 2.0. We've seen the topic of hate and outrage change from Patch to Patch. In the end negativity will never be gone, especially in this current era of Out Rage Culture that is so popular today.
All We can do is have some self accountability for our actions. Where it would be easy to just baby rage or be sarcastic / petty, instead try to engage with positive input and feedback. This community reflects what we put into it.
"When everyone else is the problem, perhaps the problem is not everyone else"
Except we can. The degree of the change is the part that's relative. That there has been a change is fact. Your claim is that there has been no change. Which is false.
But I'm not going to waste my limited number of daily posts arguing about this.
Yet again insinuating that I am the problem with a limited amount of facts or even context. Most of the instances of toxicity I have witnessed have been just that, as a witness. A tank yelling at a black mage and calling them names for not properly AoEing has nothing to do with me, but sure, insist the "common denominator" argument not realizing how hypocritical it is that you are insulting my character. Alliances yelling at each other while I sit there silently has nothing to do with how I act. I cannot control people.
Is reading optional for you?
Stop trying to gatekeep your moral high ground.
As a 'WoW refugee' myself, having played that game since Vanilla and many other MMOs- I'd have to agree with this. The only communities I've seen worse than WoW's are Fortnite, League of Legends pre-player run banning system, and Call of Duty. But no MMO has ever come close to being as toxic as WoW.
We also come from a different style of game- in WoW, the sole focus is speed. Anything that ever slows you down in any way is the worst, since content is not meant to be enjoyed- it's meant to be repeated, and the reward is the sole bit of enjoyment. It was far worse before personal loot- with greed/need rolls, losing to someone who didn't need it, or even just losing a roll would often create massive drama and enmity.
I personally find the actual content of this game to be enjoyable, and I think it's developed to be more enjoyable- even just putting mechanics in low level dungeons like the chimera boss or the boss that casts doom makes levelling more interesting than any WoW content outside of endgame, as 99% of it is tank and spank.
Thing is, a lot of WoW content is boring the first time you do it, because minimal effort was made into making it- and the expectation is you'll do that bit of content fifty times to level or grind gear.
I'll give an example just on the sort of behaviour that differs. If a tank or a party in aurum vale says they want to clear everything, or to let the seedlings pop for more xp- OR, that they would prefer not to- I've never seen a single person get angry about it. Not once, and I've done that one a fair bit since it's so good for getting to 50.
If you don't take shortcuts past adds in WoW though, at best you'll get people complaining or even leaving, at worst you'll get a votekick to the tank or people being toxic. And I don't just mean at endgame where there's mythic + (which force you to take the least amount of time), but while levelling, where mobs give decent xp (just perhaps not the most mathematically efficient). And this isn't a once in a dozen runs thing- this is almost every single run. Sometimes it'll break down for even more petty reasons- like a dps pulling early, or a tank pulling only two groups at a time while the dps thinks they should be pulling three.
What has been, in my experience, exceedingly rare bad behaviour in this game- is inversely exceedingly the norm in WoW. I do hope that the established positive community here wins out and refugees change to fit in, because I'd rather not have to deal with that nonsense anymore.
I wouldn't say it's due to WoW players. I'm a former WoW player myself, of what some would have called Elitist since was in a server first guild and top 25'ish world guild. (Simple Math, Andorhal)
I think people are just seeking abuse, if I am honest. They see a comment and immediately assume it's in the negative format. I'm one of those gals who doesn't care what people say, words being words and what not. Can insult me and I'll be like, meh... Who cares. But there's quite a few who only see the negative, concentrating on it scarily, when the positive is far more available and given.
I think the worst things I've encountered in this game was a grumpy roleplayer that jumped on me since I didn't use their pronouns lol A few times someone wanted to boot DPS or a healer since they felt they were slowing down the group, my reply being who cares it's just a dungeon.
So, if you concentrate on the negative, that's what you'll find imho. If you just act like a normal person, you'll rarely see it.
