Inactive characters are the issue not the accounts So to recap the characters linked to the accounts are what the issues is! and guess what????? we just got another person on durandel with an inactive character going to another serveR!
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lol reroll the inactives? that's just crazy talk, for one that is extorsion and blackmail ..making people pay for a year that the game isn't even ready to play. two i been inactive for like 6months and if i lost my account at this point i'd probably get a lawyer and try to sue SE. three it's not the inactives fault its how they implementing the merge also it's how everyone reacted to the merg in first place prior, since the first way to do it was the best way. everyone worry'ing about holding onto 4-5linkshells of people when really there is no way ...now or in the old to do so less everyone desides to stay put.
on side not lets hope SE once again does another fix. i say they just need to add 1 server that is completly new and empty. one that everyone can move to. that way all linkshells can stay or go to the ones we have now and people who want a active 2k population can move to the new one. and all the inactives will be left to where they are and not effect people who want to see everyone in the server list logging in not just 200 over the 100 we have now...witch is what is going to happen when u combine 2 empty servers that have 100people in them active at the most.
A few popular servers may have filled rather quickly, but entire linkshells would have still been able to migrate to another one as most would have had plenty of space. Not be stuck between two or go EU like the situation many are faced with now. 4 was indeed a much better and smarter option. Naturally many of those who aren't impacted negatively by this don't understand or care to so long as they and everyone they care about are squared away.
Yoshi-P knew what he was doing. Unfortunately, he caves too easily since he wants to be everyone's friend. Eventually he will learn that being a leader and being a friend are sometimes not compatible.
It seems odd to me that a game with such a low population (apparently?) has servers filling up so quickly...either this was poorly executed or I am missing something o.O;
Inactives should be moved off the server. Either in a holding server till the account comes active again or wiped completely If your not paying why should you take up a spot from someone who is? Look at the forums you can't post and interact with the community if you are not paying for the service so why should you hold a spot up from someone who pays? Bottom line inactive characters are taking up space we proved it twice. They need to be moved.
i was awake when they added the merger page in, literally must of been in first 10mins cause they added 2 other new pages that i was going threw as the other one was for merger was added. i jumped right into the merger page. my server was locked already, the one i'm on already? dont' make sense, my server is empty in my eyes and i doubt the other server they merging could possibly be much more better? don't know really how they are really doing the counts and how it's working but i don't think they should of changed the merge type from the first one. hopefully se can give us a reply soon on if they fixing the problems that this one has.
The servers were given a cap based on current population. Naturally if there are 20k players active, they aren't going to cap each server at 5k as they would potentially have a handful of dead servers. Instead, each server would have something like a 2000 active player threshold to evenly distribute us.
These servers capped out so quick because that's how option 2 works. Here's your target number (2000). Now here's a few servers that we are adding before we even begin (1250 and 700), bringing the total population to this (1950). If under goal, accept transfers until goal is met. If over, suspend until drop below goal.
In this example, grats to the 50 people that were able to transfer over to that server before it capped, everyone else GTFO. I'm sure a few of these servers started out significantly above the cut off cap as well, making options even less sparse from the get go.
cause a lot of them like me played for over a year and plan on coming back when game is fixed, also inactives can still log into there merger page and move ...if they know about the merger they probably already tried to move but can't cause they are filled. but can't bitch about it without paying lol. bottom line is the game was broken and they took a break with a promise that there accounts will be there in the end. it's the same promise that probably kept them playing the first year. no one plays a 1year beta just to get wiped and start over.
but i agree they should be moved to the same server is what i was saying...less i don't understand u'r words ...i take reroll as wiping there account toons completly ...as if u mean just moving them then yeah.. i agree. they should be moved. or they can just make 1 more server and rather then move them. let us all chose to go there. ....that way all actives can move there too. either one works ...theres about 300players loged into the game right now, doubling that with another server doesn't seem like it's enough to me when we could have all inactives out the picture and have 2000people active. ...though maybe servers can't handle this and is what se really avoiding.
I agree with Wynn's last post and Webble I dont want people to loose their time put into their character but they should be moved off the servers untill they become active again and let people whom are paying get the ability to choose the server they wish. Thats the whole reason for the merge so that active players can play together.
Oh..wow 100 people! That is low :( I guess they have to balance it somehow though..thanks for the replies guys ^_^
I think you needed just one more interrogation mark. As a result, I don't give a hoot.
Without knowing all the technicalities behind how SE is getting this going, look at it from this perspective...
When they start the merger, the first thing they do is merge the character tables of the two servers being merged. Then they offer up the option for people to move.
Problem with that.. Well, depending on your population cap for the new servers, the moment you merge those tables, you may already be at max character population, until people move off of the server. EDIT: This is also supported by the fact that initial server selection is 18 days long, not a single day event.
With you stating that within minutes, servers were showing as full, I am pretty sure that is the case. I hight doubt ever other player in every other timezone out of the US was able to queue their transfer selection within the first 10 minutes of the page being live (not impossible, but highly improbable).
Add the what? 30 min - 1 hour delay between Lodestone and the servers..
That's really one of the main reasons I feel a lot of people are coming to an incorrect conclusion based on their observations..
But I digress.. if you all would rather argue ad nausium about it.. who am I to stop ya? Not trying to start arguments or anything, just offering a more thought out point of view that isn't jumping to a rash conclusion.
EDIT2: It would be nice if some of the people more affluent in the Japanese language (where's Reinhart) could verify wheter or not the Japanese players are reporting the same thing with servers being full immediately after the page going live, that would at least rule out the "we got screwed by timezones" argument.
That's not what is happening jesus christ you people.
The servers are being BALANCED, they are all closed but Ragnorak because only 5 people in the entire world wanted to go to a regional specific EU server.
