Exactly but thats what people never get into their heads but they also don't understand that a parser is so much more than just a thing that shows your dps.
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Fundamentally, the social issue with parsers is that they allow others to become detrimental to your gameplay based on their perceived "usefulness" they have from you. What this suggestion of yours would do would simply result in securing those that can get a "green", but nothing would change for the "red" and "yellow".
At the same time, there would be no way to get better step by step. You either up your game significantly to get to the other "zone", or you won't notice it. And once you are in the "green", you can no longer use it to know whether you changing stuff up is helping or not. Heck, you may not even notice your performance dropping, if it's not significant enough to drop you to "yellow".
It is a middle-ground that would only slightly help mending the issue, but would nearly completely neutralize the features utility. If you can clear content regularly, you are "yellow", or "green" if it goes fast, so you wouldn't really find out anything better than you can now.
If you have official parsers, eventually the game will adjust to match them. That probably would mean tighter and more frequent dps checks. If you've noticed, as they have simplified the jobs rotations in stormblood, they actually pushed up the difficulty of casual content a bit. Parsers might start to affect gameplay in similar ways.
Great point.
Use the same complaint tools that keep the game happy as they use right now.
Allow those who want parsers to use proper, in game ones.
Allow those who don't want to use them not to use them.
Still scared?
Then simply implement the parser in the right way to remove all fears:
1 - Don't just parse DPS numbers. (This leads to the flawed idea that most-DPS = best-player).
-Parse enmity numbers, healing numbers, damage-taken numbers, and mechanics-done-correctly numbers.
That will show a better grade for who really is being the best-player.
2 - Don't show other players' parsing numbers.
-This is a major form of the griefing they're scared of. So don't do it, make it impossible.
-Still, however, show a comparison so the player can see how well (or not) they are doing, personally.
-Show comparison values for an average of the last-20-of-your-role-that-aren't-you to go through that instance.
-This way even if PF is re-running the same boss over and over, you don't get information to 'kick a DPS' because of your subjective judgment of how much they should be doing.
-There are plenty of ways to simply watch a fight without parsing to know who to kick for not contributing enough anyway... parsers are not require for this.
I'd just like something like what we have at the end of a PVP Feast match that shows how much DPS you did. You don't have to broadcast it to the group or anything but a little chart that's just for you which says "You contributed X to this fight" (so it takes things like buffs and such into account) would be really helpful.
As a PS4 player, I feel like we're stumbling around in the dark, trying to be helpful but we keep running into walls!
As a PS4 player, I don't feel the least bit disadvantaged by not having a parser.
At the same time, I'd rather stay focused on dealing high damage (based on what I know to be the proper rotation/skills for the job I'm playing at the time) as well as properly executing mechanics rather than constantly parse checking, which I've unfortunately seen too many people get distracted by and pay the price for.
There are pro's and con's. The raid group i was part of always said who was highest. I was normally... but 1 person didnt like it. So he was ignoring mechs for being nr1. Dont ask me why... some people always have that.
I can see it as tool for improving people. But like with every tool people will use it as weapon.
DPS checks generally exist in any fight that requires more than a light party, so "more frequent" is basically impossible. As for tighter, that's unrealistic, there still needs to be an easy bottom line. That's why things like 24 mans, extreme, savage and ultimate exist. They're three different tiers with ascending difficulty.
@OP
You will never realistically defeat or dissuade the victimized mentality that a lot of the community and forum loves to have regarding parsers.
Oddly enough the Director and Dev team know full well what the effects of an official parser will have and as such they have clearly shown they don't want them for FFXIV so please stop with the victimized mentality of the community. The parser brigade just wants to see their side of it and that's always very clear from parser threads like these.
They don't know what they don't know. They can't know whether or not parsers will have any sort of negative effect unless they've had a proper testing group or put it out in the wild, they have done neither. The fact of the matter is that everyone is scared of a boogeyman that hardly exists.
I'm just telling the OP to accept the fact that parsers will realistically never be officially supported, the reasoning as to why ultimately does not matter and is completely down to opinion. Yoshida also promised personal housing separate from FC housing, the dev team released "release ninja," which was hilariously broken, I could go on about their mistakes. They are not infallible and their words aren't fact. Regardless of all of that, unless he or the community changes their mind it will realistically never happen. He's fine with playing the gray area and completely freeing himself of responsibility and letting ACT exist in the meantime, hypocritically.
