It seemed out of place but at least the MSQ had some free teleports.
It seemed out of place but at least the MSQ had some free teleports.
I too find this quest annoying as hell.
Miss the good old days when people called me by my name with utmost respect way back to Ishgard...
Killed a crazy amount of godlike entities, put an end to a war between human and dragon, freed two country of garlemald claws for what ? Being treat like a poor random adventurer that can't make a difference between luxurious wine and a bottle of grape juice.
Damn them, I'm the warrior of light, I saved their cheap ass so many time they couldn't repay me in a century of labour but yeah treat me like a nobody not like I can afford a dozen of your "one estate worth" bottle of wine and still get enough money to buy your shop and sell it to goblin for a slice of cheese and why should I cheat ? WHO THE HELL DO THEY THINK I AM, I'M NO CHEATER OMG !!!!!!
Fetch quest ? Yeah why not, nothing better to do but stop treating me like a cheap rookie.
While I'm at it, I'd love to kick Ramza ass out of this realm...
But does it have nothing to do with Ivalice?
In amongst the silliness, the quest has brought back Drest, the tormented hermit, previously a conscripted Garlean soldier, who just wants to go home to his distant country. We visited him in the original Titan fetchquest, he's in the story again now and everything points to him being Dalmascan.
I really hope we'll be able to help him get home at last.
---
Overall I didn't mind the fetchquest that much. After seeing people complaining about it in FC chat, I was expecting it to be much longer.
That was exactly my thought as well. After 2 long ass cutscenes and I see no signs or mentions of the lighthouse I just groaned internally like come the heck on SE why tf does it take me so long to unlock a stupid alliance raid man
Even if they somehow turn it into something that leads into new Ivalice content/plot twist/info, it then becomes 'too convenient'. They don't want to deal with me while they're theorizing over what Ridorana has to do with the original Zodiac Braves story, so they tell me to bother somebody else, who just so happens to send me to talk to 2-3 people I've met with before... that then become players in the plot? I'll come to realize later that "x and x" happened with "x person" because somehow I got sent to exactly that NPC out of 1,000s in game?
I like reasonable coincidences. This wouldn't be reasonable, it would feel like a deus-ex. "Somehow, because you just talked to this random guy, you remember him when the time comes to figure out Thing!"
I know I'm getting crotchety and picky in my old age but I just feel like this was meant to be a lol-gag/in-joke/poke at our running fetch-quest memes, and it fell flat for me. We make fun of those quests, we don't ask for more. I'm not saying they can't work it in well, I'm saying that it would take a lot of effort I'm not sure they'll put in, and their track record suggests it's going to remain an in-joke and nothing more.
I was like "so that is the epic storyline you wanted to tell us and that is where your budget went?" and it kinda put me out of the whole questline. We got some nice informations beforehand but that quest destroyed it a bit. Why not let us talk to everyone on board and let them give us more insight on their life? Anything better than that..I had a friend do it later and he also raged so much in chat.
Really they could have taken the time and budget and get us more real lore and less filler. The 24 man itself looked great again but I did not really get the epic feeling that they wanted us to get there and through the quest..I just started to dislike Ramza and his father and I really dont feel connected to most of these characters...at least with void arc I truly feared for them and hoped that they would be fine..
If our complains that the other 24 man raid was not deep enough with quests end up with them poking fun at us..well thanks SE! Doing a quest that pokes fun at something bad (like filler quests) and still do it are not good or really that funny..it just shows that they know that its tedious and they still go through it and annoy us with hints about being bad too. At least I now know that I really wont take Yoshidas advertisment seriously anymore..epic storyline..