Once they close the abortion that was Ragnorak, or enough people go there the cap will be raised again.
INACTIVE ACCOUNTS ARE NOT TAKEN INTO ACCOUNT WHEN DECIDING THE SERVER CAPS.
So stop advocating that a bunch of people who simply didn't want to pay for the game in its current state should be shipped off to exile on Ragnorak for no reason at all.
No what people don't get is its not the inactive accounts that are filling up the population on servers its the inactive alts that can be transferred along with your active character. SE dropped the ball on the part where it should be the active accounts that count towards the pop cap not the active main character & active/inactive alts since you can't play an alt and your main character at the same time on one account. and like we stated earlier that it is the active and inactive alts/mauls that take up spots cause some of us had to move a couple of alts to the EU server so we could get are remaining member on to the server we want to move too.
And case you didn't get it the 1st time its characters and alts not the bloody accounts so SE needs to fix it so that you can only transfer character that are being payed for then that should free up some room and put some nice chunk of change in SE bank accounts
Read the OP this entire thread is about shipping people with inactive accounts off to another server as a means to fix the cap, when that has nothing to do with the cap in the first place.
I think you are the one in need of an english lesson my friend, because this is what you wrote:
"I agree with Wynn's last post and Webble I dont want people to loose their time put into their character but they should be moved off the servers untill they become active again and let people whom are paying get the ability to choose the server they wish. Thats the whole reason for the merge so that active players can play together."
Which is clearly not talking about alts...
Yeah it has every thing to do with it. Inactive characters are taking spots in the server. So they should be moved off the server so that active players can play on the server they choose to . Again reading comprehension inactive accounts hold inactive characters, move them and spots open up on the server http://derper.com/images/derp/Megaman_Derp.jpg
lol.... no they aren't.
Inactive players are not taken into account to the server cap.
Inactive alts of ACTIVE PLAYERS are apparently. Because, and this was always the plan even under the other options players with an active account can still move their alts even if those alts are not active. So the OP and you and your silly little campaign to screw over anyone not currently paying for the game are still missing the point.
Nice edit: posting stupid internet meme's when you so clearly have no idea what you are talking about makes you look really cool!
Your still missing the point... inactive characters And Alts are taking up server space :) The purpose was for all the inactive accounts/characters to be on the same server bc people cried IF thier friends came back to the game they won't be on the same server :( :D
Conditions Required to Apply for a World Transfer
To apply for a World transfer, an existing playable character must be associated with a player's service account. As long as a player has at least one usable character, a destination World may be chosen for all characters in the service account, including characters that have not yet been paid for.
* To view and change subscription details, visit the Square Enix Account Management System and click Select Service on the left-hand menu, and then select FINAL FANTASY XIV.
ALTS OF ACTIVE ACCOUNTS.
Inactive characters are not taking up server space.
"quote from Yoshi...
Inactive characters/non-subscribers are also counted, but they are not factored into the maximum limit of active characters allocated to each server. "
My god... lol! Keep trying.
At this point you guys are just arguing semantics.
What you post does seem to pose a problem. If a good majority of people have one active character but created eight when the game was free on their account that is seven potential characters per person that are just taking up space, completely inactive accounts aside. In all likelihood, these are characters that will simply never be used again. Obviously these are being counted since people have been successful in moving them to open a slot and get their friends on their server.
Well if that is the case (which it might just be coincidence) then whatever but that is a seperate issue from what people like Coombah and the OP are advocating.
They want to ship anyone who does not have an active account to Ragnorak. But doing that woudl solve nothing since:
"Inactive characters/non-subscribers are also counted, but they are not factored into the maximum limit of active characters allocated to each server."
Yes we are arguing semantics. They misunderstand what the issue is, and as a result of that are advocating a dangerously stupid and unnecessary/ineffectual solution to the problem.
Nope, because they are not at "cap".
If they were at a cap due to inactive accounts THEY WOULD STAY CLOSED.
However they haven't, Ridill has been open many times throughout the day. Because they clearly have a dynamic cap meant to try and funnel people transfering evenly among the servers.
The problem is that no one is going to Ragnorak, so it is keeping the cap for the rest of the servers very low. Everytime someone signs up for Ragnorak it likely increases the cap of allowable transfers to other servers.
The cap is entirely made up of ACTIVE PLAYERS. Yoshida himself stated this.
Quote Originally Posted by Naoki_Yoshida View Post
Unfortunately, this isn’t likely to change from what was outlined in the previous announcement. In keeping with the concept behind the World Merge, the primary goal is to maintain a balance of active players (i.e. characters) on the servers. If we allow hundreds of thousands of currently inactive characters to freely transfer across Worlds, there’s a high risk that our calculations for time zone peak numbers on every World will end up in chaos.
Thats a quote for Y
so if inactive characters didnt matter then ????
Who said they don't matter. That just explains why they don't allow them to transfer, it says nothing about them affecting the cap. Which they don't.
Which Yoshida said.
They were counted most likely in determining the original merge plan (which they made to try and balance the time zones and likely took into account inactive players then since they are not idiots), but the cap is entirely determined by active players.
What is your vendetta against inactive players? Clearly they have no affect on your ability to transfer servers since the cap is active players only.
YP specifically said that would potentially cause problems though. Not to mention that, like Murugan, I believe completely innactive accounts are not being factored in here, just inactive (unpaid) characters on active accounts that are being paid for (basic sub fee).
Was the character you moved on your active account or on another account that is completely inactive?
All players have to be accounted for, inactive or active. If all inactive players came back they have to be accounted for. The cap ur are talking about I can bet is different based on how many inactive account/characters are on each server. So each server has a different cap (available spaces for active players) Thus inactive players accounts or whatever you want to call them do affect.