It's so weird to even get this reply. I assume you don't want parsers, yet even in my post I mention that parsers will realistically never be officially supported. I am essentially agreeing with you, yet because I didn't say it the specific way you wanted me to, you are generalizing me as part of the "parser brigade." It's just odd. You mention that the "parser brigade" only wants to see their side of it, yet you label me because I said something in a way you dislike. Pot calling kettle black?
Calling the community victimized means what exactly? You're showing your bias I'm afraid with that comment. The dev's understand full well what the effects are from the effect they've had in other mmo's. No I don't support parsers, not in the least. I think that's pretty clear and happy FFXIV has decided against them.
Don't care if they added them but currently you really just need to be well geared and know your job rotation. The only place paser should be used if implemented imo is the actual hard content outside of that their pointless and we're most the complaints about them come into play. /Shurgs
Except they don't know what it has done to other MMOs aside from anecdotal claims. Square-Enix realistically knows about how it influences other games and their communities as much as the average FFXIV player does. There are people who claim for instance, WoW parsing totally ruined it and people are awful, but then there are people who claim that isn't the case, it's great to be able to parse whenever and that people still play as they want.
I'm calling it victimizing because when someone tells me, "I don't want parsing because someone might yell at me," vs "I don't want parsing because I don't want parsing," the former is the mentality of a victim. The latter just means they don't want it. Either way is their right, but I call it like I see it.
My bias is not showing, I have said in previous parsing threads that I don't care either way. I never parse outside of my own static so whether or not it's officially supported is truly and ultimately irrelevant to me. You are just making assumptions and running with them. You say that the "parsing brigade" only wants to see their own side, yet just because I said something in a way you didn't like you suddenly believe I am biased despite having nothing but an assumption. You know what they say about assuming, right?
its not that they exactly have decided against it , its more so that this is one of the few cross platform games and the ps4 is the problem the argument over parser wouldnt be a thing if this was a pc only game. We wouldnt even be having this discussion time and time again. As someone who started this game on pc I can tell you that being on pc is alt better than playing blinde on ps4, just even going back lookin at flogs it has shown me in areas of fights where its not that Im not dealing damage but that Im losing uptime tryin to preform a mechanic. If I wasnt on ps4 Id have an easier way to pin point the times where Im missing up time far more often than being on ps4. Ps4 essentially shows u nothing at all absolutely nothing , pc to me is truly the only way to fully enjoy this game if you want to work on improving urself as a better player.
I see both sides of this argument. For me people using pareses has helped me improve my raiding skills. I didn't seriously raid until storm blood. I joined a static and every week I use my last week's raid pares to compare my progress and to strive to obtain better numbers while mastering machanics. I'm in favor of the parser. But I agree people should be given the choice whether they want to run with a group using it.
Also you can't fix what you don't know is broken. Maybe if they don't want players to use parsers they should remove enrage timers.
No they don't because people ruin the game and the best part is that most pc players already use a parser and nothing happened to the game. Next time come with a valid argument and not some fictional nonsense.
Its no problem if people are against a parser if they can name valid reasons but this "the community blablabla" is just nonsense.
The only game I hear brought up about how "logs" broke other games is World of Warcraft, and I really cannot seem to make a fast google search for any general analysis of how parsing destroys the community/games.
And by the way, World of Warcraft still is the most popular MMO...It was hit a lot by mechanic changes with some of its expansions from what I heard (never actually played it, nor will I). However those apparently were sudden and came shortly after each expansion, not something particularly gradual as a community-based issue would do.
I am entirely conscious of the fact that people will grieve over stuff like numbers. One of my early experiences in this game when I was just leveling my first class, was a tank that died (the two DPS with me as the healer, had no issue finishing off the mobs the tank left when dying), that didn't want to revive and come back cause I didn't have swiftcast and as a result didn't revive them mid-combat. He/she spent 3-4 minutes admonishing me, lvl43 or so at highest job (having 21 or so at the second highest), that I should have went for swiftcast before ever leveling a healer, even though this was the first time I actually would have use for it...
However, when deciding implementation of ANYTHING, one would need to consider the gains versus the losses. The gains?! Obvious. People would get objective means of getting better at whatever job they are, without having to depend on outside sources (guides, websites, other people) that are most certainly not objective. This would decrease the amount of people that are just plain terrible, even if they show high level and high gear, in a low-mid level dungeon. The bad?! Harassment over numbers done would have its place. However, let's not forget that harassment always was and always will be bannable.
Right now, the fact that using parsers would lead to a ban if that knowledge was used for harassment is enough of a deterrent for people to not harass others to any significant degree (I have never seen anyone ever mention any numbers, and the only times someone "talked down" on another persons performance was against healer/tank). That makes me believe that the scope of harassment that would occur is grossly exaggerated by the anti-parsers people.
In reality, a dedicated customer support to act against harassment and enforce that rule which is already there will minimize the issue severely all on its own, as less vigilant state we have now is still doing enough of a job at that. This game is subscription-based and requires some noticeable amount of time to get to the end-game. It's not something that people will easily throw away to vent at a random passerby in the run that they will probably never meet again. People DO care about being banned, and they don't want that to happen. It's a load of money and time to get to where they were at.
Personally.. i'm not really understanding why people have such a problem with something like this; I've heard the arguments against it, i just don't understand the logic on how they come to it as most of it seems to be an emotional response to wanting no judgement and guesswork that the XIV world as we know it would come to an end if we had it. (Hyperbole, but it's what it looks like sometimes)
In the game no one seems to ever want to have mentioned (as if it were voldemorte), there have been DPS meters for quite some time (Recount and Skada have been the big ones, and they track dps and hps). The only times i've seen people reliably worry about dps is in progress heavy guilds, and not PUG stuff; and for the most part, the meters have been there to show if someone has reason to improve and a tool to see if they have improved.
Will there be jackasses out there? Of course there will be.. will they be some rampant epidemic that will blight the XIV communities and make people toxic? No. Toxic people will always be toxic, regardless of the tools at their disposal and a dps/hps meter set up wouldn't make people who aren't toxic into people that are.
I think the game is a lot less toxic than people like to think it is. For the most part, people seem to be indifferent to everyone else unless you're part of a regularly scheduled group and then with that, everyone has essentially agreed to try to bring the A-game.
As for the DPS Meta, people have always found a way to determine what DPS classes are the best to bring even without a parser; They're usually just less precise and prone to more error, but the meta will be there regardless.
nah dude blame that on SE , enrage timers, and allowing to skip mechanics with high dps it makes a difference. Shinyru ex for example, many people dont even know that there is a fourth akmorn after he starts to do dive bombs. And this fourth akmorn always in my expeirence seems to catch the healer and other tank off guard from what Ive seen he also does tidel wave.
In most cases when Ive seen these things it leaves someone dead for the add phase makin that part of the fight even harder than it should be. You just simply can not clear content without good dps, why Ive been trying and tryin to improve my dps on my two mains drk and pali. But not having a parse of my own it just makes it to where I have to wait for someone else to post on flogs so I can analyze from there instead of being able to do it myself. The toxicity comes from game design and peoples reaction to it not all the way on the community.
No it wouldn't. In order to not be "plain terrible", you only need 4th grade level potency math. Parsers come in when you are optimizing at a higher level - finding out stat weights, synergy effects, optimizing buff timing, boss phase alignment etc. All the things that are too complex to be handily mathed out with a pencil on a sheet of paper in a couple minutes and would require extensive time in excel to model.
People are "plain terrible" because they simply don't care about their performance, or are unable to do 4th grade level math. No amount of parsing is gonna help there, the prior doesn't care and the latter would be incapable of interpreting the numbers. Chances are, the first thing these players would do if a parser was implemented is to go into the HUD menu and set it to hidden.
And even then, it wasn't parsing alone that broke WoW, if it did at all. I hear endgame raiding in that game sort of expected you to use like 10 different addons of which many where wholly unrelated to parsing and far closer to borderline cheating, and there were raid teams even checking to see if you had specific addons installed.
Id have to disagree with that one considering how often these parse threads come up. Everyone doesnt just not care I will admit I am horrible at most dps jobs, I main tanks I try to play dps decently but I get tunnel vision way more on dps than when Im tanking (die more to hah). But if I had a parse it would help me alot more, than not having one when was on pc I could feel like I was on the rise of learnin alot more about the game from a different perspective seeing numbers. But then my video card broke and couldn't aford a fix or new pc so I got the game on ps4. Now the only time I know what Im doing is flogs which really isnt a true representation of how Im doing as a whole player just catches me in the moment same with other people. SO its more than just math, and thats it otherwise people would all be doing 4k dps from using all the skills in their tool kit and thats just not happening alot more goes into it than that.
Also you can't fix what you don't know is broken. Maybe if they don't want players to use parsers they should remove enrage timers.
For the 17,845th time. They are not going to put a parser into the game. All the threads in the world aren't going to help because they know what toxicity parsers lead to. Just read the forums to see how people treat others on here. Parsers lead to even more of that crap. Move on already.
