But Geomancer uses bells...
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This is technically not a new job but, assuming the next expansion will have multiple jobs...
I'd like for them to introduce a multi-role system where each role has a completely different skillset (not like SCH/SMN). Maybe you have to level them separately or something.
Then, maybe do something with BLU or DNC with new roles (could extend to RDM, BRD and others too, but that'd probably be too much in one go). Of course, if this was done, it might not be a good idea to just make roles for existing jobs so every role introduced should be accompanied by a new job:
Chemist -- Healer/DPS
Traps aether inside equipment such as flasks and mixes it with materials to produce various effects (if healer, it could be a mainly melee healer with ranged healing capability; same goes for DPS). Could have a mixing mechanic of some sort.
Geomancer -- Healer/DPS
I'm not a fan of bringing Geomancer since I'm of the view that it's simply an AST that essentially reads and uses earthly materials to perform magic rather than reading the stars and planets but if they do decide to implement it, I'm imagining it more as a caster which utilises ground AoEs that literally changes the terrain. If it does become a healer, I feel like it may be too similar to CNJ aesthetic-wise but maybe they could move WHM away from being the druid. I wasn't really a fan of WHM being a druid rather than a light/holy magic mage.
Onmyoji -- Healer/DPS
Not sure about this one. It kind of seems similar to AST with the way their spellcasting involves space but it'd be interesting to see what it actually does. Utilises shikigami as a medium for spells. Maybe another pet healer? Or make a mechanic that 'summons' a shikigami similar to SMN's Demi-Bahamut and PVP SCH's Eos that grants various additional effects.
Assuming they are planning on filling the armory with 4 of each role and then probably taking a break before adding new jobs (but does SE ever do anything that makes sense? They haven't in my experience lol, the genderlocking in 2019 and no healer for so long really shocked me even more than limiting BLU, and I don't even have interest in playing a healer or a Viera! lol), that being said, my two cents are:
As a few others have said, unlimit BLU for the last spot of casters. If they did anything other than this for the last caster spot then. . . I just don't know lol
For the last healer spot, I can't give any suggestion as I was never a healer main, but necro sound interesting I guess?
last rDPS spot, please please BST! Whips or dual pistols from afar while sic'ing pets on enemies sounds so cool. I actually wanted BST to be an off-tank, but they chose gunbreaker I guess
For healer I would like to see synergist from ff13, and have it use Hope's boomerang weapon. It could apply shields like sch, but have two different types one for magic attacks and one for physical. Their overall dps would be much lower than sch, but they could apply damage buffs to party members. They would also have basic direct heals like the other 3 jobs. Or they could add songstress.
For ranged dps (assuming we need a new one) I would like to see whatever you want to call Wakka from FF10.
I'd love Corsair or Spellblade. Or hell, it'd be neat to combine them too.
Necro would be a cool healer imo.
My vote is and always will be for Rune Fencer.
http://www.otakustudy.com/wp-content...12/06/Rune.jpg
Kind of a pity we're not getting them now, since I think their style fits the theme setting of 5.0 a lot (fairies, dwarves, the whole light and dark thing, a Rune Knight would have fit right in), even so I still want them even if it means waiting till 6.0.
As far as lore goes, I would like them to feel a bit like the FFXI group, which were a bit like the rogue guild was here in FFXIV. A group of people who all laugh and get along great but look out for their own and have some real skill hiding under that carefree front of theirs. Can't say how they'll fit into the world though, I'll leave that to the games makers since they have more inside info and skill at that then I do.
Play style on the other hand needs to be 100% redone for FFXIV, since the FFXI RUN would not work at all in any way or form. Which is fine, I personally really want to see what FFXIV can do with the concept. I myself would like it to be a tank, but since we're getting one already it'll likely be a melee DPS if it is added in 6.0 or so. Regardless of what role it will be I'll just be happy to see it in game...unless it's a limited job, but I think it's to shallow of a job for that.
And that's my own unchanging for 3 expansions now 2 gil on this subject.
Haste could easily work as a buff similar to RDM's Embolden or DRG's Battle Litany, and yea Slow couldn't really work on bosses without making them be almost a requirement in raids. But there are other Time Magic spells that could be usable on bosses, like Old from FF5 could easily be a combination of Addle and Feint.