There is a difference between side quests being fetch quests (like helping out a village) or even when you are new somewhere and the people dont trust you with more. (Like gathering the poop for the Mol) Would it be nice if we have a important story point, like for example Omega being ready to attack at any moment and instead of getting quests to further this plot line we are suddenly told that we should gather some flowers so that someone can have something to look at in their house? Or some random child falling down, crying and we dance a little? This just takes someone out of it and seeing how we already faced horrible foes for the group and help them (without any profit for us) find a way to prove their past, I find it really horrible that even one person of the group sents us out..and they could have simply made it a one time teleport and give us better and interesting stories afterwards..like we fetch the wine from our blind comrade and afterwards the person that sent us tells us their story. After that to pass time we get to question more NPCs about their past and why they are here and what they think about Garlemald. You have something that might have started as a simple fetch quest but ended with lots of new information and background building. But instead they sent us around so much..for nothing. And then even go around and tell us that we will have a long and epic storyline ahead of us..
They should add it as a sidequest, or a limited time side quest (new system). Because it does not feel that I reeeealy need to bring the wine to be able to progress to the raid, lore wise I could have just waited. Obrigatory quests should be really needed ones, not just fillers.
I've been playing a lot of ESO. One thing I liked about some of their guild quests lines is they have you go off and do normal questing when they need to research something. Sometime later a NPC will show up with a quest marker and tell you so and so is done please go and meet them. Something like that here would have been much better than teleport here to talk about wine, teleport there to make a deal about wine, teleport to here again to be told to go out to the boonies to find the wine and so on. Heck I would settle for a letter telling me to report to the ship.
And that's kind of cute, once. But this is probably the 10th time I've seen them lampshade a fetch quest like this. Saying, "Haha we're so aware of how stupid and annoying this is!" doesn't make it less stupid and annoying.
The big problem with this quest, in particular, is that the Ivalice quest scenes are already extremely long. You could cut out the Eastern La Noscean parts entirely and you still have an hour or more worth of cutscenes for one instance. This quest chain didn't need this extra padding, and including it feels a lot less like a playful jab at the players, and more like a giant middle finger.
nothing is an exaggeration but it is pointless. it doesn't matter that he's Dalmascan, it could have been a good quest if we were to "fetch" him specifically to find a lost Dalmascan for some/any reason. the setup, the pay off, the supposed humor were all underwhelming.
To me, it’s not exactly about his importance in this particular quest, rather that he’s now been established in this plotline and thus has a chance to be involved again later. The poor man has been a shivering wreck alone in the rainforest all this time - and from a story perspective he seems like a plotline waiting to be resolved. At last that plotline might be moving into place, so I see this fetchquest as (potentially) a chance to remind players that he exists and highlight the fact that he’s Dalmascan and not just unspecifically foreign.
I literally almost never skip story or dialogue, I do all sidequests and don't mind fetch quests, but even I couldn't slog through the wine part of the quest. Skimmed text and skipped cutscenes. The justification of relating it to the rest of the world doesn't excuse how poorly done it was. There could've been a million ways to connect the story and make it at least slightly compelling, yet it was nothing but tedious.
It felt decidedly awful after how fantastic the MSQ was and how humorous the Namazu quests were.
"We re going to attack the garlean outpost in northern Thanalan. But before, the primal-killing, immortal, holy chosen one Warrior of Light needs to deliver stew to hungry soldiers first." (The Ladle In The Darkness Main Story Quest)
Yep.
Honest question: do people realize the Wandering Dramaturge is the game's insert for Yasumi Matsuno? He's not just 'some guy.'
The fetch quest was a little long, but Hancock made it worth it. It was even better if you talk to Gegeruju after you obtain the bottle of wine. Hancock really instrumented the perfect ruse... And we were just pawns in it, despite us also getting something out of it.
I'll be frank, until they've shown me the vid of him baking bacon breads I didn't know it, though it should've been obvious since he references the ministrel (aka yoshida)
Ohhhh~
So that's why you can ask him whether he knows the Wandering Minstrel!
Gegeruju's final comment was brilliant. I didn't mind the quest that much anyway but that conclusion goes a long way towards me actually liking it.
We really came out of it ahead though. I don't think Hancock even made us pay for the wine he put in the bottle!