All I did was say that someone suggested that one reason could be WoW refugees. Come on people.
And this leads exactly to my point ;) I simply posted my opinion on the matter from experiences I've encountered, from my point of view of course. I'm sure no one was attacking you, we were just deflecting away the option it was WoW related.
I'm not really new to FF14, I just missed the reboot since after 1.23 I went back to WoW for a time. Even back then people would not necessarily blame WoW, but lean heavy in that direction for the games flaws.
It's just one of those things like when you hear of people 'cleaning' their ears with cue tips or making buildings out of asbestos and you're like, "...Really? Still?"
I've been here since a month or two after 1.0's release. Its just that in the time from the reboot to now I've seen a constant trend of "if they're not how I want my fellow party members to act, they must be toxic, and probably from WoW", when there's been nothing to substantiate that generality.
Unsurprisingly, I've also played WoW since its original game, and probably only with the end of SB eclipsed my hours played there with hours played here. But, as anecdotal evidence is apparently enough to go by... the opposite trend has mostly held true for me.
1.x held some of the most exclusive parties for its endgame I'd ever seen, where you practically needed the gear that a piece of content would reward just to get into that piece of content and in other areas only certain jobs were even permissible, leaving it open and friendly... until you hit endgame. 2.x opened the floodgates for placation whereby anyone who informed you that there's more to learn from the game or how you might improve your performance could be threatened into silence and spending the majority of your time idle as a healer could be defended as "a difference in playstyle". Since then, I've seen more animosity and hostility in XIV, at anywhere but the higher ends of content, than in any of the several MMOs I've played seriously. (Effectively, it was the reverse of the 1.x trend; if you were willing and able to learn, you were welcomed in more serious content, but outside of that content you could still be met with mild hostility even for just silently doing your job well when with people who refuse to partake in the more serious content.)
Just look at the number of forum topics on tangential subjects like one's right to actively underperform. You just don't these, in such quantity if at all, in other MMOs.
Of course when you have one group of players playing by the normal rules of "I should probably do whatever my toolkit allows me to and in whatever way best helps my party," and the other by "What are the exact limits of what I'm technically responsible for?" But, above all else, that's an XIV thing, not the result of some interbred spawn of invaders from other MMOs. Design and especially developer feedback decisions allowed for this.
How it used to be in FF14 version 1.0
No world transfer
No name change
No Fantasia potion
No chocobo
No cheap teleportation (teleport cost Anima, you get 1 Anima every 4 hours) heck I used to make a living taxiing people by saving up on Anima.
Weapons and gears can only be repair by crafters and only if the crafter have the right combination of crafting class to repair the said equipment.
Experience point earn very slowly (getting 200exp per kill was a big thing back then).
I was studying at the time so I could only play about 2 hours per day on weekday and it took me around 9 months to get my Gladiator class to Lv.50. Getting your class to Lv.50 was something to be celebrate about, now maxing level is just rushing to the end game contents where all the 'fun' stuff are.
This in a way breed the type of players that have no patience, they want thing done and they want it done yesterday.
In a close community you can't get away with what player of to day can get away with. If you have a bad reputation, people on your home world will know about it, no body will want to party with you and in the world of 1.0 soloing content is impossible.
It may sounds like I want this game to go back to how it was in 1.0 but far from it. 1.0 have it great points but it was a pain to play. Due to its much slower pace nature, people are in no rush. Most of us were just picking away at it day by day.
Yes there are bad eggs even during those early time but they are far few in between and that is because they are hold accountable to their actions and there are clear consequences for being a rude/nasty player.