For attacks, Nabriales from the Chrysalis was a Time Mage, he used Dark, Quake and Spark as attacks, with Double and Triple adding extra attacks to Spark.
And if they really wanted to get creative with Time Magic, they could try elements of Exorcist from Bravely Second.
two healers.... we deserve it.
I would like to see a Runemancer/Runecaster type of healer. You can combine/charge up runes with different effects do deal damage/buff/debuff/heal
Some ideas, of which none are original:
Healers:
Chemist - Its weapon would be a vial and satchel. The design of the satchel and the shape of the vials change based on the weapon equipped (think an Ifrit bag with flaming adornments!) Its casting animations would consist of mixing potions and tossing them.
Vampyr - Since people seem to really want a dark-themed healer and I am personally intrigued by "channeling-type" healers, I think mixing the two would be interesting. I envision them to work sort of like Moira from Overwatch. You have a healing gauge that depletes as you heal and is sustained by stealing the life force of enemies. They use long clawed gauntlets as their weapon.
Tank:
Beastmaster - Unless they radically change their implementation of "limited jobs", I don't want the people who are hoping for Beastmaster to have their job reduced to a minigame. It might not be exactly original, but I'd want it to be a crossbow user who attacks from range and sends a melee pet to tank (sort of like Hunter from WoW I suppose, never played WoW but the concept sounds cool). I think a ranged tank would be very interesting and the player character and pet share the HP pool. Once the pet dies, the user dies. I know some people suggest a whip user but... I'm just not comfortable with the idea of a pet user tied to a whip weapon.
Templar - Two-handed hammer user who specializes in main tanking (since it seems there might be a split among tanks soon).
DPS:
Geomancer - uses bells as a weapon and casts elemental nukes and provides party-wide buffs. Its personal DPS is lower than other casters to allow for its buffing capabilities.
Blue Mage - Though it will never happen, I'd like Blue Mage retconned to be sort of like a Pictomancer. Equipped with a large brush and ink they cast monster abilities by drawing magic pictures of the creatures and are imbued with their power.
Mystic / Rune Fencer - The inverse of Red Mage, it is a melee DPS that uses double-sided voulges with a few casting abilities. It is a swift, highly mobile and acrobatic fighter that dashes through opponents and imbues its blades with magic auras. Has a Thavnairian look and origin.
I'd also like White Mage or Black Mage retconned to use either staff or rod, not both. It bothers me we have two staff users (even though they're made from different materials.)
For DPS i’d primarily like to see BLU made into a full fledged job as a caster. I’m not really fussed with more DPS since we have so many right now.
For healers I’d like Oracle or Green Mage for new jobs.
I can’t think of anything for tanks right now :confused:
Personally I'd love a job that dual wields one hand axes. A berserker of some sort. Probably melee dps but i'm not particular on that bit. :)
Only job that would interest me on a conceptual level right now would be Chemist. Otherwise I'll take whatever they add really.
Beastmaster/Berserker/Trainer- I so BADLY want us to get this class later on from a tribe/family of Hrothgar. I think the traits of both berserker and beastmaster could be brought together nicely.
Thief - This is a weird thought but I'd sorta love Thief being either a limited class or a sort of pseudo-gathering class that is based on, well, stealing. Could apply it's gathering to a tinkering profession they'd have access to. Honestly this idea needs more to it than that but it really intrigues me nonetheless.
Viking - With hammers in mind because of Gaia and the reaction of the dev team it reminded me of the hammer-capable viking. Could be a new tank later down the road?
Warlock/Magus - I'd love this class to able to either bind or convince the voidsent from the dark-infested 13th shard to serve their ends. If they go the 'convincing' voidsent route maybe the class has the capability to try and free them. If successful...they give you a final boon like a dps buff? But it'd be cool enough to go dark with it and be able to bind them more efficiently than the Black Mages of Mhach did.
Gambler/Lady Luck - If we're going to have a class tied to roulettes, the Gold Saucer, and RNG it'll have to be Gambler.
Chemist/Alchemist - I just want to mix and toss vials at monsters/players real bad.