This was awful for us. When new 24man comes out we make an alliance so everyone from one linkshell/server can run together. We all get on voice and yell and muddle through new mechanics, its really fun.
Except we just got stuck waiting forever for people to unlock the damn thing because getting through the side quests was a damn chore. People were rushing, getting upset, trying to skip everything so as not to make others wait, it was awful.
I really wish they could make story bulk AFTER unlocks so people can enjoy it in their own time.
Further, the wines referenced in the quest are Vagrant Story references. As a friend pointed out to me, Lea Monde Wine is a vintage that Merlose brings up in the game.
Return to Ivalice is a celebration of Matsuno-based FF titles. Seeing all of the references is very charming.
I agree OP and the adding that fate like thing was also annoying. I actually watched the cutscene and when was out there was an attack going off so i died.. Surely by this time they could have changed something up a bit and be more creative for a change but nope, lol
And they needed a big filler quest for that reference? I mean they already have the characters from the game, the bosses, the names for location. Shoulndt that be enough? Or they could have let us get the wine in one single little quest that takes us to one place, gather it and then get some nice new information from the NPC. You would have the wine reference without the annoying filler and maybe we would have gotten more real information and lore. I mean when they said that this would be a long and epic storyline I did not think that one quest would just let us kill random red chocobos that are not native to Yanxia or fetch a wine for someone that costs more than an estate and would have us travel to the other side of the world.
I liked that quest a lot I hope they don't remove quests like it.
Those two quests aren't comparable at all. Even if you just deliver food, it's important. Like Felis pointed out, it's a morale boost for the soldiers, seeing the Warrior of Light who'll fight beside them. But most importantly, I don't feel like a complete idiot, giving hungry and probably scared soldiers, some needed sustenance for the upcoming fight. During this Raid Quest line though, everyone is doing something important, and we get waved off to waste some time, and being treated like a lackey in the process.
It was extremely low-effort and clearly meant to pad the amount of time it took to unlock the new raid. It stuck out like a sore thumb. And this is coming from someone who actually interacts with every relevant NPC to catch all the hidden dialogue between quest steps (rather than just clicking on the one with the icon).
It's the first time a quest in this game has actually annoyed my friend and I (and, yes, we have done the Moogle quests - we actually like Moogle quests, so you needed to have dropped to a particular level of bad to accomplish this feat).
Tbf that wine stuff was a looong build up to a short punchline: bacon bread.
That guy was a Orran-like character (dresses the same and even the hair is like the original when he changes job). Since he is the guy writing stuff for the theater, I believe they tried to pay homage to Matsuno since he made FFXIV's bacon bread on this video:
https://www.youtube.com/watch?v=_EF3n5_LlSQ
And he asks again for bacon bread after we clear the raid.
And... that's it.
Don't get me wrong, I love side content and every bit of lore. But that felt just out of place and with bad timing.
I mean, taking a bottle out of a blind lalafell's hands and then proceeding with a plan which is the most disrespectful thing we could do to what I considered as a friend of the Warrior of Light (probably not anymore now)... Sounds like something the "Hero of Eorzea" would do, right?
I don't care about fetch quests. It's an MMORPG, they are expected every now and then. But please, writers, don't turn my character into some kind of big jerk, taking advantage of a disabled lalafell and now former friend whose story is quite humbling.
Even the ascians aren't that mean.
I don't know who that is, and the game certainly doesn't tell me. He's "some guy" to me, and to the WoL he's definitely "some guy".
Hancock was about when I completely lost my mind at how inane this whole thing was. He conveniently just shows up out of nowhere to solve a problem that doesn't need solving by screwing someone else over for no particular reason except that we need a bottle of wine because some guy asked for one.Quote:
The fetch quest was a little long, but Hancock made it worth it. It was even better if you talk to Gegeruju after you obtain the bottle of wine. Hancock really instrumented the perfect ruse... And we were just pawns in it, despite us also getting something out of it.
