It seems like every day somebody makes a post demanding something be nerfed because they want near-instant gratification.
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It seems like every day somebody makes a post demanding something be nerfed because they want near-instant gratification.
4.1 is just around the corner and Primal mount's drop rates will be buffed.
It is a good time for purposely farm the mount.
Right now just do EX for weapons and accessories to keep yourself SANE.
Mounts ain't going anywhere,you'll get them eventually.
Be patient.
Oh and for tokens exchange,I believe its not gonna available for us untill 2nd drop rate buffed which is the end of the year.
The core of the content is casual friendly. And that's a good thing. But there's also a segment of midcore and hardcore players. Bear in mind the content the midcore/hardcore are given is optional. Extreme primals are considered midcore (or at least used to be, I think they still are). So, with that being said, the content they're gated behind is already considered in the niche part of the game not for casual players. Not everything needs to be casual friendly, and Yoshi P's statements don't go against this. You can indeed play the bulk off the game casually friendly. Here's the thing, there needs to be some midcore/hardcore content, or else it'll further hurt the game. There needs to be something to strive for.
Would love to have a token system for the Ala Mhigo mount, after 100 runs and still no mount.
I honestly dislike adding tokens to buy everything, some things are meant to be vanity and not beign given to everyone (in a broader sense, I'm against raid tokens too but it's a long topic and not as black and white as I would think honestly).
This thread upsets me: instant gratification is ruining games all over the board. Having to work to achieve things is now a bad thing whereas it used to be something that made you proud.
Compare this game to FFXI: several years later and rather than take a year to get the best weapon in the game spending 6-12 hours a week in Dynamis all you need to do is clear 4 tiers for 8 weeks (or get lucky and get a drop) to get the latest and greatest weapon. Need your artefact gear? Venture through dangerous areas and if you die and have no healer you'll have to run all the way back to find a key and a coffer. Now? Oh you're level 60: here's a full set of artefact gear.
MMO's are moving the way of life: everyone expects everything when they want it and if it's too hard it need to be changed.
Some of us still like a challenge and a time sink and don't want our hands holding. Let us have something before it all gets taken away.
You've gotta admit though that anyone that has aquired 99 Ex Primal tomes and still haven't gotten their mount (through either getting constantly outlotted or just not having it drop at all) has definitely put in the work. I have been there with the Zurvan bird..
Yes, I did that fight more than 99 times and never saw or was outlotted on the damn thing until it was avaliable to purchase for the 100+ tomes I had.
At that point, it's no longer considered a hand-out in my book. My firebird is testament to my insanity, lol.
No offense but I came empty handed after 4 years of farming kael'thas on wow for the phoenix mount, the fact alone you can do zurvan or any other till you are insane makes things much more accessible which defeats the purpose of bragging of having something rare.
True that having a mount that requires having all the others before acquiring it might be a good enough reason for the token system, but I don't agree with it, Rare items should be Rare it's healty to the game more than ppl give credit for
If a carrot is too far away then a good amount of people wouldn't even bother to reach out in the first place. I think the current balance for primal mounts are fine with the tokens and double buff system. Perhaps it's also because I farm rare stuff because I like it (or just for collection and/or simply something to grind) and not just to brag, but of course that's just my opinion and there will be people thinking otherwise, in both directions.
105 Lakshmi EX clears to win Blissful Kamuy and 109 Susano EX clears to win Reveling Kamuy. I couldn't take my mini break without winning my Reveling Kamuy. The best part of the long grind was to see how we progress in a fight from 0 knowledge of mechanics to 100. It was pretty fun seeing so many first time clears within those two long grinds. Shinryu EX is next!
I'm glad that the developers decided to add a token system to give us a guarantee for the ex primal mounts, since not everyone desires to do a long grind to win them.
Yeah because it is too much inventory bloat.
Posts like this upset me because it shows people do not understand time factors. They stated they have this game not to cater those that log in every day. If this is the case, to do say get this weekly done that weekly done, by the time you do all the weeklies and dailies you do not have time to do stuff like rare mount drops. So there is no "do it on your own time" it is CANT be done because you dot have time for it.
time sinks is not hard it is not a challenge, it is just pointless gating and artificial barriers. If you want time sink game, look for a different game, the development stated they do not cater to it, so these mounts is an oversight.
SE moves the carrot closer and closer as time moves on though.
Personally I think if you want the mounts right at release you gotta put the effort and time into it. Fight the RNG to reach the carrot if you want it that much.
I was going to college in a very extensive program during HW and I still found time to get primal birds.