I would like to see Runefencer add as a dps
first a few thing we must remember:
beastmaster and puppetmaster was said to be limited jobs material.
that said, we know they work on a hammer jobs, i doubt we will see another tank with the next expansion, mostly because remember than in a group it's 4-8 you have 1-2 tank, add more tank for a role with soo little slot is not a smart move. (and i'm main tank/melee)
we will see another healer, if they can fix the trouble of the identity of the healer we already have. (yes i talk of the white "tutorial" mage), either it will be this new hammer jobs, i can see a melee healer that will come and place buff on enemy for allow people to heal themself, heal people around them when they attack in melee and still have some sort of magic that will heal group or people. maybe even make it general overheal that will turn into shield for the group. depending of the combo this healer do, it can give buff to the group, by debuffing the target.
or it can be a magitek healer jobs using some sort of spray gun for spray people with healing goo (i know it's gross, but it can be fun) or toss vial to people for heal them *toss a vial to the head of the person, the vial break cutting the face of the person, before heal it with the goo* (sorry i have a lot of fun to imagine it) or even have some sort of drug that will enhance people, like the gob have done in the alexander raid.
but i admit outside this, most of the more iconic jobs are already covered.... we can expect maybe some new jobs of ff14 only... who know. what role, don't care, all i want is something unique and interesting!
and that what we must think, more instead we need this role jobs... instead to look at the role, let's think at some new mechanic and identity of jobs that can be added.
one of the jobs i will have not think is possible before, is necromancer or vampire, but with the warrior of darkness thing, they become possible... if we harness the power of darkness, what forbidde us to use more dark jobs. well outside yoshida that think that the job must stay heroic, when technically... we don't need to be heroes, we are warrior of light/darkness, it's not always means heroes... we simply are the one that stand up and save the world. we don't need to be filled with virtue, we are simply the one fighting a threat that other can't.... is not making us heroic. is the fact we save the world that is heroic, not how we do it.
i wish we'd get something similar to ninja without the while eastern theme. but i have no idea about the specifics.
also it could be fun to have some kind of magic sword man a la ff5
You'd probably have to give all players access to a global Overcharge/Overclock mechanic from the start, whereby one can "rush" or "bank" a cooldown for power [less than] proportionate to the % charge time. For instance, something charged 75% of the way to its true cooldown might do 67% effect and something charge 133% might do 125% effect, etc.
At that point you could just have Haste affect your global cooling speed. The Overcharge mechanic would allow you to retain power reasonably when holding for raid buff sync and the Overclock mechanic would allow you to hit an extra breakpoint more easily, where at all relevant.
I mean, Middle Eastern motifs come most to mind for the latter, but that wouldn't be that distinct from what we've gotten through Ninja already.
Apart from that a Western "ninja" just feels to me like a Van Helsing knockoff. Though I'd have no complaints with that.
Yep time to start letting them make their own jobs, or at least one FFXIV unique and one fangirler. Also a short spear for a weapon, ground to chest type of a height or maybe a single dagger.
I suspect Hammer will end up being melee DPS if in 6.0. Or 7.0 Tank.
But 6.0 i suspect Healer/Caster or Healer/Melee. Or still failing to feel like we balanced Healers, wait 8 years now so Melee/Caster...
I'd like Rune Fencer, but I am so tired of swords... they haven't failed to add a sword job in an expansion yet... 1.0 PLD, 2.0 NIN, 3.0 DRK, 4.0 SAM/RDM, 5.0 GBK.
Would like another shield job, even if it's mostly decorative and not really meant to be blocking, like Short Spear/Buckler on a Shaman/Elder/Hermit/Witch Doctor/Hedge Witch like thingy.
Healer : A mix between Dancer / Druid / Green Mage
A healer which has for themes : nature (trees, flowers, seasons) & animals (rabbits, birds, squirrels) with dances.
Or a Pyromancer healing with fireworks (fire spells).
I think the expansions after this one will only have 1 new job. Simply because it gets more and more development heavy each expansion with the job quests and gear design.
Considering 7.0 is the end of the 10 year plan.. I honestly don't see much changing. It would've happened already & content releases have been pretty much the same since 2.0. But hey I'd love to be surprised at this point. As far as jobs. (With only asuming 2 expansions left to go after ShB, meaning 2-6 potential jobs) For sure I see them adding 1 more healer job but will probably be it after it releases as there still haviing problems balancing the current 3. I Kinda don't see them adding anymore tank jobs (would love to be wrong on this), and keeping tank/healers even at 4/4 while everything else being DPS. If they are experimenting with Gear set bonuses i'm hoping they talk about it in the May PLL that there shoving everything into. But well just have to wait and see.