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Originally Posted by
Kabooa
Ultimately, that's my issue with "Scourge Back, Reprisal Back, Low Blow back". It's like, really. You could cycle the animation on Dark Arts to include those three and it would effectively be the same.
No; no, you really couldn't.
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Current Reprisal is by far superior to that Reprisal. You can certainly say that you plan for Old Reprisal, but that planning takes an element of chance. It is entirely possible to not parry in the prior time window so you can line it up, especially since the Parry stat was avoided like the plague, and even with Dark Dance, you're looking at a more-often-than-not just not parrying.
For functionality, sure. For gameplay? For identity?
For what is your reprisal if you are not attacked? Why is it better not to have synergy between skills, like a Parry chance increase to go with your parry-based counter attack?
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But it's okay, because it lasted 20 seconds. Odds are you can smash it and cover a majority of the "Plan to use it defensively and offensively" windows, and in the lethal times you don't, it's not like you weren't going to use a cooldown anyways.
I'll agree that the longer duration deemphasized skill-gap. But there was still enough that some of us knew when to hold onto it even in more casual content as to need a healer GCD fewer, without losing a use within the fight.
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It being OGCD only cements it further. Just hit. There's no reason not to. You aren't guaranteed a parry in the coming window to extend its use, and waiting on it is just throwing potency down the drain.
Bhavacakra is an oGCD, with a CD that could cause holding onto it to cost you a cast within a fight. Yet most NINs do not invariably blow it on CD; they wait for their raid buffs and/or TA window if they're near enough to sync unless they're party performance has proven that they need to cast it immediately to get that extra cast in within the fight.
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Haymaker's use is more that everything worth mentioning eventually became immune to everything.
Now this I'll totally agree with. Yes.
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It's been a while, but I'm pretty sure it was a 30% slow, with a baseline potency of 170, no positional requirement. In other words, Haymaker on a Monk felt great when it was available, which is basically the opposite of Reprisal on Dark Knight for me. It took the worst part about playing melee (Something facing you) and let you bash it for near full positional power. It was a complete warping of the usual dynamic between DPS and enemy. Throw on Featherfoot and you haymaker this stupid thing in the face over and over again.
It was 20% and not affect the rate of specials, making it useful only against casters and purely auto-attack based physical mobs. Because auto-attacks continue to recharge over downtime, its effect was practically nullified by/during stuns and/or kiting, both of which you'd want to use in the same situations at which Haymaker would become at all useful (though not much even then).
Prior to the SB changes, 170 potency was the lowest ePot of Monk's entire toolkit. Snap Punch was 180. True Strike was 190. Bootshine was an effective 225, diminishing with Crit. Even a Dragon Kick and two GCDs other than with Demolish or Twin Snakes and three GCDs (or two with the full ticks of Demolish) outperformed it. If a Monk wanted to use no-positional stanceless GCD, it'd be more likely to use Impulse Drive, if taken, unless short on TP, as it was more reliably available. Haymaker's use over alternatives becomes more likely when co-tanking dungeons as Monk, as you'll want to keep Keen Flurry, Skull Sunder, and maybe even Hawkeye if low on accuracy for frontals.
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A "useless" ability for raiding, sure, but a substantially powerful action outside of that. It had impact that you didn't have to check the Logs to confirm.
It had a low-metric impact that made it more open to faith than to science. Nonetheless, some did use it for a time, science-ing it out, and we did have the data to prove that it scarcely mattered except against very particular mobs in very niche situations.
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This is the difference between the two abilities, but this is opinion. Just as yours is. That is why I opened with "We'll disagree here."
Data. We can have difference in uses and difference in goals. Neither will change its optimal performance, which is objective.
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Reprisal was just another button to hit when it flashed up, same with lowblow. It was OGCD after all. The only thing lost with their removal was the animation (Huge) and where you push the button (Not huge). I don't miss it. At all. Not in that iteration. I miss the animation more than I miss the action, and admittedly, I miss counter attacks on Tank, but in this regard TBN / Blood Spiller / Quietus fill that thematic hole better than Reprisal ever did.
People do not project your low-effort play onto any and all DRK players. Both were often vital parts of my survival, and I used them accordingly. Please do not use false ultimatums; Bloodspiller, Quietus, and TBN are not mutually exclusive with the HW forms of Low Blow and Reprisal.
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I miss the "useless" ability more because, as I said, it filled a glaring hole in the Monk's kit, both mechanically (Because content exists outside parties) and thematically (Why the hell does a Monk -not- have skills specialized for face beating?).
Which hole is that, specifically? I miss the concept of Haymaker, too. But I'd miss its place in the actual game a whole more if it hit like a truck relative to its cost as it did in 1.x--to the point I could and did viably tank 8-man content--but I, too, like the idea of melee being able to take advantage of being in the thick of it, and if only for brief moments, take advantage of calling attention onto themselves.
But, as it was, it supplied nothing to that theme. I could tank as well, if not better, without it. TP as a resource was essentially "how little must have to use Haymaker to TP when I need it?" And the answer was usually... about twice in the longest of pulls. If I absolutely needed to skip a stance without DoTing, while holding enmity, I could Skull Sunder for an effective 465 enmity-potency. Unless I was low TP and riding a sufficient margin to keep the mob off the healer and ensure specials were aimed out, I could only afford not to use it, but I couldn't well afford to use it.
tl;dr: While it's true that implementation of Low Blow and Reprisal could have been better to ensure their advantages were more visible to a broader audience, you're heavily projecting your own negligence or misunderstanding and asking us to be content with the fallout of changes made in ways that favored your personal preferences. Expect others to be a bit peeved. (Unless, you're just defending the development decisions... for the sake of it... despite that, again, there is nothing mutually exclusive between what already worked in HW and the successful DRK additions of Stormblood.)