If you think the carrot is too far then you wait until SE moves the carrot closer. Eventually the mounts drop like candy and the fights are so overgeared and unsync that you can faceroll some of them and if you somehow don't win a roll in 99 runs then the token exchange is there to fix bad RNG. 99 runs seems like a lot when the fight is new, but when everyone over gears it or you can unsync the fight 99 isn't that bad.
Eh, while I agree to your points, I suggest you read again my entire post which you quoted. That very specific part of my post you quoted was a reply directed to Remedi who suggested that the tokens shouldn't had been put in place to begin with.
My stance is simple. Rare stuff is fine, and I agree one should work for it, so long it's not stupidly rare just for the sake of being rare. If I'm not being clear enough, I think the current primal mount system is fine.
While I can't speak for the entire playerbase, but I'm sure there are some players like me who just want the shiny stuff because we like it, not because it's rare and so we can become brag about it by afking on said item in the newest highly populated city. Aka, we don't give two shit about rarity, or rather, how some people think it should be rare just so they can brag about having it.
The reason tokens are overused has to do with inventory bloat, we do not have enough inventory to be holding on all these different tokens. Ofc there should be a means to guarantee it, but this goes with everything, like I shouldn't be running 20+ deltascape runs because everyone lots shaft or spring, letting the rest drop to the floor.
Game does not offer enough inventory space to be holding for something like that for that long while having a high number of different ones (because you need 99)
As for the waiting thing, that is my point, I am not bothering at all because I know it takes too much time, pointless wasted time when I have more important things to do. RNG content is not content if people are not doing at all because it takes too much time.
That's why I support a similar system for Deltascape. Perhaps a Deltascape Aether type of item/key item. Every week it resets to 0. Every run you do which doesn't get you loot, will get you a charge of Deltascape Aether (if you get loot, the Aether disperses and is removed from your inventory). When you get say 10 charges (or whatever number SE decide), it becomes tradeable for an item from the raid. You could have Aether 1.0, Aether 2.0, Aether 3.0, and Aether 4.0. Either make it an item of choosing or if that will upset people too much with the RNG being bypassed, make it so it's a random item given. But then you're not having to deal with people in PF looting and running, or DF RNG, and having to risk say 5 million runs just because RNG and players decide to screw you over non-stop.
OP: "I'm not interested in farming these mounts, but if you just give them to me I'll take them"
What a joke!!! The point of the mounts is so people will do the content more than 10 times rofl, how can you not see that?!?!
This game is a theme park with lots of content and you can pick the content you're intrested in. Ofc the game takes much more time to play than the average person has. It has to offer a variety of content for us. Its a buffet: Way to much to eat aswell, but you pick what you want. Maybe you like a healthy diet of everything, but that means with the limited stomach/time you have, you wont get to experience any of the food "in depth". Or maybe you only like dessert - then you're happy to find a variety there instead of only one.
If you have limited time in this game, its up to you to choose what you want to focus on. My calculation was meant to show that, if those mounts are so important to you, they can be achieved even by a casual person if that casual person makes them their first priority for a while. If your only reply is "But I want to spend my time on other things in the game!" then my answer is: Those mounts are obviously not important to you then. You dont deserve them, there are not meant for you.
Deal with that - or decide that those mounts are infact important enough to put in the time and effort.
The team is focussed on providing a pleasent experience for everyone - and they're doing excatly that with those mounts:
- less RNG for the unlucky ones
- keeping their players busy/happy (despite what Yoshi is saying about "take a break between patches" its in their intrest to keep us subed - this might not be the most clever way, but its effective)
- keep those fights alive so that people who are just reaching them now, in a week, in a month... have a chance to find a group - this is how the 99 tokens cater to casuals: they're providing you with people who still want to do the fight when you casually reached it.
The devs can not and are not only catering to casual people. They are aware that there are people out there that are playing their game for hours a day - and thats in their best intrest to cater to them aswell.
If you want to play this game casually, you can - you cant have everything then, though. Your choice.
I definitely agree said tokens should go into the currency page instead of inventory as we agreed upon in the inventory issue thread. I respectfully disagree with the remaining half of your post though. As I mentioned, having a small artificial time gate is necessary in a sub-based MMO. I dare to wager thirty dozen Lalafells with you if the drop are change such that every player are guarantee the drop that they want upon clearing said content, the same people who complain about RNG right now will be the first to raise a new thread complaining about how the game is boring and having nothing to do in-game.
This is seriously just a small grind. Besides, for players who might be busy or simply can't handle the torture by RNJesus, it's not as if there's entirely no alternative path to gear upgrade for them. There's tome gear, crafted gear and (eventually) 24-man raid gear.
Of course if you have a wonderful suggestion that can lower the grinding yet keep enough people occupied, I'm all ears.
I did read it. I just only commented on the first part (and quoted only first sentence) since some people might think the carrot is too far when mounts are added but forgetting that SE moves it closer.
So my post wasn't really directed to you personally, just took a statement you made and elaborated on it.
Sorry if that was unclear. The "you" in it was a "general you".
Yeah. We are.
I mean I can manage without the 99 token option personally. I haven't ever had to buy a mount with 99 yet and I have them all, but I can see why people need the 99 token due to extremely bad RNG.
I know someone in my static who lost over 20 rolls on one of the primal birds and had to buy with 99 tokens. 99 runs seems fair and it is an end of the line goal at least instead of possibly ending up where RNG is just being downright cruel.
No it isn't, that is basically admitting you can't make content then =/ this isn't the 1980s, come on now, things shouldn't be taking this long to do, esp when the development team said themselves it is not catered for those able to log in every day for 8+ hours at a time. You are basically saying it is a good thing people are not given enough time to do stuff in this game, and that isn't a good thing.
Supporting an outdated system is not a way to get needed changes, I do not know if i can link it but Sequelitis - Castlevania 1 vs. Castlevania 2, @4:31 time stamp explains the issue well, not sure if i can link it here because of the cursing but ya .. this isn't 1980s anymore, no reason to time gate people so badly they can't do the content. I guess not playing at all for some is better for those that has too much time for this game.
It isn't faair though it takes too much time
http://www.dualshockers.com/final-fa...ew-stormblood/Quote:
“We’re not worried about the concurrent users. We look more to the daily active users and the monthly active users.”
So this drop system is an oversight and needs to be addressed
Quote:
With Final Fantasy XIV our content is set up so that you can play in short time spans, logging in a little bit of time each day. Even if you take a break from the game, you can always come back and you still have a chance to catch up to those who are on the front lines. You can play very flexibly, so we believe that kind of system is not necessary.
I'd call it "a necessary evil".
You need to understand that there are people who are able and willing to play this game for several hours everyday - and thats impossible to keep them busy with fresh content all the time. Thats where the dev-team is running out of time.
And to keep those busy they're giving those incentives to re-run fights - and as I explained thats beneficial to casuals aswell, because they're getting people for their early runs.
This game is perfectly playable without putting in 8 hours a day because the game is perfectly playable without any of those special mounts. They are optional content for midcore/hardecore-people or even the dedictated casual (who spends 15 minutes per day on one run).
You dont need that wolf to play the game and I'm pretty sure thats what the devs are talking about when they're saying that we dont have to put in 8 hours a day: the only time/grind-gated stuff is cosmetic. Even the relic-weapon is only cosmetic for a casual player since there are other options available that are totally fine for the casual expert-roulette.
You can play the game without putting in 8 hours a day - you just cant have everything then. And those mounts are part of the "not meant for casuals"-content. I'm sorry if you missunderstood something there...
Nah that's far too much work, when you buy stormb... No. You should be given stormblood for free and when you install it you'll get a thank you letter hand written by Yoshi P, you'll get max jobs, all mounts for free and a $100 gift card for the mog station.
It isn't "Low RNG" you're voting against 7 other players lol, Its not like a gathering.
How about then, SE removes the "RNG" for you and instead for every boss kill you're given an item, lets say it looks like a book. Collect enough of these and you can just outright buy the mount with these books?
Is that better then RNG?
Who knows, you could technically defeat the boss on your first kill and get the mount on your first try. But you don't want RNG so is my idea better?
Any MMO dev will likely admit that they can't make content at the pace at which the playerbase of said MMO consumes it.
How are they unable to do the content that can possibly drop a mount? The mount isn't the content, the primal that's fought is the content.Quote:
Originally Posted by Snow_Princess
For you.Quote:
Originally Posted by Snow_Princess
They addressed it by allowing players to buy them with totems, with the newest ones being added to the vendor after some time.Quote:
Originally Posted by Snow_Princess
Should relics take 1 day to finish?
Should we put Ao Dai on the NPC because it costs too much due to rarity?
Should tank mounts be 5 runs?
Glamours or mounts have always been like this. Early adopters have to put more effort into obtaining them.
The EX mounts seem like they follow their philosophy to me. They gradually increase the drop rate and it gets easier to do over time until it is easily farmable (rising ilvls, echo, then eventually unsync).
It takes time, but it is obtainable and the time it takes to obtain gets lower and lower as SE keeps nerfing it as content gets older. Everything in this game takes time, some more than others true, but they cannot have everything take no time at all otherwise people won't be playing past day one of a patch. They need some things that take a bit of time to obtain and work on. Mounts are one of the few things in this game that require that.
Mounts, minions, and glamours, are collectables and are optional vanity items that do not need to be obtained to play the game.