"Oh stop with the victim attitude. Parsers are completely fine and never cause any issues ever except every MMO ever who fully allowed it proving otherwise"
- Typical Pro Parser argument
As for me, yes I'll agree the fundamental problem is not the parser itself, but people being incredibly toxic, I still cannot fathom how on earth it makes sense to still allow people acess to the thing that is known for causing such a toxic community (Although then again the US is still wrapping its head around gun control). Yeah sometimes it does suck that the majority gets punished for the actions of a few, but creating thread after thread after thread on this topic and in various ways just completely shutting down the concerns of the other side instead of actually adressing them, just makes people like OP seem like petulant kids throwing a tantrum because they cant have their favourite toy in the way they want.
If you want a parser so badly. Play on PC and use ACT.
If you're not on PC then no, the game is litterally built around parsing software not being required, and trying to pretend otherwise is silly in the extreme
Untill the day those advocating for parser software getting official implementation are able to even remotely entertain the opinion of the other side, then there's no point in even discussing this further as it's just gonna devolve into a shouting match
Oh the parser's just a tool. Blame the craftsman. People die for all kinds of reasons. I personally have a team that parses, but manages to stay focused. If I could say that about everyone, that'd be great. As it stands however, we're dealing with people who had trouble managing buffs and debuffs in one location on the screen, thus gauges were added, and people who legit thought the same hotbars they used in PvE for PvP was "too much" (this is a general statement, not aimed at anyone". For that reason, we might as well not add to the on screen clutter, yes?
That aside, I retain my previous statement that I'm in no way hindered or at a loss for being on PS4 and not being able to parse. If my team can stay alive, handle mechanics, and deal enough damage to clear content (and no, I'm not talking bare minimum, so let's shoot down that rebuttal right now), that's all that matters.
Because knowing how much damage your doing us useless information if you don't know why.
And in order to know why you need to know what the rest of your party is doing. What ast cards you got what debuffs the boss has. We're party buffs used did the ninja use trick attacks as much as he could have.
All of these things the 7 other people in your group do but you have no control over have a very significant impact on your personal dps.
Personal parsers simply won't work because all 8 people in the party contribute to your dps in varying amounts based on there jobs and how well they are playing.
You could take a Joe average 50th percentile monk for example and put in an elite group with 7 99th percentile players. And practically guarantee that monk isn't gonna be 50th percentile any more but way up there maybe 75th or 80th percentile player. Just because of the 7 people he's grouped with even if his standard of play hasn't actually improved
As for what SQE knows.. they don't know that parsers turn people toxic, because they can't point to reliable instances of the introduction of parsers leading to an inhospitable environment. They only have anecdotal testimony from people who think that people will be elitist towards them; but people will do that anyway, even without a reason.
The forums are a very small subset of people, and honestly.. it's the people against the parsers that seem to act in a manner that's counter productive to discourse (but this is only anecdotal).
Yes because claiming everyone who doesnt agree with you have some kind of victim attitude is oh so productive
Nice try, but the discussion isnt about personal parser, and has never been, as those in favour of the tool time and time again will use whatever strawman argument they need to justify having acess to numbers that arent their own
case and point
Now let me ask you all a question, did it ever occur to you that the game is quite litterally designed in such a way where parsing software isnt required, or why else would they cross-platform it with something that litterally cannot use parsers unless it's through ingame means? Or are you all just screaming because you cant tell people off for underperforming before you kick them?
I've already stated I don't really care either way whether or not parsers are officially supported or not. I only parse in my static, my group of friends. Your hostile attitude is exactly why people completely shove aside anti-parsers altogether and their arguments. Learn to actually read the entire post next time. I said specifically that "I don't want parsers because someone might yell at me," is a victim mentality, which is undeniably true. To immediately assume someone will bully or yell at you means you are already making yourself out to be a victim before it even happens.
Maybe you should chill out?
As someone who played WoW for 8 years and raided heroic and then mythic for 4 of those years the idea that parsers lead directly to toxicity is utterly ridiculous. Were there instances of people using recount or skada to point out low dps and thus ridicule players? Yes, absolutely. However it was and is not common. I can probably count the amount of times toxicity was generated from one of those tools on one hand.
What is FAR more common is players being held ACCOUNTABLE for their mistakes. Are they interrupting spells? Attacking the right adds? Taking damage from avoidable AoEs? Maintaining a certain acceptable degree of dps to meet checks? That is what players were always removed for in my experience. I'm sorry but I simply don't feel there is a strong enough correlation between toxicity and the presence of a parser to warrant their absence.