What I meant is that they keep using the excuse of data transfer and the mount of data it represents. They probably don't use engines older than WoW, so if WoW can do it then they can.
Printable View
And what I meant is that you have zero evidence to allege that it's an "excuse" or "false" in any shape or form.
Saying " if WoW can do it then they can" is a gross oversimplification completely blind to the reality of developing a complex game like a MMORPG, even more so on multiple platforms and with different features.
BS excuses, wow does it, runscape does it, a 15 YEAR OLD GAME!! does it. We need to have a different way of storing items.
I am so sick of hearing hackers this hackers that when they allow (still do, still see the same old bots I noticed in 3.2) gather bots to play despite numerous reports from different people.
Remove retainers holding items, remove retainers putting items on the market bard, letretainers be venture only. Give us a REAL item storage so we are not dealing with slow af menus and trying to talk to 8 different places for our items. I am sure that will help this "server load" they just upgraded servers and they still can't handle a glam log? what a joke, double all retainer inv if they can't do anything to remove the bloat. So sick of hearing "we can't do that" DO SOMETHING ABOUT OUR INVENTORY ISSUES!
http://forum.square-enix.com/ffxiv/t...space-increase
I made a huge thread on different ideas they can take to help us deal with inventory management and menu bloats.
Making us have item bloat so we spend more on retainers while giving out excuses.
WoW uses a different game engine. That alone means how they approach implementing it isn't going to be a direct comparison.
By the way, it took 4.5 years after the addition of transmog (added in December 2011) to WoW for their appearance catalog to actually be implemented (added in July 2016), despite it being pretty much a day one request as a response (their original approach was Void Storage as a way of holding on to gear you wanted to use for glamour).
That alone should indicate that it is not a simple thing to add to a game that doesn't already have it, if it took longer than this version of this game has been around for them to add an appearance catalog.
Additionally, the answer isn't "We're not doing it" it's "We have concerns and there will be challenges to it" so all ya'll freakouts need to sit down and chill out.
We did not get an inventory fix all of HW, and now we are entering SB with out one. (All they did was keep adding items to fill our retainers with for HW, more and more rare nodes, etc) I have a huge list what they can do to help, they are not trying, they just want to overcharge us for retainers. When asked about it, all they do is joke about adding more retainers for us to pay for.
What you don't seem to understand is that your "huge list" is absolutely meaningless without knowing how the game is coded, limitations on all platforms, and how the database is structured. All your solutions aren't really solutions. They're no more than suggestions from someone with an extremely limited viewpoint on the game, and you have zero idea of their applicability.
Basically, you're an armchair developer who pretends he knows what he's talking about using completely unrelated examples to throw around unsubstantiated accusations of using "excuses."
http://www.codingwisdom.com/codingwi...ss-me-off.html
They are using excuses so they can get away with overcharging people with retainer rental, all it is. Lets blindly accept everything they do because coding is hard, the only thing that is useless here is the link you gave. These forums are for suggestions and lets players have a voice, not for toxic people like you or Berethos that have an objective to put people down.
There is a large difference between offering constructive suggestions with a shred of respect, and demanding one's "solutions" (devised with zero knowledge of the game's back end) to be implemented, while accusing of lying, giving excuses and similar not-so-nice antics if they aren't.
Before you call anyone else "toxic," you may want to learn that difference.
In the meanwhile, I'll let you into a little secret to help you out. "toxic" doesn't mean "they disagree with my opinion" nor it means "they disagree with the somewhat popular opinion." On the other hand, throwing "feedback" in form of demands, sprinkled with abundant unsubstantiated accusations and seething negativity if those demands aren't met... that does fit the definition of "toxic" basically to a T.
follow your own advice?
How is my list so different then this thread? Why are you attacking me for no reason? Yes you are being toxic to me, I am not being toxic to you, nor anyone, i was attacked first for no reason.
respect works 2 ways, they had all HW to do or even say something and have done neither but say "we can't" so yes that is just excuses at this point, do not be shocked when people begin to be frustrated. So if you want to call my list useless, your posts so far have been useless.
