Originally Posted by
Shurrikhan
1.
I wasn't expecting it to be implemented until we'd first had previewed sweeping changes to job design favoring cohesion, identity, and versatility over templates. With those changes in place, the minimal further effort would be required to integrate BLU, while BLU in turn could promote further beneficial changes.
2.
None, ultimately, save for its "moments of glory" in combat, which would not be unique for having them -- only in the shape they take. All else, I'd actually hope would gradually become the property of all jobs for whom it'd at all make sense.
Learning skills from who you fight and how you fight them? Sold. I'll buy that for everyone, albeit to a lesser degree.
Combos not as chains but as inherent synergies between different effects, bonuses, or aspects within different skills? Sold. I'll buy it for everyone.
BLU could be the first to prototype the change, letting the devs test the waters and give a poster boy to the potential change, but it should be in the interest of universal design where possible.
:snip: