I know people who had the tiger the day or came out.
All you can do is hunt more.
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I know people who had the tiger the day or came out.
All you can do is hunt more.
I don't think a mount that requires players to play for 16 hours a day every day to get it within a reasonable amount of time (still years, mind you) are good for the population, the game shouldn't be promoting unhealthy practices.
Id say theres enough other mounts that you can get in a reasonable time.
Let the people who have put time and effort in it , have theyre special mount :)
Just because u cant get it , dosnt mean it should be nerfed in to oblivion :P
Though if you have more then 2-3 prioritys of what u want to achieve in game , it might be a problem ^^
As much i hate requirements for the tiger, I've accepted that I will never get it. Instead I am hoping maybe one day that they will add a reskin of it that is more reasonable to obtain. I haven't even seen it in-game yet anyway.
Gilgamesh had someone get the tiger this week, but most of the active S hunters who spawn them are 400+ behind (likely some vets that had already transferred off server). There have been roughly over 600 S ranks that spawned since Stormblood's release, instances obviously boosting that amount. But there are as many as 5 more aiming to receive their tigers by 4.2, probably 10 by 4.3.
These achievements aren't meant to be easy so I'd be happy to see them stay as is. Although it would have been real nice to know years ago "oh hey, we might give out more rewards than a title for doing X down the line". But they didn't even say the first centurio logs would be useless either.
I've seen a few people with it, and you know what, I wouldn't dare ask SE to change it. They put in the work they should get it.
This is like asking for the amount of comms for the parade chocobo to be changes.
No. Go earn it!!
Have they ever nerfed anything achievement related? Not to my knowledge.
If you want the mount, get out there and do the work. Plain and simple.
I'm just piggybacking on this. This sounds like an "i don't have enough time in my lifespan to get this achievement, can you nerf it pls square?" thread, gonna disagree with you on this one OP. If their intentions were to make it an achievement everyone could achieve, it wouldn't have been designed with such a high kill count.
I love white tigers, so I would approve of this. Would prefer not to pay extra for it...though I probably would with no regrets. Had one in Rift, and I loved the thing.
...On topic however, the achievement is fine as is, I think. This is coming from someone who will probably never get it.
I strongly disagree.
It's just a mount, it's supposed to be an achievement. Some people had it the day it came out because they had hunted enough already.
Yes, it will/would take an enormous amount of time but at least it's something that requires enormous dedication.
As much as I want it, I won't have it anytime soon. Last time I checked, I had around 500 S ranks done or so. And yet, I still find it to be fine in its current state.
If you were actively hunting A and S ranks in the 3 years since Hunts were released then yeah you would naturally have it. For those just as dedicated to Hunts as those who have the mount the only difference being they joined the Hunt later on. The achievement is a time sink achievement. Those that have it now weren't working for that mount it was simply a byproduct of what they've been doing for years. It isn't a reasonable thing for someone to start on now and achieve in a practical amount of time, but I don't think that is what this achievement was designed to be.
Since there are several people who have obtained the mount, it is clearly not impossible to get. It will take a long time - years - to get, yes.
Some people claim it would take unreasonable amounts of time to get it, and perhaps it does. But why does it need to be obtainable within a reasonable amount of time? (Assuming that the time needed actually is unreasonable which is not obvious.)
Most people will not be able to get the tiger mount as it is. So?
This is not a reward to work towards - the people who will get it would almost certainly have done all those hunt kills anyway.
In the end it is just another mount. Apart from bragging rights it is in no way better than the chocobo we all get.
They put in the same effort before any mount was added as a dangling carrot. The "just as dedicated" players wouldn't have an issue with catching up. Everyone else? Once they got the mount, how many would really keep hunting? Yeah, that's the difference.
Achievement requirements should remain as is.
Not sure your complaint here. I came to this thread to give my input on the concept of the achievement. I don't do hunts and have no interest in the mount, so whether it is changed or it stays the same doesn't matter to me.
The point remains that those who have in now and those who have yet to get it but are putting in the same effort spawning and hunting Hunts are only separated by the point in which they started hunting. The achievement is a time sink and as such those that have been hunting the longest are reaping the reward sooner, not that they put in more effort than others just as dedicated. And again. I don't feel that this achievement was designed for someone to go out and achieve in a practical amount of time, but rather to encourage people to continue hunting.
