Originally Posted by
Kyri
(Posting as Kaetara Sagitta)
I have to agree with Xoo. And I have to ask Benediction why, in the name of all that is holy, should a SMN healer be as effective as a RDM healer, or a SCH healer, or a WHM healer? First off, SMN has no native curing skill apart from what they can manage with their Blood Pacts. Therefore, taking in context from a Lv75 cap, why do you think for any reason that a Lv37 WHM should perform healing duties as well as a Lv75 RDM? If they could, THAT would be unbalanced.
Every job should have some sense of self identity that sets them apart from other similar jobs. If all Marauders and Pugilists and Lancers were alike, then what incentive is there for a player to level one over the other except for aesthetic appeal? Every job needs to have strengths to make them appealing, and weaknesses to offset their strengths that make other jobs appealing.
Also, Xoo is making the most valid point: Many different party schemes can work for things like Ifrit and Moogle, but the players have restricted it to where the easy way is the only right way. People won't try alternative setups that use Pugilists and such because the nuances of the fights make them less appealing and more troublesome. Rather than allow the Pugilists and such to face those obstacles and try to surmount them, they tell the Pugilists and such that they need to level an entirely different job to receive an invite. This isn't the game's fault. It's the players that make those "house rules".
Why should a Pugilist or Marauder perform as well at range as an Archer? What point then would there be to play Archer?