Oh I already am. I don't demand developers to follow my "suggestions" and call them liars or accuse them to pull excuses if they don't.
You may have not noticed it (people tend not to), but by following your definition of "Toxic" you're being rather Toxic to Yoshida and the development team, accusing them with absolutely zero evidence of giving "excuses" and not implementing a feature with the objective of making players "spend more on retainers."Quote:
How is my list so different then this thread? Why are you attacking me for no reason? Yes you are being toxic to me, I am not being toxic to you, nor anyone, i was attacked first for no reason
You're entirely free to offer feedback, but don't expect everyone to offer smiles and a pat on the back if you're not able to do it respectfully. Considering how hard this development team worked to steer a completely failed game into a successful one, and how hard they still work, the negativity they receive from some is absolutely stifling, and deserves a pushback.
A gear item in inventory has not just its own item ID, but the item ID of it's glamour, another for its dye, 5 item IDs for what materia is on it, a character ID for who crafted it, a counter for tracking spiritbond, and another for tracking its condition. And while we don't know details like how many bytes each of those identifiers is, we do know that they all have to be multi-byte fields, since there are a lot more than 256 items in the game, characters on a server, and actions towards spiritbonding or dropping condition to 0.
A tick in a log, on the other hand, takes one bit. That's nowhere near the same size as an item.
A glamour log of the 9099 visible gear items currently in the game would take up 1138 bytes of storage, though of course they'd need room for new items being added, so it would probably be more like 2kb or so (which would be enough to hold 16,384 items). At a reasonable guess at the size of gear in inventory as 44 bytes each, that would be enough space to hold 46 of them.
Out of all of that, the only parts I was estimating without knowledge of their specific coding practices are:
1) I guessed 4 bytes per item ID, character ID, or counter.
2) That an an 80% increase from the amount of current gear allows them enough room for adding new items through the next couple expansions or so.
While either of those guesses could be a little off, it's unlikely that either would be off by more than a factor of two, so that 16384 to 46 ratio is reasonably close, no matter how their system is set up.
Besides which, there was the other interview, where Yoshi pointed out that it was possible, but that it was their UI team that was too busy for it at the time. That's an explanation from him that actually makes sense. I'm perfectly willing to accept what he says when he makes sense, but not when he doesn't.
The issue on this is the transfer between the game servers and backup servers. *Active* data, the kind that can change while playing, is backed up every few seconds that you're logged in. Our characters also have other data, though, (like armoire storage or retainer inventory) that can only change while interacting with that feature and isn't accessible while out adventuring. That data is only backed up when we interact with it, and not all the rest of the time.
There have been multiple suggestions regarding a glamour log, and while some (like automatic inclusion of items whenever we get them) would require it to be classified as active data, others (where we manually place items there, like the armoire) would allow it to be backed up only on access and not the rest of the time. (Note: the limited access would only need to be on adding new items to the log. Using them for glamour could still be available from anywhere, since that doesn't change the contents of the log so doesn't require additional backups.)
Once again: WoW is not the only MMO with an appearance log and many other MMOs have been able to implement it much earlier on in their life cycles. WoW added their appearance log AFTER it had become hugely popular in other MMOs. Stop pointing to the time it took WoW to add one as some excuse.
Their concerns are BS, by the way.
Both explanations make perfect sense, and both can coexist. The fact that the amount of resources required for each item on a log may be lower (depending on how it's coded) than that of an inventory slot, doesn't mean that the explanation isn't valid, as much as it's a simplification due to talking to a generalist crowd. The point is that it takes server resources, as an inventory slot does, and it's up to the team to judge whether those can be stretched further or not. Yoshida is not a programmer, so he's simply relaying to the press what his team tells him.
None of which is Final Fantasy XIV or coded like Final Fantasy XIV. Might want to drop the "other MMORPGs are doing it" as it was some kind of evidence that it's easily doable here. As it's not in any shape or form evidence of anything.
Absolultely! It's like no matter how many times we try to point out that people like collecting things, not using them and throwing them out, they just seem to stick their fingers in their ears and go "Lalalala!" Then a few months later they add to basic inventory which fixes nothing but shuts some people up for a few weeks until it's full again. My armor literally takes up half my armory and half my on hand inventory. Once Stormblood starts, my armor will probably have enough space to move into the armory but then new stuff comes. My 2 retainers (i refuse to pay for more) are full of crafting and house and special items that they haven't put in the chest for no known reason. Since I'm not hardcore on crafting and only do it when I feel like it, I can live without a crafting bank, but I feel sorry for crafters. A real glam log, though, would fix every storage problem I have, now that Apartments are getting an item bump.
Anyway, the collector urge is what drives people to go back in to get the full set of armor, and there is a significant number of people who want to collect them all. Ignoring that is a disservice to the players.
I know of only one other AAA MMO that has a similar large scale appearance catalog, that being GW2, and quite frankly they had some of the best talent working on their backend (as evidenced by their mega-server tech as well as their ability to patch while the game is live and simply require a quick restart of the client to apply the changes)...and my point with the time it took WoW (and GW2 in development, which took 5 years to come release) was that it's not an easy thing to put together on a larger scale.
Other games tend to use what are essentially costume panels. You can save 1-8 outfits (depending on the game) by essentially equipping a gear piece in that slot on the cosmetic panel menu, then choosing to display that piece of gear over another. This approach is the more common approach. None of those games simply save the appearance in a catalog for you to use later.
So, given how infrequently the catalog has been implemented, a logical discussion is going to look at not only which games have added it but also how and when it was added. That it took 4.5 years for WoW to actually implement it is absolutely relevant, as the difficulty of designing and implementing such a system is relevant to the discussion...assuming it's feasible (could technically be added, but ends up with some nasty side effects, which means it's possible but not feasible) or possible at all.
I most certainly am not. And I never claimed I did. A *fact* is that those accusing Yoshida of lying or pulling excuses aren't as well, and when one throws accusations around, he should probably comes with substantiated evidence, of which I saw one.
On the other hand, I have plenty of experience in interacting with Yoshida over several years due to my job, and he certainly does not strike me as someone who would intentionally lie or pull excuses. He has never been afraid of making unpopular statements, and his team is one of the most hard-working in the industry. So yeah, if they tell me something is impossible or problematic to implement, I certainly give them the benefit of the doubt.
Unless you count not implementing it as the sole criteria for not ignoring it, they haven't.
They just haven't given the answer certain individuals have been fishing for. Unless you buy into a conspiracy theory that they are doing this just to make people spend extra money on retainers, then we ultimately have to accept that they will work toward the solutions that they can feasibly implement and continue to provide constructive feedback on the kinds of systems/features we want to see added...
Instead of immediately accusing them of excuses and lying and shady tactics designed solely to make a buck at our expense, as some posters here are wont to do.
As a matter of fact, I do, since ALL MMORPGs are their own complex animals, and they're all coded differently. That's not something you need specific knowledge to be aware of.
Says who exactly? I don't see that written in any of the tomes of law of making a good MMORPG.
Nah. I don't really think think the retainers are some big conspiracy. I think it's just kind of a lazy solution. I think they have a certain set of priorities and we haven't given them enough of a push to find a solution. I've worked in Japanese companies, they are glacial and you have to get everyone behind something to get things moving. So, I also see nothing wrong with people talking about this over and over again. It's the only way it will get noticed.
No two MMORPGs created by different teams, with different features, are coded in the same way. Yes. That is a simple fact.
Dozens of times compared by hundreds of thousand of users. Without mentioning that the number of requests has absolutely no influence in how challenging a features it is to implement.
Engine is just one of the building blocks that make an MMO. And the specifics are what really matter in products as complex as a MMORPG.
That said, Final Fantasy XIV uses its own proprietary engine which has been described as similar to Luminous. No Unity or Unreal here.
Marketable items seem to have a fairly small role to play in glamour in the first place and I can't imagine there would be a drastic decrease in item value simply because you only need to acquire it once. If anything, I'd expect the price on most items to go up, especially initially, as collectors rush to fill the log. Unless there are far more alts people care enough about to invest greatly in glamour than I'd ever expect, the economic impact likely wouldn't be large.