What a stupid mount... it's just a tiger... and you basically tell the world one of 2 things by riding it... 1: you have ZERO life outside of this game..... or 2: you use special apps for finding hunts, pull them early on a consistent basis and you're a bit of a tool in general... so no big loss if I never get this thing...
https://media.giphy.com/media/EsmlrgWNx5v0Y/giphy.gif
Or...they've been hunting since hunts were added. More and more people are going to have it eventually, that doesn't mean the people that have it, or will have it, have no lives or use apps. I have 5 hunting linkshells myself, no apps required and I never miss a beat if I feel like going for hunts. If I do get the mount, it will be years from now since I only hit them up casually. Why so salty?
I think it is fine the way it is as long as they add a white version to the Mogstation in the future...:D Even if it were 500 S rank kills I personally wouldn't bother unless they completely revamped how hunt mobs (especially S ranks) worked (namely how often they spawn and tag rules) - I think they are a colossal waste of time no matter how cool the tiger mount looks. Kudos to those crazy enough to spend that much time to get some rare pixels, though.
Friend of mine has the mount, and another friend is only 50 kills away or so from having it...
It's perfectly fine that this mount is hard to get. The vast majority of rewards in this game are far too easy to get, there's very little that we have to actually work towards or grind for. As someone who isn't even halfway towards getting this mount, I'm absolutely fine with it being hard to get. Besides some 1.x rewards like the manderville earrings or the reward you get for beating Nael back in the day, there aren't any items or mounts that you can look at and be shocked that somebody has it. Even the Savage mounts become ho-hum after a couple of months.
Deal with it.
For people that get this mount,they don't go for seals or rewards.
They just...love this content.They hunt because they like it.
So SE give the mount to people that loyal to the content as a reward,Simple as that.
And I'm pretty sure even after they got the mount,they're still keep hunting like they always do.
To them,Centurio tiger is not the end of the road.Not even a goal....its just a goddamn bonus....
I have to say this isn't impossible. I was able to get the mount almost right after SB was launched. Those of you that have been playing for years could have had it by now if the effort had been put in. Those of you newer just keep at it. Get what you can, when you can. Don't take away the effort that some of us have put in though just because many of you don't want to put in the time.
I'm sure many people would "want" to put in the time if hunts weren't so unpredictable, but not everyone can play 16 hours a day, and unlike mentor roulette and Astrope, it's not up to the player when S ranks come out of cooldown.
If the devs intended the mount difficult to get, they should leave it the way it is. I am fine with players having goals to aspire to. When players have virtual items that I do not have, that is acceptable. Not everyone should be able to get stuff if they do not put in the same amount of work.
The glowing Yokai mount was pretty difficult to get in terms of time commitment. Not everyone has that mount. That is fine.
I am finished with the A rank part, and halfway (or a little more) to the S rank part...and I have been playing since 1.0 and going to every hunt called, I have a very high play time too!
Cutting it in half I think is acceptable..not because I would be finished, I am not that eager for this mount..but because, this was a highly requested mount and the way it was put in is just too time consuming. If they made a unique mount that was never really requested, but desired..(Like the fancy horse from Mentor roulettes) then fine, but the fact that a LOT of people expressed interest and asking for it..and then its put in like this? Meh...
Honestly Im not one to scream nerf something right away. But this is um well it needs it. Im all for a good grind but this one it doesnt seem as calculated as some of the others. I’ve been playing since the beta of ARR idk if you set the bar too high... almost no one will do it because the time doesn’t equal the reward. If you set it too low every one will have it and cheapen its meaning but I will agree the S-Rank side of things is the where the adjustments are needed
I would be okay with them reducing the number of S ranks needed for the mount, even though it likely won't happen. Mostly because a lot of the times that an S rank is called, I am likely at work and don't see it, or in the middle of a duty(which I could probably leave and take a penalty...but I would rather not do that to the other people...or myself as I usually level a DPS and don't want to wait for that queue again). I know that I probably could go do the S ranks if I leveled the classes I hate the most(crafters - so boring IMO).
Its not impossible it does require a good hunt shell or your own dedicated effort in popping them so you're not caught unprepared. I'd say you would probably need approach it as something you will eventually casually get in like 5 years.
https://imgur.com/W1yfrmW
There's at least one perosn somewhere out there with 5K S kills T_T
I've been playing since launch, and have gone to every S rank spawn when I'm online and not in a duty, which is a huge chunk of time. I'm currently around 900 S ranks killed. 2000 is an insane number, one that's out of reach for 99.99% of the player base, myself included.