You know if anyone would own their own mistakes I wouldn’t be forced to call out the weak link....toxic right?!?! The entitlement is real here folks but that’ll never change. I was trash when I first started in 2.1, got told I was trash(but a lot more harshly), reported the player, and thought that was ok. Fast forward to after I realized I was trash; I ended up joining this same “toxic” players static and we cleared all of the raids before Heavensward together. Fact remains there is a lot of trash here and it’s not going anywhere with just patting one another on the back before the vote abandon passes. Getting good at anything takes hard work. The typical dungeon can be phoned in, but current savage and ex trials REQUIRE you to have half a brain and competency for your class. That’ll never change. Just assuming you’re playing your class right without using places like “The Balance” tends to be the worst of players. Respect one another’s time in challenging content and the “toxic” behavior will be killed before it even starts. But as it stands right now, nobody owns their own shortcomings...and then the guy noticing this asks “why” gets tagged as toxic. Places like SSS exists to show you if you’re playing your class correctly yet nobody even uses them or says “I got it down to 4% so I’m fine”. Before I go into any challenging content I spend hours on a dummy and then go to SSS and see if I’m comfortable with my rotation enough to even join a pf for the content. Anything that rewards top tier loot and is current should be respected enough first with preparation before you deserve any benefit of the doubt or pity. But alas it’s not that way, never been that way, and the skill gap grows every expac...leading to more and more toxicity since there’s less and less respect for one another’s time.
I think a lot of this so called toxicity comes from the perspective of players who were welcomed to the game with open arms, never needed to learn or do anything for themselves, and were never given a challenge by the game that required them to read their tooltips.
Then they get higher and higher in levels, and it becomes less cute that the dps isn't using aoe or the healer is spamming physick-- even if that player never needed to before.
They have fond memories of the early game, but the more they do the more they run into "toxic" people -- nevermind the toxic one is the person that didn't read their tooltips.
I suppose that means it's working. People can progress too far, but they'll feel unwelcome if they don't have anything to offer.
You mind telling me which MMO focuses on endgame primarily? The only one I know of is 20 years old.
All of the modern MMOs in the last 15 years focus over 80% of their time with questing, leveling, and lore content. Aka solo player content. Even FFXIV does this.
I'm not typically one to make passive-aggressive marks at people, let alone curse someone out if I'm in a foul mood. I've noticed that my first reaction is to bluntly say, "We gotta do this, this, and this," if I feel someone isn't doing the mechanics. It's when someone makes the first mark at me that I play their game and bark back at them.
Is that the best solution? Not really. But sometimes it feels good.
Edit: Sometimes I fail at inflection. Recently, someone told me, "Dancer, you need to be aoeing groups." They had a point, but I was kind of irritated at the time, so I sarcastically said, "Anything else I should be doing?" Of course, it didn't come off that way -- it came off to them that I was genuinely seeking information on how to better my own contribution to the run. I guess that's one instance where I failed at snapping at someone.
I hope by enjoying the game, you don't mean the "lul I play how I want". Nobody has anything against other's enjoying the game as long as their enjoyment doesn't mean others suffer.
Been around since ARR beta and at first, I sucked. I frequently forgot Lucid Dream and ended up standing around because I was oomp, I didn't bodyslam the tanks when I had aggro and instead ran around, I miscalculated the range of my spells, I was sure Sprint won't work in combat and so didn't use it to dodge stuff/ catch up to others, always stood at the end of the world because I'm ranged so I need to stand super far away, failed several mechanics in leveling dungeons and whatnot.
Yup, I definitely sucked and I was fodder for the "Tales from the Duty Finder" thread. But back then everyone was new, it was cute and funny to suck.
But I'm not a lv 20something CNJ anymore, we're not 2 weeks into launch anymore, I learned either by reading tooltips, others giving me pointers or (god forbid) reading/ watching guides. If I did the same things I did back then in.. say.. 50+ content, I would certainly deserve a couple of stern words from the other 3/7 people, if not a kick.
This game has been around for many, many years and past a certain level some things can be expected from a player. Basic competence, for example.
However there are virtually NO consequences for lacking said basic competence and other people pay the price for it. Needless to say, after a couple of years carrying others, some get riled up pretty fast.
If someone is actually abusive, you can report them, blacklist them and you're good. Because there are very real consequences for lack of etiquette - unlike for the lack of basic competence.