It's bad fanfic level writing.
Exactly. If they wanted to do a reference to the wine, they could have asked us to get a bottle of wine. We go, get a bottle of wine, come back. That takes 30 seconds, and while it's a fetch quest, it lets them get the reference in without wasting loads of people's time.
https://en.wikipedia.org/wiki/Yasumi_Matsuno
You can call him the father of Ivalice.
It's easy to tell who isn't a genuine fan of Ivalice. The entire point of that stage of the quest chain was to build up a reference to Vagrant Story. A subtle one, granted, though a reference nonetheless. The main location where Vagrant Story takes place is Lea Monde - which is famous for it's wine. One of the bottles involved is even called "Lea Monde' outright.
Exactly, we are treated like a errant boy/girl even though we came to help this group to prove the truth about Ivalice, which means that its mostly us sticking our head in pure deathly danger while a big amount of the group does nothing. Shouldnt it be the reverse? That they would bring us something as a thank you? Yet we dont get much payment for the dangers, have to listen to Ramza talking us down and travel half the world for a wine that barely anyone of those could even afford it.
But this is not FF12 and they already paid a huge amount of fanservice and homage to it with the whole raid and background story. And yes I dont care about Ivalice that much because I never played that FF. Yet I am still fine about learning more about the place, its people, the lore IN FF14. I dont care about one bottle of wine especially if its part of a boring filler quest that sents you around and reminded probably quite some people of the tedious 2.0 fetch quests.
Again its fine to put in references thus they could have let us get to x to gather the wine and get back and then tell us a story about it and maybe more informations about the theater group. That would be a good reference. Not a quest line on the way to unlock a whole 24 man raid that is full of filler, two really small bits of information about Ivalice, a WoL that does shady things (but yes atleast the one receiving it is shady too) and takes at least two days to do that while the realm itself might have had better use for us. Oh and on top of that you can strongly see how they play it a bit like a joke.
Essentially, the "father of Ivalice" played an entirely pointless character who forced us on an equally pointless side quest which distracted from his otherwise well told story, thereby bringing down the whole experience because people were less engaged with the characters and more annoyed at having to do busy work? Good job writing team.
The Warrior of Light doesn't need to be fawned over at every turn. That's just bland and being treated like the 'help' was refreshing - and the NPC responsible gets called out on doing as much afterwards. People are greatly overestimating how much time it took to complete the errand. You instantly teleport to Wineport, speak to a nearby NPC who then sends you to speak to another NPC nearby. Every subsequent NPC you need to speak to is in the exact same area - and you can even teleport directly to Costa del Sol to cut down on time.
You're also reintroduced to a traumatised NPC who had already been revealed in the past to be a conscript from Dalmasca, tying things together rather nicely. If anything, it strengthens the connections that exist in FFXIV to FFXIV's version of 'Ivalice'.
Vagrant Story is an eighteen year old PS1 game that was a flop on release. I'd be surprised if anyone remembered it, even granting its available on e-shops. Despite all the critical praise, more people remember Threads of Fate, the game that came out at the same time, than it.
This actually is a problem with nostalgia. I think people don't get that a lot of the references and homages in FF are for games that are easily twenty years old or more, and that people generally don't play that often as much any more. Some of the audience wasn't even alive at the time the games were made. And then you get the JP/Non JP divide too.
We help them for next to nothing. We are the reason that they are even that far because we take care of the stuff that would have killed them all. Wanting them to maybe surprise us with a thank you feast with the wine that they got and maybe a few stories from them is not fawning over. Its being thankfull for someone that risk their life for a cause that is not theirs. We are often enough threated like the one that just helps. A lot of side quests are us helping others for barely a thanks, any new continent we went on we start from new adventure status again. (Which is fine because they might not know us) IMO there is barely any true "thanks for saving us" quests in the game and enough "please get my underwear that lies down a few meters away from me because I dont want to move. And yes even if you are the warrior of light."