Seen the Tiger a few times in frontlines, it is very bland looking.
No one is asking it be made easier. They're pointing to the unpredictability of hunts. You simply won't be able to actively kill every S rank that spawns; you likely won't even kill half. Atrophe, on the other hand, lets people set aside time to actually grind or work towards a goal. It can take weeks, months or years depending how much time you decide to put into it. Hunts can't because you're required to be logged into FFXIV at a specific time. Does that window correlate with your work schedule? Looks like no S ranks for you. That isn't a long term goal, but a pseudo-RNG timesink.
Do you honestly believe people with the mount all actively spawned hunts? If you joined a hunt linkshell when they released and never spawned a single hunt. You'll still have the mount. So let's not paint with broad strokes here.
It would be nice if the S rank timers were adjusted to be more in line with how much of a reward they have to offer, since you already have to go through the extra hurdle of spawning once their timer is done.
They're worth 2.5 times as much as an A rank (Which have a max respawn time of 5-6 hours) in terms of their seal payout, so having a respawn timer of 18-36 hours would be more reasonable then the current 32-96.
If your approach is to look at other people who already aqquired it and judge your opinion based on that...that is kind of trying to mislead people who don't know better.
There are people in this game who play this game every day for half a day or longer, a few of these people were able to get this mount.
I am fine with difficult achievements, but people need to realize that this is a game and your life shouldn't be evolve to get S mobs for several real life years.
It is just another bad designed achievement, after potd 200 solo (RNG > skill), and new pvp achievements (which are not retroactive, so you played several thousand feast games to unlock "1 match played in feast or fold").
But I assume you special guys would defend it if it was 5000 S mobs for the mount. You have to consider a limit which sounds reasonable and not defend every decision SE makes.
This is mount i will never see for myself as i am not much into the hunter stuff^^;;;;
I agree that the requirement of S ranks should be lowered to 1,000 simply because no other achievement in the game is gated by timers like S rank spawns.
As someone who collects achievements I know there are achievements that take a lot of time like the mentor achievement or The Alpha Wolf achievements, but these can be worked at a player's own pace without being gated by timers like S ranks that needlessly inflate the amount of time one needs to put in. Players who dedicate a lot of time to Hunts should be rewarded, but even the most dedicated hunter I know who spawns S ranks all day for months isn't even close to the 2,000 mark. I am aware players already have this achievement, but to have been hunting since the release of Hunts in order to meet the requirement is unreasonable. No other achievement besides this requires years of work.
If reduced to 1,000 S ranks I don't believe everyone would easily obtain this achievement, but instead it would better incentivize players to work for it.
It is fine for there to be goals that require dedication to achieve; I don't think most of the people here against this particular achievement will argue that (and some obviously said as much). So the strawman mentality of "you don't like it, so you must feel entitled to easy/free stuff" some people are throwing around needs to go.
I have nothing to add on why people feel it's unnecessarily time-gated, or why choose a heavily-requested mount to be gated by it, or how its something that many people can't realistically work towards due to having no control over when the S marks spawn, etc. In fact, many are valid points...
But what I do take issue with is why is it that this is the only other* time-consuming achievement that requires dedication to a certain activity (at the cost of participation in other in-game venues) that gets a tangible reward (ie: a unique mount). Why is this difficult achievement more deserving than most of the other top 100 difficult achievements to receive a mount? Especially since participating in hunts (or being available for every S mark) actively discourages participation in anything instanced; I don't see a mount attached to the 10,000 dungeons/raids, 10,000,000 MGP, 300 verminion wins or any of the PvP achievements that are ranked near the "You Got Game" achievement in terms of how little people have them. Yet many of these achievements require players to allocate time in a specific activity at the expense of others, just the same as hunts.
And since it was introduced to count retroactive mark kills, its not as if it was just created to only entice people to do more hunts; it also rewarded players who already devoted time in the hunting scene (and there's nothing wrong with that ). But there are other achievements that require as much dedication to an activity (at the expense of others) that I feel is sort of a slap in the face that their rewards are simply still a title in light of what was done for hunts.
*referring to Astrope, but if there are others with a mount attached, I missed it, sorry.