Like I said I still had time to obtain primal birds even while doing an extensive college program and still maintain A+ grades all at the same time. If you don't put the effort in to try you'll never get anything.
So you have two options, put the effort in to try to farm when you can when they release, or wait until they nerf it and farm it then. Most people do not end up needing 99 runs to get the mount after they nerf the drop rate since the mounts end up dropping like 20% of the time. That's average 1 in 5 runs.
As I already mentioned 99 runs seems like a lot, but if you wait until the content is older you can overgear it and get multiple clears at a very quick pace.
For example if a fight that you overgeared later in a patch cycle took average 5 mins to clear you could get 12 clears in one hour...you could get the mount with just an hour a day within less than two weeks.
I'm not necessarily talking about those who afk in some place with something rare, I'm talking about the whole experience, If everything gets handed to you eventually you won't feel it anymore. It's ok to desire something new and shiny but I don't agree to the pandering that's beign given. Are you sure you would feel compelled to any new thing if it's given so easily? I mean why rolling on the mount now at all when you can get it with 99 eventually (notice that you can actually extend this to raid loot and primal weapons).
Correction here for you. You do not have to play a lot to do 90% of the game. In fact, creation is not needed unless you're doing savage content.
You're looking at it from a, "I GOTTA DO 99 RUNS NOW NOW NOW" mindset. That's not what the option is for. You can take your time. The mount is not going anywhere. the 99 is a safety net. If you did the content 99 times and still didn't get it, you get a pity trophy. Square did that for, you guessed it, the more casual player that cannot get on everyday to farm this mount.
This.
It took me a total of 105(give or take a few) runs of Sophia(I had spent 10 on PLD weapon way back when it was relevant gear) before getting the whistle. I still have most of the totems, and spend some of them on glamour gears. I was doing 5-10 runs a night when Sophia was the most recent Triad primal to kill, but gave up when I started working on my relics instead. Just recently came back to it, and did the farms because the completionist in me wanted all the birds(still need Zurvan...have only cleared him once though...so could be a LONG road).
Maybe I'm alone on this, being being an ex-wow player I was pleasantly surprised to find out the drop rate on mounts seem to be noticeably higher in this game. So I can't quite get on board with the people complaining that it needs to be higher, thinking back on how I cleared ICC every week for years and yet still never got Invincible. There was no token system either, so I just wasted a lot of time for nothing. I think tokens are kind of a "awe, you ran this place 99 times and still didn't get a mount? here you go". And it's kinda a nice change of pace.
tl;dr I think it's fine as-is.
No? If I get handed the mount after 9 runs, maybe? However 99 run is quite a share of effort. I rolled because I want to try my luck? It feels nice when you won the roll at some point. I still think the both of you are missing the point with 99 tokens thing. The objective is to get lucky and win the mount, the 99 tokens is just a safety net so you don't have to farm again and again and again and again and again and again and again! AND AGAIN! AND AGAIN!!! ...and again... and again... well, you get the point. (I hope)
I think the other players have more or less covered what I think. At the end of the day, you and Snow_Princess proved my point; there is no win-win situation, somebody's bound to be upset. Everyone's entitled to their own opinion, I'm just glad that in this particular case mine align with SE's decision.
I'm just glad I can buy some of the mounts with 99 totems. I'm the #NeverLucky person so its appreciated. Now if they only made it so they didn't take up inventory space and added the ability to buy the new dogs with totems...
While 1mil MGP looks like an insurmountable amount it really isn't. It is just a bit of a grind unless you really enjoy chocobo racing.
Devote one day a week to just completing your Saucer challenge log and make doing the dailiy mini cactpot a routine and you will be surprised. For example I bought Fenrir just before the Make It Rain event returned. Took me the duration of the event to earn enough for the chair plus some discounted Bunny Chief pieces.
I work 40 hours a week, study for and take flying lessons and code in my own time and I still play a lot of FFXIV. I understand time factors.
What you do no understand is you can do a 10 minute run every day and in 99 days get the drop. You chose to log in and do the weeklies instead of the mounts, that is your choice. You want it all on a plate so the people who have more time have nothing to do. You have lots of content and can pick and choose what you do. If you have time to do dailies and weeklies you have time to not do them and do the mount farming instead. Or, as I said, know if you do just one run a day for 10-15 minutes you'll have it in 3 months - kind of like how hardcore raiders in this game finally get all their gear in a few months of raiding and they spend many hours a week just doing the same 4 fights.
Obviously the only solution to this conundrum is a "Give It All To Me Now" potion from the cash shop. Upon using the potion a box arrives in your inbox with every item drop in the game negating the need to play it at all.