The dark knight story line gets to this and Fray hating it because people are often so ungrateful for our help. For the one hope of this world to stop utter destruction, from the one that had a major point in freeing Doma and Ala Mhigo and for helping in uniting Eorzea and dealing with a lot of huge threats..we are barely getting that much praise. A few people being happy and thanking us does not make for a fawning over. Do you see any statues of us? Days that are named after us. Celebrations in our names? I dont, thus they are not truly fawning over us. I mean we dont even get a small house from the city states after either saving them from Ultima or freeing them from a 1000 year old war. I mean we are just not a nobody that barely helps the world, we are a world savior and continue to do so for barely anything in return.
Again they could have cut it down to one teleport to La Noscea. Go to the blind Lala, talk to him, let him direct us to Drest, get the wine and information about him and teleport back. Both references would still be here but it would have taken less time. And they could have taken the budget and time for the rest of the cutscenes that normaly followed it to talk deeper about the crew itself. Maybe they could have even done it so far that Drest would go with us and that he would stay with the crew and thanks to him we learn more and give the poor guy finally a better life...and not just go there just to get an item and leave him all alone and suffering again..
And lets not forget that we helped that one NPC at wineport (the roe) to find the last few plants of a certain wine..thus we are a savior of that too and he just still threats us like we never did something for him..
People have different opinions. Some might think the same way about lack of male clothes too. (As in complaining about everything) It was fine for you, thats great. And the quest is probably also here to stay. But people have the right to say that they might not like this kind of thing here, especially after Yoshida told us about the long and epic story line of this raid and one third of this was this quest and another third of it was fighting chocobs that somehow got here. (But at least we got quite some introductions and infos before the chocobo fight). I mean would you like it, if you post again about the lack of male clothes (which is bad and I fully support threads about that) and someone says that some really complain about everything and that it makes sense that NA is not acknowledged so much because somehow people seem to care so much for small stuff like that.
I don't mind doing fetch quests if they make sense to the storyline they are a part of, but seriously it was totally stupid to fetch a bloody bottle of booze.
Also I really don't like it when you have to put up with an abusive NPC chat. You're a level 70 char, who has done some amazing things to get to the point to start the quest chain. Then to be treated like some level 15 lackey just got under my skin for some reason. I was under the impression that this new side quest had been lauded as being on par with MSQ quality, but this section felt well below the mark.
One thing I will say is the Lighthouse area was utterly beautiful and made me glad I recently upgraded to a PS4 Pro. I really liked the overall plot that is the reason for us going to the area.
I'm actually really looking forward to how the next 12-14 months worth of content and the next expansion should take us to more stunning location and continue with the new turn of events, that started at the end of the MSQ in this patch.
It wasn't a 'flop' - it's a beloved cult classic and one of the most highly rated games of all time. Plenty of people remember it fondly, myself included. Once again certain posters here show that they really just exist to complain about anything and everything - which begs the question as to why they even play this game in the first place.
If nothing else, I'm starting to understand why the NA/EU community isn't really acknowledged or engaged when it comes to feedback.
As for the fetch quests, there's merit to the idea that the ARR fetch quests were tedious - especially those that involved lots of travel between areas with no nearby aetherytes. This latest quest chain, however, is nowhere near that level of tedious.
The so-called "fetch quests" took about five minutes to do. If you can't even handle that, then... -shakes head-
I keep hearing how terrible ridorana unlock was, when I did it, the only thing that annoyed me was running to the airship landing every time. It was not hard, slow or boring really... though I suppose red choco is an issue if too many people there
I'm with you Theodric. It's important to remember that player priorities on patch launch differ from player expectations overall. Like during the day of, you're all eager to get into the content because it's shiny and new and you've been waiting a few months for it, so you have peopel demanding a condensed story and minimal obstruction to jumping in, but in the long-term I feel much more appreciative of a questline that emphasizes worldbuilding and character interaction than "talk to one NPC, talk to another NPC boom, quest done."