It's not really our obligation to worry about the challenge of something. Though again I think it does not speak highly of SE's devs if they cannot handle something like this. I like to think they are at least as skilled as others and willing to implement a feature that has been requested by the broader player base for a LONG time.
Do you see them actually speaking to us about inventory space? No they joke about selling us more retainers. So yes I get frustrated from overpaying for a shortcoming, they make it feel they want to keep overcharging us for inventory rental. You tell me show respect, but how come I get none? waiting for 2 years to actually put some effort in this issue or say something? not joke about selling us more retainers?
The only toxicity here is you attacking me for no reason. I should not have my concerns snuffed out by toxic people such as yourself because I am not a programmer. My friend had to put up with crap all throughout of 2.0 saying she needed to deal with it when it came to the bad maps and look they are finally doing something about it. Maybe if it was not people like your self or those people that attack my friend, they can hear our voices.
Take that interview in the OP, if they can't do that, where is the efforts in alternatives? I am so sick of the problems with retainers. (slow menus, etc) Even if you saw my first post on the strong end, you had no right to walk over me and "deserves a pushback." I am frustrated with no response in 2 years + jokes about selling us more retainers (maybe) to deal with storage issues. No discussion on alternatives (assuming this excuse is true) why?
Explain how there is an impact at all?I think he simply does not know economics, since the game's economy is poor to begin with. If a log soulbounds like glam does when you image it then what is the problem?
You're confusing yourself, or a bunch of people in a forum with "the broader player base." That's a common mistake to make. You're not "the broader player base." You speak for yourself, not for anyone else.
Besides how they spoke at length in a segment of a recent letter from the producer live and during the keynote at one of the fanfests on how they're adding inventory space in two weeks from now (40 inventory slots, plus 10 slots for each job in the armory chest), and they're experimenting to add more down the line?
Quite convenient to call out others on "toxicity" while ignoring your own. You're directly attacking developers, accusing them of using "excuses" without any evidence whatsoever. You really don't have any high horse to stand on.Quote:
The only toxicity here is you attacking me for no reason.
That said, you should probably be made aware of the fact that "toxicity" doesn't just mean "he disagrees with me." It appears you're confusing the two.
First of all, no one is "snuffing out" your concerns. Your posts aren't being deleted. If you post in a public discussion forum, people have the right and privilege to disagree with you. That's what "discussion" means.Quote:
I should not have my concerns snuffed out by toxic people such as yourself because I am not a programmer
Secondly, if you want to express your concerns, go right ahead. Yet, if you can't do it respectfully, then don't be surprised if people react. You seem to be very keen on dishing it out, but not on being on the receiving end.
Exactly. It's not like PotD doesn't already do a fine enough job of ruining the glamour economy (unless their intent there was to help the desynth economy). Having a reason for more people to want to purchase the gear would only increase demand. I can't imagine demand tapering off that quickly either, as there are always new players starting the game and new characters being made. At the very least, I'd imagine the demand for glamours would be more stable than the demand for housing items.
Edit: The demand for AF augment items would go up too.
"Moreover, if we were enabling players to keep their glamour, this could affect the game's economy because gears would fastly lose their value as you would need to obtain them only once."
This is the most BS answer I have ever heard. I have NEVER in the years playing this game bought an extra item just to reglamour it.
Some do, but it is rare and it has to do with rare dyes. Even then all the times I heard doing that was npc items or mog station. One example is how a friend bought 2 swimming tops, one to be pure black dye, one to be pure white dye and put them on different retainers. Saves money in the long run when you keep needing to redye say pure black stuff when the base is pure white...
But I really wondered what he meant and assumed something like , buy glam item, log it, then sell it and that is prevented easily by making it work like glam prisms, log it? becomes bound to you, really need better interviewers =/ to keep suggesting alternatives and see what can be done with inventory bloat. We are not given enough communication to offer something they are willing to do.