However over the years I've noticed that a lot of players are really sensitive when it comes to getting advice, constructive criticism or simply getting caught failing miserably at something.
You know, things like "xy please turn the mobs in one direction. telegraphs are all over the place" or "if you dps dont let the party die because of it" or "xy you killed me with your target marker. if I dodge your stuff at least don't follow me".
I read that sort of thing all the time, the cases of insults and verbal abuse are really, really low compared to that. Most of the time it's neither overly polite and super friendly but certainly not abusive or insulting either.
And if you're ruining a farm party, a kick is well deserved. Farm parties mean everyone already knows what they're doing and you don't get a private lesson after failing mechanics. You get a kick. End of story.
You'd have to play very little XIV, or be some manner of TT/LoV/BT/GS competitionist, for the majority of your time spent to be in solo content, let alone 80% of it.
The same is true of WoW, Rift, GW2, B&S, Neverwinter, and (though more variably) PoE.
When design decisions are made to curtail complexity at the new level cap, to the result of negatively affecting the sense of player progression or toolkit cohesion at earlier levels -- i.e. when you improve A (endgame) at the expense of B (everything prior) -- we can say that endgame is their priority. That much hasn't occurred in each of the MMOs I've listed above, but it certainly has in, say, WoW... and a fair bit here (though it's always been notoriously unwilling to give much to early levels).
I usually just wait until the "new expansion people" leave and then do stuff. The people who play pretty much all the time are usually not as mean as those rushing to do everything then quit till the next expansion.
nice community btw™
I've been playing for a little over a month. I have unlocked 1 raid, by accident, which I will never do. I will not raid, specifically because of the toxic mindset I have encountered in the past on it. I'm not the best player, I know this, and so I am not going to put myself in that situation. I know my rotations, know how to keep my defenses up, and I know how to avoid giant glowing warnings on the ground.
In casual leveling I have had ONE bad experience.
A friend of mine talked me into doing a dungeon I had never done before. They are way more experienced than me. They were telling me over voice, "Pull everything! Pull everything! That's how you tank!"
Meanwhile I'm trying to maneuver around an unfamiliar area with huge drops. I fell off of a ledge. This caused a party wipe.
This was the dialogue:
Rude Player: "The tank didn't f"in tank!"
Froend: "They fell off."
Me: "Sorry! I told y'all it was my first time here."
Rude player: "That's no excuse learn 2 play."
Me: "I've only been playing for a week."
Rude player: "Don't play tank."
Friend: "It was one death, you've spent more time yelling at her than it took to get back here."
Rude player: "This ???? wouldn't fly in WoW."
We vote kicked him.
So is it all WoW refugees, or just WoW refugees? No. Though I do believe a good amount of it is coming from WoW.
People were really friendly and willing to help others
But nobody wanted to be helped. People took any constructive criticism as a personal attack. People are jaded now.
This stuff has been going on since the very beginning, it's not new and it's not just WoW players.
Reminds me of this from 2.0 I believe, http://forum.square-enix.com/ffxiv/t...ple-in-General)
I just think the really bad ones will get themselves banned eventually anyway. Just report all that act like a 5 year old and move on. Nothing you can do otherwise. One guy followed me around trying to harass me for 20 minutes. He got suspended. Happy to see jerks getting what they deserved.
Sounds like you already know everything you need to know to jump into Normal/Alliance raid roulette. Both are extremely laid back. Sometimes trash talk breaks out, but I've rarely seen it escalate to true drama llama levels.
Only time I've seen stuff like this happen is when it's someone who came from WoW. Not saying resident FFXIV players aren't capable of this type of behavior, just that I've only encountered WoW refugees behaving like this. And if I had been in that run with you, I would have defended you, too. I don't have much tolerance for attacking new players, or players trying out a role they aren't familiar with.
I mean MMO's in general can be a 50/50. Some good some bad. But with this game there's definitely been more good than bad, but when you do meet those choice players it stands out more.