The only answer that could be given with what we know and can determine, is you have to look at what you get before you reach those achievements. 10 mil mgp you'll at that point have earned 4 mounts, several minions, glam, music, etc.dungeons and raids have rewards aplenty already and the bulk of pvp rewards comes with the seasons. Hunts until now have offered very little in comparison. A couple minions, some glam when first introduced and some other tat; it existed as just another secondary mechanic for progress. This mount is seen as a reward for people who kept hunts alive, whether out of actual love and enjoyment for it or just dedication and stubbornness, and for some it has been a LOT of hunts.
They primarily wanted to show some love to that little group of folks keeping at it when hunts were never actually content that needed to be done (that much). Just so much they opened that same achievement for future pips still on that same track. It was always meant for them.
And if ever someone on the dev team looks at that tiny little niche group of people keeping Verminion in existence, you can bet they may very well find something to remove those characters from existence so that horrible monstrosity of 'content' can finally whither and die.
This is a very hard achievment to get, and one which most players will never even get close to achieving.
Even the most dedicated players will need a long time (years) to get it.
I think we can all agree on the above.
What I have not seen anybody explain is why this is an actual problem.
Why is it a problem that a small number of characters get an extra mount that few others will ever be able to get?
It is just a bloody mount! One of many, and not even a terribly good-looking one.
Every reward in this game is turning into a participation award and it's sad. There is nothing wrong with exclusivity, just because you "collect" things doesn't mean you're entitled to them.
I "love" how SE likes to put highly requested mounts behind achievements and limits that most of us will never ever reach. The hellhound was requested from PVE players and yet they put that behind PVP rewards (with a limit on top of that). Now the same with the tiger. I just feel like they just want people to do these contents more and hope that this will happen if they put those requested mounts behind it but honestly as soon as I saw the requirements I lost any kind of motivation for doing hunts.
Its like that one Gold saucer achievement that will take over like 40 years to get. (Since most will probably not be lucky to get the 1 million jackpot)
There are achievements that will take some time and mean some bit of work and there are things that will take way too long thus kill any kind of motivation to even do that.
I see what you're saying, and considered much of that before making my post. And to respond to your different points:
I don't think you can call the amount of rewards and incentives they tied to hunts "very little." The items they tied to allied seals (mount speed increases as well) and the things you could trade-in for the different clan logs they have cycled through are nothing to scoff at. And really, it was just about the only other way to progress ilevel un-gated aside from raiding, which large crowds of people at each single mob and the drama in /shout will testify to. I think you're underselling the things hunts already provided. Sure, they've had periods of relative inactivity (due to certain items being irrelevant/ outdated for the patch cycle), but the incentives did always reemerge.Quote:
Hunts until now have offered very little in comparison. A couple minions, some glam when first introduced and some other tat; it existed as just another secondary mechanic for progress.
Point made, but truth be told- anyone can buy the prizes in any increments they see fit. There's nothing tangible that shows: "I invested time to buy them all" aside from again, a title.Quote:
10 mil mgp you'll at that point have earned 4 mounts, several minions, glam, music, etc.
True, but again, this achievement has nothing. Not even a title. And its currently right there next to the S & A rank achievement in terms of how few obtained it. And I'd argue that for now, those two achievements are mutually exclusive for most players (saying that, now I wonder if this is the crux of my issue).Quote:
dungeons and raids have rewards aplenty
I get what you're saying here, but there is a lot of gray area when the Feast is involved because its a zero-sum situation in terms of rewards (or simply that they're 'limited;' not too unlike player housing right now. Should people have an achievement reward for actually owning a house?) and that people would argue that Ranked is a circus right now.Quote:
already and the bulk of pvp rewards comes with the seasons.
Well yeah, that's basically what it is and I respect that. But then the same could be said for people who sat in queues for both Feast and Frontlines (and actually try to win). Those 2 contents have had a lot of downtimes (and still do). Like I mentioned earlier though, maybe because I feel that a lot of these hard-to-get achievements have conflicting, mutually exclusiveness to them, that there seems to be some inconsistency in which are awarded with more "tangible" perks.Quote:
This mount is seen as a reward for people who kept hunts alive, whether out of actual love and enjoyment for it or just dedication and stubbornness, and for some it has been a LOT of hunts.
They primarily wanted to show some love to that little group of folks keeping at it when hunts were never actually content that needed to be done (that much). Just so much they opened that same achievement for future pips still on that same track. It